This game even has a MGSV influence, there seems to be some sort of reflex mode in this build, the world slows down right before detection in some instances:
Also another new mechanic, when you're detected but have the high ground™, you can perform a "leap attack" with your equipped melee weapon:
And another improvement to the climbing system, no longer do you just hump the wall, now the character will move upward and you can control their movement and find a handhold otherwise you'll slide back down, climbing pyramids is designed around this mechanic:
There's also a live Q and A right now by Centerstrain