I've yet to see the bolded.
Especially the latter, considering the game is running on dedicated servers.
Does it? I was watching Max last night and he was ripping on the netcode, saying stuff about hosts. Was he off?
I've yet to see the bolded.
Especially the latter, considering the game is running on dedicated servers.
Does it? I was watching Max last night and he was ripping on the netcode, saying stuff about hosts. Was he off?
COD needs to go back to non swish cheese 3-5 pathway chaos maps. You camp. Get shot from behind. Run around like headless chickens. Get shot in the back. Map flow has been shit since Ghost when they got rid of chock point map designs.
Can't believe I can fell for the COD hype again. Wondering, if I can get refunds for 2x digital deluxe. Next year, I am going to skip for the first time since MW1 unless it's another remastered, hopefully MW2.
I actually went back to play this today. This game actually bums me out because I want it to be good and it's not. Like I keep playing it hoping it will suddenly have fewer of the glaring flaws it has and that's not going to happen.
Maybe the moment has just passed. MW was brilliant for its time and the industry caught up whereas COD hasn't really improved at all. Man, COD is depressing as hell in 2017.
Bruh
Why do that in the first place so early
I posted this a few pages back when someone was asking.Does it? I was watching Max last night and he was ripping on the netcode, saying stuff about hosts. Was he off?
According to someone on Reddit, the beta is running on dedicated servers.
My biggest beef is definitely the maps. They're just not good, and I see that complaint echoed throughout this thread. I don't know why they refuse To go back to maps of the MW/WaW era, where there were more open options. It's not like that game played slowly, it was just less incomprehensible.
It has to be some mandated design philosophy by someone at activision who goes around and specifically checks that everything feels the same. How else do three different developers create the same exact maps.
Not only has it not improved, it's gone backwards in connection/net code. I would have never thought playing MW2 back in 2009 that it would be the pinnacle of the series in that regard. After spending the past year with Overwatch and Titanfall 2 this game just feels completely unacceptable.
I don't feel there's anything glaringly wrong, but at the same time, its just the same old CoD. You would think risks would be taken at some point by one of the developers. I think this will be the first CoD I don't put hours of my time into. Not because its bad. I'm just burnt out on the same gameplay. Maybe I'll invest in more single player, and Battlefront this year as my primary MP shooter.
It's frustrating, because the logical response to what I'm asking for would be "go play BF1, those maps are open as fuck". But I actually prefer the feel of COD's gameplay, the moment to moment is more enjoyable. I just want the game to open up and slow the fuck down just a little bit.
Modern Warfare 2 had smaller maps like Highrise, which alone is better designed than almost any map in the past few games, but also had larger maps like Derail, which allowed for a much different play style. It was so much fun.
Edit: Now I'm looking through the mp maps in MW2 and just missing the fuck out of that game lol. I wish they would do a remaster of that.
I mean, moving the series into the future and letting people run on walls and jump jet around was a pretty big risk. Whether it paid off or not is a different story, but let's not pretend they put out the exact same game every year. Compared to sports franchises, or even Battlefield, I give CoD credit for generally trying to do something new with the formula each yeah while maintaining the core gameplay feel.
Haha. I just wish they would say f it already and throw some MW2 maps in MW:R like they were rumored to be. At this point they already have DLC guns that play a lot like some of the weapons from that game, I would love to be able to play Favela, Afghan, and even something like Highrise in full HD.
Say what now. You think COD does something new each year compared to BF. Lol, just lol. Even Fifa does more "new things yearly" than an annually released reskin from the same as last year teams in COD land.
This beta plays exactly the same as the previous 3 minus the advanced movement. You'll find the best COD dev team at Respawn Entertainment
SMGs, everybody plays SMGs, every other combination sucks. SMGs have almost no recoil and are the only guns that can equip a silencer.
It has to be some mandated design philosophy by someone at activision who goes around and specifically checks that everything feels the same. How else do three different developers create the same exact maps.
I wouldn't say that. WWII feels closer to how Treyarch does maps, with the 3 lane structure. Neo-Infinity Ward goes with the "put 2 openings for every wall in this room" approach.It has to be some mandated design philosophy by someone at activision who goes around and specifically checks that everything feels the same. How else do three different developers create the same exact maps.
My biggest beef is definitely the maps. They're just not good, and I see that complaint echoed throughout this thread. I don't know why they refuse To go back to maps of the MW/WaW era, where there were more open options. It's not like that game played slowly, it was just less incomprehensible.
Wonder if that's the same person who also makes sure every game has Zombies in it. Like, c'mon Activision, the Infinity Ward games are never going to sell as much as the Treyarch games. Just let me have Extinction once every three years.
I feel like people have super bizarre expectations of how much a sequel should change the core gameplay. Like, how far do you think they can take things before it doesn't feel like a Call of Duty anymore? If you want it to change that drastically, maybe you're better off just looking for a new game. When I play a sequel to a franchise, I still expect it to by and large feel like the same game. Otherwise I'd play a different game.
The incendiary shotty is way too op for a game with this much lag compensation.
Lmao are you kidding meLag free
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Good thing it doesn't.At the minute, having a WW2 setting is completely pointless whilst the game plays out with the same speed as AW, Blops3 and IW.
This was the first genuine opportunity for COD to slow things down a little and return to it's roots whilst retaining the core gameplay loop. At the minute, having a WW2 setting is completely pointless whilst the game plays out with the same speed as AW, Blops3 and IW.
The small maps fused with a ridiculously low TTK make this a hateful experience.
I just want COD multiplayer to be good again, sadly it's a series intent of being outdone by virtually every other shooter on the market. Activision won't care because COD still makes a lot of money and WW2 will sell very well I suspect.
that dedicated serverLag free
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I don't understand why, in a game with such low TTK, quickdraw is even an attachment. You virtually cannot win 1v1 gunfights without it, which means probably 95% of players use it, so why not just make it standard?
And holy fuck the menus/UI are atrocious.
What is TTK ? I'm wondering if this is the reason for the damage inconsistency.
I completely understand that Sledgehammer saw the reaction Battlefield 1 got last year and have had a single year to suddenly put together this WW2 game, but even so, for a billion dollar franchise with unlimited resources, this is pretty terrible.
Man, that run speed has to go. That is something for a more tactical game.
I'm going to go against the GAF grain and say I'm really liking this COD. The boots on the ground are so much better than all the flying around IMO. I'm also liking the weapon variety, maps, and old school COD gameplay.
Day 1