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Best cases of revisionist history

Every AAA game coming out. Every release is people making big deals out of nothing and people with stupid expectations being disappointed. 2 months later is when you can hear real opinions on a AAA game.
 
Yeah but the people who were saying the PS3 was good value were probably talking about the blu-ray thing in the first place.

Not even, because nonsensically, i also hear about the fact that it was a good 'all around' unit, and not specifically related to Blu ray players. Back when there was no PSN, or actual games to play.

Trying to compare Resistance to the absolute beast that was Halo 3 and such. Please.

Let's not forget Haze everyone.

If that were the case, we would have seen another NES vs Master System situation in North America. But things were in Sega's favor around 1990-ish, Nintendo had to break up their monopoly on third party games in NA and they jumped into the 16bit arena two years late. Yeah they still 'won' in the end, but it was a narrow victory. But personally, I blame Sega for the downfall of Sega as a hardware manufacturer.

I think a lot of the dog piling just comes on because there are a still a lot of Nintendo fanboys from that era around, and they want to defend Nintendo because they are still around in a big way while Sega is not. That's the ultimate kicking of the dead horse.

But its just a fact that Genesis disrupted the market share Nintendo had in the same way 360 did against Sony.
 
Right now it's the irrational love for the PS3's first couple of years. Where was all of that back in 07/08?

Some folks would have you believe that the first Motorstorm and Heavenly Sword were as well received as The Witcher and Bloodborne.
 
It's not really like that at all though. Sure you can take the high end of indie games today, and there's some overlap with the lowest ends of retail games back then... but as a whole they're simply not comparable at all. Including XBLA for 360 would be fine, as you'd also include the directly comparable offerings from PSN for PS3... XBLIG on the other hand represents a similar scenario.. an alternative distribution platform where the cream of its offerings are comparable with some of the less ambitious XBLA games, but as a whole are a whole separate tier of game where a 1:1 numbers comparison is loaded as all hell. If you include FortressCraft... then why not also JellyCar, The Impossible Game etc?

To be clear, if I was comparing Dreamcast offerings to Wii U offerings... I absolutely would count something like FAST Racing Neo as a consideration... but I wouldn't be reducing the discussion to numbers in order to make it seem like the machine had healthier third-party support... because it doesn't. It's really just Nintendo and some indies (who typically aren't publishers at all, let alone major ones), in comparison to Dreamcast receiving releases from many of the most prominent publishers for much of the system's life, with a few notable exceptions (primarily Square and EA). If "a game is a game is a game" made any sense to describe third-party support, then most (every?) consoles get beat by Windows Phone. If every XBLA arcade was swapped out for a retail release then the 360 would be boxing with the fucking PS2 for third-party support.

The software droughts for Wii U are basically legendary at this point, and are felt by owners of the machine despite access to the eShop, and this is because the games generally offered their are generally closer to a mobile game (even if still really good) than a Splatoon. This was not the case (or even a problem) for the Dreamcast right up to when it was discontinued... you could easily ignore all other consoles, and have constant substantial releases to keep you occupied... and they weren't all from Sega, like is the case comparatively with the Wii U. And of those game that were Sega's they also weren't mostly Smash Bros #5, Mario Kart#8, 2D Mario #39, 3D Mario #5 etc either.
Well, the argument was over diversity and variety. The reality is though there's a ton of variety and diversity on Wii U, unless you decide to disqualify the fastest growing segment of the industry out of hand. I just used a 1:1 game count to help show that Wii U does in fact have a ton content, but that doesn't mean every game is equivalent. This also works on the high end though, something like Assassin's Creed IV, Black Ops 2 or NFSMW is orders of magnitude larger in terms of resource demand that something like Soul Reaver, UT or TXR. So should those really be 1:1 either?

Even if we decide to cut out everything except the bigger traditional publisher efforts (so EA, Activision, Namco, Capcom, Ubisoft, WB, Disney, Midway, Konami, Square Enix/Eidos, Wii U Sega, etc), Wii U and DC really aren't all that far apart. And their support windows from these publishers are pretty similar too, basically the first one to two years for general support and then reduced down to targeted audience support after (ie: arcade ported fighters/shooters for DC, Lego/Skylanders/Infinity/JD for Wii U).

I think the droughts argument is a bit specious too. It's not objectively based as Wii U's game totals prove, again it seems to be more a subjective take based on the wait between Nintendo tentpoles. Which itself is sort of a holdover narrative from the N64 era, we had the same arguments on GC and even Wii, and they weren't really any truer then either. If you actually look at Wii U's schedule, the only year with significant amounts of time between releases was in early 2013 and that's not uncommon for a post release period. Dreamcast avoided it yes, but then Dreamcast also launched with a year's worth of Japanese content built up. To get an equivalent you'd have to imagine Wii U launching September 2013 with all the games released before then squeezed into it's launch window and following months.
 
"The Sega Genesis was always a terrible system and the only good games for it were Sonic 1-3."
I don't see how this is revisionist when it's true.
Genesis has a pretty great library outside of Sonic games - in no particular order, Gunstar Heroes, Alien Soldier, Revenge of Shinobi, Shinobi III, the Streets of Rage trilogy, Ristar, Mega Turrican, Rocket Knight Adventures, Contra Hard Corps, Castlevania Bloodlines, Animaniacs, QuackShot, Castle of Illusion, World of Illusion, Shining in the Darkness, Shining Force and its sequel, the Phantasy Star games (barring III, YMMV on that), Crusader of Centy, Pulseman, Wonder Boy in Monster World, Monster World IV, the Thunder Force series, MUSHA, the superior Aladdin game, Mortal Kombat with blood instead of sweat - need I go on?

That's not even getting into sports games, which (IIRC) were generally more popular on Genesis than SNES for whatever reason, and a large part of why that race was so competitive back in the day. Mostly not getting into it since it's not really a genre I care for on any system; nevertheless, NBA Jam was one of the top four bestsellers on the console.
 
Genesis is the best Sega system by far. Some days I think it's better than SNES, it really goes back and forth. Best gen ever.
 
Genesis has a pretty great library outside of Sonic games - Gunstar Heroes, Revenge of Shinobi, Shinobi III, the Streets of Rage trilogy, Ristar, Mega Turrican, Rocket Knight Adventures, Contra Hard Corps, Castlevania Bloodlines, Animaniacs, QuackShot, Castle of Illusion, World of Illusion, Shining in the Darkness, Shining Force and its sequel, the Phantasy Star games (barring III, YMMV on that), Crusader of Centy, Pulseman, Wonder Boy in Monster World, Monster World IV, the Thunder Force series, MUSHA, the superior Aladdin game, Mortal Kombat with blood instead of sweat - need I go on?

That's not even getting into sports games, which (IIRC) were generally more popular on Genesis than SNES for whatever reason, and a large part of why that race was so competitive back in the day. Mostly not getting into it since it's not really a genre I care for on any system; nevertheless, NBA Jam was one of the top four bestsellers on the console.

Definitely. TONS of third party support and great first party support as well.


I was to busy playing Ratchet and Clank Tools of Destruction, Uncharted and PES 2008 x)

3 games, one of which being an annual third party series. Atleast mention Motorstorm and Folklore too. But then that's only 5 games
 
Right now it's the irrational love for the PS3's first couple of years. Where was all of that back in 07/08?

Some folks would have you believe that the first Motorstorm and Heavenly Sword were as well received as The Witcher and Bloodborne.

Motorstorm, Warhawk, Tools of Destruction and Uncharted were well received in 2007. 2008 had LittleBigPlanet, Metal Gear Solid 4, and Wipeout HD. By that point there were a decent number of worthwhile exclusives.

Obviously 2009 was the big year though.
 
The basketball greatness of Michael Jordan is the best case of revisionist history, but this is about video games and I have no comment!
 
"Wind waker is a baby game" I remember this shit from elementary school! Got ignored every damn time I tried to sing the games praises, now EVERYONE is suddenly super nostalgia for it. Also halo 4 is a good game, at the time everyone wanted to tell me I was wrong, now its story is held in pretty high regard.
 
Everyone seems to write off Amy Hennig's massive contribution to the Uncharted series as a whole. I've seen people on neogaf dismiss her as "just a writer" and other things like that.
this is a huge one

A new one is Final Fantasy 7's apparently "terrible gameplay"
 
gamecube being nintendo's best platform or whatever.

the gamecube isn't a terrible console, but romanticizing the period as the last time nintendo 'really got it, man' is pretty removed from what i recall that period being like.
 
gamecube being nintendo's best platform or whatever.

the gamecube isn't a terrible console, but romanticizing the period as the last time nintendo 'really got it, man' is pretty removed from what i recall that period being like.

People just pick the Nintendo console they grew up with. Early 20 somethings were 6-9 years old when Gamecube launched. That age group isn't exactly uncommon on GAF. Nintendo 64 as a whole (and not just Ocarina of Time, Mario 64, and a few other games) gets way more love now than it did when I first started posting on these forums.

I expect a lot more "The Wii was Nintendo's best console" types on GAF in another 5 years.
 
"You know, the Xbox One having to be online and blocking used games was never a bad thing. I mean, it's just part of their 'grand vision' and not an attempt to be greedy."
-Way too many people in August 2013

"The Wii was a failure for Nintendo. They should return to the era of the Gamecube."
-Again, way too many people
 
this is a huge one

A new one is Final Fantasy 7's apparently "terrible gameplay"
Who the fuck says this
"Wind waker is a baby game" I remember this shit from elementary school! Got ignored every damn time I tried to sing the games praises, now EVERYONE is suddenly super nostalgia for it. Also halo 4 is a good game, at the time everyone wanted to tell me I was wrong, now its story is held in pretty high regard.
yep ww was a baby back in the day now it's the best game ever
 
Imru’ al-Qays;188970494 said:
PS2 was a casual console that sold well due to its appeal with non-gamers.
Does anyone say that? I feel like the opposite seems to be repeated more generally, at least in sentiment; that PS2 was somehow a hardcore only console that sold to 150m hardcore gamers.
 
Two Nintendo related ones that annoy the hell out of me
"Nintendo's E3 2015 conference was the worst one ever"
"Nintendo abandoned the hardcore crowd with the Wii"
 
People just pick the Nintendo console they grew up with. Early 20 somethings were 6-9 years old when Gamecube launched. That age group isn't exactly uncommon on GAF. Nintendo 64 as a whole (and not just Ocarina of Time, Mario 64, and a few other games) gets way more love now than it did when I first started posting on these forums.

I expect a lot more "The Wii was Nintendo's best console" types on GAF in another 5 years.
That happens, but with Gamecube specifically I think there was also an air of anti-Wii/anti-casual sentiment to it.
 
Everyone who pretends they used to be hyper competitive melee players in an era where online wasn't even a thing.

I preferred Brawl. Why? More characters, more stages, final smashes, more fun.

On the other hand, the "Melee was too hard" stuff didn't start until one of Sakurai's post-Brawl interviews where he made that claim.
 
The Dreamcast is the big one on GAF for sure. People hailing it as the greatest console ever made that was too far ahead for it's time whilst subsequently shitting on the Wii U even though it's the closest thing we've gotten to a Dreamcast 2 (Both of them being low selling consoles with a small but extremely good library that primarily failed due to the critical errors of the makers)

Sorry, but no.
 
sörine;188971334 said:
Does anyone say that? I feel like the opposite seems to be repeated more generally, at least in sentiment; that PS2 was somehow a hardcore only console that sold to 150m hardcore gamers.

There's a contingent (I think of hardcore Nintendo fans) who seem to think that the PS2 was successful because it appealed to "the mass market" of non-gamers in the same way the Wii did, and that the PS4 is doomed because it doesn't appeal to this market as effectively.
 
Best example I can think of:

"GamerGate was originally about ethics, but bad people took over and made it about harassment."

It was never about ethics. It originated entirely because of a salty ex-boyfriend's grudge toward a female game developer, and his (unfortunately successful) attempt to incite 4chan's hatred towards her.

Wait. Didn't Zoe cheat on him?
 
A 800$ box that had jack shit for games well unless you liked nier or haze

I bought mine to be a blu-ray player initially. 1st gen blu-ray players were all $500+ and many had performance issues. I don't think I even bought a PS3 game until a few months in.
 
I know there are a lot of new people here, but really: GAF absolutely hated the cartoon Link in Wind Waker. The people who suddenly love Wind Waker must be new people. Lol
I really don't get the WW posts. WW is my 2nd favorite Zelda and the first game I owned on my NGC. I knew there was controversy at the time but I think the hate for WW in overblown. After I came to GAF I found out that people disliked sailing.

On topic: "The Vita never had a chance, mobile killed handheld gaming years before."

Such bullshit with this one. The PSP might have sold half of the DS units but it was no slouch. Also, everyone hated the 3DS on its early days: way smaller screen than a DSi XL, crappy game library, and high price point, not to mention there where a bunch of problems with screen panels getting scratched when closing the console.

Sony only had to make the first Vita be the 2000 (to save costs), support regular SD cards, and price it just slightly under the 3DS and I can assure you that things would have played out differently. Lumines, Wipeout, and Gravity Rush were a solid launch library trio. Sony just didn't even wanted to try, but the market was for the taking back in 2011.
 
sörine;188970056 said:
Well, the argument was over diversity and variety. The reality is though there's a ton of variety and diversity on Wii U, unless you decide to disqualify the fastest growing segment of the industry out of hand. I just used a 1:1 game count to help show that Wii U does in fact have a ton content, but that doesn't mean every game is equivalent. This also works on the high end though, something like Assassin's Creed IV, Black Ops 2 or NFSMW is orders of magnitude larger in terms of resource demand that something like Soul Reaver, UT or TXR. So should those really be 1:1 either?

Even if we decide to cut out everything except the bigger traditional publisher efforts (so EA, Activision, Namco, Capcom, Ubisoft, WB, Disney, Midway, Konami, Square Enix/Eidos, Wii U Sega, etc), Wii U and DC really aren't all that far apart. And their support windows from these publishers are pretty similar too, basically the first one to two years for general support and then reduced down to targeted audience support after (ie: arcade ported fighters/shooters for DC, Lego/Skylanders/Infinity/JD for Wii U).

I think the droughts argument is a bit specious too. It's not objectively based as Wii U's game totals prove, again it seems to be more a subjective take based on the wait between Nintendo tentpoles. Which itself is sort of a holdover narrative from the N64 era, we had the same arguments on GC and even Wii, and they weren't really any truer then either. If you actually look at Wii U's schedule, the only year with significant amounts of time between releases was in early 2013 and that's not uncommon for a post release period. Dreamcast avoided it yes, but then Dreamcast also launched with a year's worth of Japanese content built up. To get an equivalent you'd have to imagine Wii U launching September 2013 with all the games released before then squeezed into it's launch window and following months.

Nah, I agree that something like GTAV shouldn't be compared to something like Unreal Tournament on a 1:1 basis either.. the gaming landscape today is different. Games like Unreal Tournament, Soul Reaver etc did however represent the high-end of games at that time. They would comfortably sit on a shelf alongside the GTAs, Metal Gear Solids, Tekken 3s of the world, retailing at the same price, and were not noticeably completely separate in the way something like Shovel Knight sitting next to Arkham Knight would be.

I don't think saying the major publisher support for the two consoles was similar is very accurate at all. The Dreamcast was pulled in 2001... for the Wii U, this would have essentially made 2014 it's final year. Now I'm not sure how complete this list is (feel free to let me know if it's missing much)... but it it paints a rather sad picture of Wii U releases when not propped by eShop figures. It's much worse comparatively if you start comparing Wii U's 2013 to Dreamcast's 2000. It's not like I don't own a Wii U, and look out for games to purchase on it... but outside of a handful of notable (almost exclusively Nintendo) releases, and a bunch of indie games available on pretty much every device on that planet... there's really very little to really consider. It's probably the weakest overall lineup I've seen a major console have, excluding the dying phases of the Saturn, where nothing was making it over from Japan. The Dreamcast spent the majority of its like making the PS2's lineup look bad in comparison (dying around the time that console started to pick up), whereas the XB1 and PS4 basically blew past the Wii U's offerings in their opening months, due to third party support.
 
Imru’ al-Qays;188972666 said:
There's a contingent (I think of hardcore Nintendo fans) who seem to think that the PS2 was successful because it appealed to "the mass market" of non-gamers in the same way the Wii did, and that the PS4 is doomed because it doesn't appeal to this market as effectively.

the people who think the ps4 is doomed must be in small quantities. that is probably more of a commentary on how mainstream last gen was in general and how success is being defined this time around.

the ps2 was definitely also a mainstream product. you could get it for your family and enjoy dvds while kids played sonic or sly. there was a little something for everyone. that's why it was so popular. hell, i got games for that thing out of convenience - beyond good & evil was best on gamecube? well, the ps2 version was $10 so i got that instead.

i think if you hit something like 60 million units sold, you probably made something that a wide variety of people are enjoying.
 
Massively downplaying Amy Hennig's work on the Uncharted series ever since she left Naughty Dog. I've seen plenty of that on this forum.
 
"the genesis only had sawnic and crappy sport games"

"donkey kong country is a crappy game that only coasted on grafx"

Mostly untrue. Probably sometime into the next generation, people forgot about DKC after realizing it was a little rote aside from the graphics. Not crappy, just a little rote.
 
Oh, just remembered another one - that Nintendo hasn't made new IPs over the last decade (or two, if people want to claim since the 90s). Its just that they haven't stopped making their previous IPs, and well, many of those still sell exceedingly well and so new stuff doesn't become the new mainliners. Also whether or not people buy them doesn't change that they get made. Splatoon's more a breakout case.
 
Genesis has a pretty great library outside of Sonic games - in no particular order, Gunstar Heroes, Alien Soldier, Revenge of Shinobi, Shinobi III, the Streets of Rage trilogy, Ristar, Mega Turrican, Rocket Knight Adventures, Contra Hard Corps, Castlevania Bloodlines, Animaniacs, QuackShot, Castle of Illusion, World of Illusion, Shining in the Darkness, Shining Force and its sequel, the Phantasy Star games (barring III, YMMV on that), Crusader of Centy, Pulseman, Wonder Boy in Monster World, Monster World IV, the Thunder Force series, MUSHA, the superior Aladdin game, Mortal Kombat with blood instead of sweat - need I go on?

That's not even getting into sports games, which (IIRC) were generally more popular on Genesis than SNES for whatever reason, and a large part of why that race was so competitive back in the day. Mostly not getting into it since it's not really a genre I care for on any system; nevertheless, NBA Jam was one of the top four bestsellers on the console.

Earlier this year, we had a Best Genesis Games voting thread. Since I didn't own a Genesis back in the day, I went and checked out a bunch of the top games people were voting for. I played almost all of those games you listed. It turned out, the only games besides Sonic that particularly I liked were Ristar and Beyond Oasis. (I think I also put Vectorman on my list, but that was more out of nostalgia because I played it at a friend's house when I was a kid; playing it again years later, it didn't hold up).

There's not a single game on the Genesis that I would take over its equivalent on the SNES. I wouldn't take any of the Genesis platformers, even Sonic and Ristar, over DKC2, Mario World, and Yoshi's Island. I wouldn't take Crusader of the Centy and Beyond Oasis over Link to the Past. I'm not a fan of RPGs, but I'd much rather subject myself to FF6, Chrono Trigger, or Mario RPG than Phantasy Star. I'll take the SNES version of Aladdin over the Genesis version, which I found to be utter garbage, and it kinda blows my mind that you think it's the superior version. And so on. And Genesis doesn't even have an equivalent for some games like Super Metroid.

The Genesis in its own right is a weak console. Comparing the Genesis to the SNES is just embarrassing.
 
"Mass Effect 2 turned the series into shootbang".

I get what people are trying to say when they air these grievances, because I'm in agreeance on the wavelength, but the statement is still bullshit. It's a pet peeve of mine when Mass Effect is whimsically romancised as some rich role playing game deep with non-combat solutions, when 90% of quest arcs revolved around "shoot the guy in the face", and the deep role playing systems were 1 or 2 basic as fuck stat checks and minigames.

Well, yes and no. I love ME2 so I'm generally keen to defend it, and I don't think ME1 was great as an RPG. It did however feel much more like an RPG. You could bug your squadmates when walking around the citadel, you had a shitty inventory, you got XP for kills etc. It wasn't a harsh transition from KotOR, but with ME2 they recognised that all those parts were essentially vestigial in the game they were making, whereas some people hoped they'd expand them instead. Yes, the RPG was essentially dead in ME1 but there was still a hope it could be revived; ME2 killed that.
 
People just pick the Nintendo console they grew up with. Early 20 somethings were 6-9 years old when Gamecube launched. That age group isn't exactly uncommon on GAF. Nintendo 64 as a whole (and not just Ocarina of Time, Mario 64, and a few other games) gets way more love now than it did when I first started posting on these forums.

I expect a lot more "The Wii was Nintendo's best console" types on GAF in another 5 years.

i suppose so. and i look forward to some nice wii revisionism of it being nintendo's best console taking hold, since it's true.

related to that, the extremely overblown love for the wind waker, especially in comparsion to twilight princess. when twilight princess came out, the competition wasn't the wind waker - it was okami (which might actually be the worst game ever made by a human).
 
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