Lostconfused said:
No but it will make it easier for the sniper on your team to spot the enemy sniper without giving away his position. It's called counter sniping.
Counter Sniping is easy as shit. Most of the time when starting up a match I fire some blind shots at the 5 most obvious camping places, and usually I'm getting about 1 or 2 kills from that. The vast majority of snipers in BC2 are unimaginative, lack any sense of environment awareness, and use the biggest bolt action rifle available to feel badass. Everytime I see someone using the M95 I know that I don't have to worry about them as no other Rifle in BC2 lets you spot a bad player faster than the M95.
Snipers aren't the problem if you have to face them, they are easy as shit to kill, hell in BC2, you are better off counter sniping with a Neostead, as it has no spread, no bullet drop and with upgrades shoots perfectly straight. Snipers are a problem if you have them on your team. I've played BC2 on 360 and PC, and I gotta say that I rarely encountered a Sniper that was a real threat. Hell, my Platinum Knife Star is about 90% earned by farming wookies on maps like Arica Harbor (second and third set)
The biggest Problem is, that Sniping in BC2 gives you way too much points for doing nothing. Hell on Arica Harbour you can get up to 500 to 700 points for a single Headshot from the mountain ridge to the last set. And since people tend to snipe in the hill behind or on the roof of the last stand, you have non moving targets as well. I was able to rake up almost 2000 points there just by picking off snipers from that distance.
Here is why I think that nerfing Snipers isn't going to make the Wookie Infestation go away. At least not with these two ideas.
1st: Sway. Sway is needed, pretty much so, but with a bipod as an option it should be eliminated. The tradeoff should be, that mounting the bipod should take considerable time and limit your angles and turning range considerable. Sway alone isn't going to stop anyone from chosing the Sniper Class. The only way that Sway would be effective is if the ridiculous hit box sizes from BC2 are refined.
2nd: Reflections: Killcams didn't stop BC2 from becoming a wookie infested campers heaven, neither will Reflections. Reflections won't force Wookies into moving or stop camping. Adding anti sniper weapons (mortar strikes, laser target rocket strikes, calling in airstrikes etc) for other classes (perfect reason to bring support gunners back, and finally nerf medics)
The thing that really needs to change though is that Snipers really have no reason to care for objectives, since the Kill bonus is so ridiculously high. The points you get for a kill should be significantly decreased.
I would introduce
score areas.
Simple concept. You get about 5 points for a kill outside of a score area (objective with a reasonable area surrounding it) and no bonus points under no circumstance (no headshot bonus, no assist points, nothing. If it isn't a clean kill you get nothing) but 10 or 20 points for every kill inside of a score area, with an added bonus if the kill was made during an objective being contested (armed crate, flagpole capturing etc)
This would encourage people to at least move forward and take position near or in closer proximity to the objectives. It would also encourage defending players to keep a closer eye on the area they are supposed to protect, as it not only helps the team, but it also benefits them with point bonuses.
Point degradation
Decreases the points you get for each consequent kill after a set amount of kills that grant you full points (5 or so), unless you change position and move at least a few meters. This stationary area and its size should be map specific and inside or in close proximity to the home base it should be permanent, forcing people out of that area and into the actual fighting zone.
In short, stop encouraging players to camp and start encouraging objective oriented gameplay. But I fear that Dice doesn't really care for that all that much anymore.