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Call of Duty: WWII - Beta Impressions

Man, I always wanted a reduced, normal, old-school Call of Duty again, like MW 1, 2 and Black Ops (My favorite).
But all this jump killing, one hit kill quickscoping and 85% killing from behind is just too much for me.
It's not fun at all.
 
They seriously need better maps/spawns, doesn't really feel like Cod 2 at all to me.

SMG's are basically the go to, rifles feel utterly useless (even though the garand was probably the most impactful weapon of the entire war).
 
Man, I always wanted a reduced, normal, old-school Call of Duty again, like MW 1, 2 and Black Ops (My favorite).
But all this jump killing, one hit kill quickscoping and 85% killing from behind is just too much for me.
It's not fun at all.

Come on, jump killing and quickscoping was always a thing in the mentioned games (maybe not so much in Blops). It all started with MW1 and MW2 was the pinnacle of these abominations. Nonetheless I agree, I would love a more "classic" COD again, MW2 stays my personal favorite.
 
I think it has potential if they fix the SMG problem. Sadly I have no faith in them to do that.

I mean, it's pretty telling when it's day one of the beta on XB1 and the only weapons I see people using are the PPSH and Grease Gun.
 
Okay, played a few matches of TDM so here are some Weekend 2 impressions:

- Really like the new map!
- 100-point TDM sucks ass. Matches take too long now.
- Quickscoping has to go. Annoying seeing someone dressed in Mountain gear in close quarters and having them one-shot you after you've already put two-to-three bullets in them.
- Did they update the audio mixing? Maybe I'm just imagining it, but my footsteps sound louder and the flashbang has a nice heft to it. Some of the VO lines sound new too.
- I don't know if it's due to the smaller maps or if it's just a spawn issue, but I find it annoying that I can sometimes spawn on one end of the map, walk forward and within a few seconds there are already enemies. It feels like the game is waiting for you to get pushed back as far as possible before it switches spawn positions.
 
LoL. This game is a fucking joke. I'll be skipping this dumpster fire this year again. Skipped IW as well.

The biggest let down in this game are the maps. Holy shit. World at War maps are 10x better then these maps.
 
Maybe I'll get Battlefront 2 instead of this. Will have to wait for the BF2 beta. My only worry with BF2 is the performance on the OG PS4. Free maps though.
 
Loving this online. Played some on Xbox One this morning. Also played a small bit last weekend on ps4. Game is really fun imo, alot more stripped back and closer to classic cods. Less of the constant bullshit kill streaks. Have to be alot more aware of the sight lines too due to no wall running and flying in mid air.

I think it's feeling great. I realize alot of people will complain because of how stripped back it is and in a similar fashipn to AW you'll die alot more. Alot of cod gamers like to camp in a corner and survive for 10 kills to get some over powered insta gib air support, if they die alot they get angry.
 
Yeah, it's hard to put a finger on it, but if the core mechanics are not there, it all falls apart.

Maps and shooting mechanics are the 2 key components. If they are not there, the setting, the weapons etc, it stops to matter. Doesn't help that I find it extremely laggy as well.

This feels stiff. So much head glitching too.

I'm capturing flags, I'm winning, I'm going positive and doing well, but I don't feel like I'm having much fun.

I played bo2 for about 3 years, looks like the same will happen with bo3.

I feel this is better than AW and infinite warfare (not by much when it comes to IW). But, as hard as this is to admit, I think Ghosts beats it.

Pretty much. I actually just told a buddy the other day that I think Ghosts is better than WW2. And Ghosts is only about as good or the same as MW3 (which isn't good). AW and IW were bad, and WW2 is definitely a step in the right direction compared to those 2, but not enough of a step to get me to buy it. I'll just play BO3 if I want my COD fix. It sucks that Treyarch is the only competent COD dev now.
 
There has to be a way to create a CoD game that doesn't include quick scoping, and head glitching to the point where I can only see the very top of the guys helmet, but on his screen he has a completely clear view of me to shoot me...

SMG/AR balance will hopefully get some tweaks...

LMGs feel very useless, at least in TDM...unless there are going to be some more open, larger maps at release where you can really take advantage of the bi-pods, why even have them?...

I play HC TDM with my friends, so that will help balance out the weapons to an extent because AR's will probably become 1 shot kills out to a pretty long range, so that's where you'll outgun SMG's...
 
LoL. This game is a fucking joke. I'll be skipping this dumpster fire this year again. Skipped IW as well.

The biggest let down in this game are the maps. Holy shit. World at War maps are 10x better then these maps.

Yep, i am not a fan of the map designs so far.
 
I like the game but have my issues - I have a hard time telling when I kill someone, it's never obvious that you dropped someone in the middle of a gunfight without looking at small details once you do. In the other games it's made very clear when you drop someone. Also, Accden is absolutely shit for TDM - and honestly the map itself is Ghosts tier shit. The other ones are pretty alright. Still wondering why UAV is a 5 kill streak, and there's no way to reduce it this time? It made sense in MW3 and prior you'd get a UAV in three kills and a lethal killstreak at 5 kills. Not a lethal right after you got the lowest tier streak. By that point you're probably going to drop the rest of your streaks, make them a bit lower. Also having problems spotting enemies like IW.
 
I like the game but have my issues - I have a hard time telling when I kill someone, it's never obvious that you dropped someone in the middle of a gunfight without looking at small details once you do.

I had this same issue. Never had a problem in other games. I think it's something to do with the hitmarkers/hitmarker sounds.
 
Come on, jump killing and quickscoping was always a thing in the mentioned games (maybe not so much in Blops). It all started with MW1 and MW2 was the pinnacle of these abominations. Nonetheless I agree, I would love a more "classic" COD again, MW2 stays my personal favorite.

I knew this answer would come and I'm prepared for it.

Yes, it was a thing back then, but now it seems easier and deadlier as ever before, almost like intentional. And it wasn't implemented intentional back then. Now it seems it's the only reason for picking a sniper rifle in the first place.

And yes, jump firing was also a thing. But only because some people thought it would help them killing people. Never had the feeling it helped them much. Some people did it on purpose, some spontaneous as reaction when someone came around the corner out of know where, many haven't done it at all.
Now, this is literally build in as a feature.
Again, intentional and that's the problem. They encourage you to do it.
 
Come on, jump killing and quickscoping was always a thing in the mentioned games (maybe not so much in Blops). It all started with MW1 and MW2 was the pinnacle of these abominations. Nonetheless I agree, I would love a more "classic" COD again, MW2 stays my personal favorite.
Jumpkilling has never been as bad as it is now.
 
I had this same issue. Never had a problem in other games. I think it's something to do with the hitmarkers/hitmarker sounds.

One of the first things I noticed as well, was trying to explain it to a friend.The hitmarker/sound/rumble whatever it normally is just doesn't happen sometimes and it feels weird. I'll shoot at someone and see them go down and assume someone else killed them. Then I look in the kill feed and see it was me.
 
For a split second I was thinking about getting this game because of the return to WW2, but after playing the beta I remembered how much i've fallen off the Call of Duty franchises. They just aren't for me anymore.

Hard to believe back in the MW / MW2 era I was pretty good online but now.. not so much.

Also was sprinting broken for anyone else? I would try clicking and holding down the left stick but 9/10 would just get this jerky movement where my guy would put this gun down for a split second then back up.

I have to ask how are Call of Duty 2 and World at War on steam? Good communities for are served hacked like on Xbox?
 
I knew this answer would come and I'm prepared for it.

Yes, it was a thing back then, but now it seems easier and deadlier as ever before, almost like intentional. And it wasn't implemented intentional back then. Now it seems it's the only reason for picking a sniper rifle in the first place.

Interestingly, in CoD4, the M40A3 was actually stronger with an ACOG scope than without it, which always seemed like a mistake but it basically started the noscope-quickscope fad and Infinity Ward never fixed it presumably because it would have set off a vocal minority.

The sniping game has never really felt good beyond Call of Duty 4 to be honest. The developers seem to have taken a ridiculous stance where actually sniping is no longer allowed (the map design takes care of that) because people found it frustrating to be instakilled from across the map when they walked out of cover into a sightline, but noscoping and quickscoping is encouraged because it's totally enjoyable to be instakilled from ten feet away by someone getting a lucky shot.
 
Still enjoying the beta but these maps aren't the best. I really feel that modern shooters in general lack well designed and memorable maps though.

I hope they remake some Call of Duty 2 through WaW maps for the dlc.
 
One of the first things I noticed as well, was trying to explain it to a friend.The hitmarker/sound/rumble whatever it normally is just doesn't happen sometimes and it feels weird. I'll shoot at someone and see them go down and assume someone else killed them. Then I look in the kill feed and see it was me.

Yeah something is definitely off. I usually end up blasting a couple of extra rounds.

A couple other issues I had was even differentiating a teammate from an enemy. I don't have the best eyesight but I believe it's to do with how small or the color of the names above people's heads. Another thing was the color of party members arrows on the minimap, for me they were real similar color to other people on the team.
 
Can you circle it in the image? I see nothing.

Did you click/tap on the screenshot to view it in full size?

zGTDa5p.jpg


The pixellated blocks are there without zooming.
 
I knew this answer would come and I'm prepared for it.

Yes, it was a thing back then, but now it seems easier and deadlier as ever before, almost like intentional. And it wasn't implemented intentional back then. Now it seems it's the only reason for picking a sniper rifle in the first place.

And yes, jump firing was also a thing. But only because some people thought it would help them killing people. Never had the feeling it helped them much. Some people did it on purpose, some spontaneous as reaction when someone came around the corner out of know where, many haven't done it at all.
Now, this is literally build in as a feature.
Again, intentional and that's the problem. They encourage you to do it.

The reason you see it now is simple and is down to one factor and one factor alone.

Everyone uses a SCUF controller.
 
The reason you see it now is simple and is down to one factor and one factor alone.

Everyone uses a SCUF controller.

Maybe. In BO3 you could map Jump to R3. I realize you can still do that with system wide bindings on PS4 but then you also have to press R3 to confirm shit in menus. I jumped like a madman in BO3. Not so much WW2 though, probably because jump was on X and you couldn't change it to anything.

Are SCUF controllers really that popular? They're like $150, seems a bit steep for your average COD'er.
 
Maybe. In BO3 you could map Jump to R3. I realize you can still do that with system wide bindings on PS4 but then you also have to press R3 to confirm shit in menus. I jumped like a madman in BO3. Not so much WW2 though, probably because jump was on X and you couldn't change it to anything.

Are SCUF controllers really that popular? They're like $150, seems a bit steep for your average COD'er.

People can do it themselves or someone else to mod them without actually paying for the garbage quality scuf shit.

Or they've got those cross console adapters to use Xbox/elite controllers on the ps4.

And then you've got people that own the elite pad for Xbox anyway as well.

So jump shooting and all the other nonsense isn't going away.
 
Played a few matches this morning on xbox one. It does feel better than IW at the least but I do not care for these maps at all, it feels like if I'm not using an SMG or a Shotgun I'm playing at a disadvantage.

Otherwise its a Call of Duty ass Call of Duty game. I don't mean that in a bad way but I don't know if it will hold my attention long, it lacks the *bite* of WaW if you get what I mean.

I'll be playing more over the weekend but I don't have any real strong feelings about it right now.
 
People can do it themselves or someone else to mod them without actually paying for the garbage quality scuf shit.

Or they've got those cross console adapters to use Xbox/elite controllers on the ps4.

And then you've got people that own the elite pad for Xbox anyway as well.

So jump shooting and all the other nonsense isn't going away.
Or they are bumper jumping. I mean for fucks sake Sledgehammer said they would add a bumper jumper layout for the final game. They encourage this shit. Makes the game unplayable.
 
Finally got to jump in on Xbox.
The Good
The game feels fantastic and heavy, great work with animations and vibration. Love the explosions and sounds on the maps in the background. Also the IQ is phenomenal on Xbox, fantastic TAA and looks like the same reconstruction stuff as Infinite Warfare. Not sure if dynamic or not, I think PS4 was? So this probably is too.
The Bad
Guns feel good, but the aiming feels off. Like the dead zone is way too big and there's no way to change it.
The Ugly
This easily has the worst UI of ANY CoD game since Modern Warfare. Jesus who designed this, shouldn't have just copied Black Ops 3's UI (which is just a clone of Halo: Reach)
 
The netcode in this beta has been terrible so far. It wasn't perfect when the PS4 beta was going on but it's definitely worse now than it was before. It's really hurting my enjoyment of the beta.
 
This game has some extreme balancing issues as well, going from Modern Warfare Remastered to this is a joke. I do hope this is fixed but I doubt it after Infinite Warfare
 
I have a question: why are silencers disabled by default on the SMGs?

I'm pretty sure the silencer is re-attached if you had it attached when you died... but yeah I have no idea to be honest. The silencer is so blatantly a net win that it might as well be applied at all times. You lose out on a little bit of damage at long range but appearing on the radar in this game is suicide, so who cares?
 
Jumpkilling has never been as bad as it is now.

That's because controllers with paddles are more popular today. It use to be only competitive players had scuffs now everyone has a scuf or elite controller.

People crying about quick scoping always makes Me laugh it's been in cod forever it's not new. I'd love to watch some of these guys that are complaining game play.

The maps are pretty sub par so far and sniping is a little to easy. My other complaint is the matchmaking is still terrible. I live in the Midwest and got matched with a bunch of British cod pros in hard point.
 
That's because controllers with paddles are more popular today. It use to be only competitive players had scuffs now everyone has a scuf or elite controller.

People crying about quick scoping always makes Me laugh it's been in cod forever it's not new. I'd love to watch some of these guys that are complaining game play.

The maps are pretty sub par so far and sniping is a little to easy. My other complaint is the matchmaking is still terrible. I live in the Midwest and got matched with a bunch of British cod pros in hard point.
Quickscoping wasn't in Black Ops 3 as snipers had no aim assist, pretty sure they patched the aim assist in Infinite Warfare too after the atrocious beta. Jump shotting is also worse in this game than any other, they've nerfed drop shotting in this game so I expect a similar nerf to jump shotting.
 
The the Molotovs should still be two. The strafe run so weak. It should go across the map twice not just once.
Seconding the Molotov thing, only having one makes it effectively useless unless the enemy team funnels into one location and you have perfect timing and aim with it.
 
Tried the new map. This game has the worst netcode ive seen all year. I cant do anything. Literally nothing. Even when I know exactly where they are.

I was having major issues last night after what I thought was pretty good last weekend. Only way I was getting kills was flanking people. I was losing every single one on one fight and was finishing games like 5-22. I am not great at the game but I am not 5-22 bad.
 
No way In hell im buying this game. Treyarch better save us next year....Give me Black Ops 3-2 with a decent campaign!!!!! And expand on the already good MP.
 
That's because controllers with paddles are more popular today. It use to be only competitive players had scuffs now everyone has a scuf or elite controller.

People crying about quick scoping always makes Me laugh it's been in cod forever it's not new. I'd love to watch some of these guys that are complaining game play.

There's something really obnoxious about people attacking others' views by accusing them of being bad at the game. First because they have no idea how talented the people they're talking to are, and second because you don't need to be good at a game to have valid opinions about it.

I think quickscoping is vile - here's my 'game play' - am I good enough to state my opinions?
 
So is the SMG problem a "if you can't beat them, join them" situation? Is the only fun way to play with an SMG or do you think it will balance out once people get used to stuff?
 
I consider myself a pretty competent COD player, with a near 1:1 KD ratio over the course of many COD games, but I am TERRIBLE at this game for some reason. I'm not sure what it is, maybe I just suck now. The aiming feels odd for some reason and the game was choppy. It's probably that I just suck now, but something about the game is off for me.
 
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