blitzcloud
Banned
Can you post how you would go about getting realistic hair that cost less than current implementations? I am personally always looking for ways to lessen the physics load and if you have a way you should share it, unless you plan on selling your solution as middleware.
Obviously it needs work from the developer. Computing so much hair as fibers is going to be computing expensive. Then again, if you animate them in bulk, kinda like what Alice seems to be doing, while looking good enough.
Going for individual hair (or small blocks) rendering is going to:
1. Require too much computation
2. Look weird under certain circumstances.
3. awesome shader reflection that makes life-like hair.
So yeah, i'm opposing trying to recreate hair physics since it's too troublesome at the moment, and instead want to go for a middle solution.
How did rockstar manage to make you feel the wind on GTA: Vice City while riding a bike? Deforming the mesh. Looked good enough.