(Click for general game info.)
System requirements:
Latest drivers: (as at 21/12/2017)
Nvidia: 388.71
AMD: 17.12.2
Intel: Depends on your processor; download the driver update utility
Benchmarks:
Guru3D (English; launch build)
TechPowerup (English; launch build)
Tips and tricks:
Cap the framerate/potentially improve frametimes: Download RivaTuner Statistics Server, input your desired framerate limit in the "Framerate limit" box, and hit enter (the program comes bundled with MSI Afterburner and earlier versions of EVGA PrecisionX). Alternatively, those with an Nvidia GPU have the option of Nvidia Inspector, which can also be used to impose a framerate cap, either in a similar manner to RTSS or by way of forcing a different vsync interval (click the small tool icon to open the game profile section).
Note: Useful if you your system can't maintain, say, 60fps and you're sensitive to the wild fluctuations, or you're experiencing uneven frametimes. The greater window the engine has to render a given frame, if you're imposing a lower framerate than the game can otherwise provide, may also help in alleviating stuttering related to data streaming.
Stop the game from crashing after 15 minutes on touch-capable systems running Windows 10: Open the task manager, switch to the Services tab and disable TabletInputService.
Fix uncharacteristically low-res textures: Disable sun and shadow spot shadow caching. (Credit to RamaTheVoice.)
Fix stuttering during cutscenes: Follow the instructions here. (Credit to MaLDo.)
Fix poor performance on Nvidia GPUs: Downgrade to the 382.53 drivers. (Credit to shanafan.)
Graphics settings:
Display adaptor: Self-explanatory
Display mode: Windows; Fullscreen windows; Fullscreen
Monitor: Self-explanatory
Screen refresh rate: Self-explanatory
Sync every frame: No/Yes
Resolution: Self-explanatory
Render resolution: Native; 70% -> 200% in increments of 10%
Texture resolution: Very low; Low; Normal; High
Texture filter anisotropic: Low; Normal; High
Shadow map resolution: Auto; Normal; High; Extra
Shadow caster levels: Low; Normal; High
Cache spot shadows: No/Yes
Cache sun shadows: No/Yes
Volumetric lighting: No/Yes
Ambient occlusion: No/Yes
Particle lighting: Low; Normal; High; Ultra
Depth of field: No/Yes
Motion blur: No/Yes
Anti-aliasing: Off; FXAA; Filmic SMAA 1x; Filmic SMAA T2x
Filmic strength: Adjust amount of temporal blurring versus image stability when anti-aliasing the scene (no discernible values)
Film grain: Reduce strength of noise versus TV sharpness setting (no discernible values)
Bullet impact: No/Yes
Tessellation: Off; Near; All
Particle quality: Normal/High
Level of detail: Low; Normal; High; Ultra
FoV scale: 80 -> 120 in increments of 1