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Arma 3 Alpha - March 5th - 25 Euros

tbhysgb

Member
Is it just the game that online is usually pretty laggy online? I can play offline and it runs pretty well but multiplayer is pretty bad. Granted I've been on 30-50 man servers. I have an i5 2500. It'll be better by the time final rolls around right?
 
i'm guessing the gaf server is dead? shame, not a fan of playing with randos in arma

Yea. People are generally cool about it.


people were getting heated on that particular server lulz

Is it just the game that online is usually pretty laggy online? I can play offline and it runs pretty well but multiplayer is pretty bad. Granted I've been on 30-50 man servers. I have an i5 2500. It'll be better by the time final rolls around right?

mp is far less optimized than sp at this point, plus if the server has been up for a long time (like more than 24 hours) it's often very laggy
 

Reigan

Banned
I am having no problems in online mode because I say away from dayz without zombies (wasteland) as it attracts the cod babies who love cheating and not being able to play as a team.

All 60+ fps.
 

SJRB

Gold Member
Anyone having trouble connecting to servers? I tried joining the same server I played on for hours yesterday, only to get insta-kicked three times in a row.
 

Jackpot

Banned
There's a mod called All in Arma that allows you to import all the content of the past games, and more importantly any mods for those games. Spent the past few days dog fighting in jets.
 

-tetsuo-

Unlimited Capacity
There's a mod called All in Arma that allows you to import all the content of the past games, and more importantly any mods for those games. Spent the past few days dog fighting in jets.

Dayz? Buggy? Servers running it? Grits or oatmeal?
 

Jackpot

Banned
Cruise missile launch against an Ifrit.

arma3_2013_04_13_23_54_13_64.jpg

arma3_2013_04_14_00_01_01_64.jpg

arma3_2013_04_13_23_58_19_84.jpg
 

SJRB

Gold Member
^ that is awesome. Can you imagine stuff like that in multiplayer? Insane.


I was wondering, what are the chances of Wasteland eventually becoming persistent server-based?
 
There's a mod called All in Arma that allows you to import all the content of the past games, and more importantly any mods for those games. Spent the past few days dog fighting in jets.

I spent most of my Sunday trying to get this to work but to no avail. I keep running into these errors -

No entry 'config.bin.tooltipDelay' followed by

Shaders not valid (mismatch of exe and data)

I just cannot get it to work. I'm using Arma 2 files from Steam (which are obviously fully patched). Googled the issue and there doesn't seem to be any concrete information on how to fix it. Some recommend deleting mods which I did, and then reinstalled Arma 3 altogether but that didn't help either. Tried with the Steam launcher and by making my own batch file.

Does anyone know what could be the cause of this? Dwarden, mate, if you're reading this, help please!
 
I just ran around in a Wasteland game, empty, but wanted to get a feel for the game as I haven't really touched it. Wasteland seems really awesome, but I can't seem to get into many servers? Possibly because of mods?
 
I spent most of my Sunday trying to get this to work but to no avail. I keep running into these errors -

No entry 'config.bin.tooltipDelay followed by

Shaders not valid (mismatch of exe and data)

I just cannot get it to work. I'm using Arma 2 files from Steam (which are obviously fully patched). Googled the issue and there doesn't seem to be any concrete information on how to fix it. Some recommend deleting mods which I did, and then reinstalled Arma 3 altogether but that didn't help either. Tried with the Steam launcher and by making my own batch file.

Does anyone know what could be the cause of this? Dwarden, mate, if you're reading this, help please!


Try using PlaywithSix. It's automatically installs.
 

Winkle

Member
God I wish they'd have another shot at a console port I loved OFP on the original Xbox, PS4 maybe? pleeeaaassssseeeee...
 

taoofjord

Member
Just picked it up and i'm enjoying the alpha but what's up with the third person view? Why is that allowed in multiplayer? It seems to defeat the whole point of the game in being a realistic simulation. Are there servers that lock it out so everyone has to be in first person?
 

Orgun

Member
Just picked it up and i'm enjoying the alpha but what's up with the third person view? Why is that allowed in multiplayer? It seems to defeat the whole point of the game in being a realistic simulation. Are there servers that lock it out so everyone has to be in first person?

Yeah that is a server side setting, some servers have it on, some off.
 
Just picked it up and i'm enjoying the alpha but what's up with the third person view? Why is that allowed in multiplayer? It seems to defeat the whole point of the game in being a realistic simulation. Are there servers that lock it out so everyone has to be in first person?

Many people play in third person, but as mentioned servers do restrict it in some cases. I prefer the game in third person, the head bobbing is distracting as hell. Even when I have it turned down. I'm not one to argue that it holds back the game from being realistic at all.
 

Really curious about a few of these:

DATA

Added: improved public debug console
New light rendering added for bushes
More detailed middle distance terrain texture added
Adjustable stances for sidearms added

Sprint speed decreased
Tweaked transitions from ragdoll
Fixed transition from free fall into swimming and onto land
New animations for swimming with rifles
Rifle kneel sprinting fix
Rifle raised idling for AI fix
Pistol prone movement improvements
Rifle & pistol evasive move fixes (disabled optics)
Removed sway in prone adjust low
Pistol self healing
Improved pistol kneel sprint animation
Improved connection prone to sprint
Player could shoot a sidearm during the healing animation
Transition from prone to upright sprint while unarmed caused visual sliding
Priority of actions in action menu adjusted
Stratis terrain and object placement tweaks
New post-process effects for injuries added
Fixed fuel gauges for MH-9 helicopter family
MH-9 can now carry more soldiers
Duplicate target icon in Ka60 Helmet-Mounted Display removed
Ifrit cargo pose added
Compass visualization changed
New secondary shadow LODs (glasses, bandoleer, belt, rebreather)
Camouflage selection tweaks
Fixed: Sites are no longer placing patrol waypoints on water
Civilian Sites were disabled
Logo and tagline splash screens merged
Main menu game and version indicator could overlap
Added: Any mission with description.ext has now loading mission box with "Unknown" text
Added: Unknown author is now displayed also for maps
Fixed: Mission restart now resets reload counter
Added: Loading "continue" save will no longer raise the reload counter
Fixed: Mission failed had two debriefing screens
Fixed: "Lose" ending no longer shows "Mission Completed" title
Fixed: Error icon is no longer shown for logics
Fixed incorrect topic selection after closing and reopening Field Manual
Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings
Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it
Geometry fixing (AI collisions with buildings tweaked)
Config classes for weapons cleaned
Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North)
Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment)
Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error)
Fixed:http://feedback.arma3.com/view.php?id=3087 (fire geometry - wall)
Fixed: http://feedback.arma3.com/view.php?id=1903
Fixed: http://feedback.arma3.com/view.php?id=3837
Fixed: http://feedback.arma3.com/view.php?id=5511
Fixed: http://feedback.arma3.com/view.php?id=5709
Fixed: http://feedback.arma3.com/view.php?id=5619
Fixed: http://feedback.arma3.com/view.php?id=6664

ENGINE

New fog technology implemented
Picture-in-Picture optimization implemented
Terrain shadows tweaked
Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)

Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed)
Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked)
Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
MP pose synchronization fixed
Improved performance related to object instancing
Fixed - AI disembarking when moving to another vehicle position incorrectly
Game loading with "addAction" crash fixed
PhysX collisions related crashes fixed
Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash)
Fixed: Crash while taking RPG Alamut from ground
Larger string buffer for the 'format' script command
Fixed: Reloading different magazine type could do nothing but remove the magazine
Destruction of vehicle while manipulating with objects in its inventory fixed
Ambient creatures' position after game load fixed
Fixed: remote destroyed wheels have now the right distance detection to the ground
Fixed: healing sound effects were endlessly looped
Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
Free fall inventory access fixed
Magazine manipulation while discarding weapons tweaked
Items' behavior while moving from dead body to container tweaked
Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
AI running up and down hill tweaked
Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
Fixed: RMB to equip did not work for binoculars
Fixed: Vehicle commander stepped optics zoom did not function correctly
Fixed: artifacts on water near shore when looking from high distance
Solved issues related to flickering optics
 
Usually when a new update happens it shows up in my completed downloads on Steam. I haven't seen any update @ 400 MB yet? Any idea what that's about?

Oh wait, that was version .54? I'm at .55 already...I guess all that worry for nothing.

Do you guys have development build selected in Betas section of properties tab?
 

ZenVolta

Member
So I see there are a bunch of mods for arma 3. Such as weapons, skins etc.

Has anyone taken these and put them into a pack and used them for something like wasteland? If not, they should.

Also does "All in arma" mod work with dayz? Has someone ported it yet?
 
So I see there are a bunch of mods for arma 3. Such as weapons, skins etc.

Has anyone taken these and put them into a pack and used them for something like wasteland? If not, they should.

Also does "All in arma" mod work with dayz? Has someone ported it yet?

It should work. I've been using total conversion mods like Frenchpoint and Finnish Defense Mod and it works fine. Great for campaigns too. The DEGRUV SEAL Team 6 campaign doesn't work however.
 

Gruso

Member
Hey ArmaGAF, I know a couple of you use my Diver Stats mod so I thought I'd update yall. Version 1.34a has been released with some new features and bug fixes. The size has been reduced from 5.8MB to 515KB so it's much more mission friendly. A total list of changes and download link is available on the Armaholic page

The mod has also been featured by BIS on Arma3.com and on their official facebook page

Feedback as always is appreciated.
I see your mod was singled out for a mention in the latest sitrep! Great work.

Http://alpha.arma3.com/sitrep-0008
 
What are the best single player missions released so far by modders? Friends stopped playing as much so I've just been messing around in the editor. Which is fun but I don't have the knowledge do actually do much with it.
 

CMDBob

Member
I've been using the All in ARMA mod, and is it me, or can the ARMA3 AI totally not drive the older A2 vehicles like, at all? I know it's a mod and all, but still, it's wierd. The AI soldiers will get inside the HMMWVs I place, but they'll never drive them anywhere. They won't drive anywhere I tell them to, and they can't follow me at all too. A pity, too. Want to make a mission with em.

EDIT: Wait, it's not just the older A2 vehicles. I remade it all using A3 content, and the AI STILL can't drive where I tell em to drive, if I order them to a position. Huh.
 
I've been using the All in ARMA mod, and is it me, or can the ARMA3 AI totally not drive the older A2 vehicles like, at all? I know it's a mod and all, but still, it's wierd. The AI soldiers will get inside the HMMWVs I place, but they'll never drive them anywhere. They won't drive anywhere I tell them to, and they can't follow me at all too. A pity, too. Want to make a mission with em.

DRIVER, FAST
 
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