He's 35
Seriously? Dude looks like he is in his mid 20s.
He's 35
Seriously? Dude looks like he is in his mid 20s.
My whole thing is fighting games are in a interesting place, potential for modest growth and a really robust scene, HOWEVER, the main bottleneck with how these games progress is how they teach you, nobody involved be it developers, pros, tourney people or scene elders know how to bridge that gap and until there is a better way to teach people outside of relying on some factors outside your control (For example you can live in area with a dead scene, you can't get or afford good net for netplay) to smooth over the rough patches.
Fighting games rely on you learning how to play them decently to get the most out of them, but to get there they put many stumbling blocks that retard growth some of this shit is paradoxical but it's how things have been so nobody wants to change shit.
First you must learn the inputs of the moves, then the timings,then you must learn ranges and movement, then you must learn your character the put it all together then you must learn match ups, then congratulations you are at base level now you must learn game plans and how to juggle all of that while figuring out your opponent, that is asking far too much of the lay person, anybody who thinks things as they are now and can grow the scene at a rate they want are either deceitful or are fools, one or the other.
Ideally this can be allivietated if there is a diverse enough player pool that all skill levels are properly represented where when playing people of like skill you can naturally level up or stay content, but some would argue with a barebones non online component the player base is small and is dominated by the skilled people who crush and run away new blood then bitch about the lack of new blood or bitch about how some people play. Those mindsets are bizzare but not the topic of this thread.
So I feel what the OP is saying nobody around the level to play with, I don't think it's because you are not what Capcom is looking for, I think they have no idea what they are doing and are making a game for a phantom audience, they can't teach their own games, they are too tied to dogma, until something changes this will remain niche.
That said the implosion of esports could be amusing on this end.
Is it really impossible to get better at the game?
I feel like you get out of it what you put in. It requires dedication but that shouldnt be considered a negative. If you only play a few hours one or two times every other week you won't ever learn anything,
I think if you wanted to be somewhat competitive online it takes playing almost every day to stay fresh and tune your reactions and build knowledge.
Many people don't play fighting games to be "competitive" and they don't want to "git gud". They just want to fire up SF or Tekken and release some stress. They don't want to be pounded into the ground over and over by people who pour over combo charts and YT vids, or some guy who exploits cheap moves or bad netcode. They just want to play against the AI (or against their friends on the couch) and have fun for an hour.
Sounds like cod.
Many people don't play fighting games to be "competitive" and they don't want to "git gud". They just want to fire up SF or Tekken and release some stress. They don't want to be pounded into the ground over and over by people who pour over combo charts and YT vids, or some guy who exploits cheap moves or bad netcode. They just want to play against the AI (or against their friends on the couch) and have fun for an hour.
Many people don't play fighting games to be "competitive" and they don't want to "git gud". They just want to fire up SF or Tekken and release some stress. They don't want to be pounded into the ground over and over by people who pour over combo charts and YT vids, or some guy who exploits cheap moves or bad netcode. They just want to play against the AI (or against their friends on the couch) and have fun for an hour.
How can people be mad that their getting beat up in a 1v1 competitive game? When you say you don't want to "git gud" and just have fun, but the fun you want is to win? Obviously for people asking for other non-online modes this would not apply. But if your fun is winning (and winning is fun) and the path to winning more is to get better, I don't know what you can expect if you don't want to get better. Winning and fun would be linked in this case. Some obstacles to this could be matchmaking, and obviously time has passed since the release, people have moved on, that ocean of sharks has shrunk into a lake. So besides other modes developers would have to implement, I don't see a way to make this online enviorment any more approachable, because the game itself is simpler that SF has been in quite a while.
Retrospectively, Its amazing how SF4 have both appealed to casual players and hardcore fans at the same time, especially after such a long break.
Imagine buying a Chess game with no decently structured vs. CPU mode and online matches that 6/10 times matched you with Garry Kasparov or Deep Blue
It's funny because SFV is much better for casuals in terms of game engine.
The matchmaking is definitely weird.
getting bodied wouldn't be nearly as much of an issue if finding opponents didn't take forever. Never played an 1v1 game with matchmaking so slow
Teaching in the way I'm talking about is more than just training mode, those training modes while fine are really shown how good they are when you have a vocabulary to build wit.
A fresh beginner will not be properly taught how to scale just with that, they need some ques in game with the system that can show where they can improve, there also needs to be a large enough pool so people can fall into their skill buckets and there are other things that we just don't know yet, so that is where I am going with teaching.
And yes the real bottleneck is playing and enjoying yourself enough to just learn playing against other people, that is a huge shackle on a fighting game's appeal. The preparing people to do the training is where the breakthrough will have to occur.
The online content sucks for casuals too though.I will just never understand this call for more single player content in these games. If you want to just "release stress" for an hour or so, why wouldn't you go play something that's actually good instead of a dumbed down action game, playing a bunch of garbage mini-games, or reading a terrible visual novel?
That has nothing to do with "gitting gud" either. I can understand people who don't want to take the game too seriously having a problem staying engaged online since every fighting game dev has been truly incompetent on that front. But none of the solutions to that problem involve more single player content. If the very notion of playing with other humans is a problem, just go play something else.
Don't worry OP, until I'm playing SFV there always be at least one person online that you can beat.
But yeah, this is so true. I can actually understand wanting to concentrate on the multiplayer (local and online), but at least give me an online that works. It's so slow to find players (and since it seems to even ignore the rank points since, as a Bronze, I continue to find only Silver+, it should be easy to find someone) and the continue syncs ups, frame loss... it's frustrating.
this argument is predicated upon the game's AI being shitI will just never understand this call for more single player content in these games. If you want to just "release stress" for an hour or so, why wouldn't you go play something that's actually good instead of a dumbed down action game, playing a bunch of garbage mini-games, or reading a terrible visual novel?
That has nothing to do with "gitting gud" either. I can understand people who don't want to take the game too seriously having a problem staying engaged online since every fighting game dev has been truly incompetent on that front. But none of the solutions to that problem involve more single player content. If the very notion of playing with other humans is a problem, just go play something else.
I will just never understand this call for more single player content in these games. If you want to just "release stress" for an hour or so, why wouldn't you go play something that's actually good instead of a dumbed down action game, playing a bunch of garbage mini-games, or reading a terrible visual novel?
That has nothing to do with "gitting gud" either. I can understand people who don't want to take the game too seriously having a problem staying engaged online since every fighting game dev has been truly incompetent on that front. But none of the solutions to that problem involve more single player content. If the very notion of playing with other humans is a problem, just go play something else.
I will just never understand this call for more single player content in these games. If you want to just "release stress" for an hour or so, why wouldn't you go play something that's actually good instead of a dumbed down action game, playing a bunch of garbage mini-games, or reading a terrible visual novel?
That has nothing to do with "gitting gud" either. I can understand people who don't want to take the game too seriously having a problem staying engaged online since every fighting game dev has been truly incompetent on that front. But none of the solutions to that problem involve more single player content. If the very notion of playing with other humans is a problem, just go play something else.
yeah, frame-loss is especially frustrating, but I chalk that up to the nature of online-play
But Skullgirls works so much better. And we're talking about Capcom and one of the most if not the most important fighting game here. I don't think I'm asking too much.
I really should check out Skullgirlz at some point.
How's the community on PS4?
No.Most everyone wants to "git gud", but not too many like or can tolerate the process.
I will just never understand this call for more single player content in these games. If you want to just "release stress" for an hour or so, why wouldn't you go play something that's actually good instead of a dumbed down action game, playing a bunch of garbage mini-games, or reading a terrible visual novel?
That has nothing to do with "gitting gud" either. I can understand people who don't want to take the game too seriously having a problem staying engaged online since every fighting game dev has been truly incompetent on that front. But none of the solutions to that problem involve more single player content. If the very notion of playing with other humans is a problem, just go play something else.
The online content sucks for casuals too though.
It's not like other fighting games haven't had good, basic single player content before. Even Capcom games like Rival Schools and Red Earth.
I know that it sucks for casuals, that's why the goal should be to fix that.this argument is predicated upon the game's AI being shit
good fighting game AI has been around for over a decade
I guess it depends on what you mean by SP content. I'm not against basic stuff like challenges (that are actually useful), tutorials, or practicing on the cpu. But once you start getting into stuff like RPG modes and 8 hour long stories, you begin to lose me.I feel that SP content is an alternative to help beginners get used to the game, instead of just throwing them online. Sometimes, people are satisfied just beating up the CPU and never going against other players.
I know that when I was beginning, I was playing a ton of arcade mode in SF II when another friend of mine couldn't play. Even today in SF V I put a vs CPU scenario to train if I can use a new combo in a "real match".
I think SP content is important especially if you are just starting. For us that are used to the game, we can spend infinite hours into the online and never look back.
It'd be more like going into a Dark Souls thread and telling people to stop complaining about how From needs to work on pvp when the single player is still half-baked at best. SFV is one of the worst examples, but all of these games honestly feel like they're nearly a decade behind in terms of features and the business models they use compared to basically any other multiplayer focused genre. It's 2016 and not only do I have to pay for the next revision of GG Xrd, I have to wait haIf a year later for the privilege of buying it because of fucking arcades of all things. Hell, it's even longer than that if you aren't willing to import. SNK sees how well KoF XIII does on Steam and in other Asian countries outside of Japan, especially China. What's the solution? Well, obviously it's to release a $60 PS4 game and have their only mention of online fuctionality be a half hearted "We're really working on the netcode this time. We promise" like every other dev does. I'd be more receptive to the single player complaints if the other stuff was fine, but it's not.this is like me going into a dark souls thread yelling that they should go play a fighting game instead of doing pvp
they're obviously there because the like dark souls. for whatever reason people were drawn to SF before, there's nothing less legitimate about it. especially if it's based on methods of entertainment that existed in prior games.
I understand.
Buy guilty gear Revelator in two weeks. There will be lots of casuals there and it's a great game. It's the closer to SF you'll get, from a casual standpoint.
SFV is almost exclusively composed by people really dedicated to it so it's hard for newcomers.
The casuals gave up the game after a month.
GGxrdR have the best graphics around and a stylish mode for newbies, as well as in depth tutorial and combo showcase. So usually it's better for newcomers to get hooked.
You're just straw manning everyone in this thread, chill out dude. People are asking for better matchmaking and an arcade mode, not 8 hours of cut scenes.I know that it sucks for casuals, that's why the goal should be to fix that.
And a lot of good those good game modes did. Rival Schools, Soul Calibur, VF, all of that shit is basically dead. The fact of the matter is if you're looking to have a successful multiplayer focused video game in 2016, the solution is not to double down on single player content but work on monetizing the people that will be continually playing your game. If you don't want to make that, you're better off making another product altogether.
I guess it depends on what you mean by SP content. I'm not against basic stuff like challenges (that are actually useful), tutorials, or practicing on the cpu. But once you start getting into stuff like RPG modes and 8 hour long stories, you begin to lose me.
It'd be more like going into a Dark Souls thread and telling people to stop complaining about how From needs to work on pvp when the single player is still half-baked at best. SFV is one of the worst examples, but all of these games honestly feel like they're nearly a decade behind in terms of features and the business models they use compared to basically any other multiplayer focused genre. It's 2016 and not only do I have to pay for the next revision of GG Xrd, I have to wait haIf a year later for the privilege of buying it because of fucking arcades of all things. Hell, it's even longer than that if you aren't willing to import. SNK sees how well KoF XIII does on Steam and in other Asian countries outside of Japan, especially China. What's the solution? Well, obviously it's to release a $60 PS4 game and have their only mention of online fuctionality be a half hearted "We're really working on the netcode this time. We promise" like every other dev does. I'd be more receptive to the single player complaints if the other stuff was fine, but it's not.