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Call Of Duty WW2 reveal 26 april, website up [UPDATE: Leaked screenshots]

illamap

Member
Will it top BF1 graphically, I wonder?

Most likely no since Battlefield 1 is 900-1000p 30-60fps on ps4 vs cod at 1080p 60fps, at least IW stuck pretty damn close to framerate target even in campaing on ps4. However i still think they look about the same as far as rendering goes since engines are really quite similiar these days, while rendering algorithms differ a little bit their visual impact tends to be about same on fixed hardware like consoles.
 
Most likely no since Battlefield 1 is 900-1000p 30-60fps on ps4 vs cod at 1080p 60fps, at least IW stuck pretty damn close to framerate target even in campaing on ps4. However i still think they look about the same as far as rendering goes since engines are really quite similiar these days, while rendering algorithms differ a little bit their visual impact tends to be about same on fixed hardware like consoles.

What about on Scorpio?
 
What's the point of waiting so much to reveal it? If they distribute publicity and shit to stores before they reveal the damn game it will leak for sure. Why not reveal it earlier?

I for one am happy that gaming's biggest franchise will remind gamers that Nazis are the bad guys.
 

pa22word

Member
What about on Scorpio?

I'd wait on Treyarch for anything major out of scorpio usage. The only time CoD has made decent usage of a new console first year was CoD2, and that had more to due with the fact that IW made the PC version completely independent of what consoles were doing at the time and then Activision had someone in house port it to 360. I'd expect nothing more than PC-high settings with ultra sprinklings here and there.
 

Hux1ey

Banned
If you have a 4K TV yes I imagine. Last CoD game and MW remastered were dynamic 4K I think. It probably looks way better than 1080p Battlefield regardless of asset quality.

Well on PC res is whatever you want on both, unless they pull a CoD 3 on us again. I don't see how they will top Frostbite though.
 
God, if only. Such a shame all of his work is in film/TV nowadays.

They've gotten Hans Zimmer and Henry-Gregson Williams to do main themes of recent CoDs. If all he did was a main suite like he did for Mercenaries POD, I'd be happy.

Looking back, CoD1's OST was a pretty big depature from the MoH series. It traded in the nostalgia of old hollywood of the MoH tracks for strong tension that verges on a suspense/thriller score.

https://www.youtube.com/watch?v=UxR7oF9np3U
 
Want a bet it's the same battles we've done every WWII game? No Italy campaign, no Russian front, no Japan, no Pacific island war....*sigh*
 
Want a bet it's the same battles we've done every WWII game? No Italy campaign, no Russian front, no Japan, no Pacific island war....*sigh*

To be fair, the last decent FPS to deal with the Western Front was MoH Airborne; so it's been sometime.

Plus, if it really is the Big Red One, they also landed at Sicily and Anzio in the Mediterranean Campaign (not to mention Algeria), though the focus on D-Day makes me think that's where it'll start.

As for D-Day, I'm of a couple minds. Like I said it's been 12 years since the last time it was directly depicted, and even then it was the Point Du Hoc Raid. (I think BR1 is the only CoD to feature one of the major beachheads, though I can't quite remember if it was Omaha or Utah). OTOH... I'm kind of at a lost for what they could do with D-Day itself.
 

Hux1ey

Banned
It's kind of interesting how this is especially relevant nowadays with everything going on.

I'm betting we'll have quite a lot of disappointed people saying that they are being unfairly prejudiced by this game cause it shows them as the bad guys. Plus mah free speech and everything like that.

Oh how the salt will flow.

Wait what? Who are these people you speak of?
 

CoachTaylor

Neo Member
What's wrong with that??

If we're just going off of Call of Duty games, we've already had CoD: Big Red One. Normandy's been involved in three of the American WWII campaigns (not to mention the various British ones). Not to mention the countless other games which have tread that ground. Like, it'll be cool to see Omaha Beach rendered on current-gen hardware, but I have a hard time getting excited for yet another retread
 

Boke1879

Member
If we're just going off of Call of Duty games, we've already had CoD: Big Red One. Normandy's been involved in three of the American WWII campaigns (not to mention the various British ones). Not to mention the countless other games which have tread that ground. Like, it'll be cool to see Omaha Beach rendered on current-gen hardware, but I have a hard time getting excited for yet another retread

It's honestly one of my favorite things to play. It's literally the reason I bought Medal of Honor: Frontline
 

Hux1ey

Banned
The uh...Nazis? Did I goof up again? I think I goofed up again.

But I'm very sure some will complain about this game!

Goof up what? I just find it weird you act like there's a big community of nazi's that are going to be offended by WW2 game. Doesn't seem realistic but maybe I'm missing something.

It's shocking to me people wanting yet another modern/futuristic war game.

I want a Vietnam game but hey, WW2 is close enough.
 

illamap

Member
What about on Scorpio?

At least i am bit skeptical about rendering algorithms themselves improving and introducing new stuff on ps4 pro and scorpio. Sure we get higher resolutions and more af on tech that can be just scaled like that. I am not professional of course but i am pretty sure impact of visuals is mostly determined by base art and levels ie. if you ported assets from cod level to frostbite or ue4 they would look about the same once you have tweaked stuff like global illumination to the way each engine and editor works. Point i am trying to make that there isn't that many rendering algorithms that improve visuals let alone "blow minds" without changing the base assets to a big degree.

On the weak points of current rendering that could be improved by creating new algorithms that would improve visuals without changing the existing art massively would definitely better specular than SSR and cube maps. However that would require most likely much more power than even scorpio can deliver or alternatively too much disc space.
 

CoachTaylor

Neo Member
Want a bet it's the same battles we've done every WWII game? No Italy campaign, no Russian front, no Japan, no Pacific island war....*sigh*

I want Italy, damn it. The segregated American units there have such good stories that could be told. Not to mention the British, Brazilians, Italian partisans...
 

Overboost

Member
Want a bet it's the same battles we've done every WWII game? No Italy campaign, no Russian front, no Japan, no Pacific island war....*sigh*
We got Russia and Japan in World at War back in 2008 and that was the last COD set in WWII... give me a tight Band of Brothers style story on current hardware starting on D-Day and I'm 1000% in.
 

pa22word

Member
To be fair, the last decent FPS to deal with the Western Front was MoH Airborne; so it's been sometime.

and MoH airborne itself walked quite a fine line between WW2 shooter and Wolfenstien

CoD 3 is probably the last big budget WW2 game that I can think of that was specifically tailor made for the Western Front

also I don't get that other dudes point at all. Of all the WW2 shooting series CoD has been pretty fairly handed towards all theaters. The eastern front in particular has been heavily represented in every game, had an a good portion of CoD2 focused on the African campaigns, and half a game dedicated to the pacific theater.
 

WillyFive

Member
It's shocking to me people wanting yet another modern/futuristic war game.

Old gamers galling at the idea of a new WW2 game reminds me of old seniors galling at the idea of socialism. Something of a time gone-by that they abhorred in it's old form, without realizing the massive amount of time that has passed since then.
 

yuraya

Member
Want a bet it's the same battles we've done every WWII game? No Italy campaign, no Russian front, no Japan, no Pacific island war....*sigh*

Yea if they were smart they would accurately cover WW2 from start to finish via a trilogy or something. Its better that way and be more profitable for them. Doing the tail end of the war because of a couple neat set pieces is lame. Not to mention its been done many times across many mediums.

Hoping there is more than just the Allied/Normandy stuff but it probably won't be. I would prefer to see the Russian/German, US/Japan and UK/France/German confrontations long before 44.
 

pa22word

Member
Yea if they were smart they would accurately cover WW2 from start to finish via a trilogy or something. Its better that way and be more profitable for them. Doing the tail end of the war because of a couple neat set pieces is lame. Not to mention its been done many times across many mediums.

Hoping there is more than just the Allied/Normandy stuff but it probably won't be. I would prefer to see the Russian/German, US/Japan and UK/France/German confrontations long before 44.

So...basically you want CoD2?

Starts in with the soviet campaign in the lead up to stallingrad + the battle itself, shifts to the North African theater with british soldiers, then ends with Americans in france and ending with the crossing into Germany

It's missing the pacific theater, but there's WAW for that + the back half of the eastern front. WW2 is simply too big for one game to cover anyways.
 

Wedzi

Banned
Want a bet it's the same battles we've done every WWII game? No Italy campaign, no Russian front, no Japan, no Pacific island war....*sigh*

World at War had lots of Russia and Japan missions. CoD 3 also had lots of variety including a Polish armored division. There's lots of variety in WW 2 games. Just look!
 

yuraya

Member
So...basically you want CoD2?

Starts in with the soviet campaign in the lead up to stallingrad + the battle itself, shifts to the North African theater with british soldiers, then ends with Americans in france and ending with the crossing into Germany

It's missing the pacific theater, but there's WAW for that + the back half of the eastern front. WW2 is simply too big for one game to cover anyways.

Something like that yea. The intro of a WW2 game should always be about Hitlers rise to power. From there they can do everything chronologically. Maybe they could even do it episodically and release like 20$ campaign expansions episodes covering it from start to finish. It'll never happen tho unfortunately since fps campaigns are fairly short and very expensive to make in modern days.
 
What's the point of waiting so much to reveal it? If they distribute publicity and shit to stores before they reveal the damn game it will leak for sure. Why not reveal it earlier?

I for one am happy that gaming's biggest franchise will remind gamers that Nazis are the bad guys.

So it doesn't take to much interest away from the previous game too early.
Been exactly the same since COD4.
 
Well on PC res is whatever you want on both, unless they pull a CoD 3 on us again. I don't see how they will top Frostbite though.

I clearly wasn't talking about PC. They have no chance on PC and CoD might as well not even exist on the platform anyway since no one gives a shit about it and the games always have forced mouse accel.
 

Wedzi

Banned
Pretty sure almost all the WW2 CoD's had Russian campaigns.

Yeah I remember in CoD 2 the intro mission was playing Russian soldiers, throwing potatoes to teach you to throw grenades lol.

But I'm totally down for a Saving Private Ryan French countryside setting. It's been almost 10 years since the last WW2 game I've played.
 
WW2 is simply too big for one game to cover anyways.

I'd like to see a WW2 game attempt it though. You'd use an episodic model. The base game has like 2 campaigns, probably American and Soviet or something, for about 6 hours of content which is standard for a shooter. Plus multi modes etc. Then every 4-8 months you release a new campaign, 2-3 hours long focusing on a new part of the war.

In the base game you'd have D-Day and Stalingrad covered since everyone wants them, but then later on you get to explore more unknown parts of the conflict. Chinese campaign in the Second Sino-Japanse War. Finland in the Winter War. Partisan campaign for Yugoslavia. French campaign in 1940 prior to the fall. Even outright axis stuff too - German campaign covering Poland, Norway, Low Countries and France. Romanian or Hungarian campaigns.

There's a lot of potential to be mined for interesting game settings, but the main problem is that it's not economically viable to theme your game around something obscure. You usually end up catering to American audiences, throwing in bones for the British and Russians, and after that you've run out of money to make your game. You can only squeeze so much content into a conventional game model, even if you have an expansion pack or whatever.
 

Alienous

Member
I doubt we'll be seeing a Russian campaign, or missions.

Nothing in the promo material has indicated that, and Call of Duty has been doing the single-protagonist thing for a few years now.

Could make the multiplayer weapon and map variety rough, though.
 

BBboy20

Member
Story Wise aw is better tähän tf2 imo
Nobody ever noted Infinity Ward for storytelling. They never really tried making a story until Modern Warfare 2.

Respawn isn't all of the team from 2015 and IW, just around 38 of them. If Titanfall and Titanfall 2 are any indication of the current status of talent at Respawn - then they've lost their touch.

Sledgehammer Games has been researching World War II for the past two and a half years - I think they're going to turn out a new classic.
Ok, is "they're not Infinity Ward in 2005" closer to their fancy?

If they were to make a "classic", they'll have to capture lighting in a bottle and most people aren't capable of that, let alone the possibility of Activision meddling with the development.
 

pa22word

Member
I'd like to see a WW2 game attempt it though. You'd use an episodic model. The base game has like 2 campaigns, probably American and Soviet or something, for about 6 hours of content which is standard for a shooter. Plus multi modes etc. Then every 4-8 months you release a new campaign, 2-3 hours long focusing on a new part of the war.

In the base game you'd have D-Day and Stalingrad covered since everyone wants them, but then later on you get to explore more unknown parts of the conflict. Chinese campaign in the Second Sino-Japanse War. Finland in the Winter War. Partisan campaign for Yugoslavia. French campaign in 1940 prior to the fall. Even outright axis stuff too - German campaign covering Poland, Norway, Low Countries and France. Romanian or Hungarian campaigns.

There's a lot of potential to be mined for interesting game settings, but the main problem is that it's not economically viable to theme your game around something obscure. You usually end up catering to American audiences, throwing in bones for the British and Russians, and after that you've run out of money to make your game. You can only squeeze so much content into a conventional game model, even if you have an expansion pack or whatever.

Don't forget Indian campaigns in East Africa, North Africa, Iraq, Iran, Italy, and Burma to cover as well! Syrian campaign of FFA vs Vichy forces would be insane as well.

So much stuff left to cover that has been missed. The pacific theater alone is a goldmine for a potential game, and it doesn't even have to be specifically a Military Shooter.
 

pa22word

Member
What I want is a Band of Brothers or Fury style narrative; less focus on big set pieces and more on how the war takes a toll on people.

CoD is the wrong series for that man, sadly.

I'd love for the team behind Spec Ops to do a Second Sino-Japanese War game though. Now that would be something. Dice has the lead writer on Spec Ops on Star Wars of all things, so if that goes well maybe the next Dice SP stuff in BF-whatever might be worth a fuck for once.
 
Respawn isn't all of the team from 2015 and IW, just around 38 of them. If Titanfall and Titanfall 2 are any indication of the current status of talent at Respawn - then they've lost their touch.

Sledgehammer Games has been researching World War II for the past two and a half years - I think they're going to turn out a new classic.

Not sure what you are smoking but titanfall 1and 2 have some of the best gameplay of any shooter in a long time. Titanfall 2 also has one of the best shooter campaigns right up there with the new doom. They literally shit all over cods gameplay. I love cod but it fells like playing a broken game after playing so much titanfall 2.
 

Kalentan

Member
Not sure what you are smoking but titanfall 1and 2 have some of the best gameplay of any shooter in a long time. Titanfall 2 also has one of the best shooter campaigns right up there with the new doom. They literally shit all over cods gameplay. I love cod but it fells like playing a broken game after playing so much titanfall 2.

I'm not the person you responded but honestly Titanfall 2 does feel worse imho. It's too floaty and the actual shooting just never feels right. Not to mention, at least on PS4, the game spasms out when you spawn.
 

SwolBro

Banned
It's shocking to me people wanting yet another modern/futuristic war game.

Why? I don't think we've had one in quite a while. But it feels like we have had nothing but modern and futuristic games until BF1 came out. People are sick of the futuristic take in CoD. Of course they're excited for something a little more normal and different compared to that.

D-Day on current gen tech? How could you not want that?

It's not just about the world war 2 setting, thought that's been done to death, it's also about how can people want yet another boots on the ground typical shooter you can get anywhere else? There's so much of this type of game what innovation or genuinely fresh experience can be had at this point? I don't see it.

At least with the futuristic type shooters you got all types of new tacticals, movement mechanics, etc even if it didn't always work out well.
 
If we're just going off of Call of Duty games, we've already had CoD: Big Red One. Normandy's been involved in three of the American WWII campaigns (not to mention the various British ones). Not to mention the countless other games which have tread that ground. Like, it'll be cool to see Omaha Beach rendered on current-gen hardware, but I have a hard time getting excited for yet another retread

Omaha Beach on current generation tech is worth the purchase alone.

It's honestly one of my favorite things to play. It's literally the reason I bought Medal of Honor: Frontline

Same here - and of course, MOHAA. The demo of the Omaha Beach level sold me on it - I even bought a PC just to play it.

It's shocking to me people wanting yet another modern/futuristic war game.

Lol

We got Russia and Japan in World at War back in 2008 and that was the last COD set in WWII... give me a tight Band of Brothers style story on current hardware starting on D-Day and I'm 1000% in.

Bolded is this.
 
Return to greatness....been saying the last few fucking year that futuristic CoD was garbage ...back to basics is best ....This CoD got me Hype and it be awhile since I felt this way about a CoD game
 
What I want is a Band of Brothers or Fury style narrative; less focus on big set pieces and more on how the war takes a toll on people.

Infinite Warfare had shades of Fury in. It didn't have the darker physiological stuff, or the shades of grey. I doubt these characters are gonna be rapey, if that's what you want. I'd say more SPR in that they're not gonna be afraid to kill them off. I'd be surprised if they go further than that.

I really wish we could get a specs ops type game for Veitnam or WW2. Long form, with risks taken.
 
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