ScepticMatt
Member
AMDs Future of compute presentation, Singapore 2014-11-20 (day 1 of 2)
No keynote videos (yet?), but a official live blog with slides and photos can be found here:
http://www.amd.com/en-us/markets/future-of-compute-malaysia
PC gaming highlights:
* New CARRIZO APU
* Power efficiency improvements
* Asynchronous compute (i.e. GPU compute)
* More FreeSync details, advantages over GSync
* 5 new Samsung UHD FreeSync monitors (no price or availability)
Edit: Images for highlights:
No keynote videos (yet?), but a official live blog with slides and photos can be found here:
http://www.amd.com/en-us/markets/future-of-compute-malaysia
PC gaming highlights:
* New CARRIZO APU
* Power efficiency improvements
* Asynchronous compute (i.e. GPU compute)
* More FreeSync details, advantages over GSync
* 5 new Samsung UHD FreeSync monitors (no price or availability)
Edit: Images for highlights:
My overview if you want to find slides
Code:
07:23 Keynote 1 - APJ : Unlocked Potential, David Bennett, APJ MRVP, AMD
07:42 Keynote 2 - HSA : Changing the Way We Work and Play, Joe Macri, BU CTO, AMD
07:52 New CARRIZO APU with next generation Graphics Core Next
Full HSA 1.0 support (unified coherent memory, context switching)
Performance and battery life improvements
08:11 Keynote 3 - True Meaning of Compute Capabilities, Oliver Baltuch, President, Futuremark
08:29 DX11 vs DX12/Mantle Draw Call benchmark (FARANDOLE)
7.5x DX11 performance
08:37 Keynote 4 - New Frontiers in Energy Efficieny, Sam Naffziger, Corporate Fellow, AMD
08:45 AMD's unique voltage adaptation feature recovers wasted power by operating at the average voltage and quickly reduce frequency for the brief period the voltage reduces.
08:52 Various new battery life technologies, race to idle, intelligent boost
08:55 Keynote 5 - Thriving in a Mobile First, Cloud First World, Alvaro Celis, APAC VP, Microsoft
(break with lots of show floor pictures)
09:39 Keynote 6 - AMD Vision of Graphics & Gaming, Richard Huddy, Chief Gaming Scientist, AMD
09:42 The future of computing, low overhead APIs (Mantle, DX12, Metal, OpenGl NG)
09:44 Mantle: 4 game engines, 20+ games launched or in development, 10 publicly
09:54 Mantle benchmarks
10:03 Masaru Ijuin from CAPCOM talks about the benefits of low level APIs
and how Mantle makes multi-platform (PC/PS4/XB1) development easier
10:15 Take advantage of asynchronous computing to increase GPU usage.
Improve lightning quality, including indirect illumination
Render finer detail for skin
10:18 FreeSync (AMDs answer to GSync)
10:22 No proprietary hardware, closed standards or licensing costs
10:24 Advantages over GSync:
9-240 Hz vs 30-144 Hz for GSync
no proprietary module required
compatible with standard monitor features (OSD, scaling, color processing)
no performance hit (note: 3-5% for GSync according to Anandtech)
10:29 Joe Chan from Samsung
10:30 5 UHD FreeSync monitors announced (no price or availability)
All future monitors will come with FreeSync
UE590 23.6" & 28"
UE850 23.6", 27", 31.5"
10:33 Anneliese Olson from HP - VP & GM, Computing Category, APJ