Pejo
Member
So I don't know why Steam suddenly got a boner to recommend me Roguelites and Rogue-likes all the damn time, but it's been non stop lately.
The frustrating thing is that the games otherwise look like something I'd enjoy. Dungeon crawlers with unlockable moves/spells. Challenging side scroller action games with RPG mechanics. Isometric ARPGs. But there's a catch - you need to die to progress with some ingenious inheritance mechanic. WHOAH. What if I just wanted to build a character the classic way, or not have to depend on dying, but actually try to avoid it at all costs.
Also, procedurally generated content sucks. From my experience it always end up feeling uninspired and samey, despite the claim of "never play the same level twice!".
Are you guys sick of them too, or is there something I'm missing about the genre that makes it really awesome?
The frustrating thing is that the games otherwise look like something I'd enjoy. Dungeon crawlers with unlockable moves/spells. Challenging side scroller action games with RPG mechanics. Isometric ARPGs. But there's a catch - you need to die to progress with some ingenious inheritance mechanic. WHOAH. What if I just wanted to build a character the classic way, or not have to depend on dying, but actually try to avoid it at all costs.
Also, procedurally generated content sucks. From my experience it always end up feeling uninspired and samey, despite the claim of "never play the same level twice!".
Are you guys sick of them too, or is there something I'm missing about the genre that makes it really awesome?