ElectricKaibutsu
Member
LOL!"Hahaha, we've conditioned them to want games they already own"
I'm pretty sure this means they're making it or are going to. If they weren't, why would he pussyfoot around the answer?
LOL!"Hahaha, we've conditioned them to want games they already own"
The game does need a remake. Kids aren't going to play a game with N64-style graphics.
Have you seen Minecraft?
Am the only scared for Zelda Wii U's quality if the producer himself is sick of Zelda?
Countless Zelda games has finally caused Aonuma to lose his mind.
Soon you'll see him prancing around in a Tingle costume, waving around his "deku stick" while shrieking "KALLLLOOOOMMMMPAAAAA!"
And then he'll slowly start eating your face. Before you breath your last breath, you'll hear a whisper, "These are Tingle's magic words."
"DON'T STEAL THEM."
I really don't blame him at this point. Look at all that has happened during his tenure as director.
- He is given the task of creating a sequel to OoT, one of the most critically acclaimed games of its era, and decides to make Majora's Mask centered around a unique gameplay concept (the 3-Day cycle) and a dark, psychological story. Fans respond by bitching about how it isn't just OoT2.
- MM is followed up by The Wind Waker, a game that is once again focused on a new idea (ocean exploration) as well as employing a new, innovative, cel-shaded graphical style, which lead gamers to go berserk about how "kiddie" the franchise had become with it's new "cartoon" graphics, which went hand in hand with further complaints about how different it was from OoT.
- This leads to Twilight Princess, where Aonuma proceeds to cave in to fan demands and create what basically amounts to "OoT, but bigger," along with giving the game a darker, (relatively) more realistic artstyle. The audience response to this is a complete 180, with gamers saying that the game is too similar to OoT, and that "the formula had gotten stale", along with some fans coming out and saying that they preferred TWW to TP.
- Following this, Aonuma proceed to return to a MM/TWW-esque diversion from the LttP/OoT formula, as well as finding a compromise between the two art styles. Along with this, motion controls are utilized and the game is simplified and made more approachable in order to leverage the casual audience that Nintendo had picked up with the Wii. Unfortunately, SS came out after the casual market had moved on to mobile games and the Kinect, so the core gaming audience proceeded to raise a fit about how terrible the motion controls apparently were, the game's apparent lack of difficulty and how much "hand-holding" was apparently in the game
- And now, as a last ditch effort to regain the good will of the gaming community, Aonuma has decided to revisit TWW (which everyone now apparently loves), but decides to update the graphics with new shaders and lighting effects in order to show the power of the Wii U. Fan respond by complaining about how lazy Nintendo is to try to make money off a game they bought 10 years ago, how the manpower that they put on this could instead be working on a proper Wii U Zelda game and how the changes to the graphics in the new version ruin what was already perfect, even though many of those same people complained about how horrible the artstyle was back when it was first revealed.
After all that, if I was in Aonuma's shoes, I'd probably confirm Majora's Mask 3D, show it off constantly at every trade show & Nintendo Direct, and then can it just before release just to spite the fans. I'd also probably make Zelda U a angry, hateful deconstruction of the franchise, sequels, and video games in general, a la MGS2.
I really don't blame him at this point. Look at all that has happened during his tenure as director.
- He is given the task of creating a sequel to OoT, one of the most critically acclaimed games of its era, and decides to make Majora's Mask centered around a unique gameplay concept (the 3-Day cycle) and a dark, psychological story. Fans respond by bitching about how it isn't just OoT2.
- MM is followed up by The Wind Waker, a game that is once again focused on a new idea (ocean exploration) as well as employing a new, innovative, cel-shaded graphical style, which lead gamers to go berserk about how "kiddie" the franchise had become with it's new "cartoon" graphics, which went hand in hand with further complaints about how different it was from OoT.
- This leads to Twilight Princess, where Aonuma proceeds to cave in to fan demands and create what basically amounts to "OoT, but bigger," along with giving the game a darker, (relatively) more realistic artstyle. The audience response to this is a complete 180, with gamers saying that the game is too similar to OoT, and that "the formula had gotten stale", along with some fans coming out and saying that they preferred TWW to TP.
- Following this, Aonuma proceed to return to a MM/TWW-esque diversion from the LttP/OoT formula, as well as finding a compromise between the two art styles. Along with this, motion controls are utilized and the game is simplified and made more approachable in order to leverage the casual audience that Nintendo had picked up with the Wii. Unfortunately, SS came out after the casual market had moved on to mobile games and the Kinect, so the core gaming audience proceeded to raise a fit about how terrible the motion controls apparently were, the game's apparent lack of difficulty and how much "hand-holding" was apparently in the game
- And now, as a last ditch effort to regain the good will of the gaming community, Aonuma has decided to revisit TWW (which everyone now apparently loves), but decides to update the graphics with new shaders and lighting effects in order to show the power of the Wii U. Fan respond by complaining about how lazy Nintendo is to try to make money off a game they bought 10 years ago, how the manpower that they put on this could instead be working on a proper Wii U Zelda game and how the changes to the graphics in the new version ruin what was already perfect, even though many of those same people complained about how horrible the artstyle was back when it was first revealed.
Any fanbase of a cherished gaming series is fickle like this. Some people naturally don't welcome change. Not saying I don't as I feel the exact opposite of the fans you described that I've bolded. But still, that's only really the vocal online fanbase we all know about how much people love to moan on the internet, no matter what they're discussing.
Think of any long running popular series out there as big or bigger than zelda, and now think about how fans would react if a staple part of the series is changed.
Zelda is different in a way in that it hasn't got a definite, recognizable identity, particularly with its visuals changing all the time. When some people think of zelda in their headthey think of OOT, while others think of ALTTP, while other think of WW. People are different, and many aspects of different zela games are different so understandably some people will be divided on different games
I really don't blame him at this point. Look at all that has happened during his tenure as director.
- He is given the task of creating a sequel to OoT, one of the most critically acclaimed games of its era, and decides to make Majora's Mask centered around a unique gameplay concept (the 3-Day cycle) and a dark, psychological story. Fans respond by bitching about how it isn't just OoT2.
- MM is followed up by The Wind Waker, a game that is once again focused on a new idea (ocean exploration) as well as employing a new, innovative, cel-shaded graphical style, which lead gamers to go berserk about how "kiddie" the franchise had become with it's new "cartoon" graphics, which went hand in hand with further complaints about how different it was from OoT.
- This leads to Twilight Princess, where Aonuma proceeds to cave in to fan demands and create what basically amounts to "OoT, but bigger," along with giving the game a darker, (relatively) more realistic artstyle. The audience response to this is a complete 180, with gamers saying that the game is too similar to OoT, and that "the formula had gotten stale", along with some fans coming out and saying that they preferred TWW to TP.
- Following this, Aonuma proceed to return to a MM/TWW-esque diversion from the LttP/OoT formula, as well as finding a compromise between the two art styles. Along with this, motion controls are utilized and the game is simplified and made more approachable in order to leverage the casual audience that Nintendo had picked up with the Wii. Unfortunately, SS came out after the casual market had moved on to mobile games and the Kinect, so the core gaming audience proceeded to raise a fit about how terrible the motion controls apparently were, the game's apparent lack of difficulty and how much "hand-holding" was apparently in the game
- And now, as a last ditch effort to regain the good will of the gaming community, Aonuma has decided to revisit TWW (which everyone now apparently loves), but decides to update the graphics with new shaders and lighting effects in order to show the power of the Wii U. Fan respond by complaining about how lazy Nintendo is to try to make money off a game they bought 10 years ago, how the manpower that they put on this could instead be working on a proper Wii U Zelda game and how the changes to the graphics in the new version ruin what was already perfect, even though many of those same people complained about how horrible the artstyle was back when it was first revealed.
After all that, if I was in Aonuma's shoes, I'd probably confirm Majora's Mask 3D, show it off constantly at every trade show & Nintendo Direct, and then can it just before release just to spite the fans. I'd also probably make Zelda U a angry, hateful deconstruction of the franchise, sequels, and video games in general, a la MGS2.
You can resell a masterpiece, but you can't improve it.
I really don't blame him at this point. Look at all that has happened during his tenure as director.
- He is given the task of creating a sequel to OoT, one of the most critically acclaimed games of its era, and decides to make Majora's Mask centered around a unique gameplay concept (the 3-Day cycle) and a dark, psychological story. Fans respond by bitching about how it isn't just OoT2.
- MM is followed up by The Wind Waker, a game that is once again focused on a new idea (ocean exploration) as well as employing a new, innovative, cel-shaded graphical style, which lead gamers to go berserk about how "kiddie" the franchise had become with it's new "cartoon" graphics, which went hand in hand with further complaints about how different it was from OoT.
- This leads to Twilight Princess, where Aonuma proceeds to cave in to fan demands and create what basically amounts to "OoT, but bigger," along with giving the game a darker, (relatively) more realistic artstyle. The audience response to this is a complete 180, with gamers saying that the game is too similar to OoT, and that "the formula had gotten stale", along with some fans coming out and saying that they preferred TWW to TP.
- Following this, Aonuma proceed to return to a MM/TWW-esque diversion from the LttP/OoT formula, as well as finding a compromise between the two art styles. Along with this, motion controls are utilized and the game is simplified and made more approachable in order to leverage the casual audience that Nintendo had picked up with the Wii. Unfortunately, SS came out after the casual market had moved on to mobile games and the Kinect, so the core gaming audience proceeded to raise a fit about how terrible the motion controls apparently were, the game's apparent lack of difficulty and how much "hand-holding" was apparently in the game
- And now, as a last ditch effort to regain the good will of the gaming community, Aonuma has decided to revisit TWW (which everyone now apparently loves), but decides to update the graphics with new shaders and lighting effects in order to show the power of the Wii U. Fan respond by complaining about how lazy Nintendo is to try to make money off a game they bought 10 years ago, how the manpower that they put on this could instead be working on a proper Wii U Zelda game and how the changes to the graphics in the new version ruin what was already perfect, even though many of those same people complained about how horrible the artstyle was back when it was first revealed.
After all that, if I was in Aonuma's shoes, I'd probably confirm Majora's Mask 3D, show it off constantly at every trade show & Nintendo Direct, and then can it just before release just to spite the fans. I'd also probably make Zelda U a angry, hateful deconstruction of the franchise, sequels, and video games in general, a la MGS2.
Well, you're not alone.I must be that one Zelda fan who like every games then.
I must be that one Zelda fan who like every games then.
I would defiantly buy Majora's Mask 3D if it ever happened. Why stop at Ocarina of Time? Majora's Mask was made for 3D and considering that my attempts at playing the game on the GC (Zelda Collection) failed miserably due to a bug I was put off, but returning to play it on my 3DS with a CPP would be amazing.
If it doesn't happen then I wonder if Nintendo wants my money, if not I can give it to Microsoft and Sony.
After all that, if I was in Aonuma's shoes, I'd probably confirm Majora's Mask 3D, show it off constantly at every trade show & Nintendo Direct, and then can it just before release just to spite the fans. I'd also probably make Zelda U a angry, hateful deconstruction of the franchise, sequels, and video games in general, a la MGS2.
We all know that MM3D is coming. They already completed the majority of the assets for OOT3D, they can farm it out to an independent studio, or Grezzo again, for cheap.
The profit margins will be huge once again. No brainer for Nintendo.
This is so perfect it hurts.
its really up to them. If they want to interpret my laughter as, yeah, were making it or no, were not, I guess thats really up to them.
I really don't blame him at this point. Look at all that has happened during his tenure as director.
- He is given the task of creating a sequel to OoT, one of the most critically acclaimed games of its era, and decides to make Majora's Mask centered around a unique gameplay concept (the 3-Day cycle) and a dark, psychological story. Fans respond by bitching about how it isn't just OoT2.
- MM is followed up by The Wind Waker, a game that is once again focused on a new idea (ocean exploration) as well as employing a new, innovative, cel-shaded graphical style, which lead gamers to go berserk about how "kiddie" the franchise had become with it's new "cartoon" graphics, which went hand in hand with further complaints about how different it was from OoT.
- This leads to Twilight Princess, where Aonuma proceeds to cave in to fan demands and create what basically amounts to "OoT, but bigger," along with giving the game a darker, (relatively) more realistic artstyle. The audience response to this is a complete 180, with gamers saying that the game is too similar to OoT, and that "the formula had gotten stale", along with some fans coming out and saying that they preferred TWW to TP.
- Following this, Aonuma proceed to return to a MM/TWW-esque diversion from the LttP/OoT formula, as well as finding a compromise between the two art styles. Along with this, motion controls are utilized and the game is simplified and made more approachable in order to leverage the casual audience that Nintendo had picked up with the Wii. Unfortunately, SS came out after the casual market had moved on to mobile games and the Kinect, so the core gaming audience proceeded to raise a fit about how terrible the motion controls apparently were, the game's apparent lack of difficulty and how much "hand-holding" was apparently in the game
- And now, as a last ditch effort to regain the good will of the gaming community, Aonuma has decided to revisit TWW (which everyone now apparently loves), but decides to update the graphics with new shaders and lighting effects in order to show the power of the Wii U. Fan respond by complaining about how lazy Nintendo is to try to make money off a game they bought 10 years ago, how the manpower that they put on this could instead be working on a proper Wii U Zelda game and how the changes to the graphics in the new version ruin what was already perfect, even though many of those same people complained about how horrible the artstyle was back when it was first revealed.
After all that, if I was in Aonuma's shoes, I'd probably confirm Majora's Mask 3D, show it off constantly at every trade show & Nintendo Direct, and then can it just before release just to spite the fans. I'd also probably make Zelda U a angry, hateful deconstruction of the franchise, sequels, and video games in general, a la MGS2.
I must be a horrible Zelda fan as I loved MM incredibly when it came out, I loved WW to death, I found TP to be good but pretty uninspired but I found SS to be pretty damn great and probably gameplay-wise the most enjoyable 3D-Zelda, ever.
Hey Aonuma, listen to me! I love your output!
Aonuma: *laughs*
Personally, I think the guy is fucking sick of working on Zelda games, and his laugh has very complex undertones.
What a coincidense, I'm fucking sick of him making them. Team Koizumi!
So basically you don't like any 3d Zelda?
Aunoma was just on the Team til Wind Waker. Koizumi called the shots til then, and he still wrote and helped on Wind Waker. After that, is Aunoma's zelda's.
just on the team? he didn't get to be the general Zelda producer out of nowhere, you can't just dissmiss his input on 3d Zeldas before WW like that.