you need the deluxe VIP collectors edition preorder to enable the E3 Graphics setting.Yeah, I wasn’t seeing anything like the quality of the promo footage. It’s very current-gen (at best), with lots of texture pop-in.
Maybe they haven’t turned on the graphics yet.
End game you'll sit by the Forge and never move. Can't get much more streamlined that that. They just need to move the respawn point closer to the forge.
Spent some more time with the PC demo and the game is quite fun. The problem i have is i'm mostly a single player, and the game is just too hard on your own. When you pick Private in the settings, the game should adjust the difficulty for single players, the game doesn't. It seem the devs haven't balanced the game for single players.
The flame thrower is a thing of destructive beauty, makes clearing out scorpion nests a pure joy.
Will it though? I suppose my central concern is: how much can Bioware's story tellers really do with Tarsis - and only Tarsis - as their canvas? More quests doesn't address my concern if they're all "Go to the marker, kill the dude(s), get the thing" with only the book ending cutscenes and long loading screens to differentiate them. That isn't a "proper Bioware story".Tarsis will make more sense when you have a sprint button and can get quests from most of the NPCs.
yeah lighting and density of foliage seems to be the biggest downgrade right now. At times with the right lighting it can look great. But when it's flat like in the GIF I capture earlier. It just likes like a last gen title. I'm thinking it's going to be a bigger issue in free roam as I'm sure in the missions they will tailor the time of day, weather, etc to maximize the lookGraphics still looks impressive, but needs more aggressive volumetic lighting.
What determines what you can craft? I was able to make a rare rifle but the others rares are locked. In the case of most weapons I can only do common rarity. Other equipment types can't be crafted at all.
About the game... I dont know what to think to be honest...
Haha that's a hell of a grind. So the best way to start a Colossus build in the demo is to use the Ranger you start with and hope RNG gods smile on you. Starter equipment for colossus is terrible. Ranger, on the other hand, starts with a short CD primer with its melee and 2 detonators.Achievements or whatever they are called. I think tied to the weapon you'd want to craft so for example kill X enemy with a pistol: unlock the common pistol blueprint.
It's somewhere in the codex if you dig a bit.
I think the combat and flight is built around Strongholds. In the open world I just don’t see the amount of “leaving zone” pop ups being tolerated.I've been mulling it over.
I feel like they're trying too hard. They've jammed so many systems into the game, it's overwhelming, but not in an enjoyable way. There are too many enemies, too many explosions, too many buttons, too many drops, just too much stuff.
The flying, initially enjoyable, just feels like a chore now. Hover is cool and should be what the combat is built around. I feel like the game needs stuff taken out, rather than added.
If the single player is good, I'll pick it up down the road. But for now, it's a pass.
Graphics still looks impressive, but needs more aggressive volumetic lighting.
The "leaving zone" thing is just for the demo.I think the combat and flight is built around Strongholds. In the open world I just don’t see the amount of “leaving zone” pop ups being tolerated.
I think you hit the nail on the head. There seems to be way too much going on. It’s a mixed bag. Hover right now seems the perfect way to do combat. If only I had chosen the Storm...
In Fort Tarsis press JWhat determines what you can craft? I was able to make a rare rifle but the others rares are locked. In the case of most weapons I can only do common rarity. Other equipment types can't be crafted at all.
Are you sure we’re talking about the same pop-up? I’m talking about the one that you could get booted off the side of a cliff you just flew over to get there not the one that would open up a new area.The "leaving zone" thing is just for the demo.
I've been mulling it over.
I feel like they're trying too hard. They've jammed so many systems into the game, it's overwhelming, but not in an enjoyable way. There are too many enemies, too many explosions, too many buttons, too many drops, just too much stuff.
The flying, initially enjoyable, just feels like a chore now. Hover is cool and should be what the combat is built around. I feel like the game needs stuff taken out, rather than added.
If the single player is good, I'll pick it up down the road. But for now, it's a pass.
Same. It’s annoying as hell. If anyone knows a trick to fix do share!One thing the really need to add for the launch is UI boundry scaling. Any UI near the bottom/right edges goes off the screen on my TV
It won't make sense until they make character models outside the suit so you can stay in third person. Seems like such a lousy cut-corners based decision.Tarsis will make more sense when you have a sprint button and can get quests from most of the NPCs.
I'm definitely going to buy the game...it's just a question of when...Day 1 or wait a bit...I do want to play Metro Exodus (Feb 14) and especially Sekiro: Shadows Die Twice (March 22)...so maybe I'll wait until I finish Sekiro in April...that way a few patches, optimizations and hopefully more content will be released...but I might get it on Day 1...still deciding
here's the look and loadout of my final Storm build...
Are you sure we’re talking about the same pop-up? I’m talking about the one that you could get booted off the side of a cliff you just flew over to get there not the one that would open up a new area.
It won't make sense until they make character models outside the suit so you can stay in third person. Seems like such a lousy cut-corners based decision.
I quit after that one as well. Standing there unloading clip after clip into a bulletin sponge boss (while fending off endlessly-spawning waves of grunts) is NOT FUN. Why do games do this shit?Played a bit more because I wanted to try another Javelin
I unlocked Storm and it's definitely more fun to use than the first one if only because you are encouraged to keep your distance which makes the framerate feel a bit more stable on console.
Anyway, I think I've played enough for now and as I assumed, the game just isn't for me. I think it was the second mission which already introduces a boring tank-like thing with annoyingly high HP and that was on normal... so things can only get worse from there
In your suit. This was definitely a cost/time saving decision. Why would it be better immersion coming from a company who has always made 3rd person RPGs?I don't think it was a cut-corners decision, I think it was an attempt at better immersion for the RPG bits.
The social area they've added lets you run around in 3rd person with 16 friends.