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Capcom: "a big surprise to share with you"

Devil May Cry 5 - complete with an apology for the stupid reboot

16-bit Mega Man X9 - complete with an apology for even considering a gritty FPS

Lets be real here, it's Capcom. It's going to be some really stupid announcement that lets us all down or reminds us why modern Capcom sucks
 
But do we really want to see Rockman go down the same "think big/AAA" path that would likely entail Capcom would put in:

a) lots of cutscenes
b) QTEs/cinematic set-pieces galore
c) forced multiplayer
d) lack of replay value that comes as a part of the game being engineered for a "One Playthrough Campaign"

and various other detrimental things because they want to see lofty sales around the 4-6 million mark WW?

No thanks. I would rather not have a Rockman game be forced through unrealistic expectations, and then likely end up with it being killed off for good because it didn't meet those expectations.

I mean hell, series like Onimusha already were killed off unceremoniously because it didn't meet the expectations that Capcom had back in the PS2 era. And that was when the stakes weren't nearly as high as they are now.

Yeah, this is the problem. AAA aren't just about the budget, but creating for a particular mass audience with specific tastes. AAA titles have specific characteristics, design philosophies. They need to be like this in order to draw in a ton of money. The lack of a need to make back a bloated AAA game budget allows more flexibility: in game design, in acceptance of loss, in pricing (eh...not very often, I'll admit), etc.
 
If we don't see Mega Man at this E3, I think it's safe to assume that MM is truly dead... If Capcom can't give us 1 single solitary Mega Man game for his 25th anniversary it's time to move on.
 
Id rather see Capcom take a little break from fighting games for a few years.

I think the real-world best case scenario is Dead Rising 3. I don't think Capcom is smart enough to trot out a Mega Man title or Devil May Cry 5 for E3, because doing either of those would clearly garner too much positive PR for them and make people think Capcom has confidence in their IPs again.
 
Yeah, this is the problem. AAA aren't just about the budget, but creating for a particular mass audience with specific tastes. AAA titles have specific characteristics, design philosophies. They need to be like this in order to draw in a ton of money. The lack of a need to make back a bloated AAA game budget allows more flexibility: in game design, in acceptance of loss, in pricing (eh...not very often, I'll admit), etc.

I totally disagree with this definition of AAA.

For example, Metroid Prime is, without a doubt, a AAA title, but it was totally experimental, broke all sorts of so-called AAA rules (no voice acting, minimal cutscenes, open ended, more thinking less action.)

AAA is about quality and quantity of game content, not a particular expensive type of production design, and not cookie cutter design philosophies.

I personally don't want a megaman title that isn't AAA. I want the absolute best people available working on it, making the absolute best/most extensive game they can with all the time and resources they need to churn out a great, and totally satisfying product.

There are more than enough "good" and "solid" megaman games. I want another great one.
 
Yeah, this is the problem. AAA aren't just about the budget, but creating for a particular mass audience with specific tastes. AAA titles have specific characteristics, design philosophies. They need to be like this in order to draw in a ton of money. The lack of a need to make back a bloated AAA game budget allows more flexibility: in game design, in acceptance of loss, in pricing (eh...not very often, I'll admit), etc.

Yeah...this.

I mean, a game series like Capcom's own Sengoku BASARA doesn't bring home the AAA bacon, and even "worse", is largely exclusive to Japan. But that's alright because the series is made with a reasonable set of expectations. (Plus the franchise makes plenty of bank through other means, like extensive merchandising and franchising opportunities.)

A new Rockman game developed with a similar, reasonable mindset would likely do fine, as well. Especially since Capcom already has the whole "merchandising" thing down-pat for Rockman on a global scale, which I think could do plenty to offset development costs in their own way if utilized correctly.

If we don't see Mega Man at this E3, I think it's safe to assume that MM is truly dead... If Capcom can't give us 1 single solitary Mega Man game for his 25th anniversary it's time to move on.

I'd actually say that TGS would be our last hope, considering Capcom was last quoted on how they think that "Megaman isn't popular outside of Japan" (which only further showcases the kind of GROSS disconnect that exists in that company).

Of course, I would love it if they at least gave us a teaser at E3, with the basic thing being that we'd have to wait for TGS for more information, and then finally something in time for Rockman's "Birthday" in December.

If it came down to it? I would rather Capcom only showcase something Rockman-related when they really think it's ready to be shown (and perhaps too far along for them to cancel it).

EDIT:

I totally disagree with this definition of AAA.

For example, Metroid Prime is, without a doubt, a AAA title, but it was totally experimental, broke all sorts of so-called AAA rules (no voice acting, minimal cutscenes, open ended, more thinking less action.)

AAA is about quality and quantity of game content, not a particular expensive type of production design, and not cookie cutter design philosophies.

I personally don't want a megaman title that isn't AAA. I want the absolute best people available working on it, making the absolute best/most extensive game they can with all the time and resources they need to churn out a great, and totally satisfying product.

There are more than enough "good" and "solid" megaman games. I want another great one.

Well, then I guess the question is...

What can they do to Rockman that really would warrant the "AAA" treatment?

In other words, what could they honestly do to the formula, without either alienating longtime fans and (ideally) bringing in more fans to the table?

The DASH/Legends series tried to bring the series into 3D and make into an adventure-platformer. The X/Zero/ZX series has tried various other things to try and "add-on" compelling things to the typical MM formula, from RPG-lite "growing" aspects, to collectathon filler, to even Metroid-like exploration. X even has a more typical JRPG to its credit.

But did any of these really pan out the way that Capcom likely desired? ...Not so much.

At this point, I think Capcom might be more prone to marrying Rockman to the MonHun formula in some compelling way, add multiplayer and some semblance of story, and call it a day. Considering that MonHun usually involves missions that consist of small levels, pattern-based boss fights and earning stuff from killing those bosses, this may not be at all an outlandish idea...
 
I totally disagree with this definition of AAA.

For example, Metroid Prime is, without a doubt, a AAA title, but it was totally experimental, broke all sorts of so-called AAA rules (no voice acting, minimal cutscenes, open ended, more thinking less action.)

AAA is about quality and quantity of game content, not a particular expensive type of production design, and not cookie cutter design philosophies.

I personally don't want a megaman title that isn't AAA. I want the absolute best people available working on it, making the absolute best/most extensive game they can with all the time and resources they need to churn out a great, and totally satisfying product.

There are more than enough "good" and "solid" megaman games. I want another great one.

There's no reason to equate AAA with quality and quantity of game content. AAA is just an idealized model of production. It's not as if AA, the middle-tier and indies people think they're shitting out games even if they don't have as much money as they want or are under constraints that don't favor them. It should be clear that some AAA games have bombed, and not all AAA games are well favored. Now think about what would happen if Capcom, already somewhat risk averse by trying to cater to certain sensibilities with RE6 and DmC, produced an unsatisfactory Mega Man title. They'd give themselves reason not to make more.

Also, with your Metroid Prime reference, I don't really know if it counts or not but in any case, it should occur to you that even if that is an AAA title, the AAA industry of the past is nothing like it is now. That was a decade ago. In a highly competitive field like the AAA market, there are certain sensibilities that just make more sense (stuff TreIII mentioned).

You can't throw money at Mega Man and expect it to be good. I'm all for giving them time and such but we don't need a 600-staffed project like RE6 for Mega Man, which sounds like a sprawling bureaucracy. Greatness is organic. I don't understand why the problem of the Mega Man franchise has to do with AAA...if it goes this direction, it will almost assuredly alienate a TON of people. Maverick Hunter by Armature threatened to do so, and Capcom to their credit managed to foresee the intense friction it would cause.
 
Megaman ZX 3DS please

YES

BRING NINJA MODE BACK

mmzxa-siarnaq-biometal-model-p.jpg
 
There's no reason to equate AAA with quality and quantity of game content. AAA is just an idealized model of production. It's not as if AA, the middle-tier and indies people think they're shitting out games even if they don't have as much money as they want or are under constraints that don't favor them. It should be clear that some AAA games have bombed, and not all AAA games are well favored. Now think about what would happen if Capcom, already somewhat risk averse by trying to cater to certain sensibilities with RE6 and DmC, produced an unsatisfactory Mega Man title. They'd give themselves reason not to make more.

Also, with your Metroid Prime reference, I don't really know if it counts or not but in any case, it should occur to you that even if that is an AAA title, the AAA industry of the past is nothing like it is now. That was a decade ago. In a highly competitive field like the AAA market, there are certain sensibilities that just make more sense (stuff TreIII mentioned).

You can't throw money at Mega Man and expect it to be good. I'm all for giving them time and such but we don't need a 600-staffed project like RE6 for Mega Man, which sounds like a sprawling bureaucracy. Greatness is organic.


When I talk about a AAA 3D megaman game, I'm thinking along the lines of Mario Galaxy, or Sonic Generations, or Ratchet and Clank. Specifically, a Megaman game that can stand beside the best 3D mascot platformers of the modern era. If they can't aim for that general quality range, then they might as well stick with retro-style 2D downloadable, or budget games that rely purely on nostalgia. Because if you look at 3D platformers, there really isn't that much of grey area in terms of quality. Games tend to be either pretty great or kind of shitty. If the team isn't aiming for the stars, they probably won't even get close.
 
If you truly believe this, then you need to grow up.

I don't know how you defend that Ninja Theory garbage. Being 100% serious here. Went back and played through DMC4 today. The improvement was staggering. We're talking within the first 30 seconds it was apparent how much better the gameplay was than that shitty reboot. And no more eye-searing bloom. Everything was clean, crisp, responsive. I don't know if 3/4 were too hard for you or what man, but it's mind-boggling to me that anybody could prefer NT's abortion vs the older games
 
When I talk about a AAA 3D megaman game, I'm thinking along the lines of Mario Galaxy, or Sonic Generations, or Ratchet and Clank. Specifically, a Megaman game that can stand beside the best 3D mascot platformers of the modern era. If they can't aim for that general quality range, then they might as well stick with retro-style 2D downloadable, or budget games that rely purely on nostalgia. Because if you look at 3D platformers, there really isn't that much of grey area in terms of quality. Games tend to be either pretty great or kind of shitty. If the team isn't aiming for the stars, they probably won't even get close.
To be honest I have no idea how 3D platforming mega man game would work and I don't think capcom does either. If capcom brings mega man back to consoles it would probably be something unconventional and completely different like mega man legends and I would be fine with that.
 
An update for SF4 AE maybe?
Hopefuly they add some decent characters this time. Alex and Mika, for instance.
I refused to pay $20 for those softies, Yun and Yang >:(
 
I'm just sick of this bitterness from fans. A public apology? Come on.

At this point, it's all about hurt feelings.

Yes they are bitter, DmC was .. well shitty compared to its predecessors. We want its predecessors, while demanding an apology might be much ( pretty sure that guy isnt serious) they fucked up.

What makes it worse for fans is the fact that series didnt need a reboot, there are plenty of other capcom franchises than do, but no... DMC.

And it was bad.
 
- Dead Rising 3 for XB one
- new Resident Evil 6 DLC
- new Resident Evil for unknown platform
- Dragon's Dogma Quest for Vita
- new street fighter related project
 
I don't know how you defend that Ninja Theory garbage. Being 100% serious here. Went back and played through DMC4 today. The improvement was staggering. We're talking within the first 30 seconds it was apparent how much better the gameplay was than that shitty reboot. And no more eye-searing bloom. Everything was clean, crisp, responsive. I don't know if 3/4 were too hard for you or what man, but it's mind-boggling to me that anybody could prefer NT's abortion vs the older games

I've been arguing with people for a long time now, and at this point I'm just tired of the back and forth. I already expressed myself in your last thread. I'm done now. Trying to reason with you guys won't work, and you prefer to excessively hate on this game. All the while giving free passes and ignoring any issues that the previous games had, just to make your case against DmC.

I truly hope you all get DMC5. I sincerely do. Then, we can finally stop this nonstop whining over the reboot and NT shouldn't be making games -- which I can say is the most despicable thing to come from you guys.

In any case, i do believe they will make DMC5. And of course I'll be there to play it too.
 
Maybe the surprise is a playable Megaman in Super Smash Bros. Rumble; and Nintendo/Sakurai have an exclusive demo at the Capcom booth.
 
It really, really isn't.
It's a well-made western brawler with beginner's to the genre in mind but it really should have just been an original IP Capcom was going to publish than anything to do with DMC due to all the negative comparisons.

Personally I'd like to be the big surprise to be Mega Man in SSB4, but we'll see.
 
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