ThoseDeafMutes
Member
Also missing volumetric lighting effects that the 360/PS3 also had.
If I was forced to guess, I might suspect that it has something to do with RS customising UE3 fairly heavily with custom implementations of certain types of effects. Thus, they would have to substitute these for other things or reimplement them when changing to UE4. It would explain why some things just look bad and there are outright missing effects.
But again, just a guess.