Game was content starved for the amount of money they were asking for. Actually, the individual expansions were $20 each for a laughable amount of content especially since the MP maps became available to everyone later. Add in the fact that TTK was $40 ($30? for the digital upgrade) while they did nothing for who previously owned the first two expansions. This is not even counting the fact that they had another collector's edition and another $20 for a few cosmetics if you didn't buy the collector's edition.
I ignored the MTs but that doesn't mean that everyone else did. They are a massive cash grab and Jim Sterling touched on this really well in one of his episodes.
Excuse me for not wanting to defend them and to be skeptical of Destiny 2 as a result.
MTs in Destiny really don't deserve focus, they're not a part of the problem at all.
And even launch Destiny wasn't barren. The raid, strokes, campaign, and pvp was quite a lot of content for an online shooter like this. The main problem was the hype that fans generated and Bungie did very little to quell. Aside from the infamous "you can go there, this is all playable space" comment, they were actually very tight lipped about the scope of the game itself. It was the community that hyped it up to be this huge MMO thing, and Bungie let them.
The game was a co-op shooter with MMO elements that was hyped beyond that. That's why most of the backlash occurred. The launch game itself sold well and has had a healthy community right up until today.
This idea that Destiny was shit at launch is mostly only from a very vocal minority, it had issues for sure but it also had a lot to do if you invested in it.
TTK worked for the core fanbase /and/ the detractors, and proved that Bungie was listening to everyone. They were limited in what they could do because it was an expansion built upon an existing game already hamstrung with its limiting engine and last gen ties, but it showed a good understanding of how to build a better game.
Now, they have made missteps. They've made mistakes. They learnt from some and stubbornly clung to others, but this is true for most major devs.
The MTs were never part of the problem. They didn't effect the game at all. The problem was always communication, perception, and some misteps along the way in terms of TDB feeling a bit light, but TTK and RoI had a lot to offer for the money.
This idea that Destiny has always been content starved and they added MTs on top let's shout about it has always been an ignorant one, imo.
Cosmetics are content and part of the core gameplay loop. I play some games purely because my character can look cool. Blizzard figured that out with D3 having a transmog system. Plus, it generates even more content since you have to give them as a reward for something. Destiny's MTs are hilarious and dumb.
Destiny has a transmog-like system, too. Not as free as D3, but it does allow you to upgrade older gear so you can use it.