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Rumor Bloodborne PC Release Is In The Works – Rumor

Ogbert

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DeS has better story, aesthetics, atmosphere and characters.

I can only compare the Remake, which I've just finished up.

I just flat out do not agree that the aesthetic is better. Even with the glorious graphical update, nothing in the game comes close to the eerie loneliness of Dark Souls. The bosses are also objectively worse in Demon Souls. I was actually surprised at how conventional Demon Souls was; I was expecting a sprawling, highly difficult mess, but it felt much more like a standard action rpg.

Fuck Black Phantom Satsuki though. That guy can shampoo my balls.
 

Ogbert

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Same for me. DS1 was my first souls and although I could see Bloodborne or Sekiro being better games, DS1 is and always be my favorite.

You've actually landed on probably the most important consideration.

Who is picking a favourite that was *not* the first From game they played? Or, more importantly, played and finished.
 
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No need for a remake, the original assets are high quality enough. You could do a bit better than that nowadays, but nothing to warrant recreating everything from zero.

The engine could do with a bit of fixing and improving, but we're in the scope of a PS5 patch, or at the absolute most an half price "Remastered" version like Spider-Man if they go really crazy with new eye-candy (ray tracing, particles etc.).
I mean it's easy money. Everyone will buy it.
Me personally want ICO remake.
 

DavidGzz

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Lmao.

Dark Souls is a good game since it's a From Software game, so it ended up being better than most games in the industry. But in essence is just a rehash from Demon's Souls published by Bandai Namco. It is worse than Demon's Souls in basically every way possible. It borrows a lot of ideas and themes from DeS, but the execution is worse. I feel like Miyazaki enjoys way more when he creates original experiences like DeS, Bloodborne and i hope Elden Ring now.

DeS has better story, aesthetics, atmosphere and characters. World and level design are way better and handcrafted, while Dark Souls have pretty empty and generic areas. Difficulty and character builds are way better too.

The only thing Dark Souls has an advantage is arguably the game length.


It's the way the first huge area is like an amazing Castlevania in 3d. It all wraps around and is connecting in a very clever manner. Decending from the church to Firelink again blew my mind. And then coming up from the nightmare of blighttown from the depths and then hearing the peaceful Firelink music and realizing where you were. The relief I felt was palpable. Nothing touches those moments in the rest of from software's games.

Demon's was like Dark Souls beta. The only thing it has over Dark is the atmosphere of Latria. I loved it as my first Souls game but Dark did it all better for the most part.


Even with the glorious graphical update, nothing in the game comes close to the eerie loneliness of Dark Souls.

Yes, this is what I forgot to mention. Demon's couldn't compete in this area because it had levels. Also, it helped that you couldn't warp until halfway through the game at least.

And yes, the bosses, one of the best things about these games, were way better in Dark Souls besides bed of chaos. Again, Demon's was more of a beta in many regards.
 
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Arthimura

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I can only compare the Remake, which I've just finished up.

I just flat out do not agree that the aesthetic is better. Even with the glorious graphical update, nothing in the game comes close to the eerie loneliness of Dark Souls. The bosses are also objectively worse in Demon Souls. I was actually surprised at how conventional Demon Souls was; I was expecting a sprawling, highly difficult mess, but it felt much more like a standard action rpg.

Fuck Black Phantom Satsuki though. That guy can shampoo my balls.
You are experiencing the game 11 years later, it's not the same as playing the game when it was released. Even worse, you played all the sequels already before experiencing DeS.

I think it's a matter of "baby's first Soulsborne game" in your case, with the lens of nostalgia goggles.
 
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Arthimura

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It's the way the first huge area is like an amazing Castlevania in 3d. It all wraps around and is connecting in a very clever manner. Decending from the church to Firelink again blew my mind. And then coming up from the nightmare of blighttown from the depths and then hearing the peaceful Firelink music and realizing where you were. The relief I felt was palpable. Nothing touches those moments in the rest of from software's games.

Demon's was like Dark Souls beta. The only thing it has over Dark is the atmosphere of Latria. I loved it as my first Souls game but Dark did it all better for the most part.
It was not a big deal for me, i much prefer the huge different worlds from DeS.

And it's not like the areas in Dark Souls were very inspired, Blighttown is just a rehashed and easier Valley of Defilement, New Londo Ruins is just some empty constructions with ghosts, it doesn't even compare with Latria as a spooky section. The sections close to Firelink Shrine are cool, but just a worse version of Boletaria.

The final sections of the game after Anor Londo felt rushed and generic.

It's a good game but inferior to DeS and Bloodborne in basically every way possible.
 
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DavidGzz

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It was not a big deal for me, i much prefer the huge different worlds from DeS.

And it's not like the areas in Dark Souls were very inspired, Blighttown is just a rehashed and easier Valley of Defilement, New Londo Ruins is just some empty constructions of ghosts, it doesn't even compare with Latria as a spooky section. The sections close to Firelink Shrine are cool, but just a worse version of Boletaria.

The final sections of the game after Anor Londo felt rushed and generic.

It's a good game but inferior to DeS and Bloodborne in basically every way possible.


Ok, so you're accusing people of nostalgia and I accuse you of docking points because of similarities. I take and judge each game in isolation. If they both came out at the same time, Dark is just a better overall version. And it's sections look MUCH different from each other especially Anor Londo, so the different level argument is null and void.

Btw, maybe you saw in my other post but Demon's was my first and I absolutely loved it after admittedly dropping it the first or second time due to it's difficulty but I played through it many times with different builds. I remember when I first realized by accident that I could attack and block at the same time with a spear, it was amazing. Anyway, even being my first, Dark still rose above it. Miyazaki learned some things from his first game and improved upon them. Level design, the feeling of isolation, better bosses, plunging attack, more weapons and spells, the sweet pyromancy system that didn't rely on stats so you could be dual class easier, etc.
 
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Ogbert

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You are experiencing the game 11 years later, it's not the same as playing the game when it was released. Even worse, you played all the sequels already before experiencing DeS.

I think it's a matter of "baby's first Soulsborne game" in your case, with the lens of nostalgia goggles.

Stop being a condescending prick.

Plus, Demon Souls was, by definition, your first From game so take your own fucking goggles off.
 

Clear

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Same for me. DS1 was my first souls and although I could see Bloodborne or Sekiro being better games, DS1 is and always be my favorite.

Its entirely unsurprising as the Souls' games have barely evolved over the years. So the first experience is always going to be the most impactful.

Yes the graphics have gotten better, but really there's very little in Dark Souls 3 that wasn't in Demons' all those years previously, in fact if anything the later games are stripped back in terms of mechanical intricacy.

The open-world part of Dark Souls is kinda neat, but objectively in the end it doesn't mean much because you end up relying on bonfire warps sooner or later. And once again that's become increasingly prevalent in later entries as its basically always present.

The only real advance I guess was being able to switch area themes without having to jump in and out of the hub, so you get nice reveals from time-to-time, but thats more an aesthetic thing than an gameplay advantage. Bloodborne being a perfect example because although the world is connected, you have to revisit the hub regularly in order to spend your souls/use your loot, same as Demons'.
 

Arthimura

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Stop being a condescending prick.

Plus, Demon Souls was, by definition, your first From game so take your own fucking goggles off.

You are being a condescending prick acting like Bloodborne is worse or even unplayable because it's doesn't runs at 60 fps.


And i don't have nostalgia goggles disturbing my analysis because i got the platinum trophy for Demon's Souls Remake on PS5 and i could verify that the game is still great and better than Dark Souls in 2020, and even better than i remembered.
 
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Ogbert

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You are being a condescending prick acting like Bloodborne is worse or even unplayable because it's doesn't runs at 60 fps.

You absolute throbber.

I'm pointing out the objective fact that it runs at half the frame rate and has frame pacing issues. I didn't say it's unplayable; it's an incredible game. I said it holds it back from being the best. It's just my opinion. If you love it, good for you. I haven't shat in your fucking breakfast cereal.

It's also why we have a thread here, with people pleading for an update.
 
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Arthimura

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You absolute throbber.

I'm pointing out the objective fact that it runs at half the frame rate and has frame pacing issues. I didn't say it's unplayable; it's an incredible game. I said it holds it back from being the best. It's just my opinion. If you love it, good for you. I haven't shat in your fucking breakfast cereal.

It's also why we have a thread here, with people pleading for an update.
I'm just lmao at you saying that Dark Souls is better than Bloodborne because of framerate lol

But you are entitled to have your opinion, and i am entitled to thinking your opinion is ridiculous.
 
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martino

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Yes, it was. I think there's an element of that in everyone's favourites.

A little like how Link to the Past is my favourite Zelda, when so many of the later games are objectively better or, at least, did many things objectively better.
i imported des day one (because didn't release in eu at the time)
i played it and didn't like it that much (i didn't even finished it, and same thing is happening again with remake....) in comparison to dark soul's i played two times in a row
don't listen to people claiming they have experimented it in the the superior way to have the only legitimate opinion that is borderline truth. this is fallacy BS and i'm example all opinion are possible and i prefer DS even with them.
also those profile are always the same : they don't prefer one ...they push hard for the two exclusive (always the two of them strangely) to be the best....and this subtillity should tell you what is really weighting for them here.
 
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LarknThe4th

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If I ranked em it would be

Music/Aesthetic: Bloodborne

Level design: Dark Souls

But weirdly Demons has the most standout moments for me, much more uneven than the other two but special in it's own way

Like the end of Shrine of Storms, the revelation of Astrea and that boss "fight", Latria and how the horror of that level slowly unfurled itself to ya and I wont ever forget my slow steady march shield up the whole way through the Valley of Defilement I went there right after Boletaria 1-1 was cleared like an eejit 🤣🤣
 

ElCasual

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Question little off topic.
Miyazaki work in Bloodborne and Dark Souls 3 at the same time, I remember that he say : I dont have trouble working in two projects.
With that said....what are the chances for he Is working in Elden Ring and Bloodborne 2?
 

Pejo

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If I ranked em it would be

Music/Aesthetic: Bloodborne

Level design: Dark Souls

But weirdly Demons has the most standout moments for me, much more uneven than the other two but special in it's own way

Like the end of Shrine of Storms, the revelation of Astrea and that boss "fight", Latria and how the horror of that level slowly unfurled itself to ya and I wont ever forget my slow steady march shield up the whole way through the Valley of Defilement I went there right after Boletaria 1-1 was cleared like an eejit 🤣🤣
I think a lot of the charm of DeS comes from the fact that the levels were mostly the challenge, the bosses were mostly puzzles in some manner or another. After Dark Souls, every boss became a dodge and roll fest, and by DS3, all unique boss encounters were over. I actually like Demon's Souls method of "figuring out" the bosses as being the main challenge, but with the internet and guides, people would spoil themselves silly and trivialize the games.

Anyways, why the bump again, did we get some more rumors or breadcrumbs?
 

Soodanim

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You've actually landed on probably the most important consideration.

Who is picking a favourite that was *not* the first From game they played? Or, more importantly, played and finished.
Me. Dark fixed a lot that needed fixing from Demon’s. Demon’s never really clicked the way Dark did, and I don’t know why.
 

Nymphae

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Me. Dark fixed a lot that needed fixing from Demon’s. Demon’s never really clicked the way Dark did, and I don’t know why.

I've actually always preferred the DeS style, I wish they would have made another one of those, I like the hub system and the relief you get from the Nexus. I only attempted DS briefly before giving up, but I've always wondered why it was so successful and popular where DeS wasn't.
 

Ogbert

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I've actually always preferred the DeS style, I wish they would have made another one of those, I like the hub system and the relief you get from the Nexus. I only attempted DS briefly before giving up, but I've always wondered why it was so successful and popular where DeS wasn't.

Interesting.

You've landed on exactly why I love Dark Souls so much. You never get that relief, or if you do, it's fleeting - Firelink Shrine, the sound of the occasional Blacksmith. The relief of the Nexus make the game so much more conventional - if you're struggling in one area, just take a break, warp back and try somewhere else.

There's a constant feeling of dread in Dark Souls that isn't present (for me) in Demon Souls.

Don't get me wrong - it's still fucking incredible. I've already logged about forty hours in the remake. But it doesn't topple Dark Souls for me.
 

Nymphae

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The relief of the Nexus make the game so much more conventional - if you're struggling in one area, just take a break, warp back and try somewhere else.

Yeah see I prefer that, I still disagree with the vets and I think DeS is brutal quite often, and I think it's design is a good way to mitigate frustration you are going to experience.
 
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Ogbert

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I think DeS is brutal quite often

It is brutal, there are certainly some tough fights.

But I have a theory that what people really struggle with in From games isn't the actual mechanics of a fight, it's the *feeling* of loneliness and desperation that the game creates. They manage to trick you into thinking the games are way harder than they actually are.

For example, people talk about an easy mode - there is one; turn the music off. The soundtrack is so incredible, it makes you think you're in the centre of an epic battle. Still, that kinda kills the experience......
 

Arthimura

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I've actually always preferred the DeS style, I wish they would have made another one of those, I like the hub system and the relief you get from the Nexus. I only attempted DS briefly before giving up, but I've always wondered why it was so successful and popular where DeS wasn't.
It is mostly because DeS had a complicated launch and was a PS3 exclusive, the game almost was not published in the west

But it found an engaged and passionated community who kept supporting the game and spreading the good word, paving the way to Dark Souls. When Dark Souls released, it was not succesful at first too, few people talked about the game initially and Skyrim got the GOTY in 2011 in most premiations. Around 2012 the word was more spread, people understood a bit better what the game was about and it ended up becoming some kind of meme, being a popular game for streams and to make articles about.
 
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Nymphae

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It is brutal, there are certainly some tough fights.

But I have a theory that what people really struggle with in From games isn't the actual mechanics of a fight, it's the *feeling* of loneliness and desperation that the game creates. They manage to trick you into thinking the games are way harder than they actually are.

I think it's literally just really fucking hard sometimes. I love that feeling of isolation, I love the vibe you get in Latria.

But like, it is actually just fucking hard sometimes. I died so many times trying to get to the 4-2 boss last night. You have to be on, at all times. You are never allowed to auto pilot when you're breaking new ground in that game. If you're on your hundredth run through 1-1 yeah you can be a little more chill, but I'm at a fairly decent level, and getting beat the fuck up over and over again at the part with the skeletons cliff in 4-2. I'm dying again and again I'm thinking to myself, yeah this is a summer breeze isn't it guys lol. I get by it and die at the boss, spend another half hour trying to get back to him.

Like I found it difficult to fight the skeletons on the cliff, because I can't swing with right arm and the path is too narrow to fight on. If I go slow to cheese them one at a time, I'm getting wrecked by the flying mantis shots and it's still not easy to kill them one by one on that path. If I try to run past them to fight them on the more solid footing next to the arrow skeleton, I get fucked just attempting it - maybe one time I can't maneuver behind the skeletons and just fall off cliff trying, another time I do get by but get smoked by arrows/mantis arrows/ a single skeleton sword attack now my stamina is gone, I need to heal, and I have 3 skeltons on top of me, no room, and mantis shots coming. This is not an easy game.
 
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Soodanim

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I've actually always preferred the DeS style, I wish they would have made another one of those, I like the hub system and the relief you get from the Nexus. I only attempted DS briefly before giving up, but I've always wondered why it was so successful and popular where DeS wasn't.
I like so many of the elements of DeS, but it’s like the product isn’t more than the sum of its parts for me. It’s exactly the sum of its parts, including all the negatives like how the world tendency reset every time you booted the game or the other little bits that were obscure as fuck or things that held you back like item carry limit. But it doesn’t take away from how good the good parts are, like the atmosphere in Latria.

Dark, despite the late game flaws, feels like a world because of the interconnected design. When you start to understand the world it all begins to piece together and it just works. Plus I think the game feels better to move around in that DeS, which is a huge thing for me. It’s the #1 reason I can’t stand DS2.
 

Ogbert

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I think it's literally just really fucking hard sometimes. I love that feeling of isolation, I love the vibe you get in Latria.

But like, it is actually just fucking hard sometimes. I died so many times trying to get to the 4-2 boss last night. You have to be on, at all times. You are never allowed to auto pilot when you're breaking new ground in that game. If you're on your hundredth run through 1-1 yeah you can be a little more chill, but I'm at a fairly decent level, and getting beat the fuck up over and over again at the part with the skeletons cliff in 4-2. I'm dying again and again I'm thinking to myself, yeah this is a summer breeze isn't it guys lol. I get by it and die at the boss, spend another half hour trying to get back to him.

Like I found it difficult to fight the skeletons on the cliff, because I can't swing with right arm and the path is too narrow to fight on. If I go slow to cheese them one at a time, I'm getting wrecked by the flying mantis shots and it's still not easy to kill them one by one on that path. If I try to run past them to fight them on the more solid footing next to the arrow skeleton, I get fucked just attempting it - maybe one time I can't maneuver behind the skeletons and just fall off cliff trying, another time I do get by but get smoked by arrows/mantis arrows/ a single skeleton sword attack now my stamina is gone, I need to heal, and I have 3 skeltons on top of me, no room, and mantis shots coming. This is not an easy game.

Funnily enough, 4-2 was ok for me, but only because Black Phantom Satsuki was so annoying, I ended up having to farm about fifteen soul levels to be able to have enough endurance to stun lock his heal. It ended up making the rest of the level trivial as I could shield tank the skeletons.

You’re right though, the levels are definitely tough in certain sections.

Have you got the lava bow? Arrows help.
 
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DavidGzz

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Interesting.

You've landed on exactly why I love Dark Souls so much. You never get that relief, or if you do, it's fleeting - Firelink Shrine, the sound of the occasional Blacksmith. The relief of the Nexus make the game so much more conventional - if you're struggling in one area, just take a break, warp back and try somewhere else.

There's a constant feeling of dread in Dark Souls that isn't present (for me) in Demon Souls.

Don't get me wrong - it's still fucking incredible. I've already logged about forty hours in the remake. But it doesn't topple Dark Souls for me.

Yep! And seeing that bonfire...finally...after 84 deaths was amazing. lol. I wonder what console is the favorite of anyone claiming DeS is so much better. I can see having a preference but to say it's WAY better leads me to believe they are probably a Sony fanboy. Just my opinion.
 
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Around 2012 the word was more spread, people understood a bit better what the game was about and it ended up becoming some kind of meme, being a popular game for streams and to make articles about.

I remember someone on my Facebook commented that he didn't understand why the game was so popular because he just dying constantly.

I remarked that the idea behind the game was not to die and to stick the bad enemies with the sharp end of your sword.

He unfriended me :)
 

Nymphae

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Funnily enough, 4-2 was ok for me, but only because Black Phantom Satsuki was so annoying, I ended up having to farm about fifteen soul levels to be able to have enough endurance to stun lock his heal. It ended up making the rest of the level trivial as I could shield tank the skeletons.

You’re right though, the levels are definitely tough in certain sections.

Have you got the lava bow? Arrows help.

It's funny I tried a different approach today when I got home, crushed everything first try lol. The only thing I hadn't tried yet was the Thief Ring, I hadn't picked one up yet, somehow I missed the one in 1-1. So I got that, tried it on, and wow, the sky mantas don't even shoot at you when you wear it, and you can actually approach the skeletons on the ridge one by one without them ganging up on you. Then the ring makes the boss fight pretty trivial. It's not super brutal when you approach things properly, but sometimes it can be difficult to know what to do, honestly if I hadn't read about the thief ring I just never would have found that and 4-2 would have taken me a lot longer probably.

I did just get the lava bow and it does some decent damage but before I had the thief ring I would get destroyed by manta shots before I could really do much.
 
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