dslgunstar
Banned
Agent Icebeezy said:Where did you play it at?![]()
E3. It was demoed hands-off save for the multiplayer mode at the pre-E3 showcase. I wasnt a huge fan of the multiplayer, but I liked the idea of every challenge having a leader board so players could see which of their friends are more creative as far as problem-solving. If you see a guy that beat a challenge in 30 seconds, and you're stuck around 2 minutes, then obviously thats a hint that they've discovered a completely different way to do it using a totally different contraption.
At E3 they set up a huge open-ended demo level full of challenges, let us mess around in the vehicle-creator mode. Challenges were pretty creative, controls were solid if a little floaty (especially in the vehicles - they call the physics 'cartoon physics' so everything is exaggerated somewhat). Only problems gameplay wise was that combat in the demo (be it from inside a vehicle or outside one) is barely-there, and even when you do encounter an enemy, they're not much fun to dispatch. About as thrilling as negotiating an environmental obstacle. Secondly, the rewards for completing all these challenges? Collectibles! Ugh. There's definitely less of a focus on them, thank god, but my god Im sick of collecting Jiggys and other random widgets.
I REALLY like the car-creation, because the physics are lenient enough that you dont have to know the intricacies of how a car works to make one. You dont have to connect the motor to a drive-train or gears before they head to the wheels or any of that BS. Build a shell, slap on whatever motor you want, but props, jets, wings and/or wheels wherever you want, put a fuel tank on, and you're good to go. No guarantees what you made actually drives particularly well, but thats where the fun of messing around in the lab comes from.