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Call of Duty: WWII - Beta Impressions

ARs are pretty good
Eh. The fact that SMG get the suppressor and most of the maps available favor CQ combat and combined with better mobility and sprint out time, SMG definitely have an advantage.

Course I have yet to unlock the final AR and play domination. Maybe it better in that mode.
 
So is there any point to AR's in this COD? SMGs have similar range and accuracy, the same damage, and shoot much faster.
 
So is there any point to AR's in this COD? SMGs have similar range and accuracy, the same damage, and shoot much faster.
The STG is very strong. I hold my own at all ranges vs SMGs with it.

But yeah apart from that, they're pretty poor thus far
 
Some Xbox One screens...

The dithering is off the charts. I'm guessing dynamic resolution, mostly 900p? Looks really rough on my 4K display especially compared to the PS4 Pro version.
Do you notice any difference in aiming between the consoles? I swear the aiming feels off in Modern Warfare on Xbox, like there’s bigger deadzones and added input lag.
 
Hmm, perhaps the STG is just that much better than the other ARs then if everyone is saying ARs suck. The STG just melts everybody I feel. Gonna give the other ones a go again to see if they're that bad.
 
To be honest, SMGs shouldn't get that attachment , or any, that increase range/damage drop off. The second you add those they will trump the AR everytime.

LMGs, per usual, are dog shit tier. They just don't belong in a CoD game. The base game design is never going to favor or allow one to out perform other weapons just due to combat flow and restrictions on how they fire.

That said they definitely made shotguns fun as hell in this game and I hope they don't get any nerfs. The small to mid map sizes favored being able to shotty main with SMG side weapon a blast. I could run and gun with that combo to get first place often, and that's never been the case for me in past duties.

The more I played the more I liked this game. When I watched the twitch streams I was like "uuuh this looks boring AF. Do I even want to DL this beta?" I ended up DLing, and my first few matches I did terrible and was kinda "meh" over the whole experience, but something made me want to keep doing 1 more game. Next thing I knew I was favoring this CoD over the last 3 releases. I didn't get to play much Ghosts so my opinion is out on that one, but AW, BO3, and IW were about a 2 week at most stint for me, whereas every other CoD prior to those had me playing for months on end if not from CoD to CoD.

This game may have the stuff to go the distance for my tastes depending on how fleshed out the final release MP experience is.

Day 1 for me.
 
It's been fascinating to see the evolution of the War gamemode. Seriously, this is the best version of it, I think.

Subject to change of course, but I'm really liking the cinematic take and multiple objectives in it. Just won as both Allies and Axis and I'd day it's pretty evened out.

And sweet, sweet, Jesus, is it good to finally be able to snipe in a Call of Duty game again.

EDIT: Also I fucking LOVE the menu music.
 
It's been fascinating to see the evolution of the War gamemode. Seriously, this is the best version of it, I think.

Subject to change of course, but I'm really liking the cinematic take and multiple objectives in it. Just won as both Allies and Axis and I'd day it's pretty evened out.

And sweet, sweet, Jesus, is it good to finally be able to snipe in a Call of Duty game again.

What changed on War? I didn't notice anything.
 
So does high caliber or FMJ do any addition regular damage to enemies, or is it juts extra through walls and headshots?
Only does more damage to score streaks & through walls so you can wall-bang easier. Apart from that, nada.

The only reason I use an AR at this point is because they sound amazing with headphones. lol
Haha aye, I don't blame you. Only reason I was using the M1 as well.
 
I definitely feel like people are underestimating the assault rifles a bit, or at least the automatic ones. Admittedly, the SMGs do feel a bit too versatile in medium range combat, but the assault rifles noticeably pack a bigger punch and that does help in longer range engagements or when firing through cover. The over versatility of the ARs has hurt Call of Duy for years, and now it feels like we're moving towards overly versatile SMGs too. In the end, the SMGs feel quite like the ARs and vice versa, with the shotguns being basically joke weapons and both the LMGs and snipers struggling for viability not because the guns aren't strong but because they both require being able to sit relatively still, something you simply can't afford to do with these maps.

The biggest problem for the ARs, imo, is the fact they can't be silenced and the massive over importance of silencers in this game.

When I played Call of Duty 4 I thought the balance of the radar, the UAV and the jammer perk, along with silencers, was genius. Now it's starting to feel desperately tired and the map design here far too often makes it feel like daring to fire an unsilenced round almost guarantees that you get shot in the back seconds later by some Airborne player and their silenced SMG. I always felt like, in Call of Duty 4, going with an unsilenced gun meant your opponent had warning that you were coming. Now it feels like every time you shoot you're putting a massive target on your back because it's SO easy for opponents to flank if they know where you are. There are simply far too many routes to cover through these maps. It's a blindingly obvious problem that seems to be getting worse with every iteration of these games and it drives everyone towards the same tired playstyle.

The new map, incidentally, is really disappointing. I like the setting but it's too large and too circular. That they have taken Ardennes out apparently is particularly egregious as it was the only map I could really tolerate for a significant period.
 
I just noticed all the guns say standard issue. I wonder if there are going to be different versions.

They confirmed that their will be (at least at launch, take with a grain of salt), 'cosmetic' variants to the game.

Kind of like in Modern Warfare Remastered where you can get skins that change the model but the gun works the same.
 
They confirmed that their will be (at least at launch, take with a grain of salt), 'cosmetic' variants to the game.

Kind of like in Modern Warfare Remaster where you can get skin that change the model but the gun works the same.

Sounds good to me.
 
Anyone know what the ! mark next to primary weapon is when you are using a division with another type of weapon? (for example Mountain division with a smg)

edit: Also in the full game, can you change the axis uniform? Or is it only allies uniform that you can set?

reposting for the new page
 
When it comes to bayonets--

I am convinced.

War is my favorite of the game modes here. Can easily see myself being the go-to besides DOM.
 
Anyone know what the ! mark next to primary weapon is when you are using a division with another type of weapon? (for example Mountain division with a smg)

I think it is just indicating that you don't get any division bonus when using that weapon. No bayonets for infantry on SMGs, no silencers for airborne on ARs etc.
 
Anyone having issues with the site trying to register the beta code? I keep getting errors

I have seen a lot people having problems including myself (between the COD Forums and Twitter). I redeemed a code from Amazon on the COD website last month. I never received an e-mail and the 'Check Status' section of the site doesn't give me a code either. I tried contacting Activision Twitter Support twice now and never received a reply.
 
Sat on this for a week and decided to give it another go today. Definitely not for me. Something about the movement and gunplay just feels so clunky. I can’t articulate it better at the moment, but it just felt like i was fighting the game to do what i wanted.

Definite rent for the single player at some point though. Regardless of the multi, i’ve still missed the setting and want to try out that campaign.
 
When it comes to the weapons in this game imo they should have went with:

Rifles - longest range + highest single shot dmg, but low ROF.
MG's - high range, high dmg, high ROF when mounted, unmounted burst fire only.
AR's (IE STG/BAR) medium range, high dmg with moderate ROF.
SMG's - low dmg, short range, high rof.

Then have maps designed with different areas, some large oepn areas/paths, smaller areas, chokepoints, etc.

I don't get why so many maps in mp games these days have to either be super small or this idea of "assymetrical," just let them look/feel natural with different areas within the same map so each type of player has good areas to work with.
 
WHY DO THEY ALWAYS JUMP?

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Call of Duty seems to be scared of letting the player go 10 seconds without stumbling into someone to shoot, and that has the consequence of someone stumbling into you too. Maps are designed to promote frequent engagements - I really noticed it when Modern Warfare Remastered reintroduced me to COD4's map design, where you can think about where in a map you'd like to go and travel there without being shot in the back.

The desire for quick engagements mean smaller maps, and smaller maps mean SMG dominance. There are very few ranges where an SMG isn't your best option. Shotguns always get nerfed because one-hit deaths are no fun, so those are rarely an option. The increased range of assault rifles / LMGs is pointless when there are SMGs with a negligible amount of recoil and a faster firing rate. And snipers exist for players who have something to prove.

The series could probably do with a 'back to the drawing board' moment.
 
This is live again? Fuck yeah I really liked this last weekend. GAF consensus is wrong on this COD. Game is legit.
 
Something still feels off about this game

Went back to bo2 and bo3, and it just clicks

I'm excited for a possible boots on ground from Treyarch next year
 
I think it is just indicating that you don't get any division bonus when using that weapon. No bayonets for infantry on SMGs, no silencers for airborne on ARs etc.

It means you can't use the Division specific ability with that weapon while using a different base Division. For example, no Bayonet on a Rifle if you use the Rifle under the Airborne Division.

Assuming its just Division specific abilities then? Thanks for the info :3
 
Something still feels off about this game

Went back to bo2 and bo3, and it just clicks

I'm excited for a possible boots on ground from Treyarch next year

That feels like what it's going to take. Just not a fan of Sledgehammers map design. Every level feels small as has been echoed and the shooting mechanics also don't feel "tight" the way COD typically does.

But it really comes down to the developer even more than the setting at this point. As much crap as Ghosts took, even that map design was better than what I've played from this so far. That Aachen map absolutely sucks, just a plain flatline through bland art design. Can't even hold a candle to WaW and looks even more dated, though I assume that may have to do with the beta itself.

Either way, playing that map was a total grind and not fun at all. I've got this pre-ordered and am regretting it so far.
 
That feels like what it's going to take. Just not a fan of Sledgehammers map design. Every level feels small as has been echoed and the shooting mechanics also don't feel "tight" the way COD typically does.

But it really comes down to the developer even more than the setting at this point. As much crap as Ghosts took, even that map design was better than what I've played from this so far. That Aachen map absolutely sucks, just a plain flatline through bland art design. Can't even hold a candle to WaW and looks even more dated, though I assume that may have to do with the beta itself.

Either way, playing that map was a total grind and not fun at all. I've got this pre-ordered and am regretting it so far.
Agreed.

Map design is just not there, weapons feel off, and shooting mechanics are not tight and don't feel right. It doesn't click

Back on the bo3 beta, if was completely different. It all felt right, even with the boost and movement options. Imagine if it wasn't there.
 
Agreed.

Map design is just not there, weapons feel off, and shooting mechanics are not tight and don't feel right

Woah. If a COD god like you says it, I feel more validated :P


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Loads and loads of complaints about the maps on the reddit forum. Going as far as to compare it to Ghosts.

It's a shame, because I am happy with them bringing back stuff like limited sprint, limited perks, etc. but if the maps aren't good, it all falls apart.
 
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