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Beyond Two Souls PS4 vs PS3 Frame-Rate Test - Digital Foundry

Too bad about the black bars, I really hope they listen and don't do it again with Detroit.

Any word if the PS4 version was done by QD?.
 
Someone should check the credits and see if anyone assisted with the remaster.


Dishonored was a pretty poor remaster, no?

Eh, as a 'remaster' purely defined by enhancements it was a poor effort, but as a port it was average. 1080p, and it basically is Dishonored. It looks similar to last gen and even has the poor AF of last gen on PS4 anyway, and the fps performs about the same as last gen on 360 too.
 
Its 29.99 and basically stealth launched...i didn't think it was gonna be all that huge an effort, you can kinda tell with these things. Similar to Dishonored HD
Well, they did put quite a bit of effort into it though. They gone over every scene and improved a lot of the bad textures. They even added new assets sometimes to fill out sparse backgrounds. I doubt the budget was very high for this of course, but even if it would have been I doubt they would have shot for 60 fps. Just doesn't feel like something they or most of their audience would care for. As for the engine, they improved most things they could (like higher shadow resolution and AF), there wasn't a huge amount to improve here as the PS3 release already used the majority of current gen technology unlike other PS3 releases.


Too bad about the black bars, I really hope they listen and don't do it again with Detroit.

Any word if the PS4 version was done by QD?.
Black bars will be in Detroit. Sorry. And yes, it was entirely done in house afaik.
 
Basic remaster to get more blood out of the stone. What else is new?

I bought it B2S 2 weeks ago for the ps3 for ÂŁ3.60. To me that was a fair entry point that justified my enjoyment.

I have a love/hate relationship with remasters. It's great that consumers have a chance to pick up games they missed out on previous generations, but the labeling of "remaster" is thrown about just as much as "pre-alpha". Don't get me wrong I know this isn't a remake and the differences they entail.

Everyone should call their "remasters" that have little no no improvements beyond what the console standard is "resolution in this case" the way Nintendo's naming scheme functions:

Beyond Two Souls PS4.

Devil May Cry HD Collection and the other sony collections do what I'm talking about. None of this false "Remaster" crap.

Its the collection of games in HD. 60 FPS and 1080. Does what it says on the tin. Maybe this is just me but the naming conventions need to be toned down and reserved for actual remasters.
 
Basic remaster to get more blood out of the stone. What else is new?

I bought it B2S 2 weeks ago for the ps3 for ÂŁ3.60. To me that was a fair entry point that justified my enjoyment.

I have a love/hate relationship with remasters. It's great that consumers have a chance to pick up games they missed out on previous generations, but the labeling of "remaster" is thrown about just as much as "pre-alpha". Don't get me wrong I know this isn't a remake and the differences they entail.

Everyone should call their "remasters" that have little no no improvements beyond what the console standard is "im talking about framerate and resolution" the way Nintendo's naming scheme functions:

Beyond Two Souls PS4.

Devil May Cry HD Collection and the other sony collections do what I'm talking about. None of this false "Remaster" crap.

Its the collection of games in HD. 60 FPS and 1080. Does what it says on the tin. Maybe this is just me but the naming conventions need to be toned down and reserved for actual remasters.
You should watch the video, they've remastered more than resolution and framerate.
 
Considering Cage's push to make his games like films, it's entirely possible 30fps and a 21:9 aspect ratio are deliberate choices.

That said, it seems like a pretty barebones remaster in general anyway.

Well good thing I bought the game for $27 on PSN then. Sounds like they priced it correctly.
 
Deal with it. It's a cage game where you can't fail. You are getting an upgrade from 24 fps! :)
17 fps actually in some places lol Cage went too far on PS3 :P


Considering Cage's push to make his games like films, it's entirely possible 30fps and a 21:9 aspect ratio are deliberate choices.

That said, it seems like a pretty barebones remaster in general anyway.
Well 21:9 certainly is considering the game runs perfectly fine on PS3 with the bars removed through a simple config file change (something DF is wrong about). It's either rendering under the bars already or it's limited in other ways so that a resolution boost actually doesn't affect it much. It's very much an artistic choice. 30 fps on the other hand is obviously in place so they can push graphics further, as their games benefit from that a hell of a lot more than 60 fps and not so great graphics. No point making this 60 fps since all their future titles won't be.
 
You should watch the video, they've remastered more than resolution and framerate.

The few improved textures and replaced assets are nice, but I doubt you'd notice them unless you had each version side by side. Still great to see some additional effort.

However some scenes they've added a blury layer to. When compared to the PS3 shots I'm of the opinion that the PS3 is preferable in those scenes.
 
Then why didn't he make it 24 fps

because the number of TVs that support 24fps are relatively very small. The number of TVs that support 30fps are... every TV ever made in North America..

.



Any game* objectively benefits from6 0fps whether its from response time or gameplay fluidity. I'm not all that bothered by some games not targeting 60fps this gen (apart from some genres like FPS) but for remasters, it's the minimum I expect. Using the "filmic/cinematic look" is just a cop-out IMO.

*Apart from South Park stick of truth.

sorry, but 48fps Hobbit says your full of utter shit. If you are going for a "traditionally cinematic experience", the further past 24fps you get the further it harms the "cinematic look/feel" of the experience. See Hobbit at 48fps. Or ANYTHING motion interpolated to 120/240Hz. "buh buh buh buh games!!!!!!!" is not a valid point. You can't argue that games are art on one side of the argument, then say that game creators can't push for artistic manipulation and filtering on the other side of it. If a creator truly wants to set framerate to 30fps on their title to achieve a look, or do 21:9, or do black and white, etc.. you, I, or anyone else don't have squat to say about it aside from we like it or not.
 
because the number of TVs that support 24fps are relatively very small. The number of TVs that support 30fps are... every TV ever made in North America..

Is it really that rare? I've got a Samsung from like 7 years ago and it does have a 24Hz mode.
 
Jesus christ the David Cage hate is getting ridiculous. This is a great remaster. Rock solid 30FPS and a lot of visual upgrades. Stop moaning just because you don't like the guy (or pretending not to just because you think it's "cool" to hate things) or because you don't like these types of games. They're not going anywhere, and nor is he.
 
Is it really that rare? I've got a Samsung from like 7 years ago and it does have a 24Hz mode.

"rare" out of like 300M TVs or whatever is installed in the US, etc? Yeah, I'd say it's somewhat rare.

Also going for 24fps on the vast majority of those TVs will still result in 30fps. Very few of those TVs actually use a 5:5 cadence. Most will still use a 3:2 cadence for pulldown, and then multiply that up to the TVs refresh. Getting a TV that truly displays 24fps content at 5:5 or 10:10 cadence IS very rare.
 
The few improved textures and replaced assets are nice, but I doubt you'd notice them unless you had each version side by side. Still great to see some additional effort.

However some scenes they've added a blury layer to. When compared to the PS3 shots I'm of the opinion that the PS3 is preferable in those scenes.
It's called Motion Blur. Not that great in stills sometimes, but it looks better and more fluid in motion. Otherwise I see no additional blurring anywhere.
 
Still have it on PS3 and while the framerate is now stable on PS4, it's not really a fast paced game, so the framerate never really bothered me on PS3. The graphics don't really look much better either.

It looks like this will be a basic remaster, I would rather play Heavy Rain again, as that was the better game. If the price is right, I might get this when it comes bundled with Heavy Rain but not fussed about buying it again on it's own.
 
How is this a basic remaster?


  • Enhanced 1080p graphics including motion blur, bloom and depth of field effects, as well as improved lighting and shadows. The game also makes use of the DualShock 4 speaker to improve immersion when playing as the Entity.
  • Decisions are highlighted at the end of each scene and compared with those made by other players.
  • You can now play the game in chronological order right from the start – a much requested feature in the PS3 version!
  • Increased difficulty in certain fight scene, combined with improved controls for action sequences.
  • Includes the “Enhanced Experiments” DLC.
http://blog.us.playstation.com/2015...-to-ps4-on-nov-24th-heavy-rain-out-next-year/

What else could have been done here?
 
sorry, but 48fps Hobbit says your full of utter shit. If you are going for a "traditionally cinematic experience", the further past 24fps you get the further it harms the "cinematic look/feel" of the experience. See Hobbit at 48fps. Or ANYTHING motion interpolated to 120/240Hz. "buh buh buh buh games!!!!!!!" is not a valid point. You can't argue that games are art on one side of the argument, then say that game creators can't push for artistic manipulation and filtering on the other side of it. If a creator truly wants to set framerate to 30fps on their title to achieve a look, or do 21:9, or do black and white, etc.. you, I, or anyone else don't have squat to say about it aside from we like it or not.

But that's exactly the point...we're not watching a movie we're playing a GAME where there is gamePLAY. Unlike a movie which is non-interactive, games benefit (for the reasons I mentioned above) in an increase in frame rate. Yes of course games are art, but where there is interaction, people benefit from a higher frame rate as they're interactingwith the game. Again, TB's video does a nice job at explaining that. For cutscenes? Possibly? But gameplay? Nah; high response time, less input latency and more fluid gameplay makes for a superior experience. Not that I'm bothered, as I game on consoles anyway, but playing The Order for example at 60fps compares to 30fps would mean the game PLAYS better.

How is this a basic remaster?



http://blog.us.playstation.com/2015...-to-ps4-on-nov-24th-heavy-rain-out-next-year/

What else could have been done here?

- Option to turn off borders
- 60fps

Either way, we'll see how those changes truly hold up on DF's analysis/face-off next week. I don't want to be making final judgements now.
 
It's called Motion Blur. Not that great in stills sometimes, but it looks better and more fluid in motion. Otherwise I see no additional blurring anywhere.

Debatable. Motion Blur is something I hate, and turn off whenever able. I still feel that this isn't a game that is worth re-releasing. Then again I didn't enjoy it and there are those who do with David Cage games.

To each their own.

How is this a basic remaster?

  • You can now play the game in chronological order right from the start – a much requested feature in the PS3 version!

What else could have been done here?

That should have been available from the start. Im glad they added that meaning they listened to fans, but that should have been the standard, if not patched into the PS3 version. Added nothing to the story by playing it in a disjointed manner, and I shouldn't have to buy the game again to play it in a way that makes sense.
 
I can see some improvements, nice improvements to MB, DOF, Water (water sprouts) and smoke, would have liked to see further improvements on characters though. The most distracting thing is the shimmering, there's no way they should exist on this remaster.
 
But that's exactly the point...we're not watching a movie we're playing a GAME where there is gamePLAY. Unlike a movie which is non-interactive, games benefit (for the reasons I mentioned above) in an increase in frame rate. Yes of course games are art, but where there is interaction, people benefit from a higher frame rate as they're interactingwith the game. Again, TB's video does a nice job at explaining that. For cutscenes? Possibly? But gameplay? Nah; high response time, less input latency and more fluid gameplay makes for a superior experience. Not that I'm bothered, as I game on consoles anyway, but playing The Order for example at 60fps compares to 30fps would mean the game PLAYS better.



- Option to turn off borders
- 60fps

Either way, we'll see how those changes truly hold up on DF's analysis/face-off next week. I don't want to be making final judgements now.

Yeah, devs could always do the games they dont want to do... but they are crazy enough to do what they want to do. #Devgate

cinema should be 60 FPS

Maybe, but it's not right now.
 
Just from looking at the video, it looked nearly the same to me. I guess that's down to how good the PS3 version looked to begin with though. Sure there are improvements but it hardly looks like night and day difference.

Have they actually improved the gameplay ? Because I remember not enjoying it as much as Heavy Rain.
 
But that's exactly the point...we're not watching a movie we're playing a GAME where there is gamePLAY. Unlike a movie which is non-interactive, games benefit (for the reasons I mentioned above) in an increase in frame rate. Yes of course games are art, but where there is interaction, people benefit from a higher frame rate as they're interactingwith the game. Again, TB's video does a nice job at explaining that. For cutscenes? Possibly? But gameplay? Nah; high response time, less input latency and more fluid gameplay makes for a superior experience. Not that I'm bothered, as I game on consoles anyway, but playing The Order for example at 60fps compares to 30fps would mean the game PLAYS better.

Playing the interactive media card on a David Cage game seems like a waste of time. If this was any other type of game other than basically a limited interaction cutscene I am right with you. 60 all the way. Doing the "60 and proud" bit on this game is just farting into the wind.
 
Yeah, devs could always do the games they dont want to do... but they are crazy enough to do what they want to do. #devgate

That's not what I said and simplifying my argument into that is making your point facile. Don't put words into my mouth.

Cash grab?

Companies want to make money? Shocker.

Playing the interactive media card on a David Cage game seems like a waste of time. If this was any other type of game other than basically a limited interaction cutscene I am right with you. 60 all the way. Doing the "60 and proud" bit on this game is just farting into the wind.

Point taken, but there is still some degree of gameplay in his game and response time (like mentioned in the DF video) would benefit, particularly in the QTE sections. What I'm saying it's not like a South Park Stick of Truth situation where it wouldn't make a difference, IYGM?
 
But that's exactly the point...we're not watching a movie we're playing a GAME where there is gamePLAY. Unlike a movie which is non-interactive, games benefit (for the reasons I mentioned above) in an increase in frame rate. Yes of course games are art, but where there is interaction, people benefit from a higher frame rate as they're interactingwith the game. Again, TB's video does a nice job at explaining that. For cutscenes? Possibly? But gameplay? Nah; high response time, less input latency and more fluid gameplay makes for a superior experience. Not that I'm bothered, as I game on consoles anyway, but playing The Order for example at 60fps compares to 30fps would mean the game PLAYS better.
There is no fast paced gameplay though.


How is this a basic remaster?



http://blog.us.playstation.com/2015...-to-ps4-on-nov-24th-heavy-rain-out-next-year/

What else could have been done here?
Especially for 29.99 and a discount on HR.


That should have been available from the start. Im glad they added that meaning they listened to fans, but that should have been the standard, if not patched into the PS3 version. Added nothing to the story by playing it in a disjointed manner, and I shouldn't have to buy the game again to play it in a way that makes sense.
I mean, it was a choice they did. Either like it or not I guess


I can see some improvements, nice improvements to MB, DOF, Water (water sprouts) and smoke, would have liked to see further improvements on characters though. The most distracting thing is the shimmering, there's no way they should exist on this remaster.
They improved character hair rendering and animation actually. It moves a lot more fluid now.
 
There are multiple ways of making money. One is to put a lot of effort into delivering a quality product, another is to push out a sub-par product in order to make a quick buck.

This is sub-par? It was pushed out quickly? Are you serious? I know you've made some shitposts in the past which you've been called out on but this is just asking for it.

Mate, the game was ready for a long time particularly as it was playable since E3 and the trophy list was up for a long time too. Also, it's a remaster; there was only so much they could do; not sure what "putting effort into delivering a quality product" would have helped in this remaster. It's not like they're not working on their own game or something...
 
Why the fuck would they expect an option to remove the borders?

That would be an option to change the resolution of the game... it's not like the game is rendered at 1080 and they are just laying black borders over half the image... come on now...
 
Navajo got a massive overhaul too, which is much appreciated since it was easily the worst looking chapter on PS3.

PS3:
9JWpkOB.jpg


PS4:
el5mouE.jpg



PS3:
7XjLhuW.jpg


PS4:
Xpak5G6.jpg



That is certainly noticeable even from compressed twitch stream grabs.
 
Navajo got a massive overhaul too, which is much appreciated since it was easily the worst looking chapter on PS3.

PS3:
9JWpkOB.jpg


PS4:
el5mouE.jpg



PS3:
7XjLhuW.jpg


PS4:
Xpak5G6.jpg



That is certainly noticeable even from compressed twitch stream grabs.

Wow... I hope Heavy Rain gets this treatment!

Actually, instead of doing this, just complete the content that they had planned instead!!
 
Technically the game is only running in 900p too, although with the fidelity of 1080p as the missing pixels are blacked out rather than upscaled.

A 900p remaster should be 60fps.

Also I wish there was an option to remove the borders for those of us who disagree that that black bars painted on the top and bottom of a TV screen make a videogame more cinematic.
 
Wait, why are people pissed that they didn't remove the black bars like it was some sort of technical limitation, when it was how they envisioned their game?
 
Technically the game is only running in 900p too, although with the fidelity of 1080p as the missing pixels are blacked out rather than upscaled.

A 900p remaster should be 60fps.

Also I wish there was an option to remove the borders for those of us who disagree that that black bars painted on the top and bottom of a TV screen make a videogame more cinematic.

You do realize someone said the exact same thing on the first page?
 
Technically the game is only running in 900p too, although with the fidelity of 1080p as the missing pixels are blacked out rather than upscaled.

A 900p remaster should be 60fps.

Also I wish there was an option to remove the borders for those of us who disagree that that black bars painted on the top and bottom of a TV screen make a videogame more cinematic.
Most people would say equate '900p' to 1600x900 which is not what's happening here.
 
Wait, why are people pissed that they didn't remove the black bars like it was some sort of technical limitation, when it was how they envisioned their game?

So did The Order have black bars for the same reason?
Hint: it wasn't; the developers even said it themselves that they could push image quality and graphics more with less stuff on screen whilst maintaining a sound frame rate.

Also, just curious then, why didn't Heavy Rain have black bars?
 
So did The Order have black bars for the same reason?
Hint: it wasn't; the developers even said it themselves that they could push image quality and graphics more with less stuff on screen whilst maintaining a sound frame rate.

Source?

I'm pretty sure it was for the same reason as it is here.
 
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