funkystudent
Member
Quake 3 engine.
Best engine? BEST ENGINE.
Best engine? BEST ENGINE.
I've put a whole heap of hours in them as well and I really never noticed.You aren't paying attention then. I've put hundreds of hours into these games. Black Ops 2 looks significantly better than Modern Warfare 1.
I've put a whole heap of hours in them as well and I really never noticed.
I'm sure if you sat me down and pointed out the little things that make a difference I could be like, "Oh ok", but on the whole, its not noticeable at all for me just playing normally, which means for me, I would not describe the improvements as 'significant' at all. Something significant should be immediately apparent.
That's what most engines are, more or less.
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I'll throw my hat in the ring
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I'll throw my hat in the ring
The IW Engine is based on the id Tech 3 engine, an engine from 1999.Isn't the CoD engine really, really old.
Quake III Engine will never die.
Explains why it looked so underwhelming, though.
The IW Engine is based on the id Tech 3 engine, an engine from 1999.
BLOPS 1 and 2 also have the "Powered by id Tech" on the back.So it's still id Tech 2? Sheesh.
Let me put it this way: Modern Warfare 2 had "Powered by id Tech" on the back of the box. Dunno about more recent games, but still.
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#dead
I Knew It! It's fine, though. Can't compromise dat 60fps.
The bigger issue is the exclusive DLC map packs. Fucking M$.
COD4 looked really great at the time.
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Yeah this is false. Especially for UE4 as it was built from the ground up for its new dynamic lighting model. It's the main reason why it won't run without some "significant" changes on legacy platforms and Wii U.Same exact deal as Cryengine 3, Frostbite 3, Unreal Engine 4, and REDengine 3.
Isnt upgrading the engine what they done with every cod ?
Anyway cod was never about pushing graphics, its about fast paced 60fps multiplayer. Strange choice by MS to use it to showcase the new console.
Yeah this is false. Especially for UE4 as it was built from the ground up for its new dynamic lighting model. It's the main reason why it won't run without some "significant" changes on legacy platforms and Wii U.
There's a huge difference between implementing new systems on top of existing framework and building a new framework with some existing systems.
The most obvious recent example would be the difference between UE3 with the Samaritan updates vs the completely new UE4 as demonstrated with Infiltrator.
Yeah this is false. Especially for UE4 as it was built from the ground up for its new dynamic lighting model. It's the main reason why it won't run without some "significant" changes on legacy platforms and Wii U.
There's a huge difference between implementing new systems on top of existing framework and building a new framework with some existing systems.
The most obvious recent example would be the difference between UE3 with the Samaritan updates vs the completely new UE4 as demonstrated with Infiltrator.
In other words: same old shit, but now with a dog. lol
Quake III Engine will never die.
Explains why it looked so underwhelming, though.
it uses the source engineIt will be interesting to see what Respawn show, and whether it will use Frostbite or a new engine entirely.
In other words: same old shit, but now with a dog. lol
True, and then there's also the fact that if a developer's talent were to be determined from creating new engines from scratch then more than half of them out there would be talentless considering just how many of them use Unreal Engine 3.So first, there's no such thing as completely new. Any company that's starting from scratch is wasting money, so you should be chiding them instead of cheering them on. All that money they wasted could have been put into making a better game in some way. It's amazing that marketing departments have managed to get consumers to think that the exact wrong thing to do is what they should want.
Second, engine names are part marketing, part licensing. It's nothing to do with engineering at all. I work on an engine. It goes through hundreds of revisions in a year. We don't name them all, because that'd be stupid and confusing. Depending on the scale of the work the thing could look very very different from month to month. But we're not licensing it, so a version number is just a waste of time. The end users have no idea.... the engine just serves to display the content anyway.
Third, given the nature of engine, it's very unlikely that end users will ever know what has changed or how. All that stuff you don't rewrite? It manages low level stuff that you never know is happening. So UE4 has dynamic lighting? That's likely a large change to the engine but it's not even close to the whole thing. What about their task manager? Their file loading code? Their audio system? Memory manager? Scripting? UI system? Would you even know if they rewrote it or not? Do you have any idea how long it takes to get that infrastructure in place?
Threads like these just illustrate the huge amount of consumer confusion around engines. Name any failing of the latest COD game that you want fixed in the next... most likely a new engine isn't required to solve it. Maybe significant "upgrades", maybe just minor ones. Chances are actually pretty good that it doesn't have anything to do with the engine at all. A lot of criticisms I see of various engines are entirely content issues.
Same exact deal as Cryengine 3, Frostbite 3, Unreal Engine 4, and REDengine 3.
Quake or next Call of Duty? You decide.