Release Dates: May 16, 2017 on PS4. One month later for PC and Xbox One
Price: $29.99 USD
Size: 12.2 GB
Developed by Treyarch Studios
Not part of season pass!
Zombies Chronicles is the 5th DLC for Call of Duty: Black Ops III that contains 8 fully remastered maps from Call of Duty: World At War, Black Ops, and Black Ops II. Along with your purchase includes 20 Vials of Liquid Divinium, 2 All-New, Whimsical GobbleGums, Exclusive Zombies Pack-A-Punch Weapon Camo, Black Ops III Zombies Chronicles Dynamic System Theme for PlayStation 4, (an exclusive pre-order incentive).
This is the one. Maps for players who have fallen off due to the direction the zombies game mode have taken since Black Ops II and III (because why abandon something as soon as it gets better?) with all the World At War maps in the box, Black Ops maps Shangri-La, Moon, everyone and their mothers favorite: Ascension, and Origins from Black Ops II.
Like an aging Hollywood actress 5 years past their prime, these maps have gotten a major face-lift. The remastered maps in all their glory are as follows:
The one that started it all and the one that kept you and your friends up all night barely reaching round 20 on a Wednesday night when you were supposed to be studying for that World War II test. But noooo, one of you had the brilliant idea to study it by playing fucking Call of Duty: World at War. Im sorry, guys.
The one that had people divided. Literally. Despite being the creepiest map of the entire zombie saga, bringing perks, and obnoxious quotes, and that fucking teddy bear we would all get too familiar with as the box teleported, you and your friends just went back to Nacht der Untoten. All while being reminded that Double Tap just wastes ammo, man. Also the first map where you had to turn on the power. And we havent looked back since...
The Swamp of Death returns along with randomized perk locations, Undead Imperial Army soldiers, the beloved Wonder Waffle, Hellhounds, and the beloved main characters of the zombie story. Drunk Russian, Loud American, Honorable Japanese, and the Nazi Scientist. Who better to represent your game to international audiences? Thus beginning the cycle of four grown-ass men being toyed with by a little girl. This was the last map to have some semblance of a creepy atmosphere, which wouldnt be had again until Zetsobu No Shima in Black Ops III. Barely.
The (boring) fan-favorite. An abandoned theater draped with many symbols of luck as you fight the undead by training around the main stage, occasionally turning on the machine gun to help you while spamming the Thundergun. As you look up at the ceiling seeing to see the annoying gas bags crawl in your direction, you question why something so irritable and senseless was added to what couldve been an otherwise perfect map. You will continue to ask this for the rest of the Black Ops season.
Soviet Russia. PHD Flopper. Black and White start up. The first cooperative Easter egg. As if things werent easy enough for you in Kino der Toten, the greatest perk since Juggernaut is added to the player arsenal. Training around the Lunar Lander pad with the occasional dolphin dive to flatten the zombies while flinging out the Gersch Device (and maybe a Russian doll) brings smiles to many upon reflection until they remember the perk stealing Space Monkeys that fall from space and steal either your juggernaut or PHD Flopper. Couldve been a perfect map.
The Lost Horizon is found here. With power up stealing monkeys, shriekers, and explosive napalm zombies squeezing through to kill you in a claustrophobic map, you arm yourself with the Shrink Ray (or the 31-79 JGb215, but who the fuck can even remember that, nevertheless, type it out?) and prepare for one of the most challenging maps in the series for both high round survival and Easter egg completions. Its a pretty map, but every rose has its thorn. Also, why the hell is there power in an ancient, mythical East Asian temple?
The map that jumped the shark, even for zombies. Beginning in Area 51 itself, you dont even start on round 1. You can choose to see how long you can last or just teleport right into space. Grabbing your space suit you realize how detrimental or how helpful zero gravity really is. While wondering if guns can even fire in space (spoiler: they can), you hide in the big Biodome running circles (do you see a running theme with these maps here by the way? Also the running thing wasnt mean to be a pu--) you see the Astronaut zombie slowly walk towards you like youre Jamie Lee Curtis. But Michael Myers isnt here to kill you (directly), he just wants one of your perks and to teleport you somewhere else in the map. The creepy crawlies from Kino der Toten return to make you suffer gas attacks and to make things somehow even more depressing your goal in this map is to (unwittingly, to be fair) is to help everyones favorite Nazi (???????) gain complete control and then follow another questionable German man blow up the Earth. This is what JFK wanted.
The first Call of Duty game to go into World War I wasnt done in campaign, multiplayer, but the damn zombies mode of all things. Go to the sorta-kinda-beginning of the story where, at the end of The Great War, three allied soldiers team up with a German doctor (and if you forget hes a doctor, dont worry, youll be reminded. A million times) as they brave through giant robots, the undead German army, undead Knight Templars, slow-ass mud, der Panzer Soldats, and a really, really bipolar Little Lost Girl. Fight amongst your friends to choose who gets the best staff (which is it you may ask? No one can make up their damn mind on it) and slowly come to the realization that this map is what laid the foundation for the rest of Black Ops III, sans an epic boss fight. Relive the map that sent the entire community into a frenzy as they looked into the mirror seriously asking themselves Was this really all in the imagination of a couple of kids? Man, those are some fucked up kids to make jokes about syphilis like its nothing. Who taught them world history, anyways?
Straight from the horses mouth, these maps are not a 1:1 port of the original maps featured in their respective games. Expect to see the Black Ops III weapons sandbox as the basis for these maps just like the rest of the game. Easter Egg songs remain intact as well.
- Some weapons such as the PPSH 41, M16, MP40, STG-44, Galil, and the Origins exclusive weapons such as the Mauser C96 and MG-08/15 are returning.
- Ray Gun Mark II is on all Zombie Chronicles maps.
- The fucking mud on Origins makes you even slower.
- Ascension doesnt start off in black and white, but instead a sephia tone.
- Verrückt now has an easter egg associated with the fountain in the center.
- The cabinet on Nacht der Untoten has the Locus.
- PHD Flopper will be replaced with Widows Wine.
- Spikemores on Shangri-La have been replaced with Trip Mines and will utilize the same function as Spikemores for the Easter egg.
- New radios on Moon, as well as power needing to be on for grabbing Juggernog and/or Speed Cola in No Mans Land.
- New P.E.S. Suit animation and Space Dog Easter egg added in Moon.
- Audio has been remastered across all maps, including round change music and sound effects for zombies and various enemies (especially the Hellhounds).
- All Swastikas have been replaced with the Iron Cross.
Treyarchs zombie saga is very simple to follow:
I mean, if you ignore the fact that the timeline is literally a bunch of circles.
As much as Id rather link to a video that vaguely describes the saga up to this point, how about this: In World War II Nazi scientists uncovered a new element that would help bring about new technology. Unfortunately this had ill-effects on those around it and caused reanimation of the deceased. The continuing exploitation of this element causes rifts in time and space in which four soldiers begrudgingly work together to undo everything. Theres also some crazy inter-dimensional, Lovecraftian beings, Malcom McDowell, and straight up time travel. Its a doozy, and since it even involves time travel, you best turn your brain off. Nothing makes sense, but its leveled by the fact that the inhabitants are allowed to have fun and poke holes at the total ridiculousness of it all. Welcome to the club.
Voiced by Nolan Northhttp://www.imdb.com/name/nm0636046/
You know youve done something either horribly wrong or absolutely right when the favorite character of the community and face of the zombie mode is a fucking Nazi. Rectified when Origins hit, these characters were rebooted softly to their younger World War I incarnations. Hilariously over-the-top, the self-important doctor guides our characters across space and time with his lust for violence on the quest to save the multiverse and self-discovery (really). Isnt above committing suicide but doesnt swallow if he doesnt want to.
Voiced by Tom Kanehttp://www.imdb.com/name/nm0437454/?ref_=nv_sr_1
Takeo went from being the least favorite of the four protagonists from everybody to finally getting some love and respect in Black Ops III. And all it took was for him to kill himself. The last of the dying Samurai spirit, Takeo runs around with a sword that you will never use (except in Revelations, I guess). The only dude who loves drinking the fish-flavored Quick Revive perk, Takeo puts honor before reason and pretty much anything else. Isnt a big fan of the concept of time. Like Richtofen, stop me if you havent heard this stereotype before, either.
Voiced by Fred Tatasciorehttp://www.imdb.com/name/nm0851317/?ref_=tt_cl_t6
In his original WWII incarnation, the man loves vodka, but alas, cannot find any in the zombie apocalypse. Had plenty of wives, but killed them all (talk about domestic violence >_>), especially the one who told him hed never make it to the Moon. Has syphilis and is overall just as insane as the zombies he fights. For his WWI iteration, hes almost a completely different man. A patriot who barely has a basic understanding of Communism, he drinks to forget the wife he lost. BFFs with Takeo. Hates dragons (oh excuse me, WYVERNS, fuck man). Draw him a map of fucking Chicago.
Voiced by Steve Blumhttp://www.imdb.com/name/nm0089710/?ref_=fn_al_nm_1
0% Intellect, 100% All-Murican. This loud mouth, dutiful Marine loves taking out swaths of freak-bags and maggot-sacks. Used to break the fourth wall all the time, but now his WWI iteration only breaks the bones of the undead and on special occasions, the Moon. Butts heads with Richtofen the most but like the rest, they all come around to each other to the bitter end. Used to have a curious cat, but the only animals he deals with now are doggies and monkeys. The man is nothing without his gun juice though.
Since 2008, theyve been trying to fetch your souls. With dedicated rounds, the map gets a little foggy and the dogs are let loose. Teleporting into the map are two types of hellhounds that sniff you out: normal and the ones on fire that explode as you kill them. The hellhound round ends as soon as you kill the last one, dropping a Max Ammo power up. In later rounds they spawn in with zombies to further overwhelm you. Fear Fluffy.
Introduced in Black Ops through Kino der Toten and Five, these annoying gas-bags run on all fours with a penchant for exploding as they are killed leaving the players vision blurred and taking a hit due to the gas. If that was bad enough, on Moon they get the added power to teleport around the labs. Have fun with that. The silver lining is that the gas they emit on death at least hurts, if not outright kills any zombies in the vicinity. But Id rather deal with the dogs.
With a dedicated round themselves, the Ascension facility goes into a state of high alert as the map fogs up and spacecraft falls from the sky. These space monkeys are here to destroy your precious perk machines, and if you are already equipped with any perk with the corresponding machine they break, you lose it. Id recommend keeping those perk-related Gobblegums away from this map. Should you survive not getting taken down by a foot tall animal and they dont touch the machines, you gain a free perk. That is, until they take it away from you next time.
With all that said and done, I give this thread 2 pages max on here. With Black Ops III being the definitive zombies experience on consoles, I say good luck getting to those high rounds, completing Easter eggs, and slaying zombies from now into the future. Or at least until Nazi Zombies in the next COD game this fall.
Since being on a claustraphobic map isnt hard enough without dozens of zombies enclosing you, Shangri-La features two additional zombie types: Shreikers and Napalm zombies. The Shriekers will announce their presence by...shrieking (go figure). Running at lightning pace, through screaming theyll blind you temporarily--which is exactly what you want in a confined space with the undead. If that werent bad enough, the Napalm zombies, while walking slowly towards you will explode as soon as theyre within a few feet from you or as soon as you kill them. With no special rounds for themselves
This fucking astronaut doesnt seem so bad at first. Slow, doesnt take too many bullets to kill it, no so bad, right? Yeah, nothing ever seems bad on round 1. The thing is, no unlike other enemy types, each time this thing respawns it gets more and more and more health until you realize that killing it in round 1 was a mistake. This astronaut also will grab you, headbutt you, and teleport you to a random area in Moon all while taking away a perk. Hope the only thing you were packing wasnt Juggernog. Also explodes upon death and the explosion is strong enough to send players back, especially in zero gravity. The Astronaut zombie doesnt even care if you carry the most powerful equipment in this game, either. The Wave Gun does jack shit to it, and the Gersch device pulls it towards its vortext but doesnt consume it. This guy lives to make your life hell and ruin your trains.
You will learn to shit your pants at the sound of a tank soldier landing on the battlefields. Armored up and armed to the teeth with a flamethrower and a retractable claw, the Panzersoldat will charge towards you as it grabs you from a distance with its claw and slowly pulls you to it while unleashing its flamethrower while being vulnerable to surrounding zombies. If youre already familiar with its Black Ops III counterpart in Der Eisendrache and Revelations, you might think this isnt a big deal, until you realize that 90% of the encounters with this thing are in the super slow mud on Origins. Did I mention that the mud makes you even slower in this remaster? Worth mentioning like 5 of the 7 enemy types, this also explodes upon death. But if you havent been keeping your distance at this point, nothing will make you.
I don't like the maps with all the extra, weird shit. Put me in a bigass house with Zombies and I'm good.
Wow, Blops 3 is still getting DLC?
They could done soo well to ship this as a standalone
What the hell is that gigantic Iron Giant robot?! What have I been missing out on..
So zombies is a kids imagination?
Wait why isn't the George Romero map being included?
I loved that one
Good hunting, friends. And the next time one of your friends gets down, claiming priority revive since they have a wonder weapon, ask them this:
Call of Duty: Black Ops III OT
Thanks to Quick for all the fancy-shmacy images. I mean, I couldve done it, but it wouldnt look nearly as good.