specialguy
Banned
Lol.
And yet a PS4/XB3 version (who will have an install base of or near zero at this game's launch) is incoming. Good stuff, EA.
No. The system can handle the port, dude.
Maybe, but if it has to be downgraded/is a hassle to get running decently, that will offput devs.
It could be many other things though as I mentioned. Not wanting to fuss with the controller (Nintendo probably ordering them to do something unique with it), the CPU.
As for the PS4/XB3 version, lol. You do know how generations work right? PS4/720 will be well supported from the start, as they are the future, and will have rabid core buyers/extreme attach rate on the small base. Just as 360 was in the day. It will be easy to sell a million on brand new consoles. IIRC Gears 1 sold...a lot on a small base. Halo 3 had something like a near 50% attach rate at the time (again IIRC). Etc.
One thing that points to 320 shaders is Cevat saying they had Crysis 3 running on it. That game is demanding as hell on current gen. Overall my mind isn't made up 160 vs 320, more software is needed to tell.
Edit: Oh and I totally forgot about the meager main bandwidth. Could be another bottleneck.