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Call of Duty: WWII - Beta Impressions

Kill cams were always off. Doesn't matter what connection you had.
Theater mode replays were off too.

Again, say what you want...but speaking from years of personal experience, I've never, ever, ever, had a kill cam or final kill cam look like that unless it was a player that I knew was having connection issues
 
Not sure why people are paying for Beta codes. I have a simple way:

  1. Preorder the game on console (Xbox in my case)
  2. Play beta on the weekend its released.
  3. Cancel preorder through Microsoft.

I wonder if you can change your console region to Hong Kong in order to obtain the beta without pre-ordering like you can just create a HK PSN account and download it from there?

Anyhow, I've played a more than a handful of games now. Overall, I like it but there are some serious issues with the net coding such as getting killed behind cover or hit detection being wonky. The "player of the game" cam needs fixing big time, the maps feel too small and the ranges on the SMGs needs tweaking big time but everything else. I'm actually liking the game and can't wait to see what the next phase has to offer.
 
This killcam is a little extreme, but yeah, it's been something like this in the older titles too.

I'm having a decent connection and an open nat and almost had zero connection issues. Its illusional to think that in a game this fast, you will always have perfect hit detection. But I don't see this game being significantly worse then the other installments of the franchise.

I'm still sad how my 2017 most wanted game turned out to be "underwhelming".
 
This post is pretty disingenuous. This is a end of the game killcam, and not at all accurate to actual gameplay.

You can prove this to yourself. Even if you are the one that gets the 'play of the game' it will look just like this when being played back. You know exactly what was on your screen when playing, but regardless it looks like this in the killcam.

Everybody knows this. It's not disingenuous because what this does showcase is the enormous amount of lag and lag compensation present in this game.
 
I'm really torn on whether to keep my pre-order on not.

At first I hated the beta, but it slowly grew on me as I unlocked the M1 Garand and the STG.

Still don't like the time-to-kill or how awkward it feels when you get killed.

Plus zombies might be worth it, who knows.
 
I'm calling BS on that lol...in Black Ops 3 for instance I've NEVER seen myself, or most of my friends "final kill" cam look like that...however, we have a friend that is in the Marines and stationed in Japan...always rocking a solid yellow ping when he plays with us...

If HE gets the final kill cam...that's exactly what you see...Even he sees it, but not like that during gameplay...if that's how your kill cam look, you might want to check your connection...

Dude, you're 100% wrong here.

Kill cams are always 100% off lol, never believe their lies.
 
Yeah, I think I am done with CoD MP.

After three days on this, I know that twitch shooters aren't for me anymore.

It's certainly the best CoD in a while, and a real return to form. But I just dislike that the main competitive edge comes from pulling the trigger faster. Because of the lightning fast TTK here is very little aspect of map control, spawn control, team work, weapon strategy, or any other skill than pulling trigger quickest, or seeing enemy before they see you.

I don't think CoD has changed, I think I have. Halo, Splatoon and Battlefield have made me prefer a different type of game. No regrets for the purchase, anyway, I will enjoy the epic campaign.
 
Dude, you're 100% wrong here.

Kill cams are always 100% off lol, never believe their lies.

Lol yeah, even when I get the last kill/potg shit here and previous games, I shake my head at how bad it is, and wonder how I even killed those dudes.
Cos I definitely didn't shoot them in those places
 
...

Keeping my pre-order. Pinning all my hopes of a worthy WW2 experience on the campaign, but ive seen enough from this beta to think ill give the multiplayer a go too for a while.

I'll never understand this. Why not just rent it on release and give it a spin then? Or wait for whatever reviewer you trust to give their impressions?

Pre-ordering is one thing, but keeping a pre order despite concerns doesn't motivate the developer to make changes/improvements.
 
Kill cams highlight the difference in ping between players

Plenty of tomes I have been in a shootout, fired first but died almost instantly. Only to see on the kill cam, that the person was closer to me AND had actually entered the room before he had on my screen.

There is no ultimate fix for this type of shit But region filtering games like this by default, would go a long way to bringing the ping down.
 
After a weekend with the game I do have to say I like it. I played IW for a day before I sold it so I have really not played a new COD game in since BO3. The game does take some getting used to with all the pathway and corridors which lead to me getting shot in the back several times. With no hardline perk I don't think I will ever get many kill streaks either since a UAV is 5 kills. I also think that the LMG may be useless because they are just too slow.

I am really looking forward to this game in November.
 
Kill cams highlight the difference in ping between players

Plenty of tomes I have been in a shootout, fired first but died almost instantly. Only to see on the kill cam, that the person was closer to me AND had actually entered the room before he had on my screen.

There is no ultimate fix for this type of shit But region filtering games like this by default, would go a long way to bringing the ping down.

For people with skill, this is a major issue. In fact, it's a major issue in general. I just suck at the game. LOL. I was average in general with these kinds of games. I took a long time off away from 1st person shooters. I'm getting some kills, and some instinctual stab kills, but I can't blame lag for how bad I am.
 
finally played a couple matches of the Beta...holy crap am I godawful

also doesn't really help when the matchmaking literally pairs every Rank 25 on one team and all of the other lower ranks on the other...was just a bloodbath

Anyone know if the beta is over?

think it's over at 1 PM Eastern/10 AM Pacific
 
I'll never understand this. Why not just rent it on release and give it a spin then? Or wait for whatever reviewer you trust to give their impressions?

Pre-ordering is one thing, but keeping a pre order despite concerns doesn't motivate the developer to make changes/improvements.

It's why publishers don't take the gaming market seriously. They know people will swallow whatever shit they throw at them and still pre-order and snatch up lootboxes as fast as possible.
 
Overall, I enjoyed how much gunplay is in the beta. The maps were easy to understand. Never noticed any ridiculous kill streak chaining going on. Ofcourse that can change for the final game, but I liked what I played and found myself wanting one more match all the tims.

The beta was a solid first impression, imo.
 
After a weekend with the game I do have to say I like it. I played IW for a day before I sold it so I have really not played a new COD game in since BO3. The game does take some getting used to with all the pathway and corridors which lead to me getting shot in the back several times. With no hardline perk I don't think I will ever get many kill streaks either since a UAV is 5 kills. I also think that the LMG may be useless because they are just too slow.

I am really looking forward to this game in November.

You don't get anything for having to deal with the bad handling of the LMGs. Even the typical calling card of an LMG, its huge magazine, isn't there. I can have an STG or SMG with extended mags and have the same multilkill ability, while not taking 5 seconds to reload.
 
Kill cams highlight the difference in ping between players

Plenty of tomes I have been in a shootout, fired first but died almost instantly. Only to see on the kill cam, that the person was closer to me AND had actually entered the room before he had on my screen.

There is no ultimate fix for this type of shit But region filtering games like this by default, would go a long way to bringing the ping down.

Playing on PS4 here. I have a connection over LAN and about 80Mbps down and 7Mbps up. I am getting fucking wrecked like crazy due to what I assume to be lag compensation. I saw tons of kill cams where I didn't even shoot. Or he eats up the bullets I obviously shot at him. It most definitely uses peer-to-peer, like Advanced Warfare did.

I distinctly remember when AW was about to come out and how Condrey talked about how they had "100 % dedicated servers" and knew how important they were. Turned out they used a hybrid system which connected those who live close to a data center that hosts the dedi to said server and everyone else is on P2P. And even after THAT had been revealed he insisted that they used dedis. Those fucking assholes at SHG flat-out lied to their die-hard fanbase and even got away with it. I wasted 100 bucks on the season pass edition on PC and I regret it so much because of that.

And, yeah. I still plays like shit with WW2. They still use a system, which is the WORST. POSSIBLE. NETCODE SOLUTION. you can have for that kind of shooter. Activision has so much money up their asses and they still don't get it. There is a really good reason why the Treyarch games are so well-regarded. They have great map design AND proper hit detection. I have over 300hrs in Black Ops III and 250hrs in Black Ops II because the core game just works.

This is absolutely atrocious. And the worst thing is that WW2 would be a great game if the most basic of all things would work properly: the hit detection.

Fuck you, Sledgehammer, fuck you Activision, I am so freaking done after so many years of being a fan. This is unacceptable.
 
I'll never understand this. Why not just rent it on release and give it a spin then? Or wait for whatever reviewer you trust to give their impressions?

Pre-ordering is one thing, but keeping a pre order despite concerns doesn't motivate the developer to make changes/improvements.

Well I don't rent games, always happy to buy games if they're going to be worth my time.

And I think this game is going to be. I'm one of those strange people who still buys and plays COD games for the campaigns, which is ultimately why I wanted and am so pleased to be getting a WW2 setting after all these years. I remain really excited for that. And while I have issues with the multiplayer, this beta is all I've played this weekend and it's all I've wanted to play when I've been doing other things - which I think says quite a lot.

Having concerns and enjoying something aren't necessarily
exclusive from each other. There are issues with this beta but on balance I've absolutely enjoyed it enough to be looking forward to the full release.
 
Playing on PS4 here. I have a connection over LAN and about 80Mbps down and 7Mbps up. I am getting fucking wrecked like crazy due to what I assume to be lag compensation. I saw tons of kill cams where I didn't even shoot. Or he eats up the bullets I obviously shot at him. It most definitely uses peer-to-peer, like Advanced Warfare did.

I distinctly remember when AW was about to come out and how Condrey talked about how they had "100 % dedicated servers" and knew how important they were. Turned out they used a hybrid system which connected those who live close to a data center that hosts the dedi to said server and everyone else is on P2P. And even after THAT had been revealed he insisted that they used dedis. Those fucking assholes at SHG flat-out lied to their die-hard fanbase and even got away with it. I wasted 100 bucks on the season pass edition on PC and I regret it so much because of that.

And, yeah. I still plays like shit with WW2. They still use a system, which is the WORST. POSSIBLE. NETCODE SOLUTION. you can have for that kind of shooter. Activision has so much money up their asses and they still don't get it. There is a really good reason why the Treyarch games are so well-regarded. They have great map design AND proper hit detection. I have over 300hrs in Black Ops III and 250hrs in Black Ops II because the core game just works.

This is absolutely atrocious. And the worst thing is that WW2 would be a great game if the most basic of all things would work properly: the hit detection.

Fuck you, Sledgehammer, fuck you Activision, I am so freaking done after so many years of being a fan. This is unacceptable.

They really should've had Treyarch do the WW2 thing. I'm wondering what Treyarch are up to.
 
I'm really torn on whether to keep my pre-order on not.

At first I hated the beta, but it slowly grew on me as I unlocked the M1 Garand and the STG.

Still don't like the time-to-kill or how awkward it feels when you get killed.

Plus zombies might be worth it, who knows.

Wait for the second weekend.



As far as kill cams go, I really hate final kill cams and POTG kill cams are worthless in a game like this.

We're going to keep seeing the same dumb random double kill or triple kill where a guy sprays his gun at three dudes.

Such a feature is actually more fitting in Black Ops 3, where the abilities at least offer variety and novelty.


If they could speed up the entire end round process, that'd be great. The slow down for the final kill also is obnoxious
 
Agree with the posts above about LMG's being useless. Tried giving them a fair go but they seem to take just as many shots to kill and fire slower so you always are going to lose a gun fight. I couldn't find one positive with them to be honest. The higher clip didn't help because they seemed to take more bullets to hit with. You're slower with them, aim down sights is slower. No positives at all.
 
Nope, it's Activision. Season Pass for $50 containing 4 DLC packs.

As usual with COD it's never worth it to buy the DLC as it fucks with the playerbase.

Yeah, figured. Super frustrating, because a lot of the maps usually look really fun. But I know they tend to be super low populated.
 
Playing on PS4 here. I have a connection over LAN and about 80Mbps down and 7Mbps up. I am getting fucking wrecked like crazy due to what I assume to be lag compensation. I saw tons of kill cams where I didn't even shoot. Or he eats up the bullets I obviously shot at him. It most definitely uses peer-to-peer, like Advanced Warfare did.

I distinctly remember when AW was about to come out and how Condrey talked about how they had "100 % dedicated servers" and knew how important they were. Turned out they used a hybrid system which connected those who live close to a data center that hosts the dedi to said server and everyone else is on P2P. And even after THAT had been revealed he insisted that they used dedis. Those fucking assholes at SHG flat-out lied to their die-hard fanbase and even got away with it. I wasted 100 bucks on the season pass edition on PC and I regret it so much because of that.

And, yeah. I still plays like shit with WW2. They still use a system, which is the WORST. POSSIBLE. NETCODE SOLUTION. you can have for that kind of shooter. Activision has so much money up their asses and they still don't get it. There is a really good reason why the Treyarch games are so well-regarded. They have great map design AND proper hit detection. I have over 300hrs in Black Ops III and 250hrs in Black Ops II because the core game just works.

This is absolutely atrocious. And the worst thing is that WW2 would be a great game if the most basic of all things would work properly: the hit detection.

Fuck you, Sledgehammer, fuck you Activision, I am so freaking done after so many years of being a fan. This is unacceptable.

Previously, I already mention that WW2 has iffy netcode, but I still remember BLOPS 1 & 2 netcode was much worst at launched. My friends and I were constantly emptying entire clips from behind only to have the person turn around and kill us. Back then, we were wondering why Treyarch wasn't using the IW MW netcodes. Let's just say, after a week of that BS, we moved back to MW. Treyarch finally got it right with BLOPS 3.
 
Again, say what you want...but speaking from years of personal experience, I've never, ever, ever, had a kill cam or final kill cam look like that unless it was a player that I knew was having connection issues
And I'm playing since cod 4 and it was always like this.
Sometimes not as extreme, sometimes just as.
 
Yeah I'm not buying the dedicated servers thing. I'm seeing a lag pattern very similar to Black Ops 2. Whenever I was host in that game I had a HUGE lag disadvantage against the entire lobby, due to what I believe was overdone lag compensation to offset host advantage. Maybe it's something to do with my internet or network setup, but I can't fathom how that would be. It was really sad having an egregious, way too noticeable host disadvantage.

Anyway, I am getting similar results some games in WW2 where the entire lobby is godlike against me. These are games where guys finishing 3-15 get all 3 kills against me and appear to have insane reflexes. I'd say it happens maybe every one in four lobbies, but my only explanation for it is that these are games where I am hosting. "Dedicated servers" has to be mumbo jumbo where technically there is some truth to it but it's not what most would consider dedicated servers.

Edit: I guess it's hard to argue against dedicated servers after reading the Reddit posted a few pages back (https://www.reddit.com/r/WWII/comments/6vwlji/proof_the_wwii_private_multiplayer_beta_is/). I still don't understand why the connections feel the way they do at times. I've never experienced anything like this in any game with dedicated servers in my life. What the hell is the excuse for the games playing this inconsistently for so many people?
 
Previously, I already mention that WW2 has iffy netcode, but I still remember BLOPS 1 & 2 netcode was much worst at launched. My friends and I were constantly emptying entire clips from behind only to have the person turn around and kill us. Back then, we were wondering why Treyarch wasn't using the IW MW netcodes. Let's just say, after a week of that BS, we moved back to MW. Treyarch finally got it right with BLOPS 3.

Interesting. I never encountered any severe issues like that on either PC or Wii U in the case of BLOPS2. BO1 being a bit crappy... yeah, I'll give you that. The PC version has its issues.

Edit: I guess it's hard to argue against dedicated servers after reading the Reddit posted a few pages back (https://www.reddit.com/r/WWII/comments/6vwlji/proof_the_wwii_private_multiplayer_beta_is/). I still don't understand why the connections feel the way they do at times. I've never experienced anything like this in any game with dedicated servers in my life. What the hell is the excuse for the games playing this inconsistently for so many people?
SHG probably uses a hybrid system of P2P/Dedi, like they did with AW. Too bad almost no one except for some US guys connected to those dedis. There have been multiple reports of people getting host migrations in WW2, so yeah. That's that. "100% dedicated", my ass, just like three years ago.
 
I also think that the LMG may be useless because they are just too slow.

Agree with the posts above about LMG's being useless. Tried giving them a fair go but they seem to take just as many shots to kill and fire slower so you always are going to lose a gun fight. I couldn't find one positive with them to be honest. The higher clip didn't help because they seemed to take more bullets to hit with. You're slower with them, aim down sights is slower. No positives at all.

So I can't attest to their usefulness in general, but I had a brief three minute experience with some LMG that I picked up off the ground. It had a 4x scope, and I believe a grip. I was able to get 5-6 kills sitting back at range unloading while being far enough away to be relatively safe. It actually made me want to create an LMG class and level it up to try using it playing a long range non-sniper type style. I normally am constantly moving or posting up trying not to flip spawns but found sitting back with the LMG to be pretty fun. It reminded me of the guys in Black Ops 2 who threw thermal scopes on LMGs and just camped like assholes, so its possible that it ends up being a douchy way to play.

With no hardline perk I don't think I will ever get many kill streaks either since a UAV is 5 kills.

This is one thing I really like about the game. Infinite UAVs are really not a huge factor, so far anyway. It feels a little unreal, but I like that you can just turn up to the sky and blast them down as well. With FMJ on the SHG you can shoot them down in less than a clip. Feels a little cheap honestly, but I like that they aren't overbearing, especially since the ghost perk is restricted to one division.
 
Again, say what you want...but speaking from years of personal experience, I've never, ever, ever, had a kill cam or final kill cam look like that unless it was a player that I knew was having connection issues
Yeah, I have seen it happen in previous games, sometimes on my own kill cam, not a new thing here.

I found the games and servers pretty stable all things considered, but I do not think they have made any great changes to it.
I prefer the lack of the over the top perks, killstreaks and more reliance on your weapons and skills.
 
Yeah, figured. Super frustrating, because a lot of the maps usually look really fun. But I know they tend to be super low populated.

That's not really true though. I still play DLC maps all the time in Infinite Warfare in normal playlists.

It's only really an issue if the game has a low player base. Otherwise it really is fine.
 
This game simply doesn't do it's job for me. Besides the guns and the grimy areas it doesn't feel like WW2 really at all. Hate to bring BF1 up in this but BF1 feels and sounds like WW1 as mich as a game can. This just doesn't give me the same feeling. WW2 is a great setting but from what I got and saw in the beta it isn't used to it's potential. I don't know. Probably just me.
 
So I can't attest to their usefulness in general, but I had a brief three minute experience with some LMG that I picked up off the ground. It had a 4x scope, and I believe a grip. I was able to get 5-6 kills sitting back at range unloading while being far enough away to be relatively safe. It actually made me want to create an LMG class and level it up to try using it playing a long range non-sniper type style. I normally am constantly moving or posting up trying not to flip spawns but found sitting back with the LMG to be pretty fun. It reminded me of the guys in Black Ops 2 who threw thermal scopes on LMGs and just camped like assholes, so its possible that it ends up being a douchy way to play.

The LMGs do feel reasonably viable especially with the bipods because it basically feels like you've setup your own MG nest, but this simply isn't a game where you can afford to stop moving. Flanking is too easy, the spawning is too unpredictable, footsteps are too quiet and every area/building has so many different entrances that you've no chance of defendng them. LMGs might be a little more effective on something like War, but who in their right mind is playing that garbage anyway? I guess the mine helps a little, but again there are so many paths and entrances to every destination that you tend to have no hope. For what it's worth the mine seems absurdly small and hard to see, plus, given that it's omnidirectional it has none of the nuance of a classic claymore.
 
This game simply doesn't do it's job for me. Besides the guns and the grimy areas it doesn't feel like WW2 really at all. Hate to bring BF1 up in this but BF1 feels and sounds like WW1 as mich as a game can. This just doesn't give me the same feeling. WW2 is a great setting but from what I got and saw in the beta it isn't used to it's potential. I don't know. Probably just me.

More like the majority of people that are talking about it in this thread =P

Actually feel like I'm in the minority for really liking it. I completely understand all the reasons for people disliking it, especially the maps part. It really does feel like Black Ops 2 map design, but I really loved that game and don't mind the maps. Call me crazy but I like having less full out customization that they gave in something like Ghosts. I want the developer to craft well designed choices with limitations that they feel create balance - I'm not sure whether that's what we have here yet but I like that it isn't a pick your perks with an arbitrary point value assigned to each perk system (Ghosts really was a headache to me in this regard). I like that we are restricted to choosing between lethal and tactical grenades as they are spammed far less (at least in TDM). I like that this is balanced by making them so visceral and powerful - when I am close to a grenade I know it's game over, and getting hit markers more often than not with a grenade is frustrating.

Maybe in the end I'm just ecstatic that its back to boots on the ground. Admittedly I am not a super long time CoD player as I started mid way through MW2 and didn't get really into it until Black Ops 1. I think I've gotten used to the three lane map divide style and like it, so I think that may play more into it than anything else. I also feel like the TTK is reasonable, though inconsistent connections can make it really rough at times. And while connections are inconsistent, when it's not unbearably laggy it is rock solid. It's crazy in that regard as there is literally no middle ground for me. It's either perfect (maybe 80% of the time) or just absolute crap.
 
Yeah I'm not buying the dedicated servers thing. I'm seeing a lag pattern very similar to Black Ops 2. Whenever I was host in that game I had a HUGE lag disadvantage against the entire lobby, due to what I believe was overdone lag compensation to offset host advantage. Maybe it's something to do with my internet or network setup, but I can't fathom how that would be. It was really sad having an egregious, way too noticeable host disadvantage.

Anyway, I am getting similar results some games in WW2 where the entire lobby is godlike against me. These are games where guys finishing 3-15 get all 3 kills against me and appear to have insane reflexes. I'd say it happens maybe every one in four lobbies, but my only explanation for it is that these are games where I am hosting. "Dedicated servers" has to be mumbo jumbo where technically there is some truth to it but it's not what most would consider dedicated servers.

Edit: I guess it's hard to argue against dedicated servers after reading the Reddit posted a few pages back (https://www.reddit.com/r/WWII/comments/6vwlji/proof_the_wwii_private_multiplayer_beta_is/). I still don't understand why the connections feel the way they do at times. I've never experienced anything like this in any game with dedicated servers in my life. What the hell is the excuse for the games playing this inconsistently for so many people?
Similar to my situation. Yesterday during the day I was destroying people, then last night I was going 3-15 and couldn't kill anything for the life of me.

There's some bullshit going on.
 
IDK, I haven't had the chance to play it yet, but from watching gameplay the feel of it is just so off. It just doesn't feel like WWII like WaW made me feel...

It's like a game version of this harley:
nvlemcgq74fz.jpg
Ya, it's WWII themed, but it's just kinda cheesy with an over the top GI Joe feel and nothing you would actually see back then. The grittyness and viciousness is just not there imo. It might be the color palette or the announcers or something, but I'm just not getting good vibes.
 
Latest update from SHG on what they are addressing after feedback from Weekend 1:

http://charlieintel.com/2017/08/24/shg-details-issues-theyre-aware-wwii-beta/

Key points for me are:

- Some of the battle chatter and hit marker audio still requires some fine tuning. Specifically, the NPC call outs of enemy positions need some addressing.

- Adjusting Dom kills to 100pts, from 50.
- Increasing TDM end match score to 100.
- Hit feedback improvements, including better audio and more obvious headshot indicator
- Reducing Molotov to x1 per Scorestreak.
- Sprint out to ADS time refinement.
- Incendiary Shells as default off, and perhaps need to be nerfed.
- Paratrooper strength / cost balancing.
- Recon Aircraft too vulnerable to rifle damage.
- Color Blind support option.
- Bumper Jumper and other key controller configs.

Hopefully all those issues are addressed by the time
Weekend 2 starts. Definitely nailed the head on most of the issues I had so far. Still would like them to addresss LMG balance, but more importantly the exaggerated flinch & friendly shell-shock. I'm also hoping the sprint out fix will make quickdraw relevant now.

Maybe the score for kills in dom should be 75 instead. Best of both worlds & it may be a bit too killstreak spammy now, along with less reward for objective play. 50 was too low for sure though imo, 6 kills for a recon was a bit much.
 
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