Togglesworlh
Banned
Would not suit Zelda at all.
It would if it was good.
There is no "voice acting would be wrong for Zelda". This is a myth created by weirdo Zelda fanthings who cringe at the thought of Zelda being anything but OoT. Times change.
Would not suit Zelda at all.
It would if it was good.
We'll agree to disagree.
Changing all the fundamentals would make the game something completely different from Zelda. So why not make it a different IP, to cultivate both without risking to alienate the existing fanbase of one of their biggest properties?[Nintex];33097585 said:For Nintendo change in the Zelda series isn't: "Let's change all the fundamentals of what makes Zelda, Zelda" it's more about adding new items, new gameplay, new boss types etc.
As much as I loved this mechanic, it would probably have overstayed its welcome in a full game based on it. I hope to see it back, though, together with a mechanic that expands on the[Nintex];33097585 said:In the latest Iwata asks they said that they could base an entire Zelda around theI agree, they should do that.Time shift stones
I agree. Frame him from behind, use smart cuts not to have to show him at all. His random, overacted gestures looked off as well.Mhm. SS is the first game where it was actually a problem. Although, in my opinion, the bigger problem was Link's silence while flapping his lips and waving his arms.
There is no "voice acting would be wrong for Zelda". This is a myth created by weirdo Zelda fanthings who cringe at the thought of Zelda being anything but OoT. Times change.
Shadow of the Colossus was pretty close to being the perfect reinterpretation of Zelda. Maybe involve some "discovering" upgrades of the items you use in the game while navigating the world and have Linkand it's good.turn into Gannon in order to bring Zelda back to life buy killing the Collossus' that guard the final peice of the tri-force
So aside from somehting that drastic, I'd prefer something simple with no gimmicks and great graphics/mechanics please. I come to Nintendo for the classics.
I got major Colossus vibes while playing Skyward. The beacons, certain music, The Imprisoned, even the collecting insects/items.
The dowsing reminded me of the sword navigation in SotC
As long as I don't get a fucking unskippable message everytime I pick up a bug, item, or rupee and I'll be fine.
So pretty much like Skyward Sword, except the character design?I just want the game cel shaded on the level of WW. It can change the style. I would love the game to look like this in game or something like it.
![]()
So pretty much like Skyward Sword, except the character design?
It would if it was good.
There is no "voice acting would be wrong for Zelda". This is a myth created by weirdo Zelda fanthings who cringe at the thought of Zelda being anything but OoT. Times change.
I hope he means in terms of level design and structure rather than doing something stupid like using the U Pad as a shield.
The Wu Pad will be used as Lens of Truth to find things you can't normally see on your TV. Mark my words.I hope he means in terms of level design and structure rather than doing something stupid like using the U Pad as a shield.
I thought you were also talking about the painted artstyle used for the background.Na. Full blown cel shading like WW. I would love to see it like an interactive cartoon.
"Hey, to capture this Poe Ghost hold the Wii-U Controller up to the screen!"
I'd play that and I demmand a new pokemon snap
Link will speak!
Not played Skyward Sword yet so can't contribute on that front.
But looking at Nintendo's broader franchises, the idea of using the tablet as an interface for Samus' suit, giving access to the mapping systems, weapons controls, energy distribution levels, radar and even using it to download ancient Chozo archives to sift through at my leisure, is tantalising. It could really add to the tension too, knowing that while we check this information the world does not pause on the big screen, emphasising the need to find somewhere safe.
That would be an exciting change of conventions, hope Retro is already on it.
The Matureness we've all been craving. Yes.
With voice acting and all the other horrible things people want in Zelda.
Zelda: Raging Storm.
Ok lets take Skyward Sword:
* Add a world as big as Windwakers to the Clouds.
* Add Analoguecontrols (Theres no other way with WiiU)
* Create Musical Themes that are as memorable as the ones in previous Zeldas
* Natural Day/Night cycle
* More varied Themes and no more backtracking (excluding optional backtracking to freely explore areas with new items)
* Make the World below the clouds connected
* Make it less like Outside-Temple/Inside Temple and more like a natural quest to the temple.
* Add more Zelda typical characters that are memorable like the skull kid or the windmill man.
* More varied Monsters
* No more unskippable textboxes and phi-promts
Thats about it. That would be a perfect Zelda.
Too bad that wasnt Skyward Sword
Confirmed!
- Experience points are back in a big way.
- MMO required log in after collecting the 3 pendants.
- $9.99 sub fee.
- Faerie caves are now DLC.
- Master Sword is a pre order bonus.
- Online multiplayer sword battles.
- 3 part trilogy.
- Online speed run leader boards.
Did I miss anything?
As long as I don't get a fucking unskippable message everytime I pick up a bug, item, or rupee and I'll be fine.
I'd play that and I demmand a new pokemon snap and fatal frame (localized in the US btw) game
Not that I disagree with you, but you chose two bad examples after Skyward Sword:YES. I figured out how bombs work 19 years ago. Stop reminding me. And stop letting me know that 20 rupees are just that.
Skyward Sword introduced some cool changes to the formula, but not really groundbreaking.
IMO, Zelda series needs its "Resident Evil 4".
There's one single change that will make all the difference
Make Link a kid again.
Is what made all previous games so awesome, and probably the biggest flaw of Twilight Princess (and maybe SS but I haven't played it yet).
I don't see how this affects things one way or the other.
Confirmed!
- Experience points are back in a big way.
- MMO required log in after collecting the 3 pendants.
- $9.99 sub fee.
- Faerie caves are now DLC.
- Master Sword is a pre order bonus.
- Online multiplayer sword battles.
- 3 part trilogy.
- Online speed run leader boards.
Did I miss anything?
What about a Demon's Souls-ized Zelda?I like you.
That's evil nintendo commenting on Zelda here. They are riding on SS success and WiiU Zelda before 2015 has two options : whether we get a MonsterHunterified Zelda or a Westernized Zelda.
What about a Demon's Souls-ized Zelda?
Demon's Souls and Dark Souls are what I would want a 3D Zelda I and II to be. Because of that, I no longer want Nintendo to go back to the series's roots, which was a huge hope of mine for a long time. Now I just want to see them keep trying new things.What about a Demon's Souls-ized Zelda?