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Blizzard "goes back to the drawing board" with Diablo 3 PvP

This is probably coming in 1.08.

I wouldn't be surprised if they stole PoE's map idea, since it's one of the few things that I liked from this game.

You don't like Torchlight, you don't like Path of Exile. Do you like any other arpg other than D3?
 
What that sentence really means is this:

"We have not found a way to make Team Deathmatch something that we can benefit from financially long term."

Must be that. "Simply fighting each other with no other objectives or choices to make" definitely does not get old judging by the popularity of Halo, Call of Duty, Dota, Starcraft, and virtually every competitive multiplayer game in existence.
 
This was never case with either D1 or D2.

It is as you said: "still exist" It's like comparing Soldier of Fortune gore part to Call of Duty gore. In Call of Duty it "still exist" (about whole subject not only gore)
The first half of Act II is one long satanistic ride, Act IV is angels VS Demons all the way.

Most of Act I deals with satanism and gore too. I'm thoroughly confused as to why you needed even more of it.

Edit : Spirity I love Titan Quest, Baldur's Gate DA, Champions of Norath (both games), Sacred, Nox and Diablo 2.

I hated TL, couldn't get into PoE and found TL2 boring.
 
This is probably coming in 1.08.

I wouldn't be surprised if they stole PoE's map idea, since it's one of the few things that I liked from this game.


PoE map idea in D3 would alone make this game better

The first half of Act II is one long satanistic ride, Act IV is angels VS Demons all the way.

Most of Act I deals with satanism and gore too. I'm thoroughly confused as to why you needed even more of it.

It's as satanistic, occult and gory as sunday church prayer.

Diablo1/2 art style for many players was as essential as Dark Souls art style. Without it, it is no longer same game and frankly they should name it something other than Diablo. "Nephalem", ""YDHACHHH"-A" ("You don't have a chance ha ha ha" - Azmodan) or something other than diablo.

Diablo 3 is just different game that is named Diablo 3 and doesn't have much in common with Diablo1/2 aside from few details (like cain or diablo). They changed style, most of lore, character skills and progression, online and art which we talk about here.

It is close to diablo 1/2 in any way as Dino Crisis 3 to 1/2
 
I played through normal and the difficulty above it and have found ZERO set items and ZERO unique items. The loot is junk in this game. In D2 there were levels of loot, so in the early levels you'd find set items or uniques that weren't insanely good, but still nice for your level. I guess the auction house ruined the loot in this game but I'm not sure. I have no interest in browsing an in game shop paying real/fake money for items. The fun is FINDING the items, not buying them.
 
D3's main problem

they designed a game around an auction house
instead of an auction house around a game

D3 is one big money making scam
 
And you believe him.

It's not like this hasn't been around prior to GC. I don't have it as handy as you, but I distinctly remember them saying they did not want two different rulesets to have to manage.

You're not wrong. There's a more damning quote out there that basically says players can't handle two rulesets and that they're delicate flowers who will cry all the way to the unsub button but the one I used was accessible and proved the point.

But you are right, devs are fickle things with this company.
 
You'd still get that terrible D3 itemisation though. Maps alone wouldn't save it.

Ok let's add PoE itemization as well. But that still leaves terrible character progression.

D3's main problem

they designed a game around an auction house
instead of an auction house around a game

D3 is one big money making scam

I don't think developers wanted that in way you speak about this.

In my opinion they just were noobs in arpg gengre and simply didn't know what will happen after AH release.

What they should do:

Introduce back Ladders with a lot of loot being Ladder only. Each half a year most of people would start again with different characters. AH should also be devided into ladder and nonladder.

Thanks to that inflation would be minimal. With scarce of loot at new ladder start most of simple items would again be worth something.

Ladder structure was essential part of D2 battle net and PoE took it from D2 and evolved it with short ladder races (like 3 hour survival race).
 
You're not wrong. There's a more damning quote out there that basically says players can't handle two rulesets and that they're delicate flowers who will cry all the way to the unsub button but the one I used was accessible and proved the point.

But you are right, devs are fickle things with this company.

..I can't stay mad at you.

/hug.

I guess it doesn't matter, anyways. What they should do and what they will do obviously are not the same.
 
What they should do:

Introduce back Ladders with a lot of loot being Ladder only. Each half a year most of people would start again with different characters. AH should also be devided into ladder and nonladder.

Thanks to that inflation would be minimal. With scarce of loot at new ladder start most of simple items would again be worth something.

Ladder structure was essential part of D2 battle net and PoE took it from D2 and evolved it with short ladder races (like 3 hour survival race).
People who used the RMAH would complain about monthly ladders.

Although I agree that they should create a complete new ladder for the expansion, with new economy for it (since exploits were fixed). Keep old ladder for non-expac.
 
PoE map idea in D3 would alone make this game better



It's as satanistic, occult and gory as sunday church prayer.

Diablo1/2 art style for many players was as essential as Dark Souls art style. Without it, it is no longer same game and frankly they should name it something other than Diablo. "Nephalem", ""YDHACHHH"-A" ("You don't have a chance ha ha ha" - Azmodan) or something other than diablo.

Diablo 3 is just different game that is named Diablo 3 and doesn't have much in common with Diablo1/2 aside from few details (like cain or diablo). They changed style, most of lore, character skills and progression, online and art which we talk about here.

It is close to diablo 1/2 in any way as Dino Crisis 3 to 1/2
You realise that everything you just said was said about Diablo 2 in relation to the first game right?

The exact same complaints.
 
I played through normal and the difficulty above it and have found ZERO set items and ZERO unique items. The loot is junk in this game. In D2 there were levels of loot, so in the early levels you'd find set items or uniques that weren't insanely good, but still nice for your level. I guess the auction house ruined the loot in this game but I'm not sure. I have no interest in browsing an in game shop paying real/fake money for items. The fun is FINDING the items, not buying them.

QFT.
 
Art wise they played it safe and sanitized all the risqué Diablo 2 imagery.

That's a fact but also a consequence of Blizzard being nowadays a huge company afraid of losing revenue.
 
You realise that everything you just said was said about Diablo 2 in relation to the first game right?

The exact same complaints.

It is not even comparable situation. Difference is that Diablo 2 was evolution where D3 is revolution. And Diablo 2 is superior game mechanically to D1 in every way. D1 did have fantastic climate and PoE is somewhat more connected in nature to D1 rather than D2 (art style)

theMrCravens said:
People who used the RMAH would complain about monthly ladders.

Although I agree that they should create a complete new ladder for the expansion, with new economy for it (since exploits were fixed). Keep old ladder for non-expac.

Worrying about RMAH complainers is last thing they should care about.

Ladder expansion idea is good idea. Keep RMAH and old non ladder economy to vanilla D3 (most of people after a while will migrate to expansion) and make expansion ladder reset every half a year with ladder players going to permanent nonladder.

RMAH complainers will not complain and players will have fun with ladders.
 
Great part of D2 fun was to find broken builds and then proceed to grief/counter-grief. It was never balanced.
 
One sentence in particular points to all types of reasons why I hate Blizz sometimes.

"Simply fighting each other with no other objectives or choices to makes gets old relatively quickly"

Um, not really Blizz. People just dueled because they enjoyed it a shit ton in D2. People did World PVP in WoW for no other reason because they thought it was loads of fun. I don't see why Blizzard has to force or give a reward or objective to PVP. I always enjoyed PVP when it's of the natural or organic nature and it's just fun to do, not forced. Way overthinking it. I loved world PVP in WoW, stuff like fighting at X Roads or Tauren Mill was amazing, and then they went and took a crap with stuff like Battlegrounds.

They never understood that the Southshore to Tauren Mill world PVP was the absolute best thing their game ever resulted in.

Blizzard, this new Blizzard, is dead to me.
 
D3's main problem

they designed a game around an auction house
instead of an auction house around a game

D3 is one big money making scam

This ruined the game for me.

The first playthrough was waaaay too easy too. D1 made me scared of moving forward, in D3 i didnt die once.
 
Diablo 3 is the most disappointing title I've ever encountered, and Blizzard is the most disappointing developer over nearly the past decade. They've released nothing of note since 2004.

Starcraft 2 was solid.

Balance issues and a forced parcing of the title as a cash grab left many wanting. Doesn't compare to the splendor that was the original. Just IP coasting, really.
 
Starcraft 2 was solid.

Try normal MP10 with a new char and nothing but what drops for you :)

I would if I could put myself through it. Ive put 35 hours into beta and 50 into the main game and Im done.

I thought after beta that this would be something I could play for ages but it disappointed me sooo much theres no going back.
 
I did play whole Diablo 3 first playtrough not using AH and it was to easy. It's good they added MPx because /players x was also awesome in D2
Diablo 2 wasn't hard either... D2 hell was easier than D3 hell.

Damage reflect + shielding+ molten = so much pain back in the 1.01 days

Still Diablo was never about beeing hard
 
Diablo 2 wasn't hard either... D2 hell was easier than D3 hell.

Damage reflect + shielding+ molten = so much pain back in the 1.01 days

Still Diablo was never about beeing hard

Right, it's always been about loot. And that's not a strong point with D3.

Focus on core stats that are just a numerical advantage and don't change the gameplay.
No unique abilities or skill modifiers.
God awful legendary items at launch.
Blues are useless, yellows under i62 are useless. That leaves a very small pool of useful items.
 
I just think Blizz have realised the whole itemisation and skill system the game is built upon is shit and, because of that, they can't introduce PVP in a way that would make it fair and balanced without redoing the whole game.

I'd be surprised if PVP ever surfaced.
 
Boom, nailed it.

They turned the Diablo series from a casino to a flea market. I don't like shopping.

So... if its just a flea market, than how are the items being put up into the AH in the first place? Or do you believe that Blizzard is manipulating the RMAH by placing impossible to find items?
 
So... if its just a flea market, than how are the items being put up into the AH in the first place? Or do you believe that Blizzard is manipulating the RMAH by placing impossible to find items?

Blizzard isn't purposely manipulating anything. I'll take Hanlon's razor on this one.
 
Someone post that picture of the 30 computers running bots.

Well I have friends who have hundreds of hours in the game (still playing it to this day) and are constantly finding items in inferno, so whether bots are being used or not, I know plenty of people who are pretty consistent in finding nice items. Or as many on this thread would say "Lucky" (i am not one of them though)

Is hould add also i haven't touched the game much since the big update a few months back.
 
Funny I've had more fun with the games from devs on this list than anything from Valve recently.

Valve's busy maintaining and expanding the infrastructure that has kept PC gaming from irrelevance over the course of this generation. And Portal 2 was fine. Dota 2 is and will continue to be BY FAR the most played game on Steam. Just because they haven't been to your taste doesn't mean Valve's games have been disappointing.
 
Valve's busy maintaining and expanding the infrastructure that has kept PC gaming from irrelevance over the course of this generation. And Portal 2 was fine. Dota 2 is and will continue to be BY FAR the most played game on Steam. Just because they haven't been to your taste doesn't mean Valve's games have been disappointing.
They also have nothing to do with both games, they just bought them out AFTER the fact
 
Right, it's always been about loot. And that's not a strong point with D3.

Focus on core stats that are just a numerical advantage and don't change the gameplay.
No unique abilities or skill modifiers.
God awful legendary items at launch.
Blues are useless, yellows under i62 are useless. That leaves a very small pool of useful items.


Loot problem is that they made it completely irrelevant what type of loot you use. What matter is DPS. And they even made DPS as primary stat on weapons which speaks a lot about mindset of designer which came up with it.

They really could just scrap all stats and made it something like this:

Weapon
100DPS

even without artwork just name "weapon" and upgrades:

Weapon
120DPS

Weapon
1000DPS

Part of what makes diablo like game fun is thinking part. Should i use hammer which will give me flat damage and more stun or sabre which min-max damage is shitty but it is fast.
Should i use weapon with more ice damage or maybe poison. fire vs ice, same with armor.

Because of DPS and armor stats are so connected with gear instead of character stats there are no really any form of diversity. There is no "oh what an amazing unique i will build my character around it"

this connected with lack of any character progression (because skills and dex/int/str/ in D3 is not really any proggression) gives shitty loot.

Also lot of mechanics are simply not deep enough like armor stat.

For example this is how armor works in PoE and how this not allow to faceroll game

Simply put you can't create tank in PoE that will take anything on chest. And each stat have some downsides and upsides.

Main Dowsides
Armor -player should avoid crit mobs/players
Dodge - problem with a lot of small attacks,
Energy shield- avoid poison and direct attacks. Stacking life and ES is expensive Can't use flask to regenerate ES instantly

Main Upsides:
Armor - small damage is like flies trying to kill you
Dodge - better chance of survival for hard hitting melee mobs. double roll when crit hits (double chance of dodging crit)
Energy Shield - Works like additional life, and gives player "on full life" status which is crucial to some skills that gives bonuses as long as character is on full life

And aside from that there are more things that makes them varied.

So for example my lightning crit witch can easily handle tank character but anyone with dodge can be problematic for me.

Which is one of the reasons why they can't make PvP work. They simply created DPS/Armor machine system where everything else don't matter.
 
I played through normal and the difficulty above it and have found ZERO set items and ZERO unique items. The loot is junk in this game. In D2 there were levels of loot, so in the early levels you'd find set items or uniques that weren't insanely good, but still nice for your level. I guess the auction house ruined the loot in this game but I'm not sure. I have no interest in browsing an in game shop paying real/fake money for items. The fun is FINDING the items, not buying them.

It's glaringly apparent who's continued to play the game and who hasn't. Legendary drop rates have been increased and paragon / mp levels have made farming more efficient. Each of my toons are wearing items they found.

The only yellows I'm wearing are my gloves and ammys at this point.
 
I can't believe there's someone actually defending Diablo 3's atmosphere in here.

I mean the story is written with saturday morning cartoon villains! Plus the art style has very obviously lost that realistic edge that was prevalent in the previous two games, something that was a sacred cow for actual fans of the series (hence the whole backlash about the game not being grimdark enough, WHICH WAS COMPLETELY 100% TRUE).

Diablo and Diablo 2 had better writing (what little of it there was), credible villains, and oodles and oodles and oodles of dark atmosphere. They felt like depressing, oppressive games to play, and that was part of the charm! Diablo 3 has very little of that, especially with all the annoying cornball dialogue and their constant attempts to throw in comic relief for a series that never had any outside the Secret Cow Level. And then there's the music... Why couldn't the new composer at least try to emulate Uelman's use of percussive instruments? Sigh!

I will note that the dark atmosphere really peaked in the first game (especially in Hell, which is still the best final level of any game I've ever played), and the sequel never really achieved its heights in that regard, but it was still a better game in almost every other area. The sad thing is, Diablo 3 actually improved with regards to the clicking-feedback area of gameplay but sucked everywhere else. I don't get how you do that! How do you make a sequel to a game and then throw out everything that was good about it?! It doesn't even make sense!

Damn, now I'm sad. I'm going to go play some PSO2 to take the edge off...
 
lol, yeah any argument you have about diablo 3 has been destroyed by this shit post. grats.
Hardly. Diablo 1 was hardly a blizzard game, Diablo 2 much more so (visible in the art direction and tone changes from the first game) but still retained a lot of non Blizzard DNA. Diablo 3? It's definitely a Blizzard game.

Can't say as much about DOTA 2 (which has 0 valve DNA) or the portal franchise.

Portal can evolve to be more in line with valve's gaming philosophy but then why do it? Valve makes money thanks to steam, game développement is a non factor for them, which is why their last intervally developped game was Episode 2 almost a decade ago.
 
I can't believe there's someone actually defending Diablo 3's atmosphere in here.

I mean the story is written with saturday morning cartoon villains! Plus the art style has very obviously lost that realistic edge that was prevalent in the previous two games, something that was a sacred cow for actual fans of the series (hence the whole backlash about the game not being grimdark enough, WHICH WAS COMPLETELY 100% TRUE).

Diablo and Diablo 2 had better writing (what little of it there was), credible villains, and oodles and oodles and oodles of dark atmosphere. They felt like depressing, oppressive games to play, and that was part of the charm! Diablo 3 has very little of that, especially with all the annoying cornball dialogue and their constant attempts to throw in comic relief for a series that never had any outside the Secret Cow Level. And then there's the music... Why couldn't the new composer at least try to emulate Uelman's use of percussive instruments? Sigh!

I will note that the dark atmosphere really peaked in the first game (especially in Hell, which is still the best final level of any game I've ever played), and the sequel never really achieved its heights in that regard, but it was still a better game in almost every other area. The sad thing is, Diablo 3 actually improved with regards to the clicking-feedback area of gameplay but sucked everywhere else. I don't get how you do that! How do you make a sequel to a game and then throw out everything that was good about it?! It doesn't even make sense!

Damn, now I'm sad. I'm going to go play some PSO2 to take the edge off...

100% agree with story stuff. It is just beyond bad. Diablo 3 in 3 minutes pretty much sums it up what wrong about it with Azmodan "hahaha you can't do shit to me" x100 after every minibos being the worst fucking crap i have ever seen.

As of why they fucked with mechanics i already know that. They were noobs at ARPG gengre and they simply learned as they were developing game. DPS/Armor is biggest fail in design that any non noob player (not even dev) could easily spot it. They focused on shiny things instead on math inside mechanics that ultimately gave us shallow game.

They didn't even do their homework with D2 properly.

For example potion system. They saw problem with constant buying and spaming. What they did ? They scrapped it introducing even more shitty healthglobe system with potion system cooldown. They fixed potion spaming but they introduced few moments where you need really health and you can't do anything because your potion cooldown is still on.

What PoE devs did with this problem: Each potion is not spent after one use. Potions have charges that are refilled by killing mobs. You can only regenerate max 20%life/mana per second with potions.
So you can't just spam potions because it will drain fast flasks and you have safety net when you really need it.
And this is not end. They futher evolved system with different kind of flask and giving potions mods like any other magical gear (giving also nerfs) like +resistance, immunity to curse, 100% crit for 2 seconds etc.

Hardly. Diablo 1 was hardly a blizzard game, Diablo 2 much more so (visible in the art direction and tone changes from the first game) but still retained a lot of non Blizzard DNA. Diablo 3? It's definitely a Blizzard game.

Can't say as much about DOTA 2 (which has 0 valve DNA) or the portal franchise.

Portal can evolve to be more in line with valve's gaming philosophy but then why do it? Valve makes money thanks to steam, game développement is a non factor for them, which is why their last intervally developped game was Episode 2 almost a decade ago.

You should read some interviews with devs because it was their idea not blizzards.
 
Hardly. Diablo 1 was hardly a blizzard game, Diablo 2 much more so (visible in the art direction and tone changes from the first game) but still retained a lot of non Blizzard DNA. Diablo 3? It's definitely a Blizzard game.

Can't say as much about DOTA 2 (which has 0 valve DNA) or the portal franchise.

Portal can evolve to be more in line with valve's gaming philosophy but then why do it? Valve makes money thanks to steam, game développement is a non factor for them, which is why their last intervally developped game was Episode 2 almost a decade ago.

So you're either ignorant or trolling. Who do you think is actively developing Dota 2 right now?
 
It's glaringly apparent who's continued to play the game and who hasn't. Legendary drop rates have been increased and paragon / mp levels have made farming more efficient. Each of my toons are wearing items they found.

The only yellows I'm wearing are my gloves and ammys at this point.

That poster was specifically talking about the earlier difficulties, which loot hasn't changed much for. Paragon levels aren't even available until 60. You still won't find many uniques in the first few difficulties because the drop rate is still trash, without a ton of MF mods, unless you're looking at the AH. Set items aren't even something that can drop pre-60. It's cool that they finally increased loot drops at 60/Inferno, it's less cool that you have to play through the game 3 times with shitty loot before you reach that point.

Every character follows the same simple stat priority which makes loot boring , you are never asking yourself "should I use weapon X or Y?" because the answer is always obvious (whichever has more dps). The AH kills 1-59 loot because you know that, no matter how cool you think the item you just found is, there is going to be something better on the AH for a trivial amount of gold.

The poor design of the loot (dps>all) and the AH kill the game for me, and are unlikely to be "fixed" through updates.


Deadstar said:
The fun is FINDING the items, not buying them.

Which is why D3 will never be a fun game.
 
Hardly. Diablo 1 was hardly a blizzard game, Diablo 2 much more so (visible in the art direction and tone changes from the first game) but still retained a lot of non Blizzard DNA. Diablo 3? It's definitely a Blizzard game.

Can't say as much about DOTA 2 (which has 0 valve DNA) or the portal franchise.

Portal can evolve to be more in line with valve's gaming philosophy but then why do it? Valve makes money thanks to steam, game développement is a non factor for them, which is why their last intervally developped game was Episode 2 almost a decade ago.

Dialogue like this makes me think Dota 2 is full of "Valve DNA".
 
So you're either ignorant or trolling. Who do you think is actively developing Dota 2 right now?
You mean who's deving it beside the various DotA community contractors, WC3's composer and the fact that they are merely converting the game as it exists to the source engine?

At least that lead to improvements to the source engine and steamworks, which are good things. Also I have no doubts that DotA 2 will be a great game, just to clarify that point.
 
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