You are all kinds of wrong with this.
One of the biggest shit design choices of 2 was to nerf wicked weaves and witch time to "balance" the game. (with the idea of making constant short witch time activations and umbran climax your most effective tools)
6)
You can already see in this trailer that witch time is back to the 5-6 seconds of the first game. (it was like 2 seconds at most in 2)
The only wicked weave seen in the trailer is shown launching an enemy outside of witchtime or umbran climax, again, back to Bayo 1 design.
7) You can see in the trailer how you can select which infernal demon to summon, like weapon switching, there are 3 visible choices, Gomorrah, Malphas and Phantasmaranae, and how they have their own bar, they constantly consume your "witch power" bar, and how they can do ranged, punches, kicks and an equivalent to torture attacks too (if you pay attention to the icons while they are summoned)
Talking about torture attacks, now we have multiple target torture attacks? this is so cool because now there is a reason to spend bar on them and has it's own especial utility for crowd control. In 2 everything was better off spended on umbran climax for the infernal weaves.
I also see no random parries in the trailer and the humanoid enemies in the subway seem to get staggered by normal hits, such an upgrade from bayo 2 already in terms of combat alone in my opinion.