I'm only really playing out of sick curiosity at this point - how in God's name has ten years of progress beyond Call of Duty 4 lead to this thoroughly mediocre garbage?
There was a real opportunity to use WWII as a reset, to throw a lot of the franchise tropes out and provide a really gritty and impactful Call of Duty game, instead we've got yet another reskin. It's laughable that the time to kill feels lower, and the guns easier to use, in this game than they did in Call of Duty 4. It really sums up how superficial the World War aspect of this game is.
For the most part therefore it suffers from the same problems as all the other CoD games. The assault rifles are too versatile so it's hard to understand why you'd use the SMGs, LMGs, or snipers. The circular maps and spawning system conspire to ensure you never have any idea where your enemy is coming from, making practically unpreventable deaths from people behind you extremely common. Head glitching is still a thing. This game seems to feature far, far more people corner jumping and dolphin diving than even the CoD games that were based around movement and 'momentum'. There's just so little to like. I do kind of like the bipod concept with the LMGs, which I think is new, but that's really about it. The sound design seems really lacking, particularly in terms of how loud things are that are right next to you. The number of times an enemy is seemingly silent despite being a few feet away sprinting is ridiculous.
The War game mode is particularly disappointing. It's a good idea on paper and one I've been hoping to see fo ra long time. Yet the map design is simply appalling. It basically turns into a slugfest between the attackers who have to run and gun and the defenders who have to camp in windows. The bridge area is quite unbelievably bad, I can't believe anyone signed off on that. Who the hell thinks that it's a good idea to have an objective which requires you to be ompletely without cover, in a game where the time to kill is practically zero and spawning isn't even remotely delayed? The objectives feel befitting of a game like Overwatch, with tanks and shields, not Call of Duty. It's not like the other objectives are really interesting or play well, but fuck me the bridge is dumb.
There was a real opportunity to use WWII as a reset, to throw a lot of the franchise tropes out and provide a really gritty and impactful Call of Duty game, instead we've got yet another reskin. It's laughable that the time to kill feels lower, and the guns easier to use, in this game than they did in Call of Duty 4. It really sums up how superficial the World War aspect of this game is.
For the most part therefore it suffers from the same problems as all the other CoD games. The assault rifles are too versatile so it's hard to understand why you'd use the SMGs, LMGs, or snipers. The circular maps and spawning system conspire to ensure you never have any idea where your enemy is coming from, making practically unpreventable deaths from people behind you extremely common. Head glitching is still a thing. This game seems to feature far, far more people corner jumping and dolphin diving than even the CoD games that were based around movement and 'momentum'. There's just so little to like. I do kind of like the bipod concept with the LMGs, which I think is new, but that's really about it. The sound design seems really lacking, particularly in terms of how loud things are that are right next to you. The number of times an enemy is seemingly silent despite being a few feet away sprinting is ridiculous.
The War game mode is particularly disappointing. It's a good idea on paper and one I've been hoping to see fo ra long time. Yet the map design is simply appalling. It basically turns into a slugfest between the attackers who have to run and gun and the defenders who have to camp in windows. The bridge area is quite unbelievably bad, I can't believe anyone signed off on that. Who the hell thinks that it's a good idea to have an objective which requires you to be ompletely without cover, in a game where the time to kill is practically zero and spawning isn't even remotely delayed? The objectives feel befitting of a game like Overwatch, with tanks and shields, not Call of Duty. It's not like the other objectives are really interesting or play well, but fuck me the bridge is dumb.