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Best Running Animation

missed opportunity mang !

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One of the most satisfying run speeds/animations. Especially when you fly up with it, yeesh
 
Don't be, it's neat. That game probably will have the best character animation of any platinum title.

Better FFXV gifs. Look at all these transitions. ;-;

I love it. I would start the demo up every once in a while just to run around. It still feels good and I hope it's better in the final version.
 
Snake looks flat footed.
It's very stiff, especially at the speed of the actual game.
There's also the lack of variations based on slopes it's a bit disheartening to see people constantly naming it as "the best." Because the lack of those things is why he controls so well, because there is very little animation priority.. People are confusing "controls well" with "best animation." Example:See this video.

Doesn't compare to some of the other examples of best animation like FFXV.
 
It's very stiff, especially at the speed of the actual game.

There's also the lack of variations based on slopes it's a bit disheartening to see people constantly naming it as "the best." Because the lack of those things is why he controls so well, because there is very little animation priority.. People are confusing "controls well" with "best animation." Example:See this video.

Doesn't compare to some of the other examples of best animation like FFXV.

That's the entire reason I would personally call it the best. It perfectly balances realistic-looking animation and responsive controls. It's the best running animation in a videogame for that reason.
 
Slightly related to this, but I do enjoy running animations with longer strides...especially when a screencap makes it look like you are about to punt a football, or something else.

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That's the entire reason I would personally call it the best. It perfectly balances realistic-looking animation and responsive controls. It's the best running animation in a videogame for that reason.
But that's not a perfect balance when there's a total lack of things that other games succeed at very well with responsive controls as well. Just to use FFXV as an example again the player has complete control over Noctis during this entire section.

compared to moments like this
djzpzldptk.gif


You can also keep the same amount of control while adding subtle things like weight shifting.
 
It's very stiff, especially at the speed of the actual game.

There's also the lack of variations based on slopes it's a bit disheartening to see people constantly naming it as "the best." Because the lack of those things is why he controls so well, because there is very little animation priority.. People are confusing "controls well" with "best animation." Example:See this video.

Doesn't compare to some of the other examples of best animation like FFXV.

well, we are talking about best running animations and MGS 5 has the most realistic running/climbing animations.
Its a stealth/action game where precision and movement matters unlike FF15, so they did the right thing by prioritizing responsiveness over animation unlike other "stealth/action" games.
 
It's very stiff, especially at the speed of the actual game.

There's also the lack of variations based on slopes it's a bit disheartening to see people constantly naming it as "the best." Because the lack of those things is why he controls so well, because there is very little animation priority. People are confusing "controls well" with "best animation."

Doesn't compare to some of the other examples of best animation like FFXV.

I think you are confusing your opinions with other people's opinions.
 
well, we are talking about best running animations and MGS 5 has the most realistic running/climbing animations.
Its a stealth/action game where precision and movement matters unlike FF15, so they did the right thing by prioritizing responsiveness over animation unlike other "stealth/action" games.
Except that it doesn't. Precision and movement matters which is why they didn't go out of their way to add anything that would've added any kind of animation priority. It's the same reason why Dishonored has very little canned animations compared to some other FP games that have a shit ton of variations on back stabs.
We also have the tech to support incredible animation quality and very good responsiveness. Just to name two linear games that succeed.

and The Order 1886, (which is a bit ironic because of how often they limit the ability to run around >_>)

There's also the fact that MGS runs at twice the framerate of many games so it inherently already has more responsiveness than say ACU or FFXV compared to the former on pc
I think you are confusing your opinions with other people's opinions.
The title of the thread is best running animation. ._.
 
I think you are confusing your opinions with other people's opinions.

Yeah. It's really weird to feel "disheartened" by someone else's opinion. Especially so, over personal preference (which is what the term "best" boils down to, more times than not) as it pertains to something so trivial (running animations in video games).
 
He does it all the time, he thinks his opinion is more worth than anyone elses.
No I don't. I just tend to articulate my opinion more often than not. This thread being no exception, especially since it's about animation specifically.

Yeah. It's really weird to feel "disheartened" by someone else's opinion. Especially so, over personal preference (which is what the term "best" boils down to, more times than not) as it pertains to something so trivial (running animations in video games).
Walk/run cycles aren't trivial. They're one of the most important things when it comes to character animation.
 
I always thought Raiden's running animation looked like he had a dump in his pants. Maybe he did.

I looked for a gif, but everything was of Raiden naked. I had no idea that was popular.
 
You wouldn't even be making this post if the subject game was any other, man.

MGS's animation is fine. He gave valid reasoning as to why it's not the best. Deal with it.

Oh yeah "valid reasoning"... comparing linear 30 fps next-gen titles to a 60fps cross-gen open world game lol

He can have his opinion as much as anyone else but he shouldn't come in here and tell people they are confused about their opinion.
 
You wouldn't even be making this post if the subject game was any other, man.

MGS's animation is fine. He gave valid reasoning as to why it's not the best. Deal with it.
Thank you. The response is as if i'm saying it's straight up bad. Which it most definitely is not.

Oh yeah "valid reasoning"... comparing linear 30 fps next-gen titles to a 60fps cross-gen open world game lol

He can have his opinion as much as anyone else but he shouldn't come in here and tell people they are confused about their opinion.
The reasons I gave.
There's also the lack of variations based on slopes it's a bit disheartening to see people constantly naming it as "the best." Because the lack of those things is why he controls so well, because there is very little animation priority.. People are confusing "controls well" with "best animation."

Precision and movement matters which is why they didn't go out of their way to add anything that would've added any kind of animation priority. It's the same reason why Dishonored has very little canned animations compared to some other FP games that have a shit ton of variations on back stabs.
How are these not valid?
I started the comparison with FFXV and ACU, I brought up UC4 and TO as examples of games with fantastic animation quality yet incredibly responsive controls,
We also have the tech to support incredible animation quality and very good responsiveness. Just to name two linear games that succeed.
something both the devs of which focused on.

I even commented that one of the reasons why MGSV is more responsive with less animation priority compared to the examples I named is because it's 60fps.

What more do you want in terms of valid reasoning?
 
Oh yeah "valid reasoning"... comparing linear 30 fps next-gen titles to a 60fps cross-gen open world game lol

He can have his opinion as much as anyone else but he shouldn't come in here and tell people they are confused about their opinion.

What the flying fucks does that have to do with anything????? Is this your default answer to MGS criticism? IT'S WALKING ANIMATIONS for heaven's sake, and 60fps should, if anything, make it even more of a priority for Kojima Productions.
 
Except that it doesn't.

yes it does, especially climbing. Uncharted and Order games have responsiveness but are unrealistic and MGS 5 does both really really well and which is why people consider it the best. Importantly uncharted and order can get away with few animation priorities because they don't require the same precision and character movement as MGS 5.
 
yes it does, especially climbing. Uncharted and Order games have responsiveness but are unrealistic and MGS 5 does both really really well and which is why people consider it the best. Importantly uncharted and order can get away with few animation priorities because they don't require the same precision and character movement as MGS 5.

Um... what?
 
I always thought Raiden's running animation looked like he had a dump in his pants. Maybe he did.

I looked for a gif, but everything was of Raiden naked. I had no idea that was popular.

Well, if you won't share with the rest of the class, I will.
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I love the way he moves about in Revengeance, though!
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yes it does, especially climbing. Uncharted and Order games have responsiveness but are unrealistic and MGS 5 does both really really well and which is why people consider it the best. Importantly uncharted and order can get away with few animation priorities because they don't require the same precision and character movement as MGS 5.
The climbing, since it's very limited, is the reason why it's so meticulously animated compared to the run cycle. And even then, i'd argue that other games also succeed at climbing much better with a ton of incredibly well made variations. Uncharted most definitely is stylized but it certainly isn't very unrealistic. Especially when it comes to the tiny details like how often Drake shifts his weight. The Order 1886 probably has the best walk cycle so far this gen because it's a blend of tiny variations so that it doesn't get repetitive which is pretty insane. The lack of required precision is why the devs created better animations in the first place, their mindset was very different.

you think running and climbing in uncharted looks realistic?, OK
It's incredibly well done in the latest one. The way Drake's weight shifts around is fantastic.
 
Looks like flash animation (AKA bad)

I completely disagree. And what's more, the developer (fellow gaffer Jobbs) actually went to the effort of making sure the gun arm stayed consistent according to which way the protagonist was running. A tiny detail, but the kid of thing I find really impressive in a 2D game:

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you think running and climbing in uncharted looks realistic?, OK

Already changing the subject? Climbing in Uncharted isn't realistic, but walking and running (you know, what we are discussing here?) definitely are in both Uncharted AND The Order.
 
But that's not a perfect balance when there's a total lack of things that other games succeed at very well with responsive controls as well. Just to use FFXV as an example again the player has complete control over Noctis during this entire section.


compared to moments like this
djzpzldptk.gif


You can also keep the same amount of control while adding subtle things like weight shifting.
The way he slides down the slope in the first clip is fantastic.
 
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