http://pc.watch.impress.co.jp/video/pcw/docs/315/056/html/19.flv.html
Deferred Shading "only" 1000 light sources using Compute Shader, thats probably the Frostbite2 engine from DICE.
edit: More videos
http://pc.watch.impress.co.jp/video/pcw/docs/315/056/html/18.flv.html
Bug Demo - Real-time DoF alteration using Compute Shader
http://pc.watch.impress.co.jp/video/pcw/docs/315/056/html/10.flv.html
EyeFinity Demo Reel <- Watch this
Deferred Shading "only" 1000 light sources using Compute Shader, thats probably the Frostbite2 engine from DICE.
edit: More videos
http://pc.watch.impress.co.jp/video/pcw/docs/315/056/html/18.flv.html
Bug Demo - Real-time DoF alteration using Compute Shader
http://pc.watch.impress.co.jp/video/pcw/docs/315/056/html/10.flv.html
EyeFinity Demo Reel <- Watch this