NinjaTehFish
Banned
Yeah, I love everything about the new Zelda. but I really really want traditional dungeons in that kind of world.
Someone couldn't fix open air? It makes no sense at face value until you realize it's a botched translation.
Take the 120 shrines and instead make 20 long, expertly crafted, unique dungeons and I'm good with it.
Someone couldn't fix open air? It makes no sense at face value until you realize it's a botched translation.
Open-Air = Open World I suppose.
What do you mean? They've been calling it an open air game since E3 (in English).
The hell. This is the first I've heard of this.
http://www.idigitaltimes.com/legend-zelda-breath-wild-more-open-air-open-world-game-542178In fact, Miyamoto and the Nintendo team came up with the term ”Open Air" to describe Breath of the Wild. It's a term that Nintendo Senior Product Marketing Manager Bill Trinen apparently uses a lot.
Trinen elaborated on the idea of ”Open Air" as a term to describe the art, gameplay, music and feel of the new Zelda game.
”I look at this game and I see a world that is fully integrated into the exploration and the adventure. It's not just a world that you're passing through. It's sort of a world that you're a part of. So much of the adventure and exploration is in this outdoor space, and the theme of wilderness collectively seemed like 'Open Air' was the right fit for it."
Someone couldn't fix open air? It makes no sense at face value until you realize it's a botched translation.
So now we have another 20 years of BoTW style games.
I'm probably OK with that to be honest.
The hell. This is the first I've heard of this.
That's literally what they've been calling BOTW for a while now.
I'll back down this time.
Dunno who at Nintendo coined that one just to stand out.
Can...you guys just make the Majora's Mask for BotW? I want you guys to get fuckin' WEIRD WITH IT
I really liked Hyrule Castle, but it had no puzzles whatsoever. A mixture of the unique puzzles found in the DBs with the more elaborated Layout of Hyrule Castle would be ideal.
Lose the weapon breaking thing.
Take the 120 shrines and instead make 20 long, expertly crafted, unique dungeons and I'm good with it.
Yeah it just occurred to me this may well encourage them to really break away from the traditional regions now its been done this way once.
Yep. I've wanted it for so long in say, Elder Scrolls. Gimme a thief class that can over time,as you level up, scale things other classes can't.Not being able to climb up every thing will be a problem for me in other adventure games moving forward.
we all managed to move on after infamous second son and saints row 4 gave us this ability in open world games years agoNot being able to climb up every thing will be a problem for me in other adventure games moving forward.
Likely won't happen while the games are so open. If they want there to be no actual blockades to progression, breaking is necessary, as they won't want you to be able to walk in to the hyrule castle equivalent, grab one of the best weapons and use it forever, utterly breaking all semblence of game balance.
I was just this morning listening to Castle int the Sky OST and thinking about BotW and SS... That comment really seems relevant to my interests.
No new enemies either. It was waste of time just like all the other shrines and beasts.
The hell. This is the first I've heard of this.
They need to have both, just less shrines. I don't want to only have the option of long dungeons personally.
It was already shit in botw (in any language), so let's make things even worse!And give us full voice acting.
Yep. I've wanted it for so long in say, Elder Scrolls. Gimme a thief class that can over time,as you level up, scale things other classes can't.
Very glad this is the new norm for Zelda. I'd never touch the series again if it went back to SS/TP style.
They should have blockades to progression though. Not hard blocks but definitely include skill gates. If someone can get to an end game area and get a powerful weapon then they deserve to have the other areas in the game become easier.
They also need to get rid of enemy and boss scaling. That shit is really dumb.
No new enemies either. It was waste of time just like all the other shrines and beasts.
Never played that one. I want it in every open world game in some form. Let me climb shit.I think that was a thing in Daggerfall
No new enemies either. It was waste of time just like all the other shrines and beasts.
And get rid of weapon degradation.
And give us full voice acting.
And meatier dungeons, even though I loved the shrines.
I'm cool with this but I want the next game to be smaller in scale. Not because BotW was too big but just for a change of pace.