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Are current PC games a full "Generational Leap" ahead of current console games?

LQX

Member
I do believe having poor eyesight would make this game look better since the aliasing is so awful.

I did get 20/10 on my driving exam at 16 years of age. I don't think I'm quite 20/10 still, but my eyesight is not in question.

You got me though. I'm just lying. I think Gears 3 is the jaggiest, juiciest, and brownest looking game ever made, and I just love that.

A liar you are then.
 
The scope differences are usually a budget thing. On one platform the games have fewer potential sales so within reasonable budgets there are trade offs between asset quality and number. Hard Reset can look great but with that comes the restrained structure of a game like Uncharted.

If you look at Assassin's Creed, what is the next jump from there? Open world with going in all the buildings? that is more of a money problem than a power one. For creativity the PC scene right now is doing lower dollar and new genres.
Best point of this thread so far.
 

Doc Holliday

SPOILER: Columbus finds America
Best point of this thread so far.

agreed, i can only imagine what the budgets will be for a big title next gen. The amount of work required to make real time assets and cg/film assets are very similar these days. in some cases even more work because you to model low poly versions as well the high res sculpts.
 

theBishop

Banned
I think the actual hardware may well be a generation ahead (definitely if you count SLI). But I can't think of a PC game that makes the current consoles look completely dated. Especially considering some of PS3's best. The aircraft takeoff in Uncharted3 matches the best I've seen on PC for scale and sheer bombast.
 

abasm

Member
The next generation of consoles will probably see games of similar visual quality running at full 1080p and 60fps (as PCs do currently). We can't push the visual envelope much further without breaking bank, or reducing games to the length of movies.
 
geow3.jpg


Gears 2 looked better, even. The aliasing is really bad, and essentially outweighs any updates they made to the lighting engine.

Well at least you didn't take a picture of it sitting in your toilet while you were pissing on it.
 

IrishNinja

Member
The next generation of consoles will probably see games of similar visual quality running at full 1080p and 60fps (as PCs do currently). We can't push the visual envelope much further without breaking bank, or reducing games to the length of movies.

i'm with the "don't expect 1080p/60FPS next gen" camp; something's gonna be sacrificed, even before 3D and kinect.

Well at least you didn't take a picture of it sitting in your toilet while you were pissing on it.

...yet.


wait did this really happen
 

NBtoaster

Member
agreed, i can only imagine what the budgets will be for a big title next gen. The amount of work required to make real time assets and cg/film assets are very similar these days. in some cases even more work because you to model low poly versions as well the high res sculpts.

A lot of games already author assets and textures at extremely high fidelity and then trim them to console standards.
 

RedSwirl

Junior Member
I think the people saying "yes" are missing one thing that hasn't been very different between consoles and PC this gen: polygon counts.

In my eyes at least, whenever we hit a new console generation the one thing that let's me know we've hit a true leap in terms of graphics the most is seeing numbers of polygons that would've been impossible on the previous hardware. I've been playing The Witcher 2, Crysis 2, and most multiplatform games on PC this generation, and while the lighting, textures, resolution, and frame rate are all better, the characters and environments all have about the same amount of detail in terms of polygons between the platforms. The only thing I've seen make that difference on PC is tessellation.

The only PC game I've played recently that I honestly don't think could be done on consoles from a gameplay standpoint is ArmA 2. The range of scale that game has along with the massive number of NPCs all engaging in completely dynamic battles is completely beyond anything I've seen on consoles. The only thing I've seen try to come close is maybe the console versions of the Operation Flashpoint games.

Also, I'd like to see some good comparison shots between PC and console versions of TW2, BF3, and C2. Straight comparisons too, with both shots in 720p (or 1080p stretched for the console shots).
 

TheExodu5

Banned
The scope differences are usually a budget thing. On one platform the games have fewer potential sales so within reasonable budgets there are trade offs between asset quality and number. Hard Reset can look great but with that comes the restrained structure of a game like Uncharted.

If you look at Assassin's Creed, what is the next jump from there? Open world with going in all the buildings? that is more of a money problem than a power one. For creativity the PC scene right now is doing lower dollar and new genres.

Better looking trees. I still can't believe how bad the trees look in Assassin's Creed.

Even though I love the game, it has a very long way to go (nevermind my compressed Steam pics):

59F06D87A56247B9D86F5815950058323F70E41A


This is one of the nicer vistas of AC:B, and it's marred by flat lighting, poor depth of field with plenty of artifacts, low poly terrain geometry, low resolution ambient occlusion, low resolution world textures, and unimpressive foliage. Also, even just increasing the IQ beyond 1080p w/ 4x AA as is seen in my shot would fix a lot of aliasing issues (foliage, coliseum gates).

Although the lighting in AC is flat and boring, the self shadowing for some reason is really impressive:

232432E5A6284478690F6C24FC79B60B4DE2883D


The folds in Demond's shirt are highlighted in different ways by the really nice self shadowing as different light sources shine on him. I'm not sure what type of visual effect this is...it's not actually rendered shadows. It's more like an ambient occlusion map or something like that. It's probably my favorite effect in that game.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
AC looks nowhere near that on my PS3 :(
 

theBishop

Banned
We already got LA Noire's facial animations. It's not next gen until the majority of games (where it makes sense) are at least that good.

Looking at you, Elder Scrolls. I want a real speech mechanic next gen.
 

TheExodu5

Banned
We already got LA Noire's facial animations. It's not next gen until the majority of games (where it makes sense) are at least that good.

There are downsides to L.A. Noire's facial animations. They are pretty low resolution, and when seen in a high resolution environment, they look like videos of actors being played on a 3D mesh. They're also capped at 60fps.

That kind of tech is promising, however, and I'd bet storage space was one of the main reasons they are not as high resolution as they could be.

geez, no wonder the PC community hates Ubi.

I have a pretty decent computer, but I always bought the console versions of AC for some reason. For a PC game from a big publisher that just looks... bad.

The character models and art are great. The environments? Yeah, not so much. Still, the game is incredibly smooth and well polished, so that makes up for a lot of visual shortcomings.
 

Woo-Fu

Banned
Everybody has their own idea of what comprises a generational leap.

PCs don't work that way. Their individual systems receive incremental increases/updates/expansions.

If you wanted to simplify it you could use DirectX as your yardstick, with the 360/ps3 somewhere around DirectX 9+ while PC can be at DX11. This then triggers a discussion about just how much use DX10/DX11 are actually getting from the developers which IMHO is "not much".

Outside of that the PC enjoys the leads it always has, in raw horsepower and raw capacity. It will always have that, just as a function of not having to fit into a console footprint, at a console price.
 
A resounding, "yes."

Completely disregard the graphical improvements for a moment, and just consider how different the maps and sizes are, in addition to the number of players and greatly improved sound. A world of difference.

Then no...we don't need next generation consoles then.

Sorry folks, but as pretty as BF3 is on PC....I can't imagine how mind blowing God of War 4 on a console with just 2GB RAM and the equivalent of a 560ti would be.

As someone has stated, the GAMES aren't a generation ahead so it doesn't matter if the hardware is.
 
I would say no while games like the Witcher 2 and BF3 look great they don't look a gen ahead .
To makes matter worst PC hardware is not a gen ahead of consoles it's more like 3 or 4 gens.

When i see like UC3 , GOW3 , Gears 3 getting done on 512 ram and 6 year old hardware .
Give consoles devs a year old gfx card 2Gb of ram and good cpu it going to makes games like Witcher 2 and BF3 seem like not such a big leap.
Then you going to see how great PC games could have been if not for consoles still holding them back.

While some might say they going to have budget problems assets are already done way above 720p anyway next gen we going to see them much better thanks to more power.
 

TheExodu5

Banned
I think people are going to be pretty disappointed with next-gen graphics. I don't think we'll see the generational leap people expect.
 

Hazaro

relies on auto-aim
I completely and fully understand that in terms of hardware, PC's are indeed several generations ahead of consoles. But question this thread is posing is more along the lines of software. Are the games themselves that are currently available on PC's what you would consider a full generational leap over the games available on consoles? (ignoring the theoretical power of kickass PC hardware)

So what do you think gaf? Is 1080p, 60fps and tons of AA enough to be considered a true generational leap? Or is a generational leap less about better graphics and more about providing new experiences that weren't possible on previous hardware?

Are the current games (games, not hardware) available on PC's what you would consider a full generational leap over what's available on consoles?

oh, and in b4 inevitable "yes. /thread." and "first post nails it" "didn'treadlol.gif" etc. :p
Games, not really.
I guess there is argument for things like Arma 2, The Witcher 2, Mirror's Edge, large maps, longer view distance, 64 player online, etc. but as far as AAA games that use knew breaking technology that constitutes a generational leap, games now simply aren't there because of:

1) Console money. Sales = Profit.
2) Money + a crazy idea + talent + a way it doesn't impact other aspects of a title + is fun
3) Current Game design

I'm not sure what exactly would constitute a generational leap from today. If I had to guess I'd go with animation, AI, physics (and environmental interaction), view distance, and faster loading. Better FPS, textures, lightning, etc. I'm not sure about. There is making what we have and know better, and then actual improvements in other areas that require dedicated work, power, and might not affect key elements of gameplay. 60FPS from 30FPS sure feels like a generation leap to me though.

I would say that the PC experience of having everything installed, fast loading, dedicated servers, etc. could be considered a next-gen online experience though. The inherent precision (M+KB) and content sharing of a PC platform are also key strengths for games. Warcraft III (and custom games) and StarCraft:BW and SC II could not exist on consoles as they did on PC.
 

SapientWolf

Trucker Sexologist
I think the actual hardware may well be a generation ahead (definitely if you count SLI). But I can't think of a PC game that makes the current consoles look completely dated. Especially considering some of PS3's best. The aircraft takeoff in Uncharted3 matches the best I've seen on PC for scale and sheer bombast.
Supreme Commander, maybe. Consoles run into hard memory limitations when that many objects get pushed around.

I don't know what "a generation leap ahead" is supposed to mean, because console games will probably still run at 720p and/or 30fps next gen. If not all of them than a lot of them. IQ gets shrugged off in these discussions but if the IQ expectations are completely different the two platforms aren't really comparable.
 

TheExodu5

Banned
Games, not really.
I guess there is argument for things like Arma 2, The Witcher 2, Mirror's Edge, large maps, longer view distance, 64 player online, etc. but as far as AAA games that use knew breaking technology that constitutes a generational leap, games now simply aren't there because of:

1) Console money. Sales = Profit.
2) Money + a crazy idea + talent + a way it doesn't impact other aspects of a title + is fun
3) Current Game design

I'm not sure what exactly would constitute a generational leap from today. If I had to guess I'd go with animation, AI, physics (and environmental interaction), view distance, and faster loading. Better FPS, textures, lightning, etc. I'm not sure about. There is making what we have and know better, and then actual improvements in other areas that require dedicated work, power, and might not affect key elements of gameplay. 60FPS from 30FPS sure feels like a generation leap to me though.

I would say that the PC experience of having everything installed, fast loading, dedicated servers, etc. could be considered a next-gen online experience though.

This generation brought us high quality (object) motion blur, HDR lighting, and ambient occlusion.

There simply aren't many visual tricks missing at this point, beyond just increasing the resolution and quality of these effects.
 

Frankfurt

Banned

NBtoaster

Member
I believe next gen a lot of early games will look like the unigine DX11 demo. Tesselated everything. This is the shiny gen, next will be the bumpy gen.
 

Serialxp

Banned
I can see the diference, but I dont think it is that big. Big is ps1 (ugly, awfull 3d) to ps2.


I think you're crazy or have really poor eyesight.

I set around 7 feet from my 47" television and the difference is huge. No question.

Uncharted 3 can look amazing at times, but it's also a low-res jagged mess with some really muddy textures in places and is in dire need of some anisotropic filtering.

I have my PC hooked up to the same television and, for fun, have compared friends' console copies of Skyrim (360), Saints Row the Third (360), Arkham City (PS3), Battlefield 3 (360) and a few others side by side. We'd go to the same area in both versions and then switch back and for between inputs, and there's no confusing which is which. The PC versions of all of those games running at max settings, 1920x1080 and a bit of anti-aliasing makes such a huge difference.

It's so massive that I can't help but think anyone who claims otherwise has never actually seen the difference, or has incredibly poor eyesight.
 
The reason why I game on the PC is 60FPS and being able to use the M/KB for genres that gain from it. As long as console games are not ticking those 2 boxes for the majority of the games than it is always a generational leap ahead for me.
 

DonMigs85

Member
Maybe not because many of them are still held back in terms of AI, the number of characters onscreen, size of the game world, etc.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?

TheExodu5

Banned
Looking at those shots, the 360 version seems to be running at roughly medium settings. You could probably create a pretty good approximation in game.
 

Jea Song

Did the right thing
I really think some of these guys are exaggerating. I won't deny that games look best on pc, but the leap is not as great as I would expect. Most of the same visual effects are on the consoles. The biggest disappointment for me is pc quality. You would think games will look leaps and bounds more than there 5 year old console brothers.

The only thing I can notice is textures, AA, and frame rate. These are huge in their own rights, but not a game changer. If the ps4 and next xbox have launch games that rival the best looking pc games, I will be very disappointed. I expect the new console generation to look much better that what current pc games offer.

The core experience is the same on consoles. You don't lose any sense of adventure, you don't feel cheated, you don't feel you are losing anything. You can point to battlefield 3 all day, but the game is great across all platforms.

Let's take for example skyrim. Apparently it's the best on pc, and rightfully so spec wise. But are you telling me that someone playing on the xbox 360 will have any less an experience overall? Even with the frame rate issues, I don't think it renders the game unplayable. I dare even say not even the ps3 version. OVERALL, the experience is the same. The level of immersion, the satisfaction and rewards of long hours put into the game are the same. I don't see by not owning the pc version, you lose any of these qualities.
 

bobbytkc

ADD New Gen Gamer
the tech is not there for a generational leap in my opinion. I play plenty of PC games, and they look good, but nothing I would call a generational leap really. at least, nothing the likes of the ps2 to ps3 transition.
 

TheExodu5

Banned
@Jea Song: Better visuals lead to greater immersion and overall satisfaction. So yes, you may have a better experience with the PC version over the 360 version. I know I would. Some people might not care, but 60fps and 1080p with proper image quality is a game changer to me.
 

Ysiadmihi

Banned
OVERALL, the experience is the same. The level of immersion, the satisfaction and rewards of long hours put into the game are the same. I don't see by not owning the pc version, you lose any of these qualities.

The only people who think this are people who don't have both console and PC and can't make direct comparisons for themselves. Way too many members of console-only GAF love to trot into these threads and speak as if they're informed on the subject.
 

JVIDICAN

Member
Better looking trees. I still can't believe how bad the trees look in Assassin's Creed.

Even though I love the game, it has a very long way to go (nevermind my compressed Steam pics):

This is one of the nicer vistas of AC:B, and it's marred by flat lighting, poor depth of field with plenty of artifacts, low poly terrain geometry, low resolution ambient occlusion, low resolution world textures, and unimpressive foliage. Also, even just increasing the IQ beyond 1080p w/ 4x AA as is seen in my shot would fix a lot of aliasing issues (foliage, coliseum gates).

Although the lighting in AC is flat and boring, the self shadowing for some reason is really impressive:


The folds in Demond's shirt are highlighted in different ways by the really nice self shadowing as different light sources shine on him. I'm not sure what type of visual effect this is...it's not actually rendered shadows. It's more like an ambient occlusion map or something like that. It's probably my favorite effect in that game.

A ENB mod would probably look fantastic in assassins creed. much better than Skyrim at least. It's a shame there isn't one.
EDIT: apparently there is. lol
 
Whether 4 or 5 games today are actually a generation ahead is more a matter of opinion at this point. But what is undeniable is that the difference between console and PC games today is nowhere near as at the end of the previous gen. For instance, RAGE (despite how pretty its art looks) is nothing like DOOM 3 when it released. Even when Crysis was released the distance was still pretty big, but we haven't got much far ahead of Crysis in 4 years.

In a hypothetical scenario in which Crysis 2 was made under the original's philosophy. And as the original, only the 2010's equivalent of an 8800GT could run it, then you would get a game that is undoubtedly a gen ahead. Such kind of pc game has not been made since, but it would have been made last gen.

Edit: Here's hoping for Metro Last Light, or even Doom 4.
 

Jea Song

Did the right thing
The only people who think this are people who don't have both console and PC and can't make direct comparisons for themselves. Way too many members of console-only GAF love to trot into these threads and speak as if they're informed on the subject.

I bought a new pc and the best graphics card to play Halflife 2 when it was released. I do realize the graphical leap it has over the xbox version. But my friend years later played the xbox version, and we could talk about it the same way. Graphics comparisons were never mention when we talked about how awesome the game was. We both had the same core experience.
 

bobbytkc

ADD New Gen Gamer
The only people who think this are people who don't have both console and PC and can't make direct comparisons for themselves. Way too many members of console-only GAF love to trot into these threads and speak as if they're informed on the subject.

I have a gaming capable PC. i5 and 6950 and all that. Not an enthusiast kinda rig, but games run well. I consider myself 'informed' about the subject. And I agree that there is generally not a huge difference in terms of immersion.
 

Vaporak

Member
the tech is not there for a generational leap in my opinion. I play plenty of PC games, and they look good, but nothing I would call a generational leap really. at least, nothing the likes of the ps2 to ps3 transition.

The tech is definitely there, but this generation the publishers decided that releasing identical games across as many platforms as possible was the best way to go. I personally think the big publishers trying to force platform homogenization was one of the major reasons they lost so much money this generation so hopefully it'll be abandoned going forward, but I kind of doubt it. My opinion on the OP's question is that there already exist PC games that can't be done on consoles, but in the console popular genre's the games haven't move much past the console baseline because the publishers don't think they need to improve the PC versions much at all in order to get good enough sales out of the PC versions.
 
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