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Banjo-Kazooie Nuts & Bolts Hype Thread

PhatSaqs said:
Watching the G4 live demo and wow the levels are MASSIVE and beautiful. This aint really my type of game but it looks pretty nice for what it is.

Draw Distance: Check
Textures: Check
Geometry: Check
Picture Quality: Check
Attention to Detail: Check
Looks Fun to Play: Double Check

6qzkaf.gif

2uot30i.gif


http://www.*******.com/2008/07/16/*******-e3-hands-on-banjo-kazooie-nuts-and-bolts/

Sure, it looked really gorgeous, with zero pop-in and tons of color, a welcome respite from a lot of the grays and browns I'd been seeing during the week. Controls were pretty solid too. Some of the vehicles were disorienting at first, but they didn't take too long to get a hold of.

http://www.gamespot.com/xbox360/action/banjokazooie/preview_6193750.html

Showdown Town becomes the hub in your series of adventures. It's a sunny little burg with enough bright colors and wildly varying terrain to serve as a reminder that you're playing a Banjo-Kazooie game. And those visuals looks very impressive--from the light reflecting off the surface of lakes and ponds to the detailed shingles on the old-fashioned buildings--the environments fulfill the series' history of doing great work with the hardware being used. The character models, by contrast, have a sort of retro polygonal feel to them, but that appears to be an intentional design decision when you consider how nice everything else looks.

http://xbox360.gamezone.com/gzreviews/p35394.htm

Delivering brilliant worlds to travel through, Nuts & Bolts has among the most beautiful environments players will ever set eyes on. Full of colorful details and tributes to past Banjo-Kazooie titles, Nuts & Bolts delivers breathtaking graphics.

http://www.1up.com/do/previewPage?cId=3168692&p=4

Running on a modified version of the Viva Piñata engine, Nuts & Bolts is both colorful and vibrant. Some vistas are worthy of being captured in motion, and we stumbled upon something in the option menu that insinuated this might be a possibility: the option to both save and watch replays. When we tried it out, though, our build immediately crashed; one of the very helpful testers explained that this previously unannounced feature was "a placeholder and only works in multiplayer." What's our take? Though the game looks amazing -- and at this stage, it's already running smoothly

http://www.computerandvideogames.com/article.php?id=192883

And it's a truly beautiful world; you can tell straight away that this is the sort of environment the original Banjo team dreamed of churning out. The art-style is colourful, distinct and angular (apparently a nod to the low-polygon N64 games) while the draw distance on the gorgeous environment seems to go on forever.

Like most of Rare's latest efforts, there's even a subtle depth of field effect making everything look that bit more crisp and cinematic.

http://www.eurogamer.net/article.php?artic...3884&page=2

In visual terms, everything remains as colourful and cheerful as you'd expect from a Banjo-Kazooie game. The level of detail Rare has managed in such enormous zones, however, is incredibly impressive. In the E3 demo, every texture and surface has been carefully considered - the team is aiming for a "constructed" look to the whole world, something which it's achieved by leaving the obvious scars of human construction on everything in the zone.

Grass looks like a woven fabric up-close, and has stitch marks at the edges where it joins another surface. Mountains and hills are constructed of bricks and concrete, sheer cliffs have rivets and metal plates on them. Overhead, metal clouds are suspended on barely visible wires. The effect is superbly consistent, giving the whole game an endearing, patchwork feel.
 
a Master Ninja said:
If you can't get that sign to Red-Ring then Rare has lost their touch.

I expect to not only red-ring the sign, I expect that when I red-ring the sign, that the red lights on the actual console will blink too.
 
Kydd BlaZe said:
kthxbye

But at any rate, I wonder how Rare was able to get BK64 on XBLA and not GoldenEye. Perhaps they'll bring PD64 next? BELIEVE!
As I said all along, Nintendo still owns all the rights to the game design.

When Rare split, they only were allowed to take franchises they created themselves, so BK, JFG, Blast Corps and such. GoldenEye was a license. No rights to it transferred.
 
After watching these gametrailers videos:
http://www.gametrailers.com/player/37029.html
http://www.gametrailers.com/player/37027.html
http://www.gametrailers.com/player/37026.html
I have to say Banjo is EASILY the best looking 360 game this year. Physics are very precise as well. Rare once again proved that they are technical gods.

And this game has very similar feeling to old-style BK. Art style is similar despite obviously huge advancement in graphics, sound design is the same and the set of activies in these videos also looks pretty much the same as in original BK (I never played Tooie), even though some (most?) of activities are now done in vehicles. And I have a feeling most gaffers who'll play the game will love creating their own vehicles.:D
 
szaromir said:
After watching these gametrailers videos:
http://www.gametrailers.com/player/37029.html
http://www.gametrailers.com/player/37027.html
http://www.gametrailers.com/player/37026.html
I have to say Banjo is EASILY the best looking 360 game this year. Physics are very precise as well. Rare once again proved that they are technical gods.

And this game has very similar feeling to old-style BK. Art style is similar despite obviously huge advancement in graphics, sound design is the same and the set of activies in these videos also looks pretty much the same as in original BK (I never played Tooie), even though some (most?) of activities are now done in vehicles. And I have a feeling most gaffers who'll play the game will love creating their own vehicles.:D

-_- god just give us Kazooie back that look bad the car/what ever just raming into shit and if that the game play no thanks all they show is get from point A to B in a car and maybe take somthing with you
 
jump_button said:
-_- god just give us Kazooie back that look bad the car/what ever just raming into shit and if that the game play no thanks all they show is get from point A to B in a car and maybe take somthing with you
Wasn't it what BK was about? Get from point A to point B?
 
szaromir said:
After watching these gametrailers videos:
http://www.gametrailers.com/player/37029.html
http://www.gametrailers.com/player/37027.html
http://www.gametrailers.com/player/37026.html
I have to say Banjo is EASILY the best looking 360 game this year. Physics are very precise as well. Rare once again proved that they are technical gods.

And this game has very similar feeling to old-style BK. Art style is similar despite obviously huge advancement in graphics, sound design is the same and the set of activies in these videos also looks pretty much the same as in original BK (I never played Tooie), even though some (most?) of activities are now done in vehicles. And I have a feeling most gaffers who'll play the game will love creating their own vehicles.:D

Seriously, the games looks amazing, as I thought it would and the vehicle shit is going to own my soul. Everything is this looks perfect.
 
gameplay doesn't seem very next gen.

I'm not sure what more they can do for a genre like this though. Possibly more on-rails Sonic type sequences?
 
I like the vehicle idea. As Lobb said, it allows for the worlds to be a lot bigger than the previous BK's.

jump_button said:
-_- god just give us Kazooie back that look bad the car/what ever just raming into shit and if that the game play no thanks all they show is get from point A to B in a car and maybe take somthing with you

The reason the videos mostly just show random driving around is so not to spoil some of the puzzles and allow for them to demonstrate the various worlds.
 
Cannot wait for this! The Banjo series is my alltime favorite Videogame series but I do admit, I was a Naysayer when the Vehicle aspect of this game was revealed but that has all but gone away in the last couple weeks or so. Day 1. Infact, I might preorder it tomorrow.
 
Looks gorgeous visually but still unsure on vehicle gameplay. The draw distance is notably impressive and the world is vibrant so I'm more optimistic about it now then previously after watching some E3 videos.
 
M3wThr33 said:
As I said all along, Nintendo still owns all the rights to the game design.

When Rare split, they only were allowed to take franchises they created themselves, so BK, JFG, Blast Corps and such. GoldenEye was a license. No rights to it transferred.
Hmmm...I see. Well, at least there is still hope for Perfect Dark. I'd perfer that over GoldenEye anyway.
 
60_gig_PS3 said:
gameplay doesn't seem very next gen.

I'm not sure what more they can do for a genre like this though. Possibly more on-rails Sonic type sequences?


The gameplay appears different, something they said that they can do since the 360 can afford them this. If this works great, then it could mean a great change in the world of platforming.
 
I haven't had chance to check any of the E3 media for this yet - any word on whether the framerate will be stable?

It was the one flaw that let Tooie down :(
 
I'm not hyped for this game any more, I prefered running around and exploring worlds, finding things, not racing round a big open arena doing challenges.

I will play the demo as soon as it's available, I want to love this game but if it didn't have the Banjo name strapped to it, I wouldn't pay as much attention.

From what i've seen, none of the levels look memorable but i'm hoping they're holding of on showing everything but so far, all the levels look like they're made from bits of junk and metal unlike levels such as Treasure Trove Cove and Freezeezy Peak.

Siliconera said:
I remember the Banjo-Kazooie series as a platformer, not Lego Driving Challenge.
http://www.siliconera.com/2008/07/16/banjo-kazooie-nuts-and-bolts-has-huge-levels-and-a-slow-bear-2/
 
Achievements leaked!

-Collect Shit! :There are lots!: 50pts.
-Gummyship! :Wasted hours making stupid vehicles: 100 pts.
-Jumpmaster! :Found the hidden platforming in this game!" 29pts.
-Bad art! :Used the vision cam to make the player models look even worse!: 13 pts.
-Decade late! : Discovered the secret to the mysterious ice key!: 408 pts.
-Good taste! :Transferred save info from XBLA Banjo!: whatever leftover pts.

Actually I think this game looks rather cool
 
Alpha_eX said:
I'm not hyped for this game any more, I prefered running around and exploring worlds, finding things, not racing round a big open arena doing challenges.

I will play the demo as soon as it's available, I want to love this game but if it didn't have the Banjo name strapped to it, I wouldn't pay as much attention.

From what i've seen, none of the levels look memorable but i'm hoping they're holding of on showing everything but so far, all the levels look like they're made from bits of junk and metal unlike levels such as Treasure Trove Cove and Freezeezy Peak.


http://www.siliconera.com/2008/07/16/banjo-kazooie-nuts-and-bolts-has-huge-levels-and-a-slow-bear-2/

That is the point of the story to this game.
 
Agent Icebeezy said:
That is the point of the story to this game.

So all the levels have a similar feel and look? That kind of sucks, I was hoping it was just one world we was seeing, I was expecting a forest, snow or fire level.

Hopefully the game is fun to play.
 
szaromir said:
After watching these gametrailers videos:
http://www.gametrailers.com/player/37029.html
http://www.gametrailers.com/player/37027.html
http://www.gametrailers.com/player/37026.html
I have to say Banjo is EASILY the best looking 360 game this year. Physics are very precise as well. Rare once again proved that they are technical gods.

And this game has very similar feeling to old-style BK. Art style is similar despite obviously huge advancement in graphics, sound design is the same and the set of activies in these videos also looks pretty much the same as in original BK (I never played Tooie), even though some (most?) of activities are now done in vehicles. And I have a feeling most gaffers who'll play the game will love creating their own vehicles.:D

This game is indeed very gorgeous looking and I will definitely buy it even though I never played the originals. It also sort of gives me a Toy Commander vibe, which is great since it was one of my favorite last gen games.
 
Alpha_eX said:
So all the levels have a similar feel and look? That kind of sucks, I was hoping it was just one world we was seeing, I was expecting a forest, snow or fire level.

Hopefully the game is fun to play.


i think it's better to say that all the levels have a common theme that binds them to the story, not necessarily that they're gonna have the same look & feel, at least anymore so than other games that have similar binding themes.
 
I'm very excited about the multiplayer for this game, I only wish that I knew more about it. From what I've seen so far it reminds me of playing Monkey Target (in Super Monkey Balls) with four friends. But instead of just rolling down in a ball you get to construct the vehicle that you want to use to roll down the ramp and reach the target. Want to use a really fast jet engine to reach the targets first? How about a helicopter that is slower but easier to land on a target? Or a vehicle with skids on it so that you can skip across the water surface?

Now imagine that with lots of difference challenge types like the ones that we've seen so far (races, collecting soccer balls, flying) and I'd be in heaven. I can see playing the single player game just so I can get new parts to one up friends in this mode.
 
This game looks absolutely amazing. If anybody missed it, last week there was a two part developer commentary video at IGN. That has been the best video demonstration so far for this game. Cannot wait for this sucker.
 
Game of the year for me, don't care what else is released, I know this will be it ^_^ can't frickin wait. I'm really glad the series is being changed the way it is, and I trust Rare not to screw it up now that Microsoft aren't breathing down their necks to get 2 games out for launch.
 
Looks amazing.
Simply can not wait to try this game out.

In the possible event that this game doesn't sell millions of copies, I really hope Rare sticks with the concept of user-created content functioning within the game world.
 
This is the reason I was pushed to purchase a 360. And the recent news of the original B-K is just the icing on the cake. I cannot fucking wait.
 
I can't believe this game is only $40
I WANT TO BELIEVE

M3wThr33 said:
As I said all along, Nintendo still owns all the rights to the game design.

When Rare split, they only were allowed to take franchises they created themselves, so BK, JFG, Blast Corps and such. GoldenEye was a license. No rights to it transferred.
Anyone remember that HD remake of GoldenEye that Rare was making for XBLA? And how it got scrapped because Iwata got mad :(
I hope that wasn't just an April fool's joke because that would make me feel like a total fool :(
 
Im going to continue to ignore this game so that when it comes out, it will (hopefully) completely blindside me with its awesomeness.
 
It's $40 so I'm buying it if the general consensus is that it's an 8ish game, since I'm not exactly sold on the vehicle stuff yet and the multiplayer sounds positively dumb.
 
This game looks like a lot of fun. Will most likely buy, BUT its releasing AFTER Gears of War 2?! What were they thinking? Will have to pick this up a couple months after release once im done with the multiplayer in Gears.
 
I'm getting more and more excited for this game. It really fills a missing void in the 360 library. I can only take so many doom and gloom shooters, but this looks like it will break that up nicely.
 
Most anticipated game this year. I cannot wait :D
 
but what does that say about the actual game? I'm surprised to see this at 39.99 to be quite honest they could easily sell this at 59.99.

I've also noticed Viva Pinata: Trouble in Paradise is also at 39.99 which is awesome! I'm super excited about the additions, really looks great. A smoother experience is really all I need from that game..

so what's up rare? why so low?
 
dexterslu said:
but what does that say about the actual game? I'm surprised to see this at 39.99 to be quite honest they could easily sell this at 59.99.

I've also noticed Viva Pinata: Trouble in Paradise is also at 39.99 which is awesome! I'm super excited about the additions, really looks great. A smoother experience is really all I need from that game..

so what's up rare? why so low?
Because they want their games to sell and be pimped along with "New Xbox Experience," the $199 Arcade, etc.
 
dexterslu said:
but what does that say about the actual game? I'm surprised to see this at 39.99 to be quite honest they could easily sell this at 59.99.

I've also noticed Viva Pinata: Trouble in Paradise is also at 39.99 which is awesome! I'm super excited about the additions, really looks great. A smoother experience is really all I need from that game..

so what's up rare? why so low?

These are family or kiddie games on a console where the main audience is all for guts and gore. MS is trying to appeal to the casual and family market that ate up the PS2 and Wii now that they have the hardcore market in the bag. And hell, they can afford brand new games at $40 instead of $50 or the ridiculous $60 price tag that most games carry.
 
Yeah, but doesn't that suck.

Doesn't that mean these games are more than likely to be gimped out versions of their original selves? I mean don't get me wrong I love some viva pinata at 39.99
 
dexterslu said:
Yeah, but doesn't that suck.

Doesn't that mean these games are more than likely to be gimped out versions of their original selves? I mean don't get me wrong I love some viva pinata at 39.99
No.

They're pricing both games at $39 because they want them to sell to more people. It has nothing to do with the quality of the games.
 
This needs to be promoted more than Gears of War 2. GeoW2 will still sell huge with a smaller marketing campaign. These ads need to be EVERYWHERE, ending on "now starting at $199.99". Its the last holiday release for MGS and will be just in time for the all important Black Friday weekend. This should make for a RIDICULOUS BF for the 360 (I imagine some places even selling BK with an Arcade system for some reduced price/gift card promo).
 
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