I'm pretty sure BF2 had that feature. I don't know why they just didn't give that game a face lift and port it over. BF:BC sounds worse than that game in almost every way.MicVlaD said:DICE really needs to implement a big fat HUD icon so that everyone can easily see who the medic on their side is. It's already not that easy pinpointing someone in need of health is (especially in the heat of battle) due to the current UI, and people running away from you because they don't know you're trying to heal them only makes the job of a medic needlessly harder. Maybe they should even add temporary icons above people's heads too when someone's low on health.
People already get a large cross icon when they're low on health, not to mention the flashing cross on the mini-map. I've seen support running around low on health, so you can't help people if they're stupid.MicVlaD said:DICE really needs to implement a big fat HUD icon so that everyone can easily see who the medic on their side is. It's already not that easy pinpointing someone in need of health is (especially in the heat of battle) due to the current UI, and people running away from you because they don't know you're trying to heal them only makes the job of a medic needlessly harder. Maybe they should even add temporary icons above people's heads too when someone's low on health.
Eh, I wouldn't really say that the cross icon (not the one on the map) is large and I'm playing the beta on an HDTV. SapientWolf already said it, but Battlefield 2 and even Modern Combat handled this much better.Aaron said:People already get a large cross icon when they're low on health, not to mention the flashing cross on the mini-map. I've seen support running around low on health, so you can't help people if they're stupid.
They've never been similar to the PC version, they're completely different. Whatever gave you any other idea?PedroLumpy said:After playing this for a while, I'm thinking the console Battlefields just aren't supposed to be like the PC ones. I've only played BF2 heavily (on the PC) and they moved away from so many things I like about BF2 that I'm left scratching my head.
JdFoX187 said:They've never been similar to the PC version, they're completely different. Whatever gave you any other idea?
Outcast2004 said:Is it just me or is this game REALLY dark?
Like, I don't know where the fuck the door is kinda dark....
It REALLY needs to have the brightness kicked up a few notches, espeically considering it's drab color pallette
Outcast2004 said:Is it just me or is this game REALLY dark?
Like, I don't know where the fuck the door is kinda dark....
It REALLY needs to have the brightness kicked up a few notches, espeically considering it's drab color pallette
GHG said:Yeh when you're in a darkly shadowed area you can't see shit.
Voltron64 said:Is there anyway to get friends in your games??? No one talks. This game requires so much cooperation and almost every game is dead silence. everyone just does there own thing. It can get really frustrating with a team of knuckle heads that don't know what they're doing.
Actually, with simple synchronization of Rank Type/Challenge Level/Map and starting a game search at the same time, a fellow GAF member and I have managed to get into the same game successfully every time we try, and (out of even further luck) have actually been on the same team (and stayed on the same team, even during map rotations) for every match for the past two nights. Not sure that us having a private chat session has had anything to do with it, but no matter HOW it's happening, it's exponentially better/more fun playing with someone you know.Aaron said:Even if you managed it, the game randomly switches teams on you, so you're happily chatting and plotting with the crew you've gained, and next round it's complete silence again. Pretty annoying.
chespace said:Up the damage. Make it good. Do it.
Yeah, shotguns feel pretty "right". Most of the other weapons feel/sound really impotent when contrasted with CoD4. I haven't played CoD4 in a while, but I certainly agree with your earlier statement --- CoD4 has upped the ante for shooters, and "good enough" really doesn't feel good enough any more.chespace said:Still love this game, but here's my #1 problem with it:
If they can up the weapon damage for just about every gun except shotguns, this will be a keeper.
I mean, seriously. An M16 with 50 rounds? I know it's a videogame, but that kind of shit just really snaps the suspension of disbelief at times. It's almost as if have to give each assault rifle more ammo per clip because it takes more rounds to drop an enemy.
This sort of ballistics modeling discourages short controlled bursts of fire (which in real-life makes automatic weapons manageable and more accurate) because a short burst doesn't do shit for damage.
Make the guns kick like crazy. If you don't ironsight, you're not going to hit shit beyond close quarters. Up the damage. Make it good. Do it.
Mendelevium said:How is the sniper kit in the game? How is the features, and how well dose the ghillie suit work?
Zezboob said:In close combat I can't tell if I face an enemy or a ally.
I wish that more games would reuse the GRAW system.
From what I've gathered if you hit an enemy with a bullet it marks them with an orange dot, putting them on the radar for the rest of your team. You can see a guy, but they are only considered "spotted" if you hit them. And yeah, the guns are way too weak.chespace said:How does the orange dot system work?
I guess what constitutes as being spotted by either your enemy or his/her teammates?
Do they need to be shooting at you? Do you just need to be moving and within their view even if the player himself may not actually see you?
Cerrius said:They need better indicators when getting shot.
half the time I don't know I'm being shot till I'm on the ground dead. :lol
There was a MC Beta? What platform was it for?Saiyu said:I loved the MC beta, somehow this feels like a step back in so many areas. If the points mentioned are fixed then I can see this being a great MP game.
BobFromPikeCreek said:From what I've gathered if you hit an enemy with a bullet it marks them with an orange dot, putting them on the radar for the rest of your team. You can see a guy, but they are only considered "spotted" if you hit them. And yeah, the guns are way too weak.
You don't necessarily have to hit an opponent in order for them to show up on everyone's screen. Firing near an enemy also results to him being visible to the rest of your team, or when they're hit by splash damage from your grenades. I've even spotted someone with that artillery device from the support unit, without actually launching an artillery strike.Exarchos said:Actually I think all you have to do is aim your reticule over an enemy soldier/vehicle for about half a second while the reticule is red and it'll mark them. It could have been cool if they gave the Sniper class some 10x zoom binoculars so they can paint enemies for their teammates.
Kibbles said:There was a MC Beta? What platform was it for?![]()
Oh I had that, OXM disc right? I thought that was really fun. Full game came out too late though, ended up just renting the 360 version.Cerrius said:Wasn't a beta but an online demo. It was on Xbox 1.
For the big white cross, you mean on the radar ? I will check it. But in the confusion it's hard to check the radar.Raide said:The big white cross tells you about enemies or friends and even if you put a few rounds in a friend, they wont die instantly. If someone on your team spots the enemy, they will appear with a red dot above their head.
VaLiancY said:This game needs a dedicated squad leader. Kaos Studios did it for Frontlines, I can't see how it's not possible in this situation because it's dire. Greatest feeling in Battlefield was having a squad that knew their roles and completed everything together with an intelligent commander at the helm.
chespace said:Still love this game, but here's my #1 problem with it:
If they can up the weapon damage for just about every gun except shotguns, this will be a keeper.
I mean, seriously. An M16 with 50 rounds? I know it's a videogame, but that kind of shit just really snaps the suspension of disbelief at times. It's almost as if have to give each assault rifle more ammo per clip because it takes more rounds to drop an enemy.
This sort of ballistics modeling discourages short controlled bursts of fire (which in real-life makes automatic weapons manageable and more accurate) because a short burst doesn't do shit for damage.
Make the guns kick like crazy. If you don't ironsight, you're not going to hit shit beyond close quarters. Up the damage. Make it good. Do it.
This is interesting, anyone try it yet? I would love to get my friends on this.Kibbles said:Is it true that if you click "Recommend to a Friend" when highlighting the beta before starting it up on the dashboard that the friend you send it to will have the ability to download the beta without needing a code?
That only works if the guy with the artillery actually communicates. I had a really good game recently where 5 people on the team were actively communicating while I manned the artillery. That was a glorious game.chespace said:I sort of see the artillery guy as a leader for the attackers.
But then, that doesn't work for the defenders, and you have jack and shit for artillery on Ascension.
Laser designator paints a target, but the incoming missile does not track automatically. You have to steer it if the target changes position. Also, the vehicle getting painted is warned. A red box appears around your HUD icon of the vehicle as you are getting painted, giving you the opportunity to move out of range of the missile strike. I do agree with the class issues, especially the support class. It's far too powerful since it can repair vehicles, heal itself and others, and then call in mortar strikes and use suppressing fire with the light machine gun.VaLiancY said:How does the laser designator work for the Sniper class? Does the incoming missile track the target once painted? Say if I'm moving in a IFV, once I'm painted it will follow me no matter. I just find that overpowering for the class, they call in devastating airstrikes from a distance besides from the obvious long range suppression of infantry. I see it more fit for the Recon class(the one with the submachine gun/carbine) since he's in the nitty gritty that would be good enough balance.
The class issues bother me mostly about the game aside from other issues,(infinite ammo for armor, point blank grenade launcher shots) mortar strike medics, a see-saw assault class and the sniper class. I hate to bring up Battlefield 2 but it is a Battlefield game none the less, I think that class system was far superior with the speed and armor of different classes. Support gave ammo, Medic did the obvious, SpecOps/Recon was the sneaky bastard.
*looks at BF2 case*
I can't go back.
It is the best all-around class, but:Deepblue said:Laser designator paints a target, but the incoming missile does not track automatically. You have to steer it if the target changes position. Also, the vehicle getting painted is warned. A red box appears around your HUD icon of the vehicle as you are getting painted, giving you the opportunity to move out of range of the missile strike. I do agree with the class issues, especially the support class. It's far too powerful since it can repair vehicles, heal itself and others, and then call in mortar strikes and use suppressing fire with the light machine gun.