Portugeezer
Member
So the same engine, just making use of some extra horse power to increase polygons and some effects.
Quake 3 engine.
Best engine? BEST ENGINE.
COD'd.
So the same engine, just making use of some extra horse power to increase polygons and some effects.
you can tell from the trailer that it's just the same old engine.
http://youtu.be/Zxnx3W-HA18#aid=P-Q6pxOOqOI
Ghosts:
BF3 (PC 2011)
old ass modified iD tech will outsell every game this gen and next gen
take that newell and mark rein. Carmack is still boss
significant upgrade my ass!!
Same old ass engine with a bunch of fake effects.
But Source is oldass modified iD tech too.
Valve has been using the same engine since 2004.
My only issue with this CoD is that during the presentation, the game was presented to have a new engine which I thought it was, you know, a new engine.
They stated they're volumetric, so they're not "fake." Or do you really think that there are games in which the sun is a massive light source that casts real volumetric lights over everything?Yup - nothing in that trailer stood out as next-gen, except maybe the jungle, which others have pointed out is a farce with fake lighting effects.
Ghosts just looks.... soulless? Devoid of life? bleh
I miss this console whenever I boot up game using the Q3 engine.
The games always aspire for 60fps run-and-gun action - it's one of the series' draws. There's a reason why they used 60fps footage during the TV broadcast of the X1 conference, and any tech article about the games will focus on detail improvement while still hitting that mark.Why is now that all of a sudden I hear so much about CoD being 60fps?
No one made so noise about the past games being 60fps. Why is Ghost the exception?
Something about the COD engine feels like even outdoor areas are in tight hallway corridors..
They probably just didn't have the money to build a brand new engine from the ground up.
Ghosts just looks.... soulless? Devoid of life? bleh
everyone always complains that games aren't 60fps
so when a developer takes a special interest to make 60fps games, everyone complains how bad it looks
Developers just can't win
"new" engines incorporate new heavier rendering features
not using those heavy render features means more power can be used for higher frame rates and more things on screen
They probably just didn't have the money to build a brand new engine from the ground up.
Basically the PC version.
Which is extremely unimpressive in the first place.Basically the PC version.
It's not really the engine, its the level design. You're almost never given the opportunity to do things at your pace, you're always being pushed along, and its pretty much a narrow hallway with all the kill zones, walls or no.
Came to post this. A lot of us claim that we'd prefer 60fps over fancy effects, especially for racing games and shooters, and COD is one series that constantly delivers this.everyone always complains that games aren't 60fps
so when a developer takes a special interest to make 60fps games, everyone complains how bad it looks
Developers just can't win
Isn't the CoD engine really, really old.
People don't buy these games because of their graphical prowess. They love the 60fps responsiveness, and they look good enough for a game running at that speed.
People are kidding themselves when they claim that the COD games didn't get more attractive over the past 5 years. They made significant improvements over the years. I expect the next gen game to look significantly better and still maintain 60fps.
It's not really the engine, its the level design. You're almost never given the opportunity to do things at your pace, you're always being pushed along, and its pretty much a narrow hallway with all the kill zones, walls or no.
Wii U exclusive confirmed, first-person dog view is done through GamePad, swipe the screen forward to bite, asynchronous co-op, killer app