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ARMS Single Joycon Non-Motion Controls Detailed

NEO0MJ

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Aug 8, 2010
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Or at least when using a single joycon. Right now we don't know what the controls are when using the Pro controller or two joycons. As per the latest issue of EDGE:

These automated matches were also essential because playing Arms stood up, Joy-Cons in hand, with motion controls is hardly a relaxing experience. We depart out six-hour session exhausted, and apologetic for leaving a Nintendo demo area smelling like a locker room. The more sedentarily inclined - or those unable to play standing up because they've taken their Switch on public transport, say - can make use of less physically intensive control options afforded by Nintendo's multifaceted new hardware. Slot the Joy-Cons into a grip peripheral, hand over one of the controllers to a friend, or pick up a Pro Controller, and Arms starts to feel a little more familiar. Punches can be thrown using the triggers, or two of the face buttons - jump and dash are mapped on to the other two. You click the left stick to guard. Everything you need is here, and it works - but something's missing. Since the left stick controls the angle of your punches, you can't move in one direction and punch in the other. You can't strike at a different angle with your other hand until the first punch is fully extended, either.

Robbed of the physicality of its motion-control inputs, Arms isn't quite the same. No doubt these alternative control options have been added to ensure the game is playable in every situation in which you can use a Switch. Yet it also feels like a thumb of the nose, however unintentional, to players who spent the Wii generation complaining they'd have preferred to have played Motion-Controlled Game X sat on their backsides with sticks and buttons. On-foot motion controls aren't the only way to play Arms, but for our money, they're far and away the best. Producer Yabuki, as you'd expect, agrees.

"The true feel of Arms comes when you're holding both Joy-Con controllers in the Thumbs-Up grip", he says. "You can throw punches from each hand with real precision as you dash or jump around, allowing for a lot more depth for your fighting style. It's possible to throw a straight punch as a feint for your first blow, then curve your second punch to where your opponent runs to. But Arms doesn't require you to use motion controls. I hope people will pick the playstyle that suits them."

Thanks for Totakeke for the update.
 

Steiner

Banned
Sep 17, 2016
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It really is best played using the motion controls. I think people will be pleasantly surprised. You can pull off everything you need to with very small movements, you don't have to flail.
 

Serenitynow

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Nov 14, 2015
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I had a feeling that the "traditional controls" people were clamoring for wouldn't be as precise. I kept wondering to myself, "How are you going to be able to curve your punches?" With the same stick that controls your movement, apparently.
 

vareon

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Feb 5, 2007
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Not anywhere
You can play with a single Joy-con? That's a pleasant surprise. It's by no means the best option, but cool enough to show a bit of multiplayer since I don't have another pair of Joy-con or a Pro Controller
 

purseowner

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May 31, 2015
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Interesting.

It's a commendable inclusion for making the game more accessible to everyone, in contrast to the Wii's central gimmick being ableist entertainment that 'everyone' can enjoy.
 

Principate

Saint Titanfall
Dec 17, 2011
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Makes me wonder though how are you moving forward and punching with motion controls. I assume left should dashes left and right should right like it's displayed with motion. But I never really noticed how moving forward and punching was replicated with motion. That would require a distinct input between punching and it preventing you from doing both.
 

kobu

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May 24, 2014
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you can't move with the left analog stick and curve your punches with the right one?
 

Strider

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Jul 23, 2013
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Sooo what's the right stick for when using the Pro or dual joycons (with motion disabled)? Anything?

I feel like on control schemes with 2 analog sticks you should be able to curve your punches with the right stick and move with the left...

What's detailed sounds exactly as expected for single joycon use but that's a huge bummer for the pro/dual joycons if it really is the same
 

JustenP88

I earned 100 Gamerscore™ for collecting 300 widgets and thereby created Trump's America
Aug 25, 2014
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Yikes, that doesn't bode well for ARMS as an esport fighter. It may not be the next Splatoon after all.

"Game is better with motion controls, therefore, it must not be the next Splatoon."

What
 

Neoxon

Junior Member
Jul 28, 2013
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Why not use the right stick for angling punches?

"Game is better with motion controls, therefore, it must not be the next Splatoon."

What
Wireless controllers & fighting game tournaments don't mix very well.
 

Principate

Saint Titanfall
Dec 17, 2011
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Sooo what's the right stick for when using the Pro or dual joycons? Anything?

I feel like on control schemes with 2 analog sticks you should be able to curve your punches with the right stick and move with the left...

What's detailed sounds exactly as expected for single joycon use but that's a huge bummer for the pro/dual joycons if it really is the same
Yeah it doesn't make sense for it to be the same with one joycon and two. All the moves should theorectically be possible with both joycons.
 

HyperHip

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Oct 9, 2011
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So what are the chances that we get mappable controls or different control schemes? Having guard on my left stick don't gel well with me.
 

Neoxon

Junior Member
Jul 28, 2013
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Yeah it doesn't make sense for it to be the same with one joycon and two. All the moves should theorectically be possible with both joycons.
It honestly feels like they're intentionally limiting other control options so we'll have to give the motion controls a try. I mean, it's not like I won't get the game, but still.
 

ASIS

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Apr 7, 2008
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As pretty much everyone said,

You should be able to control the game just as accurately with sticks as you do with gyros. I'm sure this will be an option for the pro controller. Too strange not to include such a control scheme.

It honestly feels like they're intentionally limiting other control options so we'll have to give the motion controls a try. I mean, it's not like I won't get the game, but still.

Yeah it is strange. But at least it's not the other way around.
 

Principate

Saint Titanfall
Dec 17, 2011
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As pretty much everyone said,

You should be able to control the game just as accurately with sticks as you do with gyros. I'm sure this will be an option for the pro controller. Too strange not to include such a control scheme.
Yeah mean if your taking out and about your unlikely to detach the joycons to play every time. Unless it's physically impossible it doesn't make sense to purposefully limit.
 

Neoxon

Junior Member
Jul 28, 2013
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*double-checks article*

This sounds like it's for a single Joy-Con. What of the Pro Controller?
 

NEO0MJ

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Aug 8, 2010
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Bolded the part about this being the controls for the single joycons only. Hope more notice it now.
 

Neoxon

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Jul 28, 2013
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Splatoon does not support any wired controllers.
At least everyone has to use their own Wii U (or now, Switch) at Splatoon tournaments. Fighting game tournaments have controllers go between hundreds of systems.
 
Sep 15, 2016
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It really is best played using the motion controls. I think people will be pleasantly surprised. You can pull off everything you need to with very small movements, you don't have to flail.


I've yet to play any game where a motion flick isn't demonstrably worse than pressing a button in terms of responsiveness.

I really wish the switch had no motion capabilities in it at all.

It's by far the worst part of BOTW.
 

Principate

Saint Titanfall
Dec 17, 2011
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*double-checks article*

This sounds like it's for a single Joy-Con. What of the Pro Controller?

Yeah that's what weird they don't mention the right stick at all even if they were talking about the pro you'd expected they'd mention the right stick for moving or something. If the left is only for punches.
 

Totakeke

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Jun 7, 2004
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Another question for non-motion controls even with two analog sticks is that whether you replicate the Virtual On controls where you tilt both analog sticks to move (tilt in to guard, tilt out to jump) or you simply just use the left analog stick to move. The former is probably less accessible to many players. If you use the latter though, does that mean the right arm is more flexible than the left?
 

cireza

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Jun 1, 2014
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One stick to move, the other stick to curve the punches ? Would have worked well.
 

Peléo

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Seems horrible. Guarding by clicking the left stick is unreliable. Limitations to the movement make things even worse. Back in the initial reveal thread, we were tossing up ideas that we believed would translate much better. Something close to this:

Pro-Controller / Grip:
Analog: Move
A: Jump
B: Dash
Y: Guard
X: Special
R: Right Punch / Curve Right Punch Inside
ZR: Curve Right Punch Outside
L: Left Punch / Curve Left Punch Inside
ZL: Curve Left Punch Outside
 

Neoxon

Junior Member
Jul 28, 2013
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One stick to move, the other stick to curve the punches ? Would have worked well.
So there are no way to play in a real accurate way ?

Hype deflated
Peléo;236006998 said:
Seems horrible. Guarding by clicking the left stick is unreliable. Limitations to the movement make things even worse. Back in the initial reveal thread, we were tossing up ideas that we believed would translate much better. Something close to this:

Pro-Controller / Grip:
Analog: Move
A: Jump
B: Dash
Y: Guard
X: Special
R: Right Punch / Curve Right Punch Inside
ZR: Curve Right Punch Outside
L: Left Punch / Curve Left Punch Inside
ZL: Curve Left Punch Outside
I thought the same thing at first, but then I realized that this was for a single Joy-Con.
 

Principate

Saint Titanfall
Dec 17, 2011
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Another question for non-motion controls even with two analog sticks is that whether you replicate the Virtual On controls where you tilt both analog sticks to move (tilt in to guard, tilt out to jump) or you simply just use the left analog stick to move. The former is probably less accessible to many players. If you use the latter though, does that mean the right arm is more flexible than the left?

I mean if for example right shoulder or whatever dodges right for the trigger same with left, top shoulder for punches sticks for trajectory of punches, it's all their and intuitive.

The only issue is moving forward though that be done by a bottom press. Theoretically it should be just as intuitive.
 

TheMoon

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Jul 1, 2014
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I've yet to play any game where a motion flick isn't demonstrably worse than pressing a button in terms of responsiveness.

I really wish the switch had no motion capabilities in it at all.

It's by far the worst part of BOTW.

Thank god you don't have a magic lamp.
 
Feb 27, 2008
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I've yet to play any game where a motion flick isn't demonstrably worse than pressing a button in terms of responsiveness.

I really wish the switch had no motion capabilities in it at all.

It's by far the worst part of BOTW.

BOTW gyro stuff is weirdly awful. I don't know if it's the game or (hopefully not) a Switch thing, but Wii Motion+ controls were always fine for me and the Wii U gamepad gyro was perfect.

BOTW is really indicative of motion control in general these days.
 

cireza

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Jun 1, 2014
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But you have two arms and you can curve them in different directions independent of each other.
Ok. One stick for each, hold a trigger to move with whatever stick ?

There are solutions, they simply need to try hard enough.
 

Totakeke

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Jun 7, 2004
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Found the gif.



Doing this non-motion controllers probably requires two button presses and tilting two analog sticks. Doing this with motion just requires two punches while tilting.

The bigger question is if this is possible while moving and if so that makes everything a lot more complicated.