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Battlefield Bad Company beta coming (360)

Is it true that if you click "Recommend to a Friend" when highlighting the beta before starting it up on the dashboard that the friend you send it to will have the ability to download the beta without needing a code?
 
DICE really needs to implement a big fat HUD icon so that everyone can easily see who the medic on their side is. It's already not that easy pinpointing someone in need of health is (especially in the heat of battle) due to the current UI, and people running away from you because they don't know you're trying to heal them only makes the job of a medic needlessly harder. Maybe they should even add temporary icons above people's heads too when someone's low on health.
 
MicVlaD said:
DICE really needs to implement a big fat HUD icon so that everyone can easily see who the medic on their side is. It's already not that easy pinpointing someone in need of health is (especially in the heat of battle) due to the current UI, and people running away from you because they don't know you're trying to heal them only makes the job of a medic needlessly harder. Maybe they should even add temporary icons above people's heads too when someone's low on health.
I'm pretty sure BF2 had that feature. I don't know why they just didn't give that game a face lift and port it over. BF:BC sounds worse than that game in almost every way.
 
MicVlaD said:
DICE really needs to implement a big fat HUD icon so that everyone can easily see who the medic on their side is. It's already not that easy pinpointing someone in need of health is (especially in the heat of battle) due to the current UI, and people running away from you because they don't know you're trying to heal them only makes the job of a medic needlessly harder. Maybe they should even add temporary icons above people's heads too when someone's low on health.
People already get a large cross icon when they're low on health, not to mention the flashing cross on the mini-map. I've seen support running around low on health, so you can't help people if they're stupid.
 
Aaron said:
People already get a large cross icon when they're low on health, not to mention the flashing cross on the mini-map. I've seen support running around low on health, so you can't help people if they're stupid.
Eh, I wouldn't really say that the cross icon (not the one on the map) is large and I'm playing the beta on an HDTV. SapientWolf already said it, but Battlefield 2 and even Modern Combat handled this much better.
 
After playing this for a while, I'm thinking the console Battlefields just aren't supposed to be like the PC ones. I've only played BF2 heavily (on the PC) and they moved away from so many things I like about BF2 that I'm left scratching my head.
 
PedroLumpy said:
After playing this for a while, I'm thinking the console Battlefields just aren't supposed to be like the PC ones. I've only played BF2 heavily (on the PC) and they moved away from so many things I like about BF2 that I'm left scratching my head.
They've never been similar to the PC version, they're completely different. Whatever gave you any other idea?
 
Is there anyway to get friends in your games??? No one talks. This game requires so much cooperation and almost every game is dead silence. everyone just does there own thing. It can get really frustrating with a team of knuckle heads that don't know what they're doing.
 
Even if you managed it, the game randomly switches teams on you, so you're happily chatting and plotting with the crew you've gained, and next round it's complete silence again. Pretty annoying.
 
JdFoX187 said:
They've never been similar to the PC version, they're completely different. Whatever gave you any other idea?

Well that's just it, I never played a console one before. So my expectations are far different from what DICE is trying to do, I guess.
 
Is it just me or is this game REALLY dark?
Like, I don't know where the fuck the door is kinda dark....

It REALLY needs to have the brightness kicked up a few notches, espeically considering it's drab color pallette
 
Outcast2004 said:
Is it just me or is this game REALLY dark?
Like, I don't know where the fuck the door is kinda dark....

It REALLY needs to have the brightness kicked up a few notches, espeically considering it's drab color pallette

Yeh when you're in a darkly shadowed area you can't see shit.
 
Is anyone still giving out codes? I really need two codes for my friends, who are itching to play. I've already got access to it, and they want to give it a try too, I will greatly appreciate them.
 
Outcast2004 said:
Is it just me or is this game REALLY dark?
Like, I don't know where the fuck the door is kinda dark....

It REALLY needs to have the brightness kicked up a few notches, espeically considering it's drab color pallette

it was really dark on my parents 65 samsung dlp. When i switched to the sony bravia xbr, it glowed, it was awesome.

Seriously though, switching tvs was huge for this game.
 
GHG said:
Yeh when you're in a darkly shadowed area you can't see shit.

Nothing pisses me off more that when you select "adjust brightness" in a game and it shows you an image that you are supposed to then adjust your -televisions- brightness to.

I'm not going to fuck up my TV calibration for your game because you're too lazy to put in a real brightness control.

Give me a fucking in-game gamma adjustment. EVERY game should have this.
 
Still love this game, but here's my #1 problem with it:

If they can up the weapon damage for just about every gun except shotguns, this will be a keeper.

I mean, seriously. An M16 with 50 rounds? I know it's a videogame, but that kind of shit just really snaps the suspension of disbelief at times. It's almost as if have to give each assault rifle more ammo per clip because it takes more rounds to drop an enemy.

This sort of ballistics modeling discourages short controlled bursts of fire (which in real-life makes automatic weapons manageable and more accurate) because a short burst doesn't do shit for damage.

Make the guns kick like crazy. If you don't ironsight, you're not going to hit shit beyond close quarters. Up the damage. Make it good. Do it.
 
Voltron64 said:
Is there anyway to get friends in your games??? No one talks. This game requires so much cooperation and almost every game is dead silence. everyone just does there own thing. It can get really frustrating with a team of knuckle heads that don't know what they're doing.
Aaron said:
Even if you managed it, the game randomly switches teams on you, so you're happily chatting and plotting with the crew you've gained, and next round it's complete silence again. Pretty annoying.
Actually, with simple synchronization of Rank Type/Challenge Level/Map and starting a game search at the same time, a fellow GAF member and I have managed to get into the same game successfully every time we try, and (out of even further luck) have actually been on the same team (and stayed on the same team, even during map rotations) for every match for the past two nights. Not sure that us having a private chat session has had anything to do with it, but no matter HOW it's happening, it's exponentially better/more fun playing with someone you know.
 
chespace said:
Still love this game, but here's my #1 problem with it:

If they can up the weapon damage for just about every gun except shotguns, this will be a keeper.

I mean, seriously. An M16 with 50 rounds? I know it's a videogame, but that kind of shit just really snaps the suspension of disbelief at times. It's almost as if have to give each assault rifle more ammo per clip because it takes more rounds to drop an enemy.

This sort of ballistics modeling discourages short controlled bursts of fire (which in real-life makes automatic weapons manageable and more accurate) because a short burst doesn't do shit for damage.

Make the guns kick like crazy. If you don't ironsight, you're not going to hit shit beyond close quarters. Up the damage. Make it good. Do it.
Yeah, shotguns feel pretty "right". Most of the other weapons feel/sound really impotent when contrasted with CoD4. I haven't played CoD4 in a while, but I certainly agree with your earlier statement --- CoD4 has upped the ante for shooters, and "good enough" really doesn't feel good enough any more.
 
Mendelevium said:
How is the sniper kit in the game? How is the features, and how well dose the ghillie suit work?

Being a sniper does take a while to get used to. You have to take into account the distance of your target. You need to compensate for running targets as well so it can take a while to nail down but once you get it, it works really well. The standard rifle you get is fine, even if you have to reload after each shot. Unlock the Laser Designator as well as your first unlock.

The ghillie suit is useful as long as you play correctly. The desert map has trees and short grasses dotted around and they are great if you can hide in those and not move. There is no kill cam so don't worry about being spotted...unless someone does see you! Just hide and run from cover to cover and stay on foot as much as possible.

Aim for the head!

Zezboob said:
In close combat I can't tell if I face an enemy or a ally.

I wish that more games would reuse the GRAW system.

The big white cross tells you about enemies or friends and even if you put a few rounds in a friend, they wont die instantly. If someone on your team spots the enemy, they will appear with a red dot above their head.
 
Yeah I know how to play as a sniper, I was just asking if there was anything different about it in the beta, Thanks.
 
How does the orange dot system work?

I guess what constitutes as being spotted by either your enemy or his/her teammates?

Do they need to be shooting at you? Do you just need to be moving and within their view even if the player himself may not actually see you?
 
chespace said:
How does the orange dot system work?

I guess what constitutes as being spotted by either your enemy or his/her teammates?

Do they need to be shooting at you? Do you just need to be moving and within their view even if the player himself may not actually see you?
From what I've gathered if you hit an enemy with a bullet it marks them with an orange dot, putting them on the radar for the rest of your team. You can see a guy, but they are only considered "spotted" if you hit them. And yeah, the guns are way too weak.
 
I loved the MC beta, somehow this feels like a step back in so many areas. If the points mentioned are fixed then I can see this being a great MP game.
 
Actually I think all you have to do is aim your reticule over an enemy soldier/vehicle for about half a second while the reticule is red and it'll mark them. It could have been cool if they gave the Sniper class some 10x zoom binoculars so they can paint enemies for their teammates.
 
They need better indicators when getting shot.

half the time I don't know I'm being shot till I'm on the ground dead. :lol
 
Cerrius said:
They need better indicators when getting shot.

half the time I don't know I'm being shot till I'm on the ground dead. :lol

Seriously.

And they need a better spawn system or something when you're in the base.

I often spawn right beside the canon of an enemy tank.
 
Saiyu said:
I loved the MC beta, somehow this feels like a step back in so many areas. If the points mentioned are fixed then I can see this being a great MP game.
There was a MC Beta? What platform was it for? o_O

I don't think it's fair for PC players to compare this to the BF2. Bad Company was built for the consoles and consoles only, which is why it's not on the PC. They are seeing what they can do on the consoles and something they think would suit our crowd. It shouldn't really be compared to the PC games.
 
BobFromPikeCreek said:
From what I've gathered if you hit an enemy with a bullet it marks them with an orange dot, putting them on the radar for the rest of your team. You can see a guy, but they are only considered "spotted" if you hit them. And yeah, the guns are way too weak.
Exarchos said:
Actually I think all you have to do is aim your reticule over an enemy soldier/vehicle for about half a second while the reticule is red and it'll mark them. It could have been cool if they gave the Sniper class some 10x zoom binoculars so they can paint enemies for their teammates.
You don't necessarily have to hit an opponent in order for them to show up on everyone's screen. Firing near an enemy also results to him being visible to the rest of your team, or when they're hit by splash damage from your grenades. I've even spotted someone with that artillery device from the support unit, without actually launching an artillery strike.

It does seem to work a little random however. Sometimes when I've clearly hit an enemy when he's right in front of me, the orange dot doesn't appear at all.
 
Cerrius said:
Wasn't a beta but an online demo. It was on Xbox 1.
Oh I had that, OXM disc right? I thought that was really fun. Full game came out too late though, ended up just renting the 360 version.
 
Raide said:
The big white cross tells you about enemies or friends and even if you put a few rounds in a friend, they wont die instantly. If someone on your team spots the enemy, they will appear with a red dot above their head.
For the big white cross, you mean on the radar ? I will check it. But in the confusion it's hard to check the radar.
And since I use a shotgun, in close combat , enemies (and friends :/) die instantly :D

And I noticed about the name of the enemies being red, but in close combat, crouched and in a building you don't even see what is above the head :/

But thx for the meaning of the red dot.
 
This game needs a dedicated squad leader. Kaos Studios did it for Frontlines, I can't see how it's not possible in this situation because it's dire. Greatest feeling in Battlefield was having a squad that knew their roles and completed everything together with an intelligent commander at the helm.
 
VaLiancY said:
This game needs a dedicated squad leader. Kaos Studios did it for Frontlines, I can't see how it's not possible in this situation because it's dire. Greatest feeling in Battlefield was having a squad that knew their roles and completed everything together with an intelligent commander at the helm.

I sort of see the artillery guy as a leader for the attackers.

But then, that doesn't work for the defenders, and you have jack and shit for artillery on Ascension.
 
Jerks!!!

I go away for a few days and I don't get a code :(

Keep checking my PMs, Live inbox and e-mails.

Your all a bunch of jerks! :'(
 
I've officially given up on this game, purely for the fact I usually get stuck with shit teams. That and I've already unlocked everything that seems worth unlocking.
 
chespace said:
Still love this game, but here's my #1 problem with it:

If they can up the weapon damage for just about every gun except shotguns, this will be a keeper.

I mean, seriously. An M16 with 50 rounds? I know it's a videogame, but that kind of shit just really snaps the suspension of disbelief at times. It's almost as if have to give each assault rifle more ammo per clip because it takes more rounds to drop an enemy.

This sort of ballistics modeling discourages short controlled bursts of fire (which in real-life makes automatic weapons manageable and more accurate) because a short burst doesn't do shit for damage.

Make the guns kick like crazy. If you don't ironsight, you're not going to hit shit beyond close quarters. Up the damage. Make it good. Do it.

yeah, the assault guns are very underpowered
 
How does the laser designator work for the Sniper class? Does the incoming missile track the target once painted? Say if I'm moving in a IFV, once I'm painted it will follow me no matter. I just find that overpowering for the class, they call in devastating airstrikes from a distance besides from the obvious long range suppression of infantry. I see it more fit for the Recon class(the one with the submachine gun/carbine) since he's in the nitty gritty that would be good enough balance.

The class issues bother me mostly about the game aside from other issues,(infinite ammo for armor, point blank grenade launcher shots) mortar strike medics, a see-saw assault class and the sniper class. I hate to bring up Battlefield 2 but it is a Battlefield game none the less, I think that class system was far superior with the speed and armor of different classes. Support gave ammo, Medic did the obvious, SpecOps/Recon was the sneaky bastard.

*looks at BF2 case*

:( I can't go back.
 
Kibbles said:
Is it true that if you click "Recommend to a Friend" when highlighting the beta before starting it up on the dashboard that the friend you send it to will have the ability to download the beta without needing a code?
This is interesting, anyone try it yet? I would love to get my friends on this.
 
chespace said:
I sort of see the artillery guy as a leader for the attackers.

But then, that doesn't work for the defenders, and you have jack and shit for artillery on Ascension.
That only works if the guy with the artillery actually communicates. I had a really good game recently where 5 people on the team were actively communicating while I manned the artillery. That was a glorious game.
 
VaLiancY said:
How does the laser designator work for the Sniper class? Does the incoming missile track the target once painted? Say if I'm moving in a IFV, once I'm painted it will follow me no matter. I just find that overpowering for the class, they call in devastating airstrikes from a distance besides from the obvious long range suppression of infantry. I see it more fit for the Recon class(the one with the submachine gun/carbine) since he's in the nitty gritty that would be good enough balance.

The class issues bother me mostly about the game aside from other issues,(infinite ammo for armor, point blank grenade launcher shots) mortar strike medics, a see-saw assault class and the sniper class. I hate to bring up Battlefield 2 but it is a Battlefield game none the less, I think that class system was far superior with the speed and armor of different classes. Support gave ammo, Medic did the obvious, SpecOps/Recon was the sneaky bastard.

*looks at BF2 case*

:( I can't go back.
Laser designator paints a target, but the incoming missile does not track automatically. You have to steer it if the target changes position. Also, the vehicle getting painted is warned. A red box appears around your HUD icon of the vehicle as you are getting painted, giving you the opportunity to move out of range of the missile strike. I do agree with the class issues, especially the support class. It's far too powerful since it can repair vehicles, heal itself and others, and then call in mortar strikes and use suppressing fire with the light machine gun.
 
Technical issues aside, this game has become my new addiction. Oasis is such a fun map to snipe in, and the introduction of destructibility is just the shot of innovation the series needed. I do agree with most of the criticisms regarding control and graphical glitches, and I wish you could pull your gun up a touch faster when coming out of a sprint. Other than that, color me very impressed.

Day 1.
 
Deepblue said:
Laser designator paints a target, but the incoming missile does not track automatically. You have to steer it if the target changes position. Also, the vehicle getting painted is warned. A red box appears around your HUD icon of the vehicle as you are getting painted, giving you the opportunity to move out of range of the missile strike. I do agree with the class issues, especially the support class. It's far too powerful since it can repair vehicles, heal itself and others, and then call in mortar strikes and use suppressing fire with the light machine gun.
It is the best all-around class, but:

-You're vulnerable during vehicle repair and dishing out health. Both also give out audio clues to the enemy.
-You're also vulverable when calling in mortar strikes. Even moreso than the above because you can't move at all since it'll cancel the call in progress... and since you're stationary in the act, there's a good chance you'll either be dead straight away from a sniper. Or damaged enough that you won't be able to recover your health before you make it out of the line of fire. Unless you do it sneakily of course.
-The LMG sucks badly at medium-long to long range. So ARs and Snipers have the advantage there. Then at close range, you get dominated by shotguns and SMGs. So the vast majority of people on the battlefield have the advantage over you in a gunfight.
 
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