AC:U on pc is the best at the moment but ac:u on ps4? I:SS looks better imo.
Even on PS4 I think ISS has the better image quality and certainly the better performance, but the core graphics of Unity are still superior.
AC:U on pc is the best at the moment but ac:u on ps4? I:SS looks better imo.
indeed in game the characters doesn't hold a candle to the order main characters..it will be fun to see the npc characters on the order vs unity....ahahahahah i already can imagine!
I believe the point of the thread is that you can go however far you want to go, you won't find an open world game that looks better than Unity at its best. And I agree with that point.
Jesus christ that foliage...so pretty...all the grass..AC:U holds the crown still...but there's been a lot of impressive stuff with these other recent games for me.
AC:U's is just unreal and wonderful. But it's not at the point where I can't appreciate Far Cry 4 and Dragon Age.
You can't really whine about this:
https://dl1.volafile.io/get/D8izPi9wVEX/Dragon Age Inquisition 11.23.2014 - 01.10.45.36_2.webm
I don't think that we're going to see console games toppling pc games in the beginning of the next-gen console cycle like we did during last gen. The last gen consoles were relatively more powerful than ps4/xbone when compared to the high end rigs of their respective release periods. UC4 will propably have some elements that are unmatched even on PC when it comes but the reality of the situation is that on PC you can brute force the fps past console versions or resolution and AA to provide an image quality that console games can only dream of. I still do expect to be blown away by UC4. I do think that we're going to see games on the consoles that seem more impressive than Unity on pc. Games with better physics, textures, character models, environment interaction etc. I'm talking about exclusives of course that won't see a pc version. Still, even the best looking console games will be more blurry and have more jaggies than pc games. Of course there is the possibility that AC:U is the Crysis of this generation with nothing in the console space coming close to it, but if so I would be markedly disappointed.
To the overall point of the topic, I can't even be impressed with Unity on PC given how atrociously optimized it is. Maybe after ten years of patches and tweaks and working with AMD or whatever the fuck they gotta do they'll actually release things in a state that can be appreciated more easily from a technical perspective without having to go through a billion hoops to do so. But I don't know when that'll be. Maybe you'll fix their shoddy work like you do for half the PC ports these days.
That's just simply a false statement. The game is taxing not because it's atrociously optimized but because of the assets they are trying to reach. And the PC version may not be completely optimized 100% but it's definitely not so unoptimized that it's unplayable on most PCs (like the consoles). I'm averaging 40fps with everything MAX except shadows and AA @ 1440p on a GTX 980.
Well, ACU is rendering thousands of NPCs at a time, too. The fact that the characters look so good with the scale is very impressive.
I don't think anyone is saying that.I really don't understand this.
Do people really think that Naughty Dog can do something that hasn't been implemented before at other companies and ONLY on the PS4? Like I'm not sure why people think this. The rationale seems to be that ND will produce something on the PS4 that cant' be done on a high end PC. Why? The PS4 *is* a PC albeit a downsized one.
Did you work on this game? The game was so poorly optimized that Ubisoft had to make a statement about how it has to "work with AMD" to fix the issue with certain GPU/CPU configurations (this is how bad they are, they didn't realize this shit had to be done prior to launch). And there have been widespread reports across the internet detailing people with intensely powerful systems that still fail to stick at 60fps even with options turned down much of the time. It fluctuates madly for sometimes no reason.
The game was released in an unfinished state, and only people with truly great PCs can brute force it to function the way we all wish it did most everywhere else.
Shit, Ubisoft even made an embarrassing comment last year which they had to retract (like a million of their other horrendous PR statements and actions this past year and a half) about how PC optimization isn't important. It shows with the majority of PC port they release the effort they're going to.
To the overall point of the topic, I can't even be impressed with Unity on PC given how atrociously optimized it is. Maybe after ten years of patches and tweaks and working with AMD or whatever the fuck they gotta do they'll actually release things in a state that can be appreciated more easily from a technical perspective without having to go through a billion hoops to do so. But I don't know when that'll be. Maybe you'll fix their shoddy work like you do for half the PC ports these days.
the main characters i suppose you mean ? Because npc are totally crap, at least for me, it's useless to have so much characters on screen with ugly faces, little geometry, and assets repeated (and the pop-in it's wonderful too) and this just because they are too much. This is the limit of the open world games, too much with too little quality and roughness around....every corner! Open world games will never be able to overcome linear games until than we wouldn't have surpassed a certain level of the detail, where the eyes can't see any further improvements. So much distant in the future! I dream an open world game, with the amount of npc of unity and the quality of the main characters of the order for every one of them. God i can't imagine what kind of computational power would be needed to do this.
Really? What is your setup? Because I get a completely stable framerate with all settings maxed out (minus anti-aliasing simply because FXAA in this game actually looks the best) along with a bunch of downsampling. That's on a GTX 970, but even on my previous card, a GTX 770, I was able to get a stable 30fps with mostly maxed settings.
I'm being 100% honest, when you get this game running smoothly and you just walk around the city taking in the sights nothing else touches this game. It seems like there is literally an eye-grabbing scene around every corner.
with my 7950 oc to 1190 mhz, it stay between 19-24 fps for the majority of the times, and sometimes touch 30 when you're on the roofs, and crash after a while, always. Gpu it's always at 99% even when the character is in front of a door...it's a useless game, totally crap and no downsampling or brute force solution can save the face of ubisoft from this atrocius bad impression. Ubisoft can go to plowing fields, for me, that is their future!
There will always be exceptions to the rule. The idea of poor optimization means that you get wildly different experiences from system to system, even amongst platforms that have relatively little difference in their overall technical specifications. Which is exactly what is being reported in Unity. Some people get it to work OK, some people have horrendous fluctuations despite having phenomenal gaming level PCs, others simply can't get it to work at all (see various reports in endless Unity tech topics). The issues with Unity had been especially egregious, which is why Ubisoft like has a running patch list site for Unity now to keep the dialogue open amongst owners of the game and why they've had to release like fifteen statements about its performance, some specifically about Unity's issues on PC. No game that was actually well optimized would require the publisher to do so much damage control
I am never buying a Ubisoft game again after the events of this past year and a half (not specific to only Assassin's Creed, there's literally too many insulting Ubisoft issues to go over here from this past year 1/2), but I have been following extensively the reported problems and ways in which Ubisoft are responding to see if they issue an appropriate apology and promise to end their behavior from the past year (to see if it's OK for me to start buying their products again). So I've watched many HQ videos, technical analysis, read aggregate reports of problems. It's crazy the number of problems that have arisen from this game.
Is this really your experience? I mean I've definitely heard people especially on AMD PCs essentially say the damn game is a complete crapshoot.
The new beta drivers AMD released have drastically improved performance on Unity. I'm on a 7850 and feel like I gained about 10 frames. Was getting horrible stuttering and freezing before, now that's all but gone and it's perfectly playable now. I just think Ubi was rushed for holiday release and didn't spend the time needed to optimize, I bet if they were given a few extra months it'd be a different story, for all platforms involved.
That's just simply a false statement. The game is taxing not because it's atrociously optimized but because of the assets they are trying to reach. And the PC version may not be completely optimized 100% but it's definitely not so unoptimized that it's unplayable on most PCs (like the consoles). I'm averaging 40fps with everything MAX except shadows and AA @ 1440p on a GTX 980.
I don't think anyone is saying that.
I think the actual scenario is Naughty Dog has millions of dollars in budget backing them, and some of the best artists and programmers in the industry, to make a game that is one of the most advanced at release.
But Ubisoft has to spend that money on 3 platforms. They also seem keen on pushing a game out the door before it is finished.But I can say that about a lot of companies.. Ubisoft being one of them that have even more money than ND.
But I can say that about a lot of companies.. Ubisoft being one of them that have even more money than ND.
Ryse cutscenes have been confirmed to be pre-rendered, but they share the same models as the gameplay.People talking about faces and no Ryse pics?
And this is not prerendered video. Seamless transition between gameplay and hq models.
I consider a cutscene to be animation which the user isn't in control but yet the game engine is free to render a set path of scripted instructions as fast it can.
In that regard, the Order has several cutscenes..
-M
Those screenshots from ingame, and not from prerendered video.Ryse cutscenes have been confirmed to be pre-rendered.
Absolutely loving the game thus far. Yeah it has flaws, but I haven't played an Assassins Creed since probably #2, and I think it's a blast.
One question though. How the hell do you access the mini map?
Unity looks amazing in screens, but in motion it can be mind blowing. Nobody is making this stuff up.
I really don't understand this.
Do people really think that Naughty Dog can do something that hasn't been implemented before at other companies and ONLY on the PS4? Like I'm not sure why people think this. The rationale seems to be that ND will produce something on the PS4 that cant' be done on a high end PC. Why? The PS4 *is* a PC albeit a downsized one.
Well, I thought you would link to your trophies but anyway thanks for the proof. Which shows perfectly why you have no idea what you're talking about. Streets in Seattle repopulate along the storyline in ISS because you free them from police-like oppression. Also, the arena mode in the DLC offers probably more than a hundred NPCs on screen with a lot of particle and lighting effects at the same time, no significant frame drops. I find it very impressive. Of course it never reaches the level of ACU but why would it. The crowds in ACU are impressive but quite pointless. There could be 10 times less people and sneaking through the crowd would be the same. Not to mention confusion while fighting in such a crowd. Those crowds are a bad design decision, in my opinion.Well I haven't finished either game, but I do own both
Okay, it's your opinion. Mine is different. The biggest problem I have with ACU is not the resolution on PS4 nor the performance. Textures look terrible in most lighting conditions, especially in bright day and at night. IQ is terrible, probably because of the AA solution they use (which also produces really bad artifacts when models are highlighted). I also don't like models of NPCs. Because there are so many of them, they are low-poly. What I find impressive is the draw distance when you climb high towers to synchronize and Arno's face in cutscenes also looks good (other characters not so much, the girl looks like a plastic doll, for example, I'm not sure why they chose such a bad shader for her skin).And I'll say it again, I think SS looks absolutely amazing. And there was nothing cherry pick about that screen, I think it looks great, just not when compared to Unity.
What do you call "stable" and "mostly maxed" ? the only way for me not to get any dips below 30 fps on my 780, is to be on high ( not very high, not ultra; I think I even need to have shadow on low ) that's with SSAO and FXAA.Really? What is your setup? Because I get a completely stable framerate with all settings maxed out (minus anti-aliasing simply because FXAA in this game actually looks the best) along with a bunch of downsampling. That's on a GTX 970, but even on my previous card, a GTX 770, I was able to get a stable 30fps with mostly maxed settings.
Man I am not making it up either, I have the game so I do know how it looks in motion, it in no way looks mind blowing, there are too many flaws in it with regards to LOD issues with objects and NPCs. You can't just downplay such a significant flaw by saying "yea there are glitches and LOD" when it is the most important factor determining how a game looks in motion, especially for this game as it relies on NPCs for world building.
As it stands it's the worst game out there released this gen as far as LOD transitions are concerned. Visual consistency is what matters when you look at a game in motion and AC Unity is very poor at that. Also the lack of motion blur both camera and per object especially) automatically makes it slightly less impressive in motion. Smooth implementation of per objection motion blur is especially needed for a game to look natural in motion as it is a real life effect and AC Unity completely lacks it. I also personally dislike how overblown Unity's ambient lighting is, this is of course an opinion. And as it stands, despite AC Unity on consoles having the same graphical presets as PC version it still looks considerably worse than Infamous and that is not entirely down to the resolution and framerate differences.
The game has fantastic art style and it is this that you see in the paintings and engravings which makes it look impressive, but that is not technical detail that's artistic. I firmly believe that if AC Unity did not have this stylised environmental lighting (emphasis on the word stylised), people would not think of it this way.
What's the difference? Have you played Unity?in game or cut-scene when they talk ?
Those specific frames though, at least the first one is from a cutscene, the scene where Marius gets knocked down during the Saving Private Ryan inspired beach scene.Those screenshots from ingame, and not from prerendered video.
You can see texture quality changes in them, if you are playing PC version.
Those specific frames though, at least the first one is from a cutscene, the scene where Marius gets knocked down during the Saving Private Ryan inspired beach scene.
I really don't understand this.
Do people really think that Naughty Dog can do something that hasn't been implemented before at other companies and ONLY on the PS4? Like I'm not sure why people think this. The rationale seems to be that ND will produce something on the PS4 that cant' be done on a high end PC. Why? The PS4 *is* a PC albeit a downsized one.
No, you are wrong.Those specific frames though, at least the first one is from a cutscene, the scene where Marius gets knocked down during the Saving Private Ryan inspired beach scene.
I really don't understand this.
Do people really think that Naughty Dog can do something that hasn't been implemented before at other companies and ONLY on the PS4? Like I'm not sure why people think this. The rationale seems to be that ND will produce something on the PS4 that cant' be done on a high end PC. Why? The PS4 *is* a PC albeit a downsized one.
Ryse cutscenes have been confirmed to be pre-rendered, but they share the same models as the gameplay.
AC:U's is just unreal and wonderful. But it's not at the point where I can't appreciate Far Cry 4 and Dragon Age.
The first one when you get up on the beach there after being knocked out is real time. Same with the bridge collapse at night time scene.
The ones that are not real time have macro blocking artifacts and stuff (are also quite obviously rendered at 900p).
No, you are wrong.
I cant even argue about this, just play the game on PC.
Just checked, you guys are right. I stand corrected.The pre-rendered scenes in Ryse look way worse than the real-time scenes and it's not even funny.
The pre-rendered scenes in Ryse look way worse than the real-time scenes and it's not even funny.
I've been playing both of these games and yeah they're very impressive on PC.
I don't know why people here keep mentioning PS4 exclusives like UC4, ISS and The Order though. Just the mere fact that they are on PS4 only should be enough to exclude them from any discussion of the best graphics. 1080p is just embarrassingly low after you experience games like Ryse and AC Unity in 5160x2160.
There will always be exceptions to the rule. The idea of poor optimization means that you get wildly different experiences from system to system, even amongst platforms that have relatively little difference in their overall technical specifications. Which is exactly what is being reported in Unity. Some people get it to work OK, some people have horrendous fluctuations despite having phenomenal gaming level PCs, others simply can't get it to work at all (see various reports in endless Unity tech topics). The issues with Unity had been especially egregious, which is why Ubisoft like has a running patch list site for Unity now to keep the dialogue open amongst owners of the game and why they've had to release like fifteen statements about its performance, some specifically about Unity's issues on PC. No game that was actually well optimized would require the publisher to do so much damage control
I am never buying a Ubisoft game again after the events of this past year and a half (not specific to only Assassin's Creed, there's literally too many insulting Ubisoft issues to go over here from this past year 1/2), but I have been following extensively the reported problems and ways in which Ubisoft are responding to see if they issue an appropriate apology and promise to end their behavior from the past year (to see if it's OK for me to start buying their products again). So I've watched many HQ videos, technical analysis, read aggregate reports of problems. It's crazy the number of problems that have arisen from this game.
Is this really your experience? I mean I've definitely heard people especially on AMD PCs essentially say the damn game is a complete crapshoot.
The new beta drivers AMD released have drastically improved performance on Unity. I'm on a 7850 and feel like I gained about 10 frames. Was getting horrible stuttering and freezing before, now that's all but gone and it's perfectly playable now. I just think Ubi was rushed for holiday release and didn't spend the time needed to optimize, I bet if they were given a few extra months it'd be a different story, for all platforms involved.
Will be fun to explore another section of France.
Well, I know this isn't a personal screenshot (it's from the Dead Kings DLC trailer), but it looks cool. I really like the atmosphere in this shot.
LMFAO.....noThe pre-rendered scenes in Ryse look way worse than the real-time scenes and it's not even funny.
I've been playing both of these games and yeah they're very impressive on PC.
I don't know why people here keep mentioning PS4 exclusives like UC4, ISS and The Order though. Just the mere fact that they are on PS4 only should be enough to exclude them from any discussion of the best graphics. 1080p is just embarrassingly low after you experience games like Ryse and AC Unity in 5160x2160.