• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Anew: The Distant Light |KS| A vibrant sci-fi metroidvania

That slide move to get around enemies looks pretty cool, and makes the combat seem pretty agile. Will there be more moves like that?
 

ResonatorJeff

Neo Member
Thanks! The player controller is pretty settled for the time being. We have other mobility enhancements, like boost jump, wall climb, jetpack, and swimming. I'd be curious to hear your thoughts on other types of movement (animation) that might be fun and useful in combat.

That slide move to get around enemies looks pretty cool, and makes the combat seem pretty agile. Will there be more moves like that?
 

ResonatorJeff

Neo Member
Hey guys! Just wanted to send out a quick update on our Kickstarter campaign, as we've made a few announcements since the last post in the thread here:

- We just passed 70% funded with 16 days left in our campaign.

- We've been greenlit on Steam!

- We've committed to releasing on Xbox One and PlayStation 4, and you can get a digital copy of the game for either console as a reward at the $24+ backing tiers.

- We've released a ton of new design information and behind the scenes art/music videos in the "Updates" section. You can also find links in the "Updates" section to several video and audio podcasts we've appeared in.

- Much more to come!

Thanks again for your interest in our game, and feel free to ask more questions if you have any.

Best,
Jeff
 
Campaign finished, was funded and reached its main stretch goal
$35,000 Stretch Goal

Nintendo Switch Feasibility Research: This is a commitment to full due diligence in planning for development of a Switch port. Their indie program currently appears to be very limited and they are not accepting many games. We anticipate that it will open for more developers at some point, but we will aggressively pursue it regardless. We will acquire dev kits, attempt to establish a developer relationship for the platform like we already have for PlayStation and Xbox, and we will analyze the hardware for technical constraints that we need to optimize around. Doing this early makes a Switch port much more likely and faster to arrive.
Expanded Localization: This is an initiative to localize for as many languages as possible. It will be localized in every language that our friends speak and languages for which we can crowd-source a solution.
Speed Run Features: Integrated speed run features make it easier to track your official game time and cue for breakpoints.
Homeship Hope Artifact Room: This is an unlockable room where unique artifacts found in the game world can be brought for study. Each of these can be activated as game mutators to change the risk and reward balance of the game or simply dial up game difficulty. These will improve replay, help you reach certain achievements, create more exotic speedrun parameters.
Boss Rush: All game bosses that you've defeated can be challenged again, in a timed sequence with special rewards. Expert gamers will also use this to practice for speed runs.
Minigames: These are various interesting challenges that let you use your abilities and weapons to interact with game physics in interesting ways to vie for extra rewards.
New Core Game Mechanic: Multi-plane gameplay has combat and puzzles that involve moving between the standard plane and play in the distant background and near foreground.
New Weapon: Energy Cascade allows you to spend suit energy for point-blank damage to all enemies you touch.
Extra Boss: Moon Dragon. This elegant beast can be found surveying the overground during day, where the punishing sun will drain your suit energy. She must certainly carry some precious reward.
Extra Player Vehicle: Alien Tank. Quite limited in mobility, but extremely durable and able to smash through obstacles and enemies alike, this vehicle packs a powerful punch in it's forward-only cannon.
Extra Game Zone: The Overgrowth
Hardcore Mode: Complete the game without dying to unlock a secret and a special title screen.
 
New update
https://www.kickstarter.com/projects/1799572177/anew-the-distant-light/posts/1901482

lTXodBa.jpg


rmqBeqU.gif
 

atr0cious

Member
Just seeing this now, but these developers understand what "cinematic" gameplay should actually be. Will double dip for sure.
 
Top Bottom