I remember someone saying the Wii was "a fucking Genesis" (who was it?) so rejoice! Your wish has been granted!Sanjuro Tsubaki said:Only on the Wii!? Sega Genesis plz.
Blast Processing.Threi said:Genesis NBA Jam vs SNES NBA Jam is like trying to choose between your two offspring.
Dude, a Mutant League Football revival would be up Mark's alley. Besides, I doubt the NFL will allow late hits, taunting and general disregard for the rules in an officially licensed NFL game anymore.Ninja Scooter said:just had a thought, but if EA really does have Mark Turmell on board they better be giving NFL Blitz the same treatment.
Well yeah, not in this case. There is only this one screen around; but there are like 20 more in the magazine. Non-US citizens are out of luck I guess. Well... Real screens will hit soon I hope.VAIL said:Not allowed, Google is your buddy though.
I'm confident that we can create an easier to pick-up-and-play experience where [players] get a cool moment right away, feel they have control over that moment, and then they begin to get hooked," he states. "That's almost an arcade philosophy that I grew up with; I was in the arcade business for twenty years."
Finally, Turmell says, never underestimate the importance of frame rate to immersion and engagement, something he hopes to make a priority at EA. "A lot of gameplay that feels not-responsive or sluggish is simply because they are not updating the game engine at 60 frames per second," he says. "That's really critical in my eyes," he adds. "Some people can't really quantify why a game feels better than another game, but you'll find games that run at higher frame rates do end up scoring higher or feeling better to consumers.
I feel unleashed because there's so much horsepower here -- and I am excited about the new tech, whether it be Natal or the new motion controller from Sony," he adds. "I think that we're getting into an area where games can become even more accessible and easier to play by the mass market.