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Assassin's Creed Syndicate - Jack the Ripper |OT| Evie Slays Your Fave

MrBS

Member
100% sync done. The new variants to tailing/escort missions in this DLC are even worse than the main game. So bad. Fortunately only a couple to do with each mission type.

Brutal takedowns were cool. I'll see you all again next year for the next one ;)
 
Anyone else finding the DLC to be a good bit buggier than the main game? Just lots of little minor bugs in traversal and kind of overall.

That said I'll agree with the tailing escort missions being worse, and why did I loose some of my abilities from the main game? Why am I back to having to restrain kidnapping victims.

The new fear skills are cool as are brutal takedowns, but holy shit at the amount of skill points needed to unlock the fear skills.

It definitely doesn't feel as well planned/thought out as the main game to me. Which I loved and is easily the best in the series, and one of the best games I played this year.
 
Well that's the DLC campaign finished. Found it enjoyable enough - and the Fear mechanic is something that I think could be a lot of fun properly fleshed out. Assassin's Creed games need more non-lethal methods of dealing with enemies, something that I found severely lacking in Syndicate proper.

But as an entry into the Assassin's Creed narrative - the Jack the Ripper piece fails to make any kind of sense beyond being an obvious fit of the time frame of Syndicate and the location. Literally nothing about the story line makes any sense. Jack's motives. The women he killed. Inspector Aberline's motivation to help you after shit hits the fan.(To say nothing of the larger 'Helix/Animus' implications -
I liked that we got to play as Jack, and that his segments had this really glitchy vibe to them, along with the hand written mission objectives, but again it makes no sense narratively to the universe. How are we playing as Evie AND as Jack when Jack is someone entirely unrelated to Jacob/Evie by blood line?
)

There were some new locations explored, which was something I wasn't expecting, but again, given that this is DLC - much like the Fear mechanic - they weren't entirely fleshed out.

I really loved Syndicate, and was excited to see how Ubisoft would graft the Ripper mythos into the AC Universe. But I just can't get over how half baked the story actually was, even if it was supported by some interesting new concepts.

Kind of hard to recommend it honestly.
 

SeanR1221

Member
Goddamn I've been addicted to this game. It's brotherhood levels of good. Tons of fun and the environment and music are top notch.
 

DrunkDan

Member
But as an entry into the Assassin's Creed narrative - the Jack the Ripper piece fails to make any kind of sense beyond being an obvious fit of the time frame of Syndicate and the location. Literally nothing about the story line makes any sense. Jack's motives. The women he killed. Inspector Aberline's motivation to help you after shit hits the fan.(To say nothing of the larger 'Helix/Animus' implications -
I liked that we got to play as Jack, and that his segments had this really glitchy vibe to them, along with the hand written mission objectives, but again it makes no sense narratively to the universe. How are we playing as Evie AND as Jack when Jack is someone entirely unrelated to Jacob/Evie by blood line?
)

I could be wrong but I thought that the ingame explanation was that Abstergo had negated the need for users to experience the memories of direct ancestors, hence the reason we, the 'tester', could play through Edward Kenway's memories.
 
I could be wrong but I thought that the ingame explanation was that Abstergo had negated the need for users to experience the memories of direct ancestors, hence the reason we, the 'tester', could play through Edward Kenway's memories.

I guess that could make sense considering the change from the Animus to the Abstergo console thingy. Just seemed odd to me.
 

Toa TAK

Banned
Finally got 100% on this DLC. Gotta say, though, going through it again, I was surpised to see that the new spaces (the mansion, docks) were pretty damn small. I could've sworn they were bigger.

Also, it is kind of a bummer that the story ended up being so weak and predictable way before its release. Ah well.
 

Paganmoon

Member
I thought the love angle in the main game was shoehorned, but this DLC, wow...

How in the hell can you play Jack the Rippers memories, if the fucker is dead? Did he manage to impregnate someone right after the last Asylum mission, before you switch back to Evie?

God damn that was shoehorned. Ubisoft needs to start paying attention to their own damned lore...
 

Zero-ELEC

Banned
I thought the love angle in the main game was shoehorned, but this DLC, wow...

How in the hell can you play Jack the Rippers memories, if the fucker is dead? Did he manage to impregnate someone right after the last Asylum mission, before you switch back to Evie?

God damn that was shoehorned. Ubisoft needs to start paying attention to their own damned lore...

Not the first time they've done that mistake, see the beginning of Unity with the Templar dude.
Theoretically they can handwave it if they said they took his blood in one of those bloodvials and used it to sequence his memories.
 
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