• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Capcom announces Dead Rising: Chop Til' You Drop for US (Press Release inside)

This game doesn't look very good. Even "for a Wii game."

RE4 looked better.

Seriously, every time a screen comes out my hype drops another level. Horrible port.
 
After putting a good 40+ hours into the 360 version last week, I really don't know if I could play the Wii version. The mall and character models are fine, it's just how empty everything is. Part of what makes Dead Rising so fun is being able to kill hundreds of zombies in a few seconds (3 books + small chainsaw), and that just seems to be missing from the Wii version.
 
Poor RE4 Wii Engine. Got shoe-horned into this game. Now they've put more emphasis on shooting in this game and less on... everything? Less zombies, therefore less suspense and less action. And the game has turned essentially into RE-lite.

I think they should have stuck with how the game was, and not tried to make this game using the RE engine, since it doesn't lend itself to this kind of gameplay too much. x_x.
 
If Capcom had intended for this game to be an unambiguous improvement over the 360 version, a lot more of the complaints in this thread would actually have merit.
 
wsippel said:
Cutscene? The Wii version uses cutscenes from the Xbox360 version, just prerendered if I remember correctly. Which means the problem in this case isn't the Wii, it's Capcom's capturing equipment.

Yeah thats just a horrible capture, all the cut scenes from the Wii game are the same from the 360, they are pre-rendered so that capture is just a really botched job by Capcom.
 
markatisu said:
Yeah thats just a horrible capture, all the cut scenes from the Wii game are the same from the 360, they are pre-rendered so that capture is just a really botched job by Capcom.
Did you just quote wsippel and then proceed to repeat him word for word? O.o
 
DMeisterJ said:
Poor RE4 Wii Engine. Got shoe-horned into this game. Now they've put more emphasis on shooting in this game and less on... everything? Less zombies, therefore less suspense and less action. And the game has turned essentially into RE-lite.

I think they should have stuck with how the game was, and not tried to make this game using the RE engine, since it doesn't lend itself to this kind of gameplay too much. x_x.

How do you know that without playing it? It doesn't lend itself to being the same experience as on the 360, but that doesn't mean an RE-style game set in a mall semi-full of zombies can't be fun.

And I thought RE4 had quite a bit more suspense than Dead Rising 360.
 
Can someone tell me what are the biggest differences between this and 360 version ?

I know you can't jump or take pictures in Chop til' you drop and there is no time limit in it. What else ? Are there still vehicles ?

EDIT: Oh, not enough zombies and you can only carry one melee weapon. Still what else ?
 
wsippel said:
Cutscene? The Wii version uses cutscenes from the Xbox360 version, just prerendered if I remember correctly. Which means the problem in this case isn't the Wii, it's Capcom's capturing equipment.

thats exactly right. its FMV on the wii of the 360 version! lol

man some of you guys are hell bent on protecting your HD gaming. Dont worry every console next gen will be HD.

Or is it more of console fanboy thing? crying because the Wii is running one of your games. :lol
 
A Capcom product marketing manager attempts to justify the existence of this game:

Dead Rising: Chop 'till you Drop – Give it a Fair Shake

For the past year, every time Capcom showed either Resident Evil 5 or Street Fighter 4, we were asked the same question:

"Is this game coming out for the Wii?"

However, the moment we announce that one of our newest major franchises, Dead Rising, is on its way to the Wii, we've been met with some negativity from some hardcore gaming sites. We've been forced to take a step back and reevaluate our strategies. Is it confusion on the part of those clamoring for Wii games? Have we really been working hard on a game no one wants?

In my opinion, one answer to his questions is in his opening sentence.

However, the op-ed is definitely worth reading for anyone who wants to understand what Capcom is thinking with this trainwreck.
 
leroy hacker said:
A Capcom product marketing manager attempts to justify the existence of this game:

Dead Rising: Chop 'till you Drop – Give it a Fair Shake



In my opinion, one answer to his questions is in his opening sentence.

However, the op-ed is definitely worth reading for anyone who wants to understand what Capcom is thinking with this trainwreck.

That was a good read. I'm still really looking forward to playing this. I just LOVE the Dead Rising brand and will probably play every game with that name on it for some time. iPhone port? Sure. Puzzler? Why not?
 
Those who feel betrayed that we would bring "their" game to another system might want to reevaluate why they enjoy playing games. Do they love playing games or do they love playing games on only their game system? Critics and some gamers are in the lucky minority, in that they have all three systems, or at least two, so that they can experience every game regardless of system. However, especially in these troubled economic times, many gamers have only one system they can afford.

that is a VERY good quote.
 
leroy hacker said:
A Capcom product marketing manager attempts to justify the existence of this game
.

He makes a good point that people that have a wii should be able to play some form of their games even if it's not the best version. I think the problem is they picked the worst choice of the 3 HD games to port to wii.

Even resident Evil 5 would have made more sense to me based on the fact that they already have the Resident Evil 4 engine on wii and a fanbase for that series.

However the most obvious one to port always seemed like Street Fighter 4. I am very surprised they didn't do this because it has very stylized graphics that could have been scaled down much easier than Dead Rising and the wii has TONS of older gamers that left gaming for a long time that would have fond memories of SF2.
 
leroy hacker said:
A Capcom product marketing manager attempts to justify the existence of this game:

Dead Rising: Chop 'till you Drop – Give it a Fair Shake



In my opinion, one answer to his questions is in his opening sentence.

However, the op-ed is definitely worth reading for anyone who wants to understand what Capcom is thinking with this trainwreck.

In my opinion that's not an attempt, that's a good justification. Of course I am one of those who think that this game will be good regardless of its graphics. More developers should think like this manager.
 
The focus testing data is a reasonable justification for the existence of this game. The part quoted by Threi is valid, but it rebuts a near strawman. As far as I can tell, 360 owners are the group complaining least about this game. He doesn't address many of the reasons so many are grumbling.

-Failure to properly promote this product as a new game rather than merely a massive downgrade. As a marketer, that's a failure on his part. Nakai said on the BC podcast that the zombies have upgraded AI to make up for their smaller numbers, but that point has barely been publicized.

-Not all the downgrades were forced by tech. Turning an innovative real time system into a set of missions? Eliminating photography and jumping?

-Wii owners weren't asking for this game. PS3 owners were.

-Reducing the number of zombies is a massive change in game design, not just an issue of being less pretty. That's why no one was asking for this game to be on Wii.
 
leroy hacker said:
A Capcom product marketing manager attempts to justify the existence of this game:

Dead Rising: Chop 'till you Drop – Give it a Fair Shake

For the past year, every time Capcom showed either Resident Evil 5 or Street Fighter 4, we were asked the same question:

"Is this game coming out for the Wii?"

However, the moment we announce that one of our newest major franchises, Dead Rising, is on its way to the Wii, we've been met with some negativity from some hardcore gaming sites.

Maybe because it's a shadow of it's former self? Given his examples, If Street Fighter IV or RE5 on the Wii were 360 versions with major features stripped out, i'm sure people would be just as unhappy about it. People can stomach the graphical hit, but once you start taking out things like the camera and jumping... give me a fucking break.

And what the hell is this? It reads like grade-A PR:

The Wii is the best selling console of this generation. On par with the PS2 of last generation, it is the primary system that the mass market is buying and playing today. It has not only tapped into the existing game market, but has also expanded the market to casual gamers who haven't bought a game system since the days of the Atari 2600, or ever. Even the mass media has countless stories of the Nintendo Wii being popular in nursing homes, an audience that never has played any sort of video game. How Nintendo accomplished this is quite remarkable.
 
Brand new engine? I thought it was the RE4 engine they made years ago. It certainly has the same weapon models and sound effects from RE4.

I have no sense of betrayl. I have a sense that the game isn't going to be good.
 
I honestly don't care where this game ends up. I played it years ago, but this...

Those who feel betrayed that we would bring "their" game to another system might want to reevaluate why they enjoy playing games. Do they love playing games or do they love playing games on only their game system? Critics and some gamers are in the lucky minority, in that they have all three systems, or at least two, so that they can experience every game regardless of system. However, especially in these troubled economic times, many gamers have only one system they can afford.

...is some crap. If this was actually true, why are they not posting their games to EVERY console and the PC at the same time? Where's the PS3 port of Dead Rising? Where's the versions of RE5 and SF4 for Wii? How about a reworked Zack and Wiki port for the HD consoles? Afterall, you don't want to leave anyone out in these cold, hard economic times right?

Come on, don't pander. If Capcom honestly believed all this, they would be backing it up with their products. They aren't.
 
It isn't that they are making a game no one wants, they are making a game no one asked for when games which have been specifically asked for on numerous occasions (RE 5 and SF 4) are no shows on the system.

Now, an argument can be made that RE5 cannot be done on Wii (not sure how entirely ture this is, though). However, SF4's director himself said there is nothing going on in the game that can't be done on Wii (HD graphics aside, obviously) and that the game gets repeated requests for the Wii. Yet, it is not on the system.
 
leroy hacker said:
A Capcom product marketing manager attempts to justify the existence of this game:

Dead Rising: Chop 'till you Drop – Give it a Fair Shake



In my opinion, one answer to his questions is in his opening sentence.

However, the op-ed is definitely worth reading for anyone who wants to understand what Capcom is thinking with this trainwreck.


What a pathetic jumble of strawmen arguments.

Wii owners were excited for this at the first announcement and accepted less zombies.
When we all saw what a pathetic low budget RE4 re-skin this was then the hate came, and deservedly so.
 
happyfunball said:
Wii owners were excited for this at the first announcement and accepted less zombies.
When we all saw what a pathetic low budget RE4 re-skin this was then the hate came, and deservedly so.
Exactly... Now I'll wait to hear impressions or try it out myself before making a final decision, but the game itself doesn't look hot (and not just in terms of graphics).

I could accept less zombies and downgraded graphics but it doesn't seem like much effort was made into making it a good-looking game. It seems like they figured if they couldn't get it looking as good as the 360 version then they shouldn't try to get it looking as best it could on Wii.

The concept itself is cool, but they should have tried to build an engine that would keep the experience (gameplay and looks) as close to the 360 version as possible. I'm not sure re-purposing the RE4 engine was a great idea other than to save money.

3rd parties need to stop worrying about saving development costs on Wii because it's painfully obvious when that's the case. Rygar is another example.
 
leroy hacker said:
A Capcom product marketing manager attempts to justify the existence of this game:

Dead Rising: Chop 'till you Drop – Give it a Fair Shake
Pathetic. I was overjoyed when I first saw the Famitsu announcement. Dead Rising on the Wii with an RE4 controlscheme sounded like a lot of fun. But as time passed, it became evident that so many features were being taken away, such as the camera, the saving system and of course the feeling of being in the middle of a zombie swarm. Now it's just a shell of its former self.

The more I think of it, the more I feel they should've ported Lost Planet (pointer controls, snow effects cover up the graphical downgrade) instead of Dead Rising.
 
Capcom seems to act very stupid right now regarding the Wii. How in earth could they act so stupid after those mindblowing sales of Resi4-Wii and U.C..

Unfortunately I have the impression that many people at Capcom do not understand the Wii properly or are not willing to. They live in their traditional Gaming-World and look at the Wii like an extra. Christian Svennson is the best example.

Nevertheless I am still confident that Capcom will sureprise us in the near future with someting that will let us forget everything we've said in before ;).
 
Hes painting us 'hardcore' gamers out to unjustified and biased :(.

Alot of people are being negative towards DR Wii because its just a reskinning of RE4: Its now weapon focused with only one melee slot available. The abillity to take pictures and jump are now gone. Zombies now drop ammo and money so that you can buy weapons from Cletus, who has now taken the role of the merchant.

Then there are other issues: We now have a fixed camera to give the illusion that there are more zombies. We have now mini-bosses to make up for the lack of zombies. Item slots appear to be reduced. The Save system has been reworked, the game has been stripped of a real countdown and there appears to be only one ending now.

People are complaining because one of the best games of this generation has been stripped down into a wannabe of itself. I'm sure that if reviews and first impressions were to say that this game is the busiess then alot of gamers would bite their tongue and take back what they said, but so far there is no evidence of this happening.
 
Chinner said:
Hes painting us 'hardcore' gamers out to unjustified and biased :(.

Alot of people are being negative towards DR Wii because its just a reskinning of RE4: Its now weapon focused with only one melee slot available. The abillity to take pictures and jump are now gone. Zombies now drop ammo and money so that you can buy weapons from Cletus, who has now taken the role of the merchant.

Then there are other issues: We now have a fixed camera to give the illusion that there are more zombies. We have now mini-bosses to make up for the lack of zombies. Item slots appear to be reduced. The Save system has been reworked, the game has been stripped of a real countdown and there appears to be only one ending now.

People are complaining because one of the best games of this generation has been stripped down into a wannabe of itself. I'm sure that if reviews and first impressions were to say that this game is the busiess then alot of gamers would bite their tongue and take back what they said, but so far there is no evidence of this happening.

Yeah but Capcom is to arrogant to see it from this perspective. Self-Criticism is one of the biggest lacks of the whole gaming industry!
 
I admit to being excited by the potential of the Dead Rising franchise heading to Wii. However, the final product is shaping up to be a mess. If the game doesn't sell, Capcom really only has their selves to blame.

People shouldn't be expected to pay for crap. Maybe the game will turn out good, but certainly isn't looking that way.
 
leroy hacker said:
A Capcom product marketing manager attempts to justify the existence of this game:

Dead Rising: Chop 'till you Drop – Give it a Fair Shake.

Bullshit much? Come on, they have to admit they fucked it up hard. They had a lot of IP choices to port to Wii using the RE4 engine starting with Lost Planet, going through RE and DMC and finishing with SF4 but they chose the only impossible one. Really, were they thinking with their ass or what? DR is the last thing Wii users were asking for as it was completely clear it would be a complete mess.
I mean, it would be the same as if Atlus decided to port Trauma Center to PS3, PSP or 360.
When this game bombs hard (it will) and gets filled with sub-60% reviews (which will happen as well), then they will learn to deliver what customers actually want, which they already seem to know. It's like a joke, sending RE4 and REUC to "test the waters", getting pretty positive feedback and then deciding to give back a lazy and ugly half-assed re-skinning job that looks like a mediocre PS2 shovelware in return. There's no excuse.
 
capcom said:
With a brand-new engine created for the Wii
except it's just not. it's the re4 engine, which is, as i recall, the re4:gamecube engine (more-or-less). it's possible that it'll be a fun game, but it's obvious that this isn't a strong effort to bring what made the original game interesting to a new audience.
 
I'm still reserving judgement on if the game is fun, but what they should of done is created a side story rather than a port. The RE4 engine is obviously good for zombie games, but it seems to be a poor fit for a port of DR. If they made an original story with a new character taking place in the same universe, there would be a lot less complaints, and people wouldn't compare it to the 360 version.

It sounds like they put a lot of work into the game, but it seems to be wasted because it was counter-productive.

I hope it's fun, because I want the game to be good.
 
Chinner said:
Hes painting us 'hardcore' gamers out to unjustified and biased :(.

Alot of people are being negative towards DR Wii because its just a reskinning of RE4: Its now weapon focused with only one melee slot available. The abillity to take pictures and jump are now gone. Zombies now drop ammo and money so that you can buy weapons from Cletus, who has now taken the role of the merchant.

Then there are other issues: We now have a fixed camera to give the illusion that there are more zombies. We have now mini-bosses to make up for the lack of zombies. Item slots appear to be reduced. The Save system has been reworked, the game has been stripped of a real countdown and there appears to be only one ending now.

People are complaining because one of the best games of this generation has been stripped down into a wannabe of itself. I'm sure that if reviews and first impressions were to say that this game is the busiess then alot of gamers would bite their tongue and take back what they said, but so far there is no evidence of this happening.
But if you didn't know of all these aspects, ie if you had never played the 360 version, then I wouldn't think that they would seem like such a big deal. Dead Rising to most people means - zombies in a mall. If the 360 version had launched with the same features/save system as the Wii version (but with the 360 number of zombies) the majority of people would have still thought it was a great game.
 
Wow @ that anti-capcom petition link embedded in that article.

12344 people have signed a petition saying they're boycotting Capcom because there's a 360 version of DMC4? Really...? Talk about proving a point. The internet is a fickle mush-head.

EDIT: actually, my bad. Looks like most of those "signatures" are just GAF spam. :lol
 
I have no problems with this game and I will be buying. Im glad Capcom didnt port that crappy game Lost Planet cause I hate it the first time round.
 
dyls said:
How do you know that without playing it? It doesn't lend itself to being the same experience as on the 360, but that doesn't mean an RE-style game set in a mall semi-full of zombies can't be fun.

And I thought RE4 had quite a bit more suspense than Dead Rising 360.

You're correct, I don't have any idea if it will lend itself to the game or not, I should have clarified that. It doesn't look like it lends itself to the game very well, as Chinner put so well above here.

Chinner said:
Its now weapon focused with only one melee slot available. The abillity to take pictures and jump are now gone. Zombies now drop ammo and money so that you can buy weapons from Cletus, who has now taken the role of the merchant.

Essentailly, that is why I'm saying that the engine doesn't lend itself to the game. Because Capcom shoe-horned the engine into this game, things that we were able to do were cut, and the game has turned into a re-skinned RE4. That's why I said that it doesn't look like it lends itself to the game very well.
 
DMeisterJ said:
Essentailly, that is why I'm saying that the engine doesn't lend itself to the game. Because Capcom shoe-horned the engine into this game, things that we were able to do were cut, and the game has turned into a re-skinned RE4. That's why I said that it doesn't look like it lends itself to the game very well.
This is pretty much what I've thought since the TGS trailer. Seeing those zombie poodles SCREAMED a re-skinned Re4, and now with that comment about a psychopath becoming a friendly merchant, I have no doubts that this is merely a total conversion of RE4. :lol
 
You know I always tell myself NOT to click this thread because of how moronic some of these posts are. I fail everytime.

oh. I own Dead Rising 360. I'll own it on the Wii as well.
 
Forgot to say that...

Have we really been working hard on a game no one wants?

Low-poly clonic models, muddy, pixelated and dithered textures, sub-par collision detection, scripted physics, corpses disappearing before hitting the ground, flat lifeless lighting and a zombie count marginally higher than RE4 (which is a game that can run in half the hardware) is not what I call "working hard". It's (as said in my country) a blatant ball-scratching with both hands which is the reason almost no one wants it and all media have bashed the game. This is not what you deliver to people who paid for your first Wii games in hopes of quality and hard-worked software. At least, not with a straight face.
 
beje said:
Low-poly clonic models, muddy, pixelated and dithered textures, sub-par collision detection, scripted physics, corpses disappearing before hitting the ground, flat lifeless lighting and a zombie count marginally higher than RE4 (which is a game that can run in half the hardware) is not what I call "working hard".

To be fair to the developer, I don't think it's fair to put that entire list on their laps. You have to remember that this is a very technically limited platform and they're trying to graft Dead Rising onto an engine that wasn't designed for it. Maybe if they actually were using a brand new engine build from the ground up there would be a much better result.
 
_leech_ said:
Maybe if they actually were using a brand new engine build from the ground up there would be a much better result.
of course there would be. this is what makes capcom's whole defense of this so rich.

again: i'm not saying it won't be fun, but they're laying it on pretty thick in the pr now.
 
_leech_ said:
To be fair to the developer, I don't think it's fair to put that entire list on their laps. You have to remember that this is a very technically limited platform and they're trying to graft Dead Rising onto an engine that wasn't designed for it. Maybe if they actually were using a brand new engine build from the ground up there would be a much better result.

Then blame to them for not doing so. They even admit "fuck core gamers, we're releasing this rushed RE4 amateur MOD to get a quick buck out of casual gamers that don't know shit about the original Dead Rising" in that blog entry.

This game is no better than Carnival Games and similar rushed shovelware crap, just aimed to uninformed teens instead of uninformed parents and children
 
slasher_thrasher21 said:
You know I always tell myself NOT to click this thread because of how moronic some of these posts are. I fail everytime.

oh. I own Dead Rising 360. I'll own it on the Wii as well.

Isn't it more moronic to buy a downgraded version of a game you already have?
 
_leech_ said:
To be fair to the developer, I don't think it's fair to put that entire list on their laps. You have to remember that this is a very technically limited platform and they're trying to graft Dead Rising onto an engine that wasn't designed for it.
Actually, you should at least expect it to reach RE4 level. (Which this seems pretty far from.)
 
Top Bottom