Azure Striker Gunvolt (3DS) impressions thread

Jul 10, 2006
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#1
The game is out on the Japanese eShop right now. In lieu of an OT, we can talk about it here. We'll move over to the OT whenever it's made.
 
Mar 23, 2012
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#8
I'm hoping this is good. I just busted out Mega Man Zero DS Collection yesterday just because I missed how good the controls were.

I'm not sold on the weird tag-and-zap gameplay from the videos, but hopefully impressions are positive.
 
May 23, 2014
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#12
I'm hoping this is good. I just busted out Mega Man Zero DS Collection yesterday just because I missed how good the controls were.

I'm not sold on the weird tag-and-zap gameplay from the videos, but hopefully impressions are positive.
Wow we're the same. Just finished MMZ1 again yesterday and started MMZ2 afterwards.
 
Jul 6, 2012
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www.japanesenintendo.com
#13
No crouch, no 3D, tons of speech, first boss is cool but repeated again a minute later and have cramp in my hands now. Not at all instant when compared with the awesome 3D Thunder Blade. Hopefully will play a bit better after sleeping and expectations are lessened.

Edit: if anyone is reading this first then there IS 3D, I was mistaken. It is pathetic though.
 
Jun 7, 2004
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#14
I asked them about an option to turn off the annoying text overlay stuff earlier, and they finally replied on Twitter. The official word is that we apparently won't have to worry about text during gameplay in the NA version, because they have trimmed the text during localization. They couldn't dub the game, and they knew that some players didn't like too much talking, so they've made cuts since the English text and the Japanese voice wouldn't line up anyway.

Sounds like a clear victory for gameplay, and a maybe a loss for people who somehow love to have tons of story in their 2D action platformers? :p
 
Apr 28, 2011
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#15
No crouch, no 3D, tons of speech, first boss is cool but repeated again a minute later and have cramp in my hands now. Not at all instant when compared with the awesome 3D Thunder Blade. Hopefully will play a bit better after sleeping and expectations are lessened.
Wait, there's no 3D? Seriously?
 
Dec 30, 2011
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#16
I asked them about an option to turn off the annoying text overlay stuff earlier, and they finally replied on Twitter. The official word is that we apparently won't have to worry about text during gameplay in the NA version, because they have trimmed the text during localization. They couldn't dub the game, and they knew that some players didn't like too much talking, so they've made cuts since the English text and the Japanese voice wouldn't line up anyway.

Sounds like a clear victory for gameplay, and a maybe a loss for people who somehow love to have tons of story in their 2D action platformers? :p
I hate to have the option ripped away from me, after all MMX had dialogue that you couldn't skip (you could speed through it though) and it was a fantastic game.
 
May 18, 2012
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Mexico
#20
EDIT: ^Oh, ok

No crouch, no 3D, tons of speech, first boss is cool but repeated again a minute later and have cramp in my hands now. Not at all instant when compared with the awesome 3D Thunder Blade. Hopefully will play a bit better after sleeping and expectations are lessened.
No 3D? How come? The eShop screenshots show 3D for gameplay...
 
Jul 10, 2006
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#21
No crouch, no 3D, tons of speech, first boss is cool but repeated again a minute later and have cramp in my hands now. Not at all instant when compared with the awesome 3D Thunder Blade. Hopefully will play a bit better after sleeping and expectations are lessened.
There is absolutely 3D.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Jun 7, 2004
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#22
About to download this. I should be smart and wait for what sounds like the superior U.S. version next week, but I'm bored so why the hell not?
 
Dec 30, 2011
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#24
Seriously reading these tweets why would you COMPLETELY cut out most of the story in the US version? Yes the option to turn it off on replays is awesome and would be used, but the first time though I want to experience the game AND it's story.

Edit: I didn't even know about this game until like an hour ago, and the trailer got me really excited for the gameplay AND story... and apparently we're not getting that story in the US release.
 
Jul 10, 2006
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#25
I finished the first stage, and I'm not really impressed so far. I don't feel like there's any finesse to the combat. I tag enemies 1-3 times with the peashooter and then I stand still holding R waiting for their healthbar to drain. I really, really hope there's more to the game than this later on.
 
Oct 9, 2012
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#26
I finished the first stage, and I'm not really impressed so far. I don't feel like there's any finesse to the combat. I tag enemies 1-3 times with the peashooter and then I stand still holding R waiting for their healthbar to drain. I really, really hope there's more to the game than this later on.
That's what I was going to ask on. If the gameplay feels less exciting or gets stale because of that.
Guess I'll look forward to later impressions on the game.
 
Mar 20, 2006
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#27
I asked them about an option to turn off the annoying text overlay stuff earlier, and they finally replied on Twitter. The official word is that we apparently won't have to worry about text during gameplay in the NA version, because they have trimmed the text during localization. They couldn't dub the game, and they knew that some players didn't like too much talking, so they've made cuts since the English text and the Japanese voice wouldn't line up anyway.

Sounds like a clear victory for gameplay, and a maybe a loss for people who somehow love to have tons of story in their 2D action platformers? :p
That's even worse than having text in the middle of the screen all the time.
 

perorist

Unconfirmed Member
May 15, 2012
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#28
The zapping effects kind of obscure the screen and make it harder to notice/see incoming enemy fire, especially when their shots are the same color as your lightning. Not a fan of that
 
Oct 14, 2012
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UK / Malaysia
#30
I finished the first stage, and I'm not really impressed so far. I don't feel like there's any finesse to the combat. I tag enemies 1-3 times with the peashooter and then I stand still holding R waiting for their healthbar to drain. I really, really hope there's more to the game than this later on.
Somehow I feel that the combat mechanics is a bit focused on speed running/time attack the stage.
 
Dec 30, 2011
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#31
That's even worse than having text in the middle of the screen all the time.
Yep, I don't even know how to handle this situation?

Not buy the US release? Badger their twitter complaining about the gimped version of the game? Pray that someone fan translates the game on youtube? Wait until the 3DS is modded and hope someone does a "add the text back in" patch.

:/
 
Jul 10, 2006
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#32
Somehow I feel that the combat mechanics is a bit focused on speed running/time attack the stage.
You can't kill enemies if you tag them and move them too far off-screen. So if that were the case then if you wanted to get score you'd still have to stop and hold R to use your lightning attack after tagging everything on the screen.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Jun 7, 2004
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#33
I can see why BriBri thought there was no 3D. It's very subtle and might as well be kept off. And holy SHIT at that text. I haven't paid too much attention to this game and as soon as the game started, I could see why Duckroll hates the text overlays so much.
 
Jul 10, 2006
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#34
I can see why BriBri thought there was no 3D. It's very subtle and might as well be kept off. And holy SHIT at that text. I haven't paid too much attention to this game and as soon as the game started, I could see why Duckroll hates the text overlays so much.
Press X and free yourself.
 
Oct 14, 2012
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UK / Malaysia
#37
Oh I hate the water stage... Submerged = cannot use the lightnings lol
You can't kill enemies if you tag them and move them too far off-screen. So if that were the case then if you wanted to get score you'd still have to stop and hold R to use your lightning attack after tagging everything on the screen.
I guess there's a minimum kills/score to get the highest rank just like in MMZ? Watching last week's stream, that guy plays quite fast & manage to maintain high score
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Jun 7, 2004
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#38
This game seems incredibly easy. The energy field that you generate not only homes in on anything that you shoot, but also acts as a shield and stops most enemy fire. I ran through the first level, avoiding a lot of the traps and some of the enemies, then destroyed the boss without getting hit, since the energy field absorbed all of the missiles it shot with ease. I like the game design, but it felt like the game was on auto pilot. Hope it gets a lot more challenging.
 
Jul 10, 2006
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#39
I've completed four levels now, and there's actually some interesting gimmicks with the electric field. There's one area where you're under water and can't use it, another where it's dark and you can't see unless you use it, etc. And enemies have gotten a wee bit harder too. We'll see how things go forward.
The bosses are okay but so far they seem more like exercises in dodging than actually attacking since you can attack from anywhere.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
Jun 7, 2004
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#40
Messed around briefly on the forest stage and the difficulty seems a bit better now. Not laughably easy, but still easier than I would have expected.

The frame rate definitely drops here and there. Weird since this is pretty much a DS game visually.

I've completed four levels now, and there's actually some interesting gimmicks with the electric field. There's one area where you're under water and can't use it, another where it's dark and you can't see unless you use it, etc. And enemies have gotten a wee bit harder too. We'll see how things go forward.
The bosses are okay but so far they seem more like exercises in dodging than actually attacking since you can attack from anywhere.
Good to know. I had to quit playing-- battery is too low and I need to get to sleep anyway.
 
Jul 10, 2006
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#43
I actually found the twin divas boss to be pretty difficult.
You have to kill them at exactly the same time while dodging them both.
I died a couple of times before winning. It might be easier with upgraded equipment, I actually haven't bothered to do that yet.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Sep 14, 2005
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www.playism-games.com
#47
Dying to download the game when I get home. So tempted to log into the office wifi and download the game at work... >_>

It's that subtle I had my slider on full and didn't notice it.
I totally noticed the 3D when I played. Not sure how you missed it (unless it's been toned down a lot since the BitSummit demo)
 
Mar 20, 2006
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#48
For those playing, what kind of text do you get while playing?, is random stuff about gameplay, is about the characters, the world..... I want to know what kind of info is going to be removed from the NA version.
 
Nov 7, 2011
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#50
Yep, you can shut off dialog display entirely by pressing X.
You can also disable the voices for the dialog that comes up while you're playing.
Hallelujah!

I suppose without English VA I won't understand any of the dialogue in that case, but if it's as bad as you say maybe that's for the best. :p