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Assassin's Creed Unity - PC Performance thread

Skyzard

Banned
Jun 3, 2012
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^ Eugh... time for OP to OC then.

The game is CPU limited on both console and PC. The developers said so themselves.
The game is CPU bound on 6 Jaguar cores and drops below 30 FPS because of it.

The game is also apparently CPU bound on 4 non-OCd Sandy Bridge i7 cores and drops below 60 FPS because of that, at higher settings.

I don't think that allows for the "shit port" conclusion just yet.
I regretted saying that after seeing the screenshots, looks like a decent bit of difference between ultra and min to me.
 

twobear

sputum-flecked apoplexy
Oct 25, 2011
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Here's the viewdistance for anyone curious, its a compressed screenshot and looks horrible but you'll get the gist of it. http://puu.sh/cLl4J/efb216b790.jpg

Those 2 on the left side of Arnos head popped in like a second before I took it. Disappointing
The colour tone seems much more realistic than previous games in the series. I can understand why some people think that ACIV looks better. They're wrong, but I can understand it.

[edit] Huh; is this screen high or low settings?
 

MayMay

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Oct 5, 2013
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For the people that wanted to know, stable 60 when I set it to 720p maxed out. Its a damn blurry mess though so - hell naw lol
 

Kezen

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Jul 28, 2014
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Durante agrees with me, my life is now complete.

AC3 ran great in High settings. The problems came when the environment quality was set to VERY HIGH. There were just subtle changes with a huge performance hit.
Very high enabled tessellation and much bigger draw distance. To this day I can't keep a perfectly locked 60fps, the CPU is the limit.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Feb 14, 2009
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Gbraga

Member
Aug 6, 2009
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Does the game have a 30fps lock, and if so, does it get the frame pacing right? That would be crucial for me.

I'm guessing I should be able to get 30fps with FXAA at 1080p with a 680.
 

Yibby

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Sep 14, 2013
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Hollow

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Jul 11, 2013
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Would be great to get a screenshot at this Location, but i think it's difficult to find this spot in paris ^^ ?
So we can see a comparison between PS4 and PC Version.

It has to be somewhere near the beginning of the game.
Is that an offscreen shot or is the game really this blurry on PS4?
 

MayMay

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Oct 5, 2013
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The game does not seem to go beyond 60fps, no matter what. You can set the refresh rate though so I guess if you have 120hz you can get more.

Weirdly enough, no performance difference for me between 900p and 1080p. And if so, its very small.
 

Piggus

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Mar 12, 2008
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Would be great to get a screenshot at this Location, but i think it's difficult to find this spot in paris ^^ ?
So we can see a comparison between PS4 and PC Version.

It has to be somewhere near the beginning of the game.
Good Christ, anyone who can't see the difference between 900p and 1080p needs to get their eyes checked. That PS4 screen is a blurry mess.

Not really imo. Does resolution affect CPU usage much?
Not to any significant degree.
 
Oct 26, 2009
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Kezen

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The game does not seem to go beyond 60fps, no matter what. You can set the refresh rate though so I guess if you have 120hz you can get more.
ACIII and AC4 were capped at 62-63fps so no surprises there.

Thank you for your report on performance, it seems like a very good job by Ubisoft Kiev.
 

Kinthalis

Banned
Jun 13, 2013
4,750
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USA
Would be great to get a screenshot at this Location, but i think it's difficult to find this spot in paris ^^ ?
So we can see a comparison between PS4 and PC Version.



It has to be somewhere near the beginning of the game.
Is that PS4?

It's like TXAA minus the AA :p
 

Spacejaws

Member
Aug 27, 2014
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I'm going to make this run on my dual core gt650m laptop. One way or another.

Who's with me brothers!
 

martino

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Apr 25, 2013
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The game is CPU bound on 6 Jaguar cores and drops below 30 FPS because of it.

The game is also apparently CPU bound on 4 non-OCd Sandy Bridge i7 cores and drops below 60 FPS because of that, at higher settings.

I don't think that allows for the "shit port" conclusion just yet.
plz stop making so much sense can make me think !
 

Dictator93

Member
Jun 29, 2011
23,813
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IMO, screens of this game should be taken without TXAA (MSAA is fine) before people start making claims about image quality or something. We all know what TXAA does to an image to get it temporally stable.
I have an AMD 6870, any luck for me?
It is well below the minimum requirements and just at the minimum for a lot of games. I would expect a rather ugly game at an ugly res with that card.
 

Skyzard

Banned
Jun 3, 2012
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Maxxing at 20fps with TXAA on a 780 at 1080p sux ass, when it looks like that.

Maybe one of the other settings is gimping things out of proportion? Do Nvidia have recommended settings for this yet in Gefore Experience?
 

MayMay

Banned
Oct 5, 2013
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Oh, damn I disabled PCSS Shadows and now I'm averaging at 55-60fps atm where I'm at in the city. That made a difference. But its an open world game, so time of day, crowd etc all factor in and I cant possible test all that.

Tested a bit more, those Shadows give a 10fps hit. Well jeez.
 

Heigic

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Jul 30, 2014
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So recommend specs gets you 1080p/30 at full settings. I wouldn't call it a bad port unless there are fps drops everywhere.
 

ISee

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Feb 18, 2014
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The game does not seem to go beyond 60fps, no matter what. You can set the refresh rate though so I guess if you have 120hz you can get more.

Weirdly enough, no performance difference for me between 900p and 1080p. And if so, its very small.
WTF. No performance increas? That would mean it is cpu bound... But at 720p the game runs smoothly @ 60? Now i am very confused. Whats going on ubi ?
 

Gbraga

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Aug 6, 2009
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Oh, damn I disabled PCSS Shadows and now I'm averaging at 55-60fps atm where I'm at in the city. That made a difference. But its an open world game, so time of day, crowd etc all factor in and I cant possible test all that.
That's great to know, shadows settings are usually the first things I dial back to get better performance.
 

Felix Lighter

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Oct 2, 2007
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Not really imo. Does resolution affect CPU usage much? Seems like that's what the OP is lacking a bit of atm. I always though it was more about the GPU but maybe.

Good thing it's out tomorrow for US.
It means that it's not CPU bound so there could be graphical tweaking potential. With CPU bound games there is typically very little you can do about it. The only discouraging aspect is the dips he's seeing at low detail. That's strange that dropping resolution from 1080p to 720p has such a dramatic impact but lower settings has such a small impact.
 

samn

Member
Jun 10, 2012
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WTF. No performance increas? That would mean it is cpu bound... But at 720p the game runs smoothly @ 60? Now i am very confused. Whats going on ubi ?
It's an artificial FPS cap. It doesn't tell us anything about cpu bound.
 

dark10x

Digital Foundry pixel pusher
Jun 9, 2004
51,574
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Oh, damn I disabled PCSS Shadows and now I'm averaging at 55-60fps atm where I'm at in the city. That made a difference. But its an open world game, so time of day, crowd etc all factor in and I cant possible test all that.

Tested a bit more, those Shadows give a 10fps hit. Well jeez.
Yes, many of those "nVidia exclusive" features often prove too demanding for most hardware. The only one I tend to use is HBAO+ which looks so nice and doesn't destroy performance.
 

MayMay

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Oct 5, 2013
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So yeah, my uneducated opinion would say that it definitely runs better than Black Flag. And if not better, then at least not worse.
 

UnrealEck

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Jan 29, 2013
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Oh, damn I disabled PCSS Shadows and now I'm averaging at 55-60fps atm where I'm at in the city. That made a difference. But its an open world game, so time of day, crowd etc all factor in and I cant possible test all that.

Tested a bit more, those Shadows give a 10fps hit. Well jeez.
Maybe you have me on ignore or just didn't see but I suggested that like three times and even said it'll likely give you about 10 fps.