LucidFeuer
Banned
Well it's EA and I hope every of those greasy couch potato weakling who bought or worst pre-order YET again an EA games will be ripped-off, in fact just in life in general.
A corporation like EA isn’t interested in making good, reasonably profitable games that reliably sell to a couple million fans. They want a big hit that has gamers continually buying microtransactions. Need to deliver continual growth by any means possible.Another AAAA game bites the dust.
But is this really going to be it for Bioware? I mean, they make guaranteed million sellers don't they? Just go back to AAA and make another Dragon's Dogma or something.
Yup. It's all about the cash. I don't know if it was shooters or sports games that started the nickel and diming trend with microtrans and DLC, but a big place like EA will shoehorn digital revenue into every piece of software. They can release a kid's game teaching numbers, and numbers 0-9 are free. But if you want to add +, -, x, / it's extra.A corporation like EA isn’t interested in making good, reasonably profitable games that reliably sell to a couple million fans. They want a big hit that has gamers continually buying microtransactions. Need to deliver continual growth by any means possible.
Need to deliver continual growth by any means possible.
Video game betas means nothing since the release date is usually less than a month away..... sometimes only a few weeks.It was obvious from the betas that the game isn't in a fit state for launch. The bugs, the hub, the missions. It's a mess. Maybe it's time to accept that Bioware aren't coming back.
It was obvious from the betas that the game isn't in a fit state for launch. The bugs, the hub, the missions. It's a mess. Maybe it's time to accept that Bioware aren't coming back.
Video game betas means nothing since the release date is usually less than a month away..... sometimes only a few weeks.
"Beta" terminology changed meaning around 2010. Suddenly "demos" disappeared and "betas" popped up. Same content, but different term to confuse gamers hoping gamers will play a beta and give it leniency, whereas a demo is thought of as a final game but only mission 1.
Real betas are the kinds of releases done on PC (starting in the early internet years), when game companies let gamers download partially done games with half done assets 10 months before launch. I was really a PC gamer anymore at the time but I think some PC betas came out 12 months or more out.
Now, companies somehow claim a beta released 2 weeks before launch will churn out endless fixes due to their feedback, when the game is already done, pressed and final code ready for download. The majority of patch fixes were already in the works before any beta feedback.
Windows Vista: the game.
Putting it that way, it actually makes sense. lolTo be honest, most of these looter shooter games are basically shipped unfinished and in a technically broken state. It then takes like 10-12 months for the games to be fully fixed and the cut content put in place through multiple DLCs. So in a way, what you are playing 2 weeks before "release" is still a "beta".
Personally, I don't think scores of 60 or 70 mean anything to game companies. The creative minds will take a bruised ego hit
Makes sense. I've read those stories too.Well, developer bonuses are sometimes tied to Metacritic scores – which suggests a good score does matter to the publisher.
Scores must at least have some sales impact for that to be true.
How? Destiny was also received a shit score and sales numbers were too disappointing for Activision to continue the supportWell now people can appreciate a bit how good Bungie did with Destiny
They are still the only successful case of this type o game... and they did that in 2014.
Assuming Anthem bombs in sales and reviews (still early), I give Bioware once more chance. I don't know what game is next (too lazy to Google it), but if their next game is a dud, Bioware is DOA.Only thing EA cares about is sales. If Bioware keeps underperforming financially relative to prior releases, then they going to be put to sleep. EA loves to kill naughty little studios.
Well that's my point. I don't think this kind of supergame was ever in Bioware's wheelhouse. It's like going into a Red Lobster and asking them to make Samundari Khazana Curry. I mean, they're better than Long John Silver's or a McDonald's fish fillet, but they probably are going to fail making that level of dish.
It was done by a different part of BW with a messed up development. I'm sure with the proper development time and resources the main studio could do a good job.
That’s kind of what I’m hoping for. I have a feeling that EA has extracted whatever value they can from BioWare and they’re about to be put out of their misery. Hope they get picked up by a better parent company who actually wants to make good games.How long before bioware gets the axe and the employees all jump ship to Microsoft's newly acquired studios?
(like for example being able to access your inventory and character customization at any moment and without having to go through a load screen)
Makes sense. IGN almost never rates a game on the low end of critic scores.IGN is gonna be one of the highest scores. if it doesn't. spit in my face
am eastimating. 7.5-7.9
Makes sense. IGN almost never rates a game on the low end of critic scores.
I said meh when I first saw it.
Looks like I was right.
Assuming Anthem bombs in sales and reviews (still early), I give Bioware once more chance. I don't know what game is next (too lazy to Google it), but if their next game is a dud, Bioware is DOA.
Liked Destiny, put in a ton of time, but LOL at this. The gameplay loop at launch was stand in front of a cave and fire bullets at a cave for 3 mins. Then, run and collect the shinies, and get back in place to start over. Boy some people forget what Destiny was like at launch. I don't even have time to tell you why I don't have time to explain how bad it was at launch.Or maybe Destiny really nailed gameplay loop... something that they did forget with Destiny 2.
Liked Destiny, put in a ton of time, but LOL at this. The gameplay loop at launch was stand in front of a cave and fire bullets at a cave for 3 mins. Then, run and collect the shinies, and get back in place to start over. Boy some people forget what Destiny was like at launch. I don't even have time to tell you why I don't have time to explain how bad it was at launch.
Goddamn it I really don't want to go back the D2 grind. Where r gud gamez.
I really don't want to go back the D2 grind. Where r gud gamez.
It is currently flopping, they gave up on mass effect for years then when they came back it was disappointing, now its 100% dead.Even if Anthem flopped (and its not going to, no matter hiw much some people want it to), i doubt EA would close Bioware. Bioware are still a big name in the business, much bigger than the other studios EA has closed down. I'm sure EA hasn't given up on Mass Effect and Dragon Age yet either.
Also this is the first loot shooter kind of game Bioware have done, i'm sure they will be given time to improve it.
How is it currently flopping?, the game hasn't even released yet. Unless you're talking about reviews.It is currently flopping, they gave up on mass effect for years then when they came back it was disappointing, now its 100% dead.
Reviews are still a big indicator and influencer for people, i think it's safe to say it won't do well. Andromeda being made by another team and being bad like 3 is not a good sign, if two teams can't make a good mass effect why try again when a lot of people have lost faith in the ME franchiseHow is it currently flopping?, the game hasn't even released yet. Unless you're talking about reviews.
And Andromeda was made by a different team and they started pretty much when ME3 finished, they never gave up on it, it just took that long to develop.