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Batman: Return to Arkham delayed / no new release date

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Also missing volumetric lighting effects that the 360/PS3 also had.

If I was forced to guess, I might suspect that it has something to do with RS customising UE3 fairly heavily with custom implementations of certain types of effects. Thus, they would have to substitute these for other things or reimplement them when changing to UE4. It would explain why some things just look bad and there are outright missing effects.

But again, just a guess.
 
Porting from an extremly mature engine which your programmers knows everything about to a new engine with lots of problems that you have no experience with. Dressed for failure.
 
Porting the game to a Unreal Engine 4 probably had a lot to do with it.
It probably would of been way easier to port the UE3 PC version with all settings maxed out to consoles.

I suppose it's not too late to change direction and do it that way. At this point, UE4 is just a bullet point on the box that hasn't gained them any sort of graphical improvement. Wouldn't it be just as expensive to customize UE4 adequately for the games, versus starting over with the engine that already has all of that work done?
 
Wow that looks pretty bad. Maybe I can finish the first on PC before they figure out how to master the remastered.
 
If I was forced to guess, I might suspect that it has something to do with RS customising UE3 fairly heavily with custom implementations of certain types of effects. Thus, they would have to substitute these for other things or reimplement them when changing to UE4. It would explain why some things just look bad and there are outright missing effects.

But again, just a guess.

Did they ever state why the games were being ported to Unreal Engine 4? My understanding is that even Arkham Knight used a modified version of UE3.
 
Did they ever state why the games were being ported to Unreal Engine 4? My understanding is that even Arkham Knight used a modified version of UE3.
Could actually be an internal learning project that some higher ups saw and said "heck, we can release this"
 
Porting from an extremly mature engine which your programmers knows everything about to a new engine with lots of problems that you have no experience with. Dressed for failure.

Oh that is the case here? Well then it is not a surprise at all. Let them take the time. Arkham Knight is not that old. We don't need the Arkham Remasters yet.
 
Porting from an extremly mature engine which your programmers knows everything about to a new engine with lots of problems that you have no experience with. Dressed for failure.

Why not just use unreal 3 then and uprez all the models and textures?

Arkham Knight looked perfect for unreal 3
 
I'm weary of a WB Games project being delayed. Delays cost money. Lots of money. WB Games hates wasting money. Having to delay something you were trying to make on a shoestring budget and thinking you could just port something close to 1:1 from one console to the next generation, pay marketing to advertise built-in UE4 features as upgrades, and call it a day worries me.
 
Hopefully they're taking the time to reverse the downgrade.

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Remastered on the left

How is this even possible?
 
Clearly moving it onto UE4 is causing some issues, but I am glad they are taking their time. Asylum and City on a nice new engine is something I really want.

And please don't add Origins if it means it's going to take longer. I liked it but it's a 7.5/10 buggy game with broken combat and a barren copy/paste overworld that has, in the last year or so, been inexplicably NeoGAF'd into a 10/10 all-time classic. It's basically a reverse Uncharted 3.
 
Was there even any good reason to port them from UE3 to UE4 to begin with? Not even Gears Ultimate and its 60FPS multiplayer did that, and Gears is like 50% UE showpiece.
 
Hopefully they are fixing how awful it looked compared to the originals. Still blows my mind how that happened. I get they switched engines but I mean... how.

Delay is for the best. I wonder how long it will be though. Bet it slips into early 2017.

AAA developers like Rocksteady can afford to have programmers on staff dedicated to working on the engine and dev tools. Over time, this makes their work more efficient and they can accomplish things graphically that other developers can't because they lack those tools.

The remaster is or was being handled by Virtuous, a Chinese port house whose most notable works were the ports of Final Fantasy X/X2 HD and Heavy Rain PS4.

Virtuous doesn't have the experience or tools to recreate the Arkham games at a fidelity that can match the original versions in UE4.
 
Just because you port it to a newer, 'better' engine doesn't mean anything unless you re-do the whole game in that new engine. It's either going to look similar, or worse. WB has a very bad track record, they HAVE to be on their toes now unless they want another PR nightmare. MKXL isn't on PC and I believe neither is Injustice 2, because they got burned hard for their last 'efforts'.

The vitriol is this thread is warranted, but I want to applaud WB for this. Even if the chance is small this shows that WB don't want another disaster and will put in the extra effort to make sure this remaster doesn't explode in their faces.
 
Lmao, good. Maybe this time they can make it look better than the originals. Oh, and add Origins and fix all its bugs while they're at it. That's the least they could do. Even without the bugs, I have plenty of problems with Origins, but I'd be more than happy to play a bug-free version of it.
 
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