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Call of Duty: WWII - Beta Impressions

COD needs to go back to non swiss cheese 3-5 pathway chaos maps. You camp. Get shot from behind. Run around like headless chickens. Get shot in the back. Map flow has been shit since Ghost when they got rid of chock point map designs.

Can't believe I can fell for the COD hype again. Wondering, if I can get refunds for 2x digital deluxe. Next year, I am going to skip for the first time since MW1 unless it's another remastered, hopefully MW2.
 
The point du hoc level in cod 2 is an amazing campaign level and actually is pretty similar to the real location and how the battle played out. The du hoc map in ww2 is like they condensed the whole thing down into 10 square feet. With 20 trenches leading everywhere and no where. Its completely asinine. They even threw in a panzer. Like why the hell would that be there of all places.
 
I really dislike the domination point system in this game

50 points per kill, 150 to capture

And its already hard enough to get streak

I miss the 100 per kill, 200 on capture, 200 (I think) per kill while capturing.

You will probably say "just play the objective" but even then the points you get while capturing or defending are not rewarding enough
 
I actually went back to play this today. This game actually bums me out because I want it to be good and it's not. Like I keep playing it hoping it will suddenly have fewer of the glaring flaws it has and that's not going to happen.

Maybe the moment has just passed. MW was brilliant for its time and the industry caught up whereas COD hasn't really improved at all. Man, COD is depressing as hell in 2017.
 
COD needs to go back to non swish cheese 3-5 pathway chaos maps. You camp. Get shot from behind. Run around like headless chickens. Get shot in the back. Map flow has been shit since Ghost when they got rid of chock point map designs.

Can't believe I can fell for the COD hype again. Wondering, if I can get refunds for 2x digital deluxe. Next year, I am going to skip for the first time since MW1 unless it's another remastered, hopefully MW2.

Bruh

Why do that in the first place so early
 
I actually went back to play this today. This game actually bums me out because I want it to be good and it's not. Like I keep playing it hoping it will suddenly have fewer of the glaring flaws it has and that's not going to happen.

Maybe the moment has just passed. MW was brilliant for its time and the industry caught up whereas COD hasn't really improved at all. Man, COD is depressing as hell in 2017.

Not only has it not improved, it's gone backwards in connection/net code. I would have never thought playing MW2 back in 2009 that it would be the pinnacle of the series in that regard. After spending the past year with Overwatch and Titanfall 2 this game just feels completely unacceptable.
 
This game is so disjointed. Everything is at odds with each other. Too many automatic weapons chained to tiny whack a mole map design ensures random unintuitive deaths. The momentum just seems jerky. It really feels like ww2 was a half step gane gameplay wise. Disappointing and oddly antiquated, especially in this incredible time for shooters.
 
My biggest beef is definitely the maps. They're just not good, and I see that complaint echoed throughout this thread. I don't know why they refuse To go back to maps of the MW/WaW era, where there were more open options. It's not like that game played slowly, it was just less incomprehensible.
 
My biggest beef is definitely the maps. They're just not good, and I see that complaint echoed throughout this thread. I don't know why they refuse To go back to maps of the MW/WaW era, where there were more open options. It's not like that game played slowly, it was just less incomprehensible.

It has to be some mandated design philosophy by someone at activision who goes around and specifically checks that everything feels the same. How else do three different developers create the same exact maps.
 
Lag free

HonestIdenticalAlligatorsnappingturtle.gif
 
It has to be some mandated design philosophy by someone at activision who goes around and specifically checks that everything feels the same. How else do three different developers create the same exact maps.

It's frustrating, because the logical response to what I'm asking for would be "go play BF1, those maps are open as fuck". But I actually prefer the feel of COD's gameplay, the moment to moment is more enjoyable. I just want the game to open up and slow the fuck down just a little bit.

Modern Warfare 2 had smaller maps like Highrise, which alone is better designed than almost any map in the past few games, but also had larger maps like Derail, which allowed for a much different play style. It was so much fun.

Edit: Now I'm looking through the mp maps in MW2 and just missing the fuck out of that game lol. I wish they would do a remaster of that.
 
I don't feel there's anything glaringly wrong, but at the same time, its just the same old CoD. You would think risks would be taken at some point by one of the developers. I think this will be the first CoD I don't put hours of my time into. Not because its bad. I'm just burnt out on the same gameplay. Maybe I'll invest in more single player, and Battlefront this year as my primary MP shooter.
 
Not only has it not improved, it's gone backwards in connection/net code. I would have never thought playing MW2 back in 2009 that it would be the pinnacle of the series in that regard. After spending the past year with Overwatch and Titanfall 2 this game just feels completely unacceptable.

Absolutely. TF2 was the game I spent the most time with in the last year and it blows this away in every domain. They're barely even comparable. It's astounding how good the old Infinity Ward team is compared to what's left working on COD. These teams seem like the ones normally relegated to mid-budget HD ports forced into duty producing one of the most games in existence.
 
I don't feel there's anything glaringly wrong, but at the same time, its just the same old CoD. You would think risks would be taken at some point by one of the developers. I think this will be the first CoD I don't put hours of my time into. Not because its bad. I'm just burnt out on the same gameplay. Maybe I'll invest in more single player, and Battlefront this year as my primary MP shooter.

I mean, moving the series into the future and letting people run on walls and jump jet around was a pretty big risk. Whether it paid off or not is a different story, but let's not pretend they put out the exact same game every year. Compared to sports franchises, or even Battlefield, I give CoD credit for generally trying to do something new with the formula each yeah while maintaining the core gameplay feel.
 
It's frustrating, because the logical response to what I'm asking for would be "go play BF1, those maps are open as fuck". But I actually prefer the feel of COD's gameplay, the moment to moment is more enjoyable. I just want the game to open up and slow the fuck down just a little bit.

Modern Warfare 2 had smaller maps like Highrise, which alone is better designed than almost any map in the past few games, but also had larger maps like Derail, which allowed for a much different play style. It was so much fun.

Edit: Now I'm looking through the mp maps in MW2 and just missing the fuck out of that game lol. I wish they would do a remaster of that.

Haha. I just wish they would say f it already and throw some MW2 maps in MW:R like they were rumored to be. At this point they already have DLC guns that play a lot like some of the weapons from that game, I would love to be able to play Favela, Afghan, and even something like Highrise in full HD.
 
I mean, moving the series into the future and letting people run on walls and jump jet around was a pretty big risk. Whether it paid off or not is a different story, but let's not pretend they put out the exact same game every year. Compared to sports franchises, or even Battlefield, I give CoD credit for generally trying to do something new with the formula each yeah while maintaining the core gameplay feel.

Say what now. You think COD does something new each year compared to BF. Lol, just lol. Even Fifa does more "new things yearly" than an annually released reskin from the same as last year teams in COD land.

This beta plays exactly the same as the previous 3 minus the advanced movement. You'll find the best COD dev team at Respawn Entertainment
 
Haha. I just wish they would say f it already and throw some MW2 maps in MW:R like they were rumored to be. At this point they already have DLC guns that play a lot like some of the weapons from that game, I would love to be able to play Favela, Afghan, and even something like Highrise in full HD.

I'd have to assume a MW2 remaster is coming, I thing the MW one did really well for them. I'm surprised they didn't do the same thing with WW2 and bundle it I figured that would for sure be a thing for MW2 and MW3.
 
Say what now. You think COD does something new each year compared to BF. Lol, just lol. Even Fifa does more "new things yearly" than an annually released reskin from the same as last year teams in COD land.

This beta plays exactly the same as the previous 3 minus the advanced movement. You'll find the best COD dev team at Respawn Entertainment

I don't agree at all. BF3 and BF4 were pretty much the exact same game to me. BF4 introduced "levolution" or whatever, but that turned out to be a pretty shit mechanic. Hardline tried some new shit, I'll give it that. Too bad people generally didn't like it.

I feel like people have super bizarre expectations of how much a sequel should change the core gameplay. Like, how far do you think they can take things before it doesn't feel like a Call of Duty anymore? If you want it to change that drastically, maybe you're better off just looking for a new game. When I play a sequel to a franchise, I still expect it to by and large feel like the same game. Otherwise I'd play a different game.


Edit. Whoops, sorry for the double post.
 
SMGs, everybody plays SMGs, every other combination sucks. SMGs have almost no recoil and are the only guns that can equip a silencer.

Not disagreeing with the rest of your post, but once I switched to the last AR I started melting everyone. The maps seem to be designed similar to Ops 2 in design and size, which created havoc and SMG fests. Gibraltar however can be slower paced and more measured because of the zone in the middle, though there are routes to be run to sneak through it.

But yeah that last AR is the SMG slayer to me. It's allowed me to slow the pace down and keep SMGs more at range. Additionally I win plenty of turn the corner fights thanks to quickdraw.

Use it with grip, quickdraw and rapid fire and it's a wrap. I love the iron sights and prefer them to using a red dot. Without that gun I'd probably be enjoying the game far less and would probably still be running around like the rest of the SMG madmen.
 
It has to be some mandated design philosophy by someone at activision who goes around and specifically checks that everything feels the same. How else do three different developers create the same exact maps.

Wonder if that's the same person who also makes sure every game has Zombies in it. Like, c'mon Activision, the Infinity Ward games are never going to sell as much as the Treyarch games. Just let me have Extinction once every three years.
 
I'm going to go against the GAF grain and say I'm really liking this COD. The boots on the ground are so much better than all the flying around IMO. I'm also liking the weapon variety, maps, and old school COD gameplay.

Day 1
 
It has to be some mandated design philosophy by someone at activision who goes around and specifically checks that everything feels the same. How else do three different developers create the same exact maps.
I wouldn't say that. WWII feels closer to how Treyarch does maps, with the 3 lane structure. Neo-Infinity Ward goes with the "put 2 openings for every wall in this room" approach.
 
Positives: The controls,weight, shooting, and impact feel really satisfying. This is the first time since MW2 that the movement has felt good to me.
This is honestly the most important thing imo that they kept getting wrong with mp in past games.

Negatives: "Swiss cheese" map design.
Not enough time in between matches.
Inconsistencies in the way bullets affect your opponents. Sometimes it seems like a few shots kill and others enemies seem like bullet sponges.This maybe a perk related thing I'm unaware of to be fair.
Kill streaks don't seem as crazy as I'd like them to be. ( This probably falls under nitpicking though.)

Overall having a positive experience so far and it has me hyped for COD again.

edit: playing on ps4
connection has been butter smooth so far.
 
My biggest beef is definitely the maps. They're just not good, and I see that complaint echoed throughout this thread. I don't know why they refuse To go back to maps of the MW/WaW era, where there were more open options. It's not like that game played slowly, it was just less incomprehensible.

It isn't the maps for me, it's the mechanics outlined earlier in the thread. Low TTK, no footsteps, always exposed from a flank, quickscoping, inconsistent hitreg that either makes you a God or a turkey.

Gibraltar is a gorgeous map. And I enjoy the others too. It's just the nature of one-hit kills and always being exposed that make if feel really dated and frustrating. But that's what COD is these days.
 
This was the first genuine opportunity for COD to slow things down a little and return to it's roots whilst retaining the core gameplay loop. At the minute, having a WW2 setting is completely pointless whilst the game plays out with the same speed as AW, Blops3 and IW.

The small maps fused with a ridiculously low TTK make this a hateful experience.

I just want COD multiplayer to be good again, sadly it's a series intent of being outdone by virtually every other shooter on the market. Activision won't care because COD still makes a lot of money and WW2 will sell very well I suspect.
 
Wonder if that's the same person who also makes sure every game has Zombies in it. Like, c'mon Activision, the Infinity Ward games are never going to sell as much as the Treyarch games. Just let me have Extinction once every three years.

I liked extinction so much more than zombies. And I could actually do a lot of it myself in single player.

Like the beta though. Gave up after a very short time with BLOPS3 and didn't even bother with infinite after that beta, but no jump packs, sliding for miles, or wallrunning are welcome omissions here. Meh on you having to pick a division/class though.
 
Game feels great to me, just played my first match. It's a bit change from recent cods especially IW. Feels slightly more tactical as if you have to play safer with the low ttk and lack of ability to out manouver opponents running across walls.

Nice change of pace for cod.

If I was getting this on PS4 the fans would do my head in. Gets very noisy on my Pro constantly whirring up and down.
 
I feel like people have super bizarre expectations of how much a sequel should change the core gameplay. Like, how far do you think they can take things before it doesn't feel like a Call of Duty anymore? If you want it to change that drastically, maybe you're better off just looking for a new game. When I play a sequel to a franchise, I still expect it to by and large feel like the same game. Otherwise I'd play a different game.

That's where I stand. Plus there are enough differences between games for me to have distinct preferences and be able to articulate why I prefer one to the other. It doesn't have to be, oh this one plays like Quake 3 and this one plays like ARMA. At that point, where's the through line that makes it Call of Duty? Guns? War?

The incendiary shotty is way too op for a game with this much lag compensation.

Have you spent much time trying to use it yourself?
 
This was the first genuine opportunity for COD to slow things down a little and return to it's roots whilst retaining the core gameplay loop. At the minute, having a WW2 setting is completely pointless whilst the game plays out with the same speed as AW, Blops3 and IW.

The small maps fused with a ridiculously low TTK make this a hateful experience.

I just want COD multiplayer to be good again, sadly it's a series intent of being outdone by virtually every other shooter on the market. Activision won't care because COD still makes a lot of money and WW2 will sell very well I suspect.

Because WWII is going to be (one of?) the best selling game this year based on name recognition alone, I think the only way Activision is going to see change is necessary is based on revenue from microtransactions and DLC. I hate microtransactions with a passion, but if there's a reduction in revenue earned from them Activision will definitely take notice. While I have had fun with WWII, it does suffer from issues that have been present in the series for a while now. Of course, if Treyarch's game still gets high engagement none of this will actually matter, and then we'll be back to three years of people sticking with the Treyarch CoD, which itself will still suffer from a playerbase split between new titles and dead DLC playlists.

I'd really love it if one day we'd just get one Call of Duty game every three to four years, instead of having one come out every year that divides player count, makes the previous year's DLC irrelevant, and changes to much/changes too little. Then have Sledgehammer, Treyarch and/or Infinity Ward (whichever of the three isn't doing CoD) work on their own franchises, and finally let Raven get back to making original games.

Edit: also, I don't mean drastic change. I just mean making smaller tweaks to the formula to iron out things like spawn issues.
 
Man, that run speed has to go. That is something for a more tactical game. Felt like a ridiculous chore trying to catch back up to the tank after dying.

Warming up to it though. Surprised the graphics are kind of lackluster. I think Infinite Warfare impressed me more.
 
I don't understand why, in a game with such low TTK, quickdraw is even an attachment. You virtually cannot win 1v1 gunfights without it, which means probably 95% of players use it, so why not just make it standard?

And holy fuck the menus/UI are atrocious.
 
I don't understand why, in a game with such low TTK, quickdraw is even an attachment. You virtually cannot win 1v1 gunfights without it, which means probably 95% of players use it, so why not just make it standard?

And holy fuck the menus/UI are atrocious.

What is TTK ? I'm wondering if this is the reason for the damage inconsistency.
 
My biggest issue with the networking and ttk is that it always feels like it takes me ages to kill people, but I die instantly.

I'm sure it feels this way to the people -I- kill as well, but it's just overall shitty feeling.
 
I honestly feel I am pretty much done with the series.
I feel like they need to do something vastly different to make it interesting to me. Stripping out all the stuff from the past few years isn't the answer.
I would be more interested if they just made a stand alone COD zombies game. Expanded it out, put a loaf of interesting ideas in. At least it would be different.
 
I completely understand that Sledgehammer saw the reaction Battlefield 1 got last year and have had a single year to suddenly put together this WW2 game, but even so, for a billion dollar franchise with unlimited resources, this is pretty terrible.

"I don't understand a goddamn thing about game development, but here's my opinion anyway."
 
I'm going to go against the GAF grain and say I'm really liking this COD. The boots on the ground are so much better than all the flying around IMO. I'm also liking the weapon variety, maps, and old school COD gameplay.

Day 1

Usually going against the gaf grain is the correct choice anyway. I wouldn't take the negativity of the game seriously on here too much. It was the same complaints being said back in the day for the older games .
 
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