Yeah but there won't be a Wii U mode this time, so they will likely charge again ?
Again, both the market, Nintendo and even their fans have changed. What sounded like a good idea before? More than likely not anymore.
I think the 1$ fee is fair, it's a new hardware
I agreed to it once. Twice is pushing it for me.
I should have said Wii/DS as I lump those together. People should have bought them once and that's that. They may have used the argument that "its different architecture" but that doesn't cut it these days.
For the 3DS, at launch, they weren't offering any of what was on Wii or Wii U. Heck, there's a lot of VC titles still unavailable on Wii U that are on 3DS, coupled with being available before Nintendo Network and unifying the eShop. I could see Nintendo at least not wanting to go through the hassle of consolidating pre-NNID purchase records for such a small segment of customers as people who own Nintendo consoles AND handhelds (yes, folks with both, you are a rare breed).
With Wii U, they said it was for the features not available on Wii VC. Which I still believe is a smokescreen for them not being forward-thinking enough to sign platform-agnostic VC deals with publishers and having to re-negotiate with them, but that's hearsay on my part.
But yes, there are no excuses anymore, which is why I don't think they'll charge again just for kicks or try to obfuscate it behind more features, since they're already designed in a way that allows more features to exist.
And put bluntly, it'd be a dick move at a time when Nintendo's fanbase is at an all-time low that they can't afford. Hell, even the PS2 full-price-for-trophy shenanigans dinged Sony in a way, a company that is by all accounts riding high this gen.
In any case, it's hard to say whether they'll re-charge VC customers. Anything you bought on Wii U or 3DS is on your NNID which is certainly gonna be incorporated into Switch. Those purchases are going to be on your account. On the other hand, the Switch is new hardware which means Nintendo would have to re-develop and re-test all its emulator jackets again. That costs money.
Unless they re-developed the jackets with new platforms in mind, with less (or no) assembly code to make them more adaptable to new platforms. But again, hearsay.
FWIW, I think I vaguely recollect something about how Nintendo was making Wii U VC architecture with the intention of folding the tech into future systems. I believe someone on GAF mentioned the way SNES VC for N3DS is made indicates they could do the same thing with it. So hopefully they'll be able to easily have tons of VC day/month one. I think a third console drip-feed would be a huge mistake, personally.
I agree. A source for those statements would be dynamite, though.
Have people discussed the grooves in the four cardinal directions on the control stick? I feel like this is something small that might actually have a noticeable impact on the way mainpulates the control stick. I've noticed in recent years the direction we naturally push a control stick doesn't always match the direction we're intending. It's small but you're more likely to push slightly to the side when trying to tilt forward. This is a natural consequence of controller grips being angled, which makes your thumb come in at angle.
If you're able to feel which direction is where directly on the stick without tilting, that could lead to some increased control accuracy.
It's a neat design compromise after removing the GameCube octagonal gate.