Rachet was a clear indicator of what's possible with the SSD but then again didn't the medium show a similar advancement? I dont think I've heard any Playstation fan argue that the Xbox Series X will be the more powerful console. Higher FPS... BETTER RESOLUTION ETC. Im sure there are those that believe the Playstation is more powerful regardless
Comparing Medium to that slice of Ratchet and Clank is plain stupid.
Watch it., again, for edification.
The level of sophistication in terms of animation, lighting and physics is worlds apart. You can't compare a budget game like Medium to that Ratchet and Clank slice.
Aw poor MS with their huge market cap and money and marketing... Is big bad Sony picking on you....?
Come on man - a few weeks ago ms had their Xsex game play reveal with no gameplay, no 1st party exclusives and none of it running on Xsex.
Whatever next? Blame Sony for MS chopping their first party and having no games?
MS failures in the gaming sector are all made by MS, no one else.
Here’s a loading screen identification refresher for you.
That one way to see it, the other way is how many assets/textures on screen you can load by streaming the data ? Twice as much.
That one way to see it, the other way is how many assets/textures on screen you can load by streaming the data ? Twice as much.
Good thing consoles have been doing that since PS2 or before in a form or the other then .
It's a fast SSD with a very efficient i/o system because of custom hardware. There are no secrets or sauce. There's also already one game that bases its main idea on the speed of that drive. Stop being a super fanboy.Nothing Sony showed today looked like it was taking advantage of some crazy innovative never seen before SSD.
I expect every game, even the exclusives to run better on Series X hardware specs.
I also think it goes to show the Spider-Man video from a while back looks like it was a portion of the game and not the full game running, somebody else even pointed out there was no Spider-Man in that video either
Its a DLC expansion pack. Spiderman pS4 is being remastered with the miles Morales expansion. Not a new game.
That explains a lot. So its a PS4 expansion pack?
That explains a lot. So its a PS4 expansion pack?
This is just wrong. State of decay itself runs in back compatible mode and the game itself was not optimized to take advantage of the SSD (that is: everything that is done once you are ingame). The quick resume functionality is an OS feature that restores a previously saved memory state of a game back to memory and you can bet that it was optimized for a SSD. They wouldn't have shown it, if there OS was not optimized for an SSD.Yeah no. That 11 seconds loading screen of state of decay was not optimized in any way for an SSD and would still need more than 5 seconds to load on the ps5.
This is just wrong. State of decay itself runs in back compatible mode and the game itself was not optimized to take advantage of the SSD (that is: everything that is done once you are ingame). The quick resume functionality is an OS feature that restores a previously saved memory state of a game back to memory and you can bet that it was optimized for a SSD. They wouldn't have shown it, if there OS was not optimized for an SSD.
No, this is just wrong. Quick resume just means that the system knows where you were and how you left it. The game still has to be loaded. Unless of course, you think that the XsX keeps 4 or 5 games permanently loaded into the ram just incase.This is just wrong. State of decay itself runs in back compatible mode and the game itself was not optimized to take advantage of the SSD (that is: everything that is done once you are ingame). The quick resume functionality is an OS feature that restores a previously saved memory state of a game back to memory and you can bet that it was optimized for a SSD. They wouldn't have shown it, if there OS was not optimized for an SSD.
If there is something truly special about the PS5 SSD it would take years before developers learned how to fully take advantage of it. I wouldn't expect anything crazy outside of first party developers and not until mid or late generation. It's been this way for every console generation.
What? From those 2 seconds in the trailer you think The Medium isn't possible on current gen?Absolutely no one said it was on the same LEVEL whatsoever. Jump to conclusions why don't you. But the SSD was on display here in the Medium. Its the only game on Xbox that did so. It was a clear advancement not possible in the current generation.
Honestly, I think the full resolution videos released after the Sony event are insane in their graphics. Not sure what the complaints are about. Let's see what the MS event will look like.
No dude, it's an actual rumor. I'm not lying, that's why I prefaced the post saying it was a rumor.Ha Ha Ha! You lie. I call you on it, and you best response is to say I'm sensitive for pointing out your lie. Ha Ha Ha!
And oh boy, you are just upping the ante on that whole lying thing. What in the world are you now talking about that the XSX doesn't need to load the game because it can pre-load the game? Ratchet & Clank was jumping between entire levels on the fly. You can't preload multiple levels. That is why loading screens and streaming exists in the first place. No one should ever listen to a thing you say because you have completely discredited yourself.
Imagine being an Xbox Fanboy and trying to call out SONY Fanboys for believing in PR hype. Y'all been swinging off Phil Spencers nuts for years and STILL PRAYING for a big turnaround. Talk about the blind leading the blind. Let's see what MS and Sony actually does this generation before running your mouths.
Near the end of the trailer. During the supposed gameplay portion where there's like a scream and the environment completely changes. If you have an example where that has been done this gen. Ill stand corrected. I cant think of a game that's done that?What? From those 2 seconds in the trailer you think The Medium isn't possible on current gen?
What I saw was one game, R&C, attempt to provide justification for the SDD and then absolutely nothing else.
And what R&C is doing is sort of a gimmicky gameplay element that was getting old by the end of the trailer. It was disorienting honestly so how many games are actually going to be doing something like this??
Outside of something that needs to change the scene instantly, there appears to be no use of the SSD, because graphically I saw nothing that wasn't achievable by a mid range graphics card.
No dude, it's an actual rumor. I'm not lying, that's why I prefaced the post saying it was a rumor.
I don't know if it's true, but this is what people are saying about Velocity.
Watching the trailers back again this morning I was looking for stuff like LOD pop in/draw distance in the few gaming segments that were in relatively open areas. I mean, it's too early to tell.
Honestly my main concern was that it looked like frames were being dropped in numerous demos, unless it was just a stream issue
Yes, the game itself is not optimized, but for quick resume the game itself is only doing minimal work. The texture streaming issues you see once ingame are results of not being optimized for SSDs, the loading time during quick resume is not. But of course: Stating that the game is not optimized, and being vague that it is actually unrelated to the shown loading time, sounds a lot better.MS said directly that it was not optimized for SSD or the architecture. It is just a game loaded onto the system as is that usually takes 45+ seconds to load.
Do you really think that quick resume works like that? Do you think they could offer it as an OS feature (working on all games), if it would work like that; normally loading your game and then restoring the game state you previously had? This would require so much effort from every single game that it would never work for all games.No, this is just wrong. Quick resume just means that the system knows where you were and how you left it. The game still has to be loaded. Unless of course, you think that the XsX keeps 4 or 5 games permanently loaded into the ram just incase.
As
I dont like the way it was stated bu
Near the end of the trailer. During the supposed gameplay portion where there's like a scream and the environment completely changes. If you have an example where that has been done this gen. Ill stand corrected. I cant think of a game that's done that?
I think they were definitely inspired by the hopping in Rise of Skywalker (which BTW contradict the lore and in-universe rules regarding that for the sake of spectacle), so hopefully R&C does it way better than that film did. In RoS they somehow were able to hop from location to location without knowing any of the coordinates ahead of time, and somehow avoid crashing into some object upon doing so or warping accidentally inside of some object.
Which would've made those parts of the film a lot better, and at least be a bit more realistic. I'm sure Insomniac will come up with some tech for the game that explains how they can keep warping between worlds/dimensions without accident and somehow avoiding careening into some deadly object.
Eh, Event's just being cranky and disillusioned. He doesn't seem to understand that game design ideas and even genre trappings influence what technical designs are needed in terms of hardware utilized and how it is utilized. So they're already off the mark based on that alone.
Indeed, but the game still has to be loaded!! Suspend and resume is not a magic wandYes, the game itself is not optimized, but for quick resume the game itself is only doing minimal work. The texture streaming issues you see once ingame are results of not being optimized for SSDs, the loading time during quick resume is not. But of course: Stating that the game is not optimized, and being vague that it is actually unrelated to the shown loading time, sounds a lot better.
Do you really think that quick resume works like that? Do you think they could offer it as an OS feature (working on all games), if it would work like that; normally loading your game and then restoring the game state you previously had? This would require so much effort from every single game that it would never work for all games.
When you suspend a game, it's current state in memory is dumped to the storage drive and when you resume it is read back into memory. This is how suspend/resume works on *all* devices. Windows does the same if you use hibernate. It does not try to manually reopen all your apps you had open in their last state.
What I saw was one game, R&C, attempt to provide justification for the SDD and then absolutely nothing else.
I actually hope that the world switching isn't the only thing developers use the SSD for. It's cool but can become gimmicky quickly.You didn't see Ratchet & Clanks changing from one environment to a COMPLETELY DIFFERENT one instantly without a hitch?
Ps1 didn't have unlimited polygon on screen with technology like Nanite using Mesh Shader or PS5 Geometry engine.So you can get rachet level “assets” on a PS1 with a fast enough drive? Or is there some other limiting factor?
Ps1 didn't have unlimited polygon on screen with technology like Nanite using Mesh Shader or PS5 Geometry engine.
The day polygon budget isn't an issue anymore, data IO become the main driver.
Tell me if you want more details.
It's save state of game like saving in emulators or hibernation in windows. It will probably never be shorter, because they need to write 13gb to disk and then load another pack. Actually it's like saving virtual machine state and restoring it later. Literally, because there is like 99% chance that XSX will still use same system architecture XOne was using, which means everything is runnig on VM.No, this is just wrong. Quick resume just means that the system knows where you were and how you left it. The game still has to be loaded. Unless of course, you think that the XsX keeps 4 or 5 games permanently loaded into the ram just incase.
What happens if you surpass the game limit?
If I understand correctly, then the game still has to be loaded right?It's save state of game like saving in emulators or hibernation in windows. It will probably never be shorter, because they need to write 13gb to disk and then load another pack. Actually it's like saving virtual machine state and restoring it later. Literally, because there is like 99% chance that XSX will still use same system architecture XOne was using, which means everything is runnig on VM.
Except they haven't been. Not like this. Not down to the 1/4 of the texture page level. Not even the whole page.
That depends on what you mean by "loaded". If only read from drive and put into RAM, then yes. Remember that games are actually doing much more than reading data during loading screens.If I understand correctly, then the game still has to be loaded right?
Yeah, I know, I've watched it twice.
Titanfall 2
Quantum Break
Even Soul Reaver was doing it 2 decades ago.
R&C. It looks crazy at 4K. Clearly taking advantage of the SSD. Whether it helps with gameplay is a different matter.
It's limited in the viewport of course because you cannot show more polygons than pixel on screen with this technique but the assets you provide to the engine isn't.lamo. There is a finite poly budget still. Did you watch the UE demo? They many times list the Tris on screen, and while a big number, it’s not unreasonable. The entire point of UE 5 is taking higher poly models and turning them into more reasonable poly models on the fly. Poly budget is still a thing.