Imru’ al-Qays
Member
2D games of the 16- and 32-bit generations can still be beautiful, but they're definitely from another era. 8-bit era and before games are totally unapproachable.
32/64-bit 3D games generally hold up extremely poorly, though there are a few exceptions - Tekken 3 and Xenogears spring to mind, maybe some of the later Crash or Spyro games. Mostly the games that still look good make heavy use of 2D character models or they have an extremely stylized/cartoony art style, though. Tekken 3 is the only one I can think of that has a realistic art style, and that game was viewed as something of a technical marvel at the time.
I'd say that the first generation where a lot of the games still hold up reasonably well today is the PS2/GC/Xbox generation. A game like FFXII or DQVIII or Wind Waker or MGS3 or Shadow of the Colossus still looks great.
32/64-bit 3D games generally hold up extremely poorly, though there are a few exceptions - Tekken 3 and Xenogears spring to mind, maybe some of the later Crash or Spyro games. Mostly the games that still look good make heavy use of 2D character models or they have an extremely stylized/cartoony art style, though. Tekken 3 is the only one I can think of that has a realistic art style, and that game was viewed as something of a technical marvel at the time.
I'd say that the first generation where a lot of the games still hold up reasonably well today is the PS2/GC/Xbox generation. A game like FFXII or DQVIII or Wind Waker or MGS3 or Shadow of the Colossus still looks great.