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Bravely Default: Demo coming to NA January 2

I just hit a brick wall on the Job/Ability menu. Not sure what to do for each character. Any suggestions?
 
Ah that sucks you can only "use" this demo 30 times

I hate shit like this, are sales really hurting because so many people are downloading demos and just playing them forever instead of buying the real game? wtf nintendo
 
Ah that sucks you can only "use" this demo 30 times

I hate shit like this, are sales really hurting because so many people are downloading demos and just playing them forever instead of buying the real game? wtf nintendo

Especially in something like this where it's completely separate from the main game, or EO4 where it only lets you progress to a certain point anyway. :| Can you redownload a demo to refresh the number of plays?
 
Especially in something like this where it's completely separate from the main game, or EO4 where it only lets you progress to a certain point anyway. :| Can you redownload a demo to refresh the number of plays?

I think the system keeps the number of times you started the game, even if you delete and redownload again
 
I just hit a brick wall on the Job/Ability menu. Not sure what to do for each character. Any suggestions?

There's really not much you can do wrong, have at least one healer and then you can mix and match how you want.

Knight and black mage are both classes that dish out decent damage and are easy to use, the Ninja is very strong as well. The "examine" ability of the freelancer Job is good to find out elemental weaknesses of enemies.

Take note that having a high job level also gives you better stats so don't switch jobs just before a boss. other than that the demo isn't all that hard, just experiment.


edit: beaten. with the same class recomondations even :P

edit 2: you have to buy magic spells at the shop before you can use them in combat.
 
There's really not much you can do wrong, have at least one healer and then you can mix and match how you want.

Knight and black mage are both classes that dish out decent damage and are easy to use, the Ninja is very strong as well. The "examine" ability of the freelancer Job is good to find out elemental weaknesses of enemies.

Take note that having a high job level also gives you better stats so don't switch jobs just before a boss. other than that the demo isn't all that hard, just experiment.


edit: beaten. with the same class recomondations even :P

edit 2: you have to buy magic spells at the shop before you can use them in combat.
Wow i was just going to ask how to get spells and boom dat edit :ps
 
There's really not much you can do wrong, have at least one healer and then you can mix and match how you want.

Knight and black mage are both classes that dish out decent damage and are easy to use, the Ninja is very strong as well. The "examine" ability of the freelancer Job is good to find out elemental weaknesses of enemies.

Take note that having a high job level also gives you better stats so don't switch jobs just before a boss. other than that the demo isn't all that hard, just experiment.


edit: beaten. with the same class recomondations even :P

edit 2: you have to buy magic spells at the shop before you can use them in combat.

Are Red Mages viable? Their usefulness tends to fluctuate depending on the game.
 
I just hit a brick wall on the Job/Ability menu. Not sure what to do for each character. Any suggestions?

There´s your JOB, which is basically your main class.

JOB COMMAND is your sub-job.

SUPPORT ABILITIES are abilities you learn by using and leveling other jobs. However, you can only use abilities you unlocked with the specific character you want to use them on. I´ve switched jobs in this games more than I can count, because there´s always something that is useful in any job that you can mix-and-match with other skills.

(Since this is the first FF-style game I´ve ever played it found this pretty confusing at first, the terminology is a bit misleading to be honest. But it allows for crazy customisation, even more than, say, Etrian Odyssey with the sub-classing.)

Ninja has the killer combination of Utusemi (evade one physical attack) + Transience (counter after evading an attack).

Since the classes are capped at level 4 (going up to 12 in the full game), some of the crazy later combinations won´t be available in the demo, however. In the full game you can combine the white mage with support abilities that basically heals the full part with a low-level healing spell. It´s awesome.
 
Can each character function well as any class? Or is there uniqueness between the characters that result in some being better mages or warriors?
 
There´s your JOB, which is basically your main class.

JOB COMMAND is your sub-job.

SUPPORT ABILITIES are abilities you learn by using and leveling other jobs. However, you can only use abilities you unlocked with the specific character you want to use them on.

Ninja has the killer combination of Utusemi (evade one physical attack) + Transience (counter after evading an attack) as you level it up. You can just sit there and wait for an enemy to attack, do an auto-dodge and then counter with brutal precision.

Since the classes are capped at level 4 (going up to 12 in the full game), some of the crazy later combinations won´t be available in the demo, however. In the full game you can combine the white mage with support abilities that basically heals the full part with a low-level healing spell. It´s awesome.

Since the classes are pretty limited in the demo, there´s not much you can do wrong, honestly. I would go for Ninja / Knight / Black Mage / White (or Red) Mage.

Thanks for the explanation, much appreciated! I'll try not to worry too much about it until the full version is released.
 
All can be anything, not bonuses.

Does that include like later on, say if I had been taking one character through Knight, Ninja, etc. they'd still be just as good as a Black mage later? (I understand that an issue with that would involve the passive skills you learn and such, but I'm talking in terms of stats and things that can't be grinded to adjust)
 
Are Red Mages viable? Their usefulness tends to fluctuate depending on the game.

Yeah red mages are pretty good, i think only the highest level spells are blocked but you don't get those until much later in the game, which means for a good part of the game you have all black and white mage spells in a single job command. They also have some great support abilities, it's worth leveling the class for those alone.
 
Thanks for the explanation, much appreciated! I'll try not to worry too much about it until the full version is released.

My pleasure! This is actually the first JRPG where I felt like I have a really good grip on the mechanics. And unlike the earlier Etrian Odyssey games, there´s really no penalty for experimenting and switching jobs around - I´d say that it is even encouraged.

And yeah, it takes a while to figure it all out. To me the game gets more fun the more jobs are available. As somebody who really doesn´t care about story in games all that much, this game has a lot of offer mechanically.

The combination of intricate job system + brave/default battle system + very convenient options (save everywhere, turn random battles on and off, speed battles up and on-the-fly difficulty adjustment) makes this one of the few JRPGs I not only can tolerate to play, but actively enjoy and love.

In a way, while it has obviously old-school roots, there´s a ton of stuff in here that makes it feel very modern. It certainly doesn´t feel clunky at all!
 
Yeah red mages are pretty good, i think only the highest level spells are blocked but you don't get those until much later in the game, which means for a good part of the game you have all black and white mage spells in a single job command. They also have some great support abilities, it's worth leveling the class for those alone.

The highest level black mage spells also don´t really seem to be worth it anyway, at least from what I can tell - they do only marginally more damage at three times the MP cost, from my experience. The red mages also have the best costumes in my opinion - both genders, actually!

One class that I´m absolutely in love with (and that´s sadly missing from the demo) at the moment are the
Spellfencers - you can add elemental attacks on any weapon you carry. Very efficient in MP cost, and can hit very hard when the enemies have the right weakness.

By the way - in the full game almost any class will unlock a "lore" ability for weapons (say, "bow lore") in the higher levels - meaning that you can have, say, a white mage carry a bow that hits just as hard as a dedicated bow job class like the hunter.

I, for instance, roll with bow-wielding ninjas (who usually prefer daggers) that can also use elemental attacks with their bows. It´s sweet.
 
Does that include like later on, say if I had been taking one character through Knight, Ninja, etc. they'd still be just as good as a Black mage later? (I understand that an issue with that would involve the passive skills you learn and such, but I'm talking in terms of stats and things that can't be grinded to adjust)

well they would be a lvl 1 black mage so no, but if you have 2 lvl 12 black mages they are exactly the same.
 
is it me or the 3D is really crappy is eye hurting in this game ?
i am playing on my XL ans i can't see the right angel to view 3D correctly
seriously ,,, my eyes now is hurt
i should see a doctor
 
is it me or the 3D is really crappy is eye hurting in this game ?
i am playing on my XL ans i can't see the right angel to view 3D correctly
seriously ,,, my eyes now is hurt
i should see a doctor

It's quite a bit stronger than in any of the other games I've played recently.
 
is it me or the 3D is really crappy is eye hurting in this game ?
i am playing on my XL ans i can't see the right angel to view 3D correctly
seriously ,,, my eyes now is hurt
i should see a doctor

It's one of those games where I see a silhouette of everything (almost like seeing double) unless the 3D is turned down very low. Still, I think I prefer playing this game in 2D.

Can't believe I already put over two hours into this demo. Time just flew by. Can't wait for the full version to hit.
 
Wouldn't that be a waste of dual wield? Bows are two handed.

At this point my bows are more powerful than any dual wield weapons I have - I also mostly chose Ninjas for their utusemi (and awesome costumes!) rather their dual wield power at this point.

Though I definitely might switch to dual weapons later down the road - that´s what I like about being so flexible!
 
- Holy fuck the backgrounds
- Holy fuck the battle animations
- Holy fuck the 3D
- Holy fuck the music
- Holy fuck the day/night cycle
- Holy fuck the job system

Mmmmmmmmmmmmmmmmmmmmm.
 
Are Red Mages viable? Their usefulness tends to fluctuate depending on the game.


Yes they are. Combined with the Spellfencer it's awesome. For normal battles I give him a sword and add elemental magic to it to deal "fire, ice, electric" damage.

For "melee resistant enemies" I change his sword by a Staff and a Shield (YES, you can change your weapons IN COMBAT) and destroy everybody's ass with black magic.

Also it has some of the best passive skills of the game that can give you free bravery points and elemental resistance.

And...it fits perfect on ringabell!
 
At this point my bows are more powerful than any dual wield weapons I have - I also mostly chose Ninjas for their utusemi (and awesome costumes!) rather their dual wield power at this point.

Though I definitely might switch to dual weapons later down the road - that´s what I like about being so flexible!

Yes, I think it's better in the end, but you can win the early chapters easily by using one of the bows from Norende. I always found Ranger really good at using bows because of the doubled Aim stat.
 
So why can't the mainline FF be this good?! And they have like 5 times the budget most likely.

Having the larger budget is pretty much why they're not as good. Limitations are a good thing, and make you focus on what's really important to making the game good.

When you get to things like FF13 where you're spending significant man-hours making sure Lightning's armpits are sexy enough or FF15 where you've spent more time creating a fashionable product line to go along with the characters than the game itself, it's clear you've gone astray.
 
There's a day/night system? Is it immersive?

*first thing said about game that interests Neiteio*

Diferent enemies depending of Day o Night time...usually at night you can encounter more "undead" based enemies.

Music changes when Night/Day comes.

Some quest are only doable at night or daytime.
 
Is this StreetPass stuff for restoring the town required? Because the chances of me getting any are extremely remote...

No, you don't need it, it would probably speed things up but the game lets you get another 3 or 4 villagers every day regardless of whether you have friends or not.
 
Yes they are. Combined with the Spellfencer it's awesome. For normal battles I give him a sword and add elemental magic to it to deal "fire, ice, electric" damage.

For "melee resistant enemies" I change his sword by a Staff and a Shield (YES, you can change your weapons IN COMBAT) and destroy everybody's ass with black magic.

Also it has some of the best passive skills of the game that can give you free bravery points and elemental resistance.

And...it fits perfect on ringabell!

That sounds pretty good, I'm using my RM as my main healer with the black magic there as a backup option, but since all the gear I have on increases MND it's not all that effective as a damage dealer. Might try out your spec.
 
Can you save in the demo and then revisit it? I'm assuming each time uses a use of the 30 given.

Yes the demo functions like a full game. You start a new game, create a save, select options, etc. You can carry certain things over to the full game too, including bonus rewards depending on how munch of the demo you complete. Apparently the demo quest contents are unique too, so it's not part of the actual game, but created to give a demo experience before the game is out.
 
Yes the demo functions like a full game. You start a new game, create a save, select options, etc. You can carry certain things over to the full game too, including bonus rewards depending on how munch of the demo you complete. Apparently the demo quest contents are unique too, so it's not part of the actual game, but created to give a demo experience before the game is out.

This is amazing.
 
Played a bit this morning. Considering I went in very neutral (I've always been pretty lukewarm on FF, so this game being treated as a spiritual successor didn't do much for me), and so far I'm very impressed. The presentation is ace, it looks very nice, the job system seems really good, and the Brave/Default systems adds a nice little twist to the combat. I'll keep playing and will probably buy the actual game. Demo doing its job. :)
 
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